mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-04 06:00:15 +00:00
967 lines
35 KiB
C++
967 lines
35 KiB
C++
/* $Id$ */
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/** @file town_gui.cpp GUI for towns. */
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#include "stdafx.h"
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#include "openttd.h"
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#include "town.h"
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#include "viewport_func.h"
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#include "gfx_func.h"
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#include "gui.h"
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#include "window_gui.h"
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#include "textbuf_gui.h"
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#include "command_func.h"
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#include "company_func.h"
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#include "company_base.h"
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#include "company_gui.h"
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#include "network/network.h"
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#include "variables.h"
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#include "strings_func.h"
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#include "sound_func.h"
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#include "economy_func.h"
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#include "tilehighlight_func.h"
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#include "sortlist_type.h"
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#include "road_cmd.h"
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#include "landscape_type.h"
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#include "landscape.h"
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#include "cargotype.h"
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#include "tile_map.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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typedef GUIList<const Town*> GUITownList;
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/** Widget numbers of the town authority window. */
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enum TownAuthorityWidgets {
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TWA_CLOSEBOX,
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TWA_CAPTION,
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TWA_RATING_INFO,
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TWA_COMMAND_LIST,
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TWA_SCROLLBAR,
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TWA_ACTION_INFO,
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TWA_EXECUTE,
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};
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static const Widget _town_authority_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_BLACK_CROSS, STR_TOOLTIP_CLOSE_WINDOW}, // TWA_CLOSEBOX
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{ WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 316, 0, 13, STR_LOCAL_AUTHORITY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS}, // TWA_CAPTION
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{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 316, 14, 105, 0x0, STR_NULL}, // TWA_RATING_INFO
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{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 304, 106, 157, 0x0, STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP}, // TWA_COMMAND_LIST
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{ WWT_SCROLLBAR, RESIZE_NONE, COLOUR_BROWN, 305, 316, 106, 157, 0x0, STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST}, // TWA_SCROLLBAR
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{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 316, 158, 209, 0x0, STR_NULL}, // TWA_ACTION_INFO
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{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 0, 316, 210, 221, STR_LOCAL_AUTHORITY_DO_IT_BUTTON, STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP}, // TWA_EXECUTE
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{ WIDGETS_END},
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};
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static const NWidgetPart _nested_town_authority_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_BROWN, TWA_CLOSEBOX),
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NWidget(WWT_CAPTION, COLOUR_BROWN, TWA_CAPTION), SetDataTip(STR_LOCAL_AUTHORITY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_BROWN, TWA_RATING_INFO), SetMinimalSize(317, 92), EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_PANEL, COLOUR_BROWN, TWA_COMMAND_LIST), SetMinimalSize(305, 52), SetDataTip(0x0, STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP), EndContainer(),
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NWidget(WWT_SCROLLBAR, COLOUR_BROWN, TWA_SCROLLBAR),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_BROWN, TWA_ACTION_INFO), SetMinimalSize(317, 52), EndContainer(),
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NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TWA_EXECUTE), SetMinimalSize(317, 12), SetDataTip(STR_LOCAL_AUTHORITY_DO_IT_BUTTON, STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP),
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};
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extern const byte _town_action_costs[8];
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struct TownAuthorityWindow : Window {
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private:
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Town *town;
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int sel_index;
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/**
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* Get the position of the Nth set bit.
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*
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* If there is no Nth bit set return -1
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*
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* @param bits The value to search in
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* @param n The Nth set bit from which we want to know the position
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* @return The position of the Nth set bit
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*/
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static int GetNthSetBit(uint32 bits, int n)
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{
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if (n >= 0) {
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uint i;
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FOR_EACH_SET_BIT(i, bits) {
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n--;
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if (n < 0) return i;
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}
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}
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return -1;
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}
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public:
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TownAuthorityWindow(const WindowDesc *desc, WindowNumber window_number) :
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Window(desc, window_number), sel_index(-1)
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{
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this->town = Town::Get(this->window_number);
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this->vscroll.cap = 5;
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this->FindWindowPlacementAndResize(desc);
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}
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virtual void OnPaint()
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{
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int numact;
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uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town);
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SetVScrollCount(this, numact + 1);
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if (this->sel_index != -1 && !HasBit(buttons, this->sel_index)) {
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this->sel_index = -1;
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}
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this->SetWidgetDisabledState(6, this->sel_index == -1);
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SetDParam(0, this->window_number);
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this->DrawWidgets();
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int y = this->widget[TWA_RATING_INFO].top + 1;
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DrawString(this->widget[TWA_RATING_INFO].left + 2, this->widget[TWA_RATING_INFO].right - 2, y, STR_LOCAL_AUTHORITY_COMPANY_RATINGS);
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y += 10;
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/* Draw list of companies */
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const Company *c;
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FOR_ALL_COMPANIES(c) {
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if ((HasBit(this->town->have_ratings, c->index) || this->town->exclusivity == c->index)) {
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DrawCompanyIcon(c->index, 2, y);
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SetDParam(0, c->index);
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SetDParam(1, c->index);
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int r = this->town->ratings[c->index];
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StringID str;
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(str = STR_CARGO_RATING_APPALLING, r <= RATING_APPALLING) || // Apalling
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(str++, r <= RATING_VERYPOOR) || // Very Poor
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(str++, r <= RATING_POOR) || // Poor
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(str++, r <= RATING_MEDIOCRE) || // Mediocore
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(str++, r <= RATING_GOOD) || // Good
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(str++, r <= RATING_VERYGOOD) || // Very Good
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(str++, r <= RATING_EXCELLENT) || // Excellent
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(str++, true); // Outstanding
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SetDParam(2, str);
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if (this->town->exclusivity == c->index) { // red icon for company with exclusive rights
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DrawSprite(SPR_BLOT, PALETTE_TO_RED, 18, y);
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}
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DrawString(this->widget[TWA_RATING_INFO].left + 28, this->widget[TWA_RATING_INFO].right - 2, y, STR_LOCAL_AUTHORITY_COMPANY_RATING);
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y += 10;
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}
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}
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if (y > this->widget[TWA_RATING_INFO].bottom) {
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/* If the company list is too big to fit, mark ourself dirty and draw again. */
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ResizeWindowForWidget(this, TWA_RATING_INFO, 0, y - this->widget[TWA_RATING_INFO].bottom);
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this->SetDirty();
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return;
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}
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y = this->widget[TWA_COMMAND_LIST].top + 1;
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int pos = this->vscroll.pos;
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if (--pos < 0) {
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DrawString(this->widget[TWA_COMMAND_LIST].left + 2, this->widget[TWA_COMMAND_LIST].right - 2, y, STR_LOCAL_AUTHORITY_ACTIONS_TITLE);
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y += 10;
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}
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for (int i = 0; buttons; i++, buttons >>= 1) {
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if (pos <= -5) break; ///< Draw only the 5 fitting lines
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if ((buttons & 1) && --pos < 0) {
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DrawString(this->widget[TWA_COMMAND_LIST].left + 3, this->widget[TWA_COMMAND_LIST].right - 2, y, STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i, TC_ORANGE);
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y += 10;
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}
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}
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if (this->sel_index != -1) {
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SetDParam(1, (_price.build_industry >> 8) * _town_action_costs[this->sel_index]);
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SetDParam(0, STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + this->sel_index);
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DrawStringMultiLine(this->widget[TWA_ACTION_INFO].left + 2, this->widget[TWA_ACTION_INFO].right - 2, this->widget[TWA_ACTION_INFO].top + 1, this->widget[TWA_ACTION_INFO].bottom - 1, STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING + this->sel_index);
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}
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}
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virtual void OnDoubleClick(Point pt, int widget) { HandleClick(pt, widget, true); }
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virtual void OnClick(Point pt, int widget) { HandleClick(pt, widget, false); }
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void HandleClick(Point pt, int widget, bool double_click)
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{
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switch (widget) {
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case TWA_COMMAND_LIST: {
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int y = (pt.y - this->widget[TWA_COMMAND_LIST].top - 1) / 10;
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if (!IsInsideMM(y, 0, 5)) return;
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y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_company, this->town), y + this->vscroll.pos - 1);
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if (y >= 0) {
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this->sel_index = y;
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this->SetDirty();
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}
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/* Fall through to clicking in case we are double-clicked */
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if (!double_click || y < 0) break;
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}
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case TWA_EXECUTE:
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DoCommandP(this->town->xy, this->window_number, this->sel_index, CMD_DO_TOWN_ACTION | CMD_MSG(STR_ERROR_CAN_T_DO_THIS));
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break;
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}
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}
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virtual void OnHundredthTick()
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{
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this->SetDirty();
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}
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};
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static const WindowDesc _town_authority_desc(
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WDP_AUTO, WDP_AUTO, 317, 222, 317, 222,
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WC_TOWN_AUTHORITY, WC_NONE,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
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_town_authority_widgets, _nested_town_authority_widgets, lengthof(_nested_town_authority_widgets)
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);
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static void ShowTownAuthorityWindow(uint town)
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{
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AllocateWindowDescFront<TownAuthorityWindow>(&_town_authority_desc, town);
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}
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/** Widget numbers of the town view window. */
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enum TownViewWidgets {
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TVW_CLOSEBOX,
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TVW_CAPTION,
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TVW_STICKY,
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TVW_VIEWPORTPANEL,
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TVW_VIEWPORTINSET,
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TVW_INFOPANEL,
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TVW_CENTERVIEW,
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TVW_SHOWAUTHORITY,
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TVW_CHANGENAME,
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TVW_EXPAND,
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TVW_DELETE,
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};
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struct TownViewWindow : Window {
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private:
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Town *town;
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public:
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enum {
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TVW_HEIGHT_NORMAL = 150,
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};
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TownViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
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{
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this->town = Town::Get(this->window_number);
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bool ingame = _game_mode != GM_EDITOR;
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this->flags4 |= WF_DISABLE_VP_SCROLL;
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int width = this->widget[TVW_VIEWPORTINSET].right - this->widget[TVW_VIEWPORTINSET].left - 1;
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int height = this->widget[TVW_VIEWPORTINSET].bottom - this->widget[TVW_VIEWPORTINSET].top - 1;
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InitializeWindowViewport(this, this->widget[TVW_VIEWPORTINSET].left + 1, this->widget[TVW_VIEWPORTINSET].top + 1, width, height, this->town->xy, ZOOM_LVL_TOWN);
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if (this->town->larger_town) this->widget[TVW_CAPTION].data = STR_TOWN_VIEW_CITY_CAPTION;
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if (ingame) {
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/* Hide the expand button, and put the authority button over it. */
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this->HideWidget(TVW_EXPAND);
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this->widget[TVW_SHOWAUTHORITY].right = this->widget[TVW_EXPAND].right;
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/* Resize caption bar */
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this->widget[TVW_CAPTION].right = this->widget[TVW_STICKY].left -1;
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/* Hide the delete button, and move the rename button from top on scenario to bottom in game. */
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this->HideWidget(TVW_DELETE);
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this->widget[TVW_CHANGENAME].top = this->widget[TVW_EXPAND].top;
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this->widget[TVW_CHANGENAME].bottom = this->widget[TVW_EXPAND].bottom;
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this->widget[TVW_CHANGENAME].right = this->widget[TVW_STICKY].right;
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} else {
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/* Hide the authority button, and put the expand button over it. */
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this->HideWidget(TVW_SHOWAUTHORITY);
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this->widget[TVW_EXPAND].left = this->widget[TVW_SHOWAUTHORITY].left;
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}
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this->ResizeWindowAsNeeded();
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this->FindWindowPlacementAndResize(desc);
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}
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virtual void OnPaint()
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{
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/* disable renaming town in network games if you are not the server */
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this->SetWidgetDisabledState(TVW_CHANGENAME, _networking && !_network_server);
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SetDParam(0, this->town->index);
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this->DrawWidgets();
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uint y = 107;
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SetDParam(0, this->town->population);
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SetDParam(1, this->town->num_houses);
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DrawString(2, this->width - 2, y, STR_TOWN_VIEW_POPULATION_HOUSES);
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SetDParam(0, this->town->act_pass);
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SetDParam(1, this->town->max_pass);
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DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX);
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SetDParam(0, this->town->act_mail);
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SetDParam(1, this->town->max_mail);
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DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX);
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uint cargo_needed_for_growth = 0;
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switch (_settings_game.game_creation.landscape) {
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case LT_ARCTIC:
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if (TilePixelHeight(this->town->xy) >= LowestSnowLine()) cargo_needed_for_growth = 1;
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break;
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case LT_TROPIC:
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if (GetTropicZone(this->town->xy) == TROPICZONE_DESERT) cargo_needed_for_growth = 2;
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break;
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default: break;
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}
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if (cargo_needed_for_growth > 0) {
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DrawString(2, this->width - 2, y += 10, STR_CARGO_FOR_TOWNGROWTH);
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CargoID first_food_cargo = CT_INVALID;
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StringID food_name = STR_CARGO_PLURAL_FOOD;
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CargoID first_water_cargo = CT_INVALID;
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StringID water_name = STR_CARGO_PLURAL_WATER;
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for (CargoID cid = 0; cid < NUM_CARGO; cid++) {
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const CargoSpec *cs = GetCargo(cid);
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if (first_food_cargo == CT_INVALID && cs->town_effect == TE_FOOD) {
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first_food_cargo = cid;
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food_name = cs->name;
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}
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if (first_water_cargo == CT_INVALID && cs->town_effect == TE_WATER) {
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first_water_cargo = cid;
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water_name = cs->name;
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}
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}
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if (first_food_cargo != CT_INVALID && this->town->act_food > 0) {
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SetDParam(0, first_food_cargo);
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SetDParam(1, this->town->act_food);
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DrawString(2, this->width - 2, y += 10, STR_CARGO_FOR_TOWNGROWTH_LAST_MONTH);
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} else {
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SetDParam(0, food_name);
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DrawString(2, this->width - 2, y += 10, STR_CARGO_FOR_TOWNGROWTH_REQUIRED);
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}
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if (cargo_needed_for_growth > 1) {
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if (first_water_cargo != CT_INVALID && this->town->act_water > 0) {
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SetDParam(0, first_water_cargo);
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SetDParam(1, this->town->act_water);
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DrawString(2, this->width - 2, y += 10, STR_CARGO_FOR_TOWNGROWTH_LAST_MONTH);
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} else {
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SetDParam(0, water_name);
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DrawString(2, this->width - 2, y += 10, STR_CARGO_FOR_TOWNGROWTH_REQUIRED);
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}
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}
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}
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this->DrawViewport();
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/* only show the town noise, if the noise option is activated. */
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if (_settings_game.economy.station_noise_level) {
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SetDParam(0, this->town->noise_reached);
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SetDParam(1, this->town->MaxTownNoise());
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DrawString(2, this->width - 2, y += 10, STR_NOISE_IN_TOWN);
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}
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}
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virtual void OnClick(Point pt, int widget)
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{
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switch (widget) {
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case TVW_CENTERVIEW: // scroll to location
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if (_ctrl_pressed) {
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ShowExtraViewPortWindow(this->town->xy);
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} else {
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ScrollMainWindowToTile(this->town->xy);
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}
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break;
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case TVW_SHOWAUTHORITY: // town authority
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ShowTownAuthorityWindow(this->window_number);
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break;
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case TVW_CHANGENAME: // rename
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SetDParam(0, this->window_number);
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ShowQueryString(STR_TOWN, STR_TOWN_VIEW_RENAME_TOWN_BUTTON, MAX_LENGTH_TOWN_NAME_BYTES, MAX_LENGTH_TOWN_NAME_PIXELS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT);
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break;
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case TVW_EXPAND: // expand town - only available on Scenario editor
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ExpandTown(this->town);
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break;
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case TVW_DELETE: // delete town - only available on Scenario editor
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delete this->town;
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break;
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}
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}
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void ResizeWindowAsNeeded()
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{
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int aimed_height = TVW_HEIGHT_NORMAL;
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switch (_settings_game.game_creation.landscape) {
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case LT_ARCTIC:
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if (TilePixelHeight(this->town->xy) >= LowestSnowLine()) aimed_height += 20;
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break;
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case LT_TROPIC:
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if (GetTropicZone(this->town->xy) == TROPICZONE_DESERT) aimed_height += 30;
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break;
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default: break;
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}
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if (_settings_game.economy.station_noise_level) aimed_height += 10;
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if (this->height != aimed_height) ResizeWindowForWidget(this, TVW_INFOPANEL, 0, aimed_height - this->height);
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}
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virtual void OnInvalidateData(int data = 0)
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{
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/* Called when setting station noise have changed, in order to resize the window */
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this->SetDirty(); // refresh display for current size. This will allow to avoid glitches when downgrading
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this->ResizeWindowAsNeeded();
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|
}
|
|
|
|
virtual void OnQueryTextFinished(char *str)
|
|
{
|
|
if (str == NULL) return;
|
|
|
|
DoCommandP(0, this->window_number, 0, CMD_RENAME_TOWN | CMD_MSG(STR_ERROR_CAN_T_RENAME_TOWN), NULL, str);
|
|
}
|
|
};
|
|
|
|
|
|
static const Widget _town_view_widgets[] = {
|
|
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_BLACK_CROSS, STR_TOOLTIP_CLOSE_WINDOW}, // TVW_CLOSEBOX
|
|
{ WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 171, 0, 13, STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS}, // TVW_CAPTION
|
|
{ WWT_STICKYBOX, RESIZE_NONE, COLOUR_BROWN, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON}, // TVW_STICKY
|
|
{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 259, 14, 105, 0x0, STR_NULL}, // TVW_VIEWPORTPANEL
|
|
{ WWT_INSET, RESIZE_NONE, COLOUR_BROWN, 2, 257, 16, 103, 0x0, STR_NULL}, // TVW_VIEWPORTINSET
|
|
{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 259, 106, 137, 0x0, STR_NULL}, // TVW_INFOPANEL
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 0, 85, 138, 149, STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP}, // TVW_CENTERVIEW
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 86, 127, 138, 149, STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP}, // TVW_SHOWAUTHORITY
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 172, 247, 0, 13, STR_QUERY_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP}, // TVW_CHANGENAME
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 128, 171, 138, 149, STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP}, // TVW_EXPAND
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 172, 259, 138, 149, STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP}, // TVW_DELETE
|
|
{ WIDGETS_END},
|
|
};
|
|
|
|
static const NWidgetPart _nested_town_view_widgets[] = {
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_CLOSEBOX, COLOUR_BROWN, TVW_CLOSEBOX),
|
|
NWidget(WWT_CAPTION, COLOUR_BROWN, TVW_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CHANGENAME), SetMinimalSize(76, 14), SetDataTip(STR_QUERY_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
|
|
NWidget(WWT_STICKYBOX, COLOUR_BROWN, TVW_STICKY),
|
|
EndContainer(),
|
|
NWidget(WWT_PANEL, COLOUR_BROWN, TVW_VIEWPORTPANEL),
|
|
NWidget(WWT_INSET, COLOUR_BROWN, TVW_VIEWPORTINSET), SetMinimalSize(256, 88), SetPadding(2, 2, 2, 2), EndContainer(),
|
|
EndContainer(),
|
|
NWidget(WWT_PANEL, COLOUR_BROWN, TVW_INFOPANEL), SetMinimalSize(260, 32), EndContainer(),
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CENTERVIEW), SetMinimalSize(86, 12), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_SHOWAUTHORITY), SetMinimalSize(42, 12), SetDataTip(STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_EXPAND), SetMinimalSize(44, 12), SetDataTip(STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_DELETE), SetMinimalSize(88, 12), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP),
|
|
EndContainer(),
|
|
};
|
|
|
|
static const WindowDesc _town_view_desc(
|
|
WDP_AUTO, WDP_AUTO, 260, TownViewWindow::TVW_HEIGHT_NORMAL, 260, TownViewWindow::TVW_HEIGHT_NORMAL,
|
|
WC_TOWN_VIEW, WC_NONE,
|
|
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
|
|
_town_view_widgets, _nested_town_view_widgets, lengthof(_nested_town_view_widgets)
|
|
);
|
|
|
|
void ShowTownViewWindow(TownID town)
|
|
{
|
|
AllocateWindowDescFront<TownViewWindow>(&_town_view_desc, town);
|
|
}
|
|
|
|
/** Widget numbers of town directory window. */
|
|
enum TownDirectoryWidgets {
|
|
TDW_CLOSEBOX,
|
|
TDW_CAPTION,
|
|
TDW_STICKYBOX,
|
|
TDW_SORTNAME,
|
|
TDW_SORTPOPULATION,
|
|
TDW_CENTERTOWN,
|
|
TDW_SCROLLBAR,
|
|
TDW_EMPTYBOTTOM,
|
|
TDW_RESIZEBOX,
|
|
};
|
|
|
|
static const NWidgetPart _nested_town_directory_widgets[] = {
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_CLOSEBOX, COLOUR_BROWN, TDW_CLOSEBOX),
|
|
NWidget(WWT_CAPTION, COLOUR_BROWN, TDW_CAPTION), SetDataTip(STR_TOWN_DIRECTORY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
|
NWidget(WWT_STICKYBOX, COLOUR_BROWN, TDW_STICKYBOX),
|
|
EndContainer(),
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(NWID_VERTICAL),
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TDW_SORTNAME), SetMinimalSize(99, 12), SetDataTip(STR_SORT_BY_NAME, STR_SORT_ORDER_TIP),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TDW_SORTPOPULATION), SetMinimalSize(97, 12), SetDataTip(STR_SORT_BY_POPULATION, STR_SORT_ORDER_TIP),
|
|
EndContainer(),
|
|
NWidget(WWT_PANEL, COLOUR_BROWN, TDW_CENTERTOWN), SetMinimalSize(196, 164), SetDataTip(0x0, STR_TOWN_DIRECTORY_LIST_TOOLTIP),
|
|
SetResize(0, 10), EndContainer(),
|
|
EndContainer(),
|
|
NWidget(WWT_SCROLLBAR, COLOUR_BROWN, TDW_SCROLLBAR),
|
|
EndContainer(),
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_PANEL, COLOUR_BROWN, TDW_EMPTYBOTTOM), SetMinimalSize(196, 12), EndContainer(),
|
|
NWidget(WWT_RESIZEBOX, COLOUR_BROWN, TDW_RESIZEBOX),
|
|
EndContainer(),
|
|
};
|
|
|
|
struct TownDirectoryWindow : public Window {
|
|
private:
|
|
/* Runtime saved values */
|
|
static Listing last_sorting;
|
|
static const Town *last_town;
|
|
|
|
/* Constants for sorting towns */
|
|
static GUITownList::SortFunction * const sorter_funcs[];
|
|
|
|
GUITownList towns;
|
|
|
|
void BuildTownList()
|
|
{
|
|
if (!this->towns.NeedRebuild()) return;
|
|
|
|
this->towns.Clear();
|
|
|
|
const Town *t;
|
|
FOR_ALL_TOWNS(t) {
|
|
*this->towns.Append() = t;
|
|
}
|
|
|
|
this->towns.Compact();
|
|
this->towns.RebuildDone();
|
|
}
|
|
|
|
void SortTownList()
|
|
{
|
|
last_town = NULL;
|
|
this->towns.Sort();
|
|
}
|
|
|
|
/** Sort by town name */
|
|
static int CDECL TownNameSorter(const Town * const *a, const Town * const *b)
|
|
{
|
|
static char buf_cache[64];
|
|
const Town *ta = *a;
|
|
const Town *tb = *b;
|
|
char buf[64];
|
|
|
|
SetDParam(0, ta->index);
|
|
GetString(buf, STR_TOWN, lastof(buf));
|
|
|
|
/* If 'b' is the same town as in the last round, use the cached value
|
|
* We do this to speed stuff up ('b' is called with the same value a lot of
|
|
* times after eachother) */
|
|
if (tb != last_town) {
|
|
last_town = tb;
|
|
SetDParam(0, tb->index);
|
|
GetString(buf_cache, STR_TOWN, lastof(buf_cache));
|
|
}
|
|
|
|
return strcmp(buf, buf_cache);
|
|
}
|
|
|
|
/** Sort by population */
|
|
static int CDECL TownPopulationSorter(const Town * const *a, const Town * const *b)
|
|
{
|
|
return (*a)->population - (*b)->population;
|
|
}
|
|
|
|
public:
|
|
TownDirectoryWindow(const WindowDesc *desc) : Window()
|
|
{
|
|
this->InitNested(desc, 0);
|
|
|
|
this->vscroll.cap = this->nested_array[TDW_CENTERTOWN]->current_y / this->resize.step_height;
|
|
|
|
this->towns.SetListing(this->last_sorting);
|
|
this->towns.SetSortFuncs(this->sorter_funcs);
|
|
this->towns.ForceRebuild();
|
|
}
|
|
|
|
~TownDirectoryWindow()
|
|
{
|
|
this->last_sorting = this->towns.GetListing();
|
|
}
|
|
|
|
virtual void OnPaint()
|
|
{
|
|
this->BuildTownList();
|
|
this->SortTownList();
|
|
|
|
SetVScrollCount(this, this->towns.Length());
|
|
|
|
this->DrawWidgets();
|
|
this->DrawSortButtonState(this->towns.SortType() == 0 ? TDW_SORTNAME : TDW_SORTPOPULATION, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
|
|
|
|
{
|
|
int n = 0;
|
|
uint16 i = this->vscroll.pos;
|
|
int y = 28;
|
|
|
|
while (i < this->towns.Length()) {
|
|
const Town *t = this->towns[i];
|
|
|
|
assert(t->xy != INVALID_TILE);
|
|
|
|
SetDParam(0, t->index);
|
|
SetDParam(1, t->population);
|
|
DrawString(2, this->width - 2, y, STR_TOWN_DIRECTORY_TOWN);
|
|
|
|
y += 10;
|
|
i++;
|
|
if (++n == this->vscroll.cap) break; // max number of towns in 1 window
|
|
}
|
|
|
|
SetDParam(0, GetWorldPopulation());
|
|
DrawString(3, this->width - 3, this->height - 12 + 2, STR_TOWN_POPULATION);
|
|
}
|
|
}
|
|
|
|
virtual void OnClick(Point pt, int widget)
|
|
{
|
|
switch (widget) {
|
|
case TDW_SORTNAME: // Sort by Name ascending/descending
|
|
if (this->towns.SortType() == 0) {
|
|
this->towns.ToggleSortOrder();
|
|
} else {
|
|
this->towns.SetSortType(0);
|
|
}
|
|
this->SetDirty();
|
|
break;
|
|
|
|
case TDW_SORTPOPULATION: // Sort by Population ascending/descending
|
|
if (this->towns.SortType() == 1) {
|
|
this->towns.ToggleSortOrder();
|
|
} else {
|
|
this->towns.SetSortType(1);
|
|
}
|
|
this->SetDirty();
|
|
break;
|
|
|
|
case TDW_CENTERTOWN: { // Click on Town Matrix
|
|
uint16 id_v = (pt.y - 28) / 10;
|
|
|
|
if (id_v >= this->vscroll.cap) return; // click out of bounds
|
|
|
|
id_v += this->vscroll.pos;
|
|
|
|
if (id_v >= this->towns.Length()) return; // click out of town bounds
|
|
|
|
const Town *t = this->towns[id_v];
|
|
assert(t->xy != INVALID_TILE);
|
|
if (_ctrl_pressed) {
|
|
ShowExtraViewPortWindow(t->xy);
|
|
} else {
|
|
ScrollMainWindowToTile(t->xy);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual void OnHundredthTick()
|
|
{
|
|
this->SetDirty();
|
|
}
|
|
|
|
virtual void OnResize(Point delta)
|
|
{
|
|
this->vscroll.cap += delta.y / 10;
|
|
}
|
|
|
|
virtual void OnInvalidateData(int data)
|
|
{
|
|
if (data == 0) {
|
|
this->towns.ForceRebuild();
|
|
} else {
|
|
this->towns.ForceResort();
|
|
}
|
|
}
|
|
};
|
|
|
|
Listing TownDirectoryWindow::last_sorting = {false, 0};
|
|
const Town *TownDirectoryWindow::last_town = NULL;
|
|
|
|
/* Available town directory sorting functions */
|
|
GUITownList::SortFunction * const TownDirectoryWindow::sorter_funcs[] = {
|
|
&TownNameSorter,
|
|
&TownPopulationSorter,
|
|
};
|
|
|
|
static const WindowDesc _town_directory_desc(
|
|
WDP_AUTO, WDP_AUTO, 208, 202, 208, 202,
|
|
WC_TOWN_DIRECTORY, WC_NONE,
|
|
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
|
|
NULL, _nested_town_directory_widgets, lengthof(_nested_town_directory_widgets)
|
|
);
|
|
|
|
void ShowTownDirectory()
|
|
{
|
|
if (BringWindowToFrontById(WC_TOWN_DIRECTORY, 0)) return;
|
|
new TownDirectoryWindow(&_town_directory_desc);
|
|
}
|
|
|
|
void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
|
|
{
|
|
if (success) {
|
|
SndPlayTileFx(SND_1F_SPLAT, tile);
|
|
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
|
|
}
|
|
}
|
|
|
|
/** Widget numbers of town scenario editor window. */
|
|
enum TownScenarioEditorWidgets {
|
|
TSEW_CLOSEBOX,
|
|
TSEW_CAPTION,
|
|
TSEW_STICKYBOX,
|
|
TSEW_BACKGROUND,
|
|
TSEW_NEWTOWN,
|
|
TSEW_RANDOMTOWN,
|
|
TSEW_MANYRANDOMTOWNS,
|
|
TSEW_TOWNSIZE,
|
|
TSEW_SIZE_SMALL,
|
|
TSEW_SIZE_MEDIUM,
|
|
TSEW_SIZE_LARGE,
|
|
TSEW_SIZE_RANDOM,
|
|
TSEW_CITY,
|
|
TSEW_TOWNLAYOUT,
|
|
TSEW_LAYOUT_ORIGINAL,
|
|
TSEW_LAYOUT_BETTER,
|
|
TSEW_LAYOUT_GRID2,
|
|
TSEW_LAYOUT_GRID3,
|
|
TSEW_LAYOUT_RANDOM,
|
|
};
|
|
|
|
static const Widget _found_town_widgets[] = {
|
|
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 10, 0, 13, STR_BLACK_CROSS, STR_TOOLTIP_CLOSE_WINDOW}, // TSEW_CLOSEBOX
|
|
{ WWT_CAPTION, RESIZE_NONE, COLOUR_DARK_GREEN, 11, 147, 0, 13, STR_FOUND_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS}, // TSEW_CAPTION
|
|
{ WWT_STICKYBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 148, 159, 0, 13, 0x0, STR_STICKY_BUTTON}, // TSEW_STICKYBOX
|
|
{ WWT_PANEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 159, 14, 161, 0x0, STR_NULL}, // TSEW_BACKGROUND
|
|
|
|
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 16, 27, STR_FOUND_TOWN_NEW_TOWN_BUTTON, STR_FOUND_TOWN_NEW_TOWN_TOOLTIP}, // TSEW_NEWTOWN
|
|
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 29, 40, STR_FOUND_TOWN_RANDOM_TOWN_BUTTON, STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP}, // TSEW_RANDOMTOWN
|
|
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 42, 53, STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP}, // TSEW_MANYRANDOMTOWNS
|
|
|
|
{ WWT_LABEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 147, 54, 67, STR_FOUND_TOWN_INITIAL_SIZE_TITLE, STR_NULL}, // TSEW_TOWNSIZE
|
|
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 79, 68, 79, STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP}, // TSEW_SIZE_SMALL
|
|
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 80, 157, 68, 79, STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP}, // TSEW_SIZE_MEDIUM
|
|
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 79, 81, 92, STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP}, // TSEW_SIZE_LARGE
|
|
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 80, 157, 81, 92, STR_SELECT_TOWN_SIZE_RANDOM, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP}, // TSEW_SIZE_RANDOM
|
|
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 96, 107, STR_FOUND_TOWN_CITY, STR_FOUND_TOWN_CITY_TOOLTIP}, // TSEW_CITY
|
|
|
|
{ WWT_LABEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 147, 108, 121, STR_TOWN_ROAD_LAYOUT, STR_NULL}, // TSEW_TOWNLAYOUT
|
|
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 79, 122, 133, STR_SELECT_LAYOUT_ORIGINAL, STR_SELECT_TOWN_ROAD_LAYOUT}, // TSEW_LAYOUT_ORIGINAL
|
|
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 80, 157, 122, 133, STR_SELECT_LAYOUT_BETTER_ROADS, STR_SELECT_TOWN_ROAD_LAYOUT}, // TSEW_LAYOUT_BETTER
|
|
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 79, 135, 146, STR_SELECT_LAYOUT_2X2_GRID, STR_SELECT_TOWN_ROAD_LAYOUT}, // TSEW_LAYOUT_GRID2
|
|
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 80, 157, 135, 146, STR_SELECT_LAYOUT_3X3_GRID, STR_SELECT_TOWN_ROAD_LAYOUT}, // TSEW_LAYOUT_GRID3
|
|
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 148, 159, STR_SELECT_LAYOUT_RANDOM, STR_SELECT_TOWN_ROAD_LAYOUT}, // TSEW_LAYOUT_RANDOM
|
|
|
|
{ WIDGETS_END},
|
|
};
|
|
|
|
static const NWidgetPart _nested_found_town_widgets[] = {
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN, TSEW_CLOSEBOX),
|
|
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN, TSEW_CAPTION), SetDataTip(STR_FOUND_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
|
NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN, TSEW_STICKYBOX),
|
|
EndContainer(),
|
|
/* Construct new town(s) buttons. */
|
|
NWidget(WWT_PANEL, COLOUR_DARK_GREEN, TSEW_BACKGROUND),
|
|
NWidget(NWID_SPACER), SetMinimalSize(0, 2),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_NEWTOWN), SetMinimalSize(156, 12), SetDataTip(STR_FOUND_TOWN_NEW_TOWN_BUTTON, STR_FOUND_TOWN_NEW_TOWN_TOOLTIP), SetPadding(0, 2, 1, 2),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_RANDOMTOWN), SetMinimalSize(156, 12),
|
|
SetDataTip(STR_FOUND_TOWN_RANDOM_TOWN_BUTTON, STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP), SetPadding(0, 2, 1, 2),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_MANYRANDOMTOWNS), SetMinimalSize(156, 12), SetDataTip(STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP), SetPadding(0, 2, 0, 2),
|
|
/* Town size selection. */
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_LABEL, COLOUR_DARK_GREEN, TSEW_TOWNSIZE), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_TITLE, STR_NULL),
|
|
NWidget(NWID_SPACER), SetFill(1, 0),
|
|
EndContainer(),
|
|
NWidget(NWID_HORIZONTAL), SetPIP(2, 0, 2),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_SMALL), SetMinimalSize(78, 12), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_MEDIUM), SetMinimalSize(78, 12), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
|
|
EndContainer(),
|
|
NWidget(NWID_SPACER), SetMinimalSize(0, 1),
|
|
NWidget(NWID_HORIZONTAL), SetPIP(2, 0, 2),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_LARGE), SetMinimalSize(78, 12), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_RANDOM), SetMinimalSize(78, 12), SetDataTip(STR_SELECT_TOWN_SIZE_RANDOM, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
|
|
EndContainer(),
|
|
NWidget(NWID_SPACER), SetMinimalSize(0, 3),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_CITY), SetPadding(0, 2, 0, 2), SetMinimalSize(156, 12),
|
|
SetDataTip(STR_FOUND_TOWN_CITY, STR_FOUND_TOWN_CITY_TOOLTIP), SetFill(1, 0),
|
|
/* Town roads selection. */
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_LABEL, COLOUR_DARK_GREEN, TSEW_TOWNLAYOUT), SetMinimalSize(148, 14), SetDataTip(STR_TOWN_ROAD_LAYOUT, STR_NULL),
|
|
NWidget(NWID_SPACER), SetFill(1, 0),
|
|
EndContainer(),
|
|
NWidget(NWID_HORIZONTAL), SetPIP(2, 0, 2),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_ORIGINAL), SetMinimalSize(78, 12), SetDataTip(STR_SELECT_LAYOUT_ORIGINAL, STR_SELECT_TOWN_ROAD_LAYOUT),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_BETTER), SetMinimalSize(78, 12), SetDataTip(STR_SELECT_LAYOUT_BETTER_ROADS, STR_SELECT_TOWN_ROAD_LAYOUT),
|
|
EndContainer(),
|
|
NWidget(NWID_SPACER), SetMinimalSize(0, 1),
|
|
NWidget(NWID_HORIZONTAL), SetPIP(2, 0, 2),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_GRID2), SetMinimalSize(78, 12), SetDataTip(STR_SELECT_LAYOUT_2X2_GRID, STR_SELECT_TOWN_ROAD_LAYOUT),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_GRID3), SetMinimalSize(78, 12), SetDataTip(STR_SELECT_LAYOUT_3X3_GRID, STR_SELECT_TOWN_ROAD_LAYOUT),
|
|
EndContainer(),
|
|
NWidget(NWID_SPACER), SetMinimalSize(0, 1),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_RANDOM), SetPadding(0, 2, 0, 2), SetMinimalSize(0,12),
|
|
SetDataTip(STR_SELECT_LAYOUT_RANDOM, STR_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0),
|
|
NWidget(NWID_SPACER), SetMinimalSize(0, 2),
|
|
EndContainer(),
|
|
};
|
|
|
|
struct FoundTownWindow : Window
|
|
{
|
|
private:
|
|
static TownSize town_size;
|
|
static bool city;
|
|
static TownLayout town_layout;
|
|
|
|
public:
|
|
FoundTownWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
|
|
{
|
|
this->FindWindowPlacementAndResize(desc);
|
|
town_layout = _settings_game.economy.town_layout;
|
|
city = false;
|
|
this->UpdateButtons();
|
|
}
|
|
|
|
void UpdateButtons()
|
|
{
|
|
for (int i = TSEW_SIZE_SMALL; i <= TSEW_SIZE_RANDOM; i++) {
|
|
this->SetWidgetLoweredState(i, i == TSEW_SIZE_SMALL + town_size);
|
|
}
|
|
|
|
this->SetWidgetLoweredState(TSEW_CITY, city);
|
|
|
|
for (int i = TSEW_LAYOUT_ORIGINAL; i <= TSEW_LAYOUT_RANDOM; i++) {
|
|
this->SetWidgetLoweredState(i, i == TSEW_LAYOUT_ORIGINAL + town_layout);
|
|
}
|
|
|
|
this->SetDirty();
|
|
}
|
|
|
|
virtual void OnPaint()
|
|
{
|
|
this->DrawWidgets();
|
|
}
|
|
|
|
virtual void OnClick(Point pt, int widget)
|
|
{
|
|
switch (widget) {
|
|
case TSEW_NEWTOWN:
|
|
HandlePlacePushButton(this, TSEW_NEWTOWN, SPR_CURSOR_TOWN, HT_RECT, PlaceProc_Town);
|
|
break;
|
|
|
|
case TSEW_RANDOMTOWN: {
|
|
this->HandleButtonClick(TSEW_RANDOMTOWN);
|
|
_generating_world = true;
|
|
UpdateNearestTownForRoadTiles(true);
|
|
const Town *t = CreateRandomTown(20, town_size, city, town_layout);
|
|
UpdateNearestTownForRoadTiles(false);
|
|
_generating_world = false;
|
|
|
|
if (t == NULL) {
|
|
ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
|
|
} else {
|
|
ScrollMainWindowToTile(t->xy);
|
|
}
|
|
} break;
|
|
|
|
case TSEW_MANYRANDOMTOWNS:
|
|
this->HandleButtonClick(TSEW_MANYRANDOMTOWNS);
|
|
|
|
_generating_world = true;
|
|
UpdateNearestTownForRoadTiles(true);
|
|
if (!GenerateTowns(town_layout)) {
|
|
ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
|
|
}
|
|
UpdateNearestTownForRoadTiles(false);
|
|
_generating_world = false;
|
|
break;
|
|
|
|
case TSEW_SIZE_SMALL: case TSEW_SIZE_MEDIUM: case TSEW_SIZE_LARGE: case TSEW_SIZE_RANDOM:
|
|
town_size = (TownSize)(widget - TSEW_SIZE_SMALL);
|
|
this->UpdateButtons();
|
|
break;
|
|
|
|
case TSEW_CITY:
|
|
city ^= true;
|
|
this->SetWidgetLoweredState(TSEW_CITY, city);
|
|
this->SetDirty();
|
|
break;
|
|
|
|
case TSEW_LAYOUT_ORIGINAL: case TSEW_LAYOUT_BETTER: case TSEW_LAYOUT_GRID2:
|
|
case TSEW_LAYOUT_GRID3: case TSEW_LAYOUT_RANDOM:
|
|
town_layout = (TownLayout)(widget - TSEW_LAYOUT_ORIGINAL);
|
|
this->UpdateButtons();
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void OnTimeout()
|
|
{
|
|
this->RaiseWidget(TSEW_RANDOMTOWN);
|
|
this->RaiseWidget(TSEW_MANYRANDOMTOWNS);
|
|
this->SetDirty();
|
|
}
|
|
|
|
virtual void OnPlaceObject(Point pt, TileIndex tile)
|
|
{
|
|
_place_proc(tile);
|
|
}
|
|
|
|
virtual void OnPlaceObjectAbort()
|
|
{
|
|
this->RaiseButtons();
|
|
this->UpdateButtons();
|
|
}
|
|
|
|
static void PlaceProc_Town(TileIndex tile)
|
|
{
|
|
uint32 townnameparts;
|
|
if (!GenerateTownName(&townnameparts)) {
|
|
ShowErrorMessage(STR_ERROR_TOO_MANY_TOWNS, STR_ERROR_CAN_T_BUILD_TOWN_HERE, 0, 0);
|
|
return;
|
|
}
|
|
|
|
DoCommandP(tile, town_size | city << 2 | town_layout << 3, townnameparts, CMD_BUILD_TOWN | CMD_MSG(STR_ERROR_CAN_T_BUILD_TOWN_HERE), CcBuildTown);
|
|
}
|
|
};
|
|
|
|
TownSize FoundTownWindow::town_size = TS_MEDIUM; // select medium-sized towns per default;
|
|
bool FoundTownWindow::city;
|
|
TownLayout FoundTownWindow::town_layout;
|
|
|
|
static const WindowDesc _found_town_desc(
|
|
WDP_AUTO, WDP_AUTO, 160, 162, 160, 162,
|
|
WC_FOUND_TOWN, WC_NONE,
|
|
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_CONSTRUCTION,
|
|
_found_town_widgets, _nested_found_town_widgets, lengthof(_nested_found_town_widgets)
|
|
);
|
|
|
|
void ShowBuildTownWindow()
|
|
{
|
|
if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return;
|
|
AllocateWindowDescFront<FoundTownWindow>(&_found_town_desc, 0);
|
|
}
|