You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
OpenTTD-patches/src/timer/timer_game_calendar.cpp

90 lines
2.3 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file timer_game_calendar.cpp
* This file implements the timer logic for the game-calendar-timer.
*/
#include "stdafx.h"
#include "date_func.h"
#include "openttd.h"
#include "timer.h"
#include "timer_game_calendar.h"
#include "vehicle_base.h"
#include "linkgraph/linkgraph.h"
#include "safeguards.h"
template<>
void IntervalTimer<TimerGameCalendar>::Elapsed(TimerGameCalendar::TElapsed trigger)
{
if (trigger == this->period.trigger) {
this->callback(1);
}
}
template<>
void TimeoutTimer<TimerGameCalendar>::Elapsed(TimerGameCalendar::TElapsed trigger)
{
if (this->fired) return;
if (trigger == this->period.trigger) {
this->callback();
this->fired = true;
}
}
template<>
void TimerManager<TimerGameCalendar>::Elapsed(TimerGameCalendar::TElapsed delta)
{
assert(delta == 1);
_tick_counter++;
if (_game_mode == GM_MENU) return;
_date_fract++;
if (_date_fract < DAY_TICKS) return;
_date_fract = 0;
/* increase day counter */
_date++;
YearMonthDay ymd;
ConvertDateToYMD(_date, &ymd);
/* check if we entered a new month? */
bool new_month = ymd.month != _cur_month;
/* check if we entered a new year? */
bool new_year = ymd.year != _cur_year;
/* update internal variables before calling the daily/monthly/yearly loops */
_cur_month = ymd.month;
_cur_year = ymd.year;
/* Make a temporary copy of the timers, as a timer's callback might add/remove other timers. */
auto timers = TimerManager<TimerGameCalendar>::GetTimers();
for (auto timer : timers) {
timer->Elapsed(TimerGameCalendar::DAY);
}
if (new_month) {
for (auto timer : timers) {
timer->Elapsed(TimerGameCalendar::MONTH);
}
}
if (new_year) {
for (auto timer : timers) {
timer->Elapsed(TimerGameCalendar::YEAR);
}
}
}