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https://github.com/JGRennison/OpenTTD-patches.git
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115 lines
3.1 KiB
C
115 lines
3.1 KiB
C
/* $Id$ */
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/** @file engine_base.h Base class for engines. */
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#ifndef ENGINE_BASE_H
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#define ENGINE_BASE_H
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#include "engine_type.h"
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#include "economy_type.h"
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#include "core/pool_type.hpp"
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#include "core/smallvec_type.hpp"
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typedef Pool<Engine, EngineID, 64, 64000> EnginePool;
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extern EnginePool _engine_pool;
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struct Engine : EnginePool::PoolItem<&_engine_pool> {
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char *name; ///< Custom name of engine
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Date intro_date;
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Date age;
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uint16 reliability;
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uint16 reliability_spd_dec;
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uint16 reliability_start, reliability_max, reliability_final;
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uint16 duration_phase_1, duration_phase_2, duration_phase_3;
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byte lifelength;
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byte flags;
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uint8 preview_company_rank;
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byte preview_wait;
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CompanyMask company_avail;
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uint8 image_index; ///< Original vehicle image index
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VehicleType type; ///< type, ie VEH_ROAD, VEH_TRAIN, etc.
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EngineInfo info;
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union {
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RailVehicleInfo rail;
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RoadVehicleInfo road;
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ShipVehicleInfo ship;
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AircraftVehicleInfo air;
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} u;
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/* NewGRF related data */
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const struct GRFFile *grffile;
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const struct SpriteGroup *group[NUM_CARGO + 2];
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uint16 internal_id; ///< ID within the GRF file
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uint16 overrides_count;
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struct WagonOverride *overrides;
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uint16 list_position;
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Engine();
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Engine(VehicleType type, EngineID base);
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~Engine();
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CargoID GetDefaultCargoType() const;
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bool CanCarryCargo() const;
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uint GetDisplayDefaultCapacity() const;
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Money GetRunningCost() const;
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Money GetCost() const;
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uint GetDisplayMaxSpeed() const;
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uint GetPower() const;
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uint GetDisplayWeight() const;
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uint GetDisplayMaxTractiveEffort() const;
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};
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struct EngineIDMapping {
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uint32 grfid; ///< The GRF ID of the file the entity belongs to
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uint16 internal_id; ///< The internal ID within the GRF file
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VehicleTypeByte type; ///< The engine type
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uint8 substitute_id; ///< The (original) entity ID to use if this GRF is not available (currently not used)
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};
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/**
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* Stores the mapping of EngineID to the internal id of newgrfs.
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* Note: This is not part of Engine, as the data in the EngineOverrideManager and the engine pool get resetted in different cases.
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*/
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struct EngineOverrideManager : SmallVector<EngineIDMapping, 256> {
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static const uint NUM_DEFAULT_ENGINES; ///< Number of default entries
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void ResetToDefaultMapping();
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EngineID GetID(VehicleType type, uint16 grf_local_id, uint32 grfid);
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};
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extern EngineOverrideManager _engine_mngr;
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#define FOR_ALL_ENGINES_FROM(var, start) FOR_ALL_ITEMS_FROM(Engine, engine_index, var, start)
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#define FOR_ALL_ENGINES(var) FOR_ALL_ENGINES_FROM(var, 0)
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#define FOR_ALL_ENGINES_OF_TYPE(e, engine_type) FOR_ALL_ENGINES(e) if (e->type == engine_type)
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static inline const EngineInfo *EngInfo(EngineID e)
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{
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return &Engine::Get(e)->info;
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}
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static inline const RailVehicleInfo *RailVehInfo(EngineID e)
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{
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return &Engine::Get(e)->u.rail;
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}
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static inline const RoadVehicleInfo *RoadVehInfo(EngineID e)
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{
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return &Engine::Get(e)->u.road;
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}
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static inline const ShipVehicleInfo *ShipVehInfo(EngineID e)
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{
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return &Engine::Get(e)->u.ship;
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}
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static inline const AircraftVehicleInfo *AircraftVehInfo(EngineID e)
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{
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return &Engine::Get(e)->u.air;
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}
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#endif /* ENGINE_TYPE_H */
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