mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-10-31 15:20:10 +00:00
105 lines
3.1 KiB
Plaintext
105 lines
3.1 KiB
Plaintext
Compiling OpenTTD using Microsoft Visual C++ 6.0
|
|
|
|
|
|
Step 1: Ingredients
|
|
|
|
Download the following files:
|
|
|
|
* Openttd-useful.zip (http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633)
|
|
* DirectX 8.1 SDK (http://neuron.tuke.sk/~mizanin/eng/Dx81sdk-include-lib.rar) (or alternatively the latest DirectX SDK from Microsoft)
|
|
* The February 2003 Microsoft Platform SDK (http://www.microsoft.com/msdownload/platformsdk/sdkupdate/XPSP2FULLInstall.htm) (newer SDK's do not work with MSVC6)
|
|
* afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H) (maybe you not need this)
|
|
|
|
...and of course the newest source from svn://svn.openttd.org/trunk
|
|
|
|
You have to have a SVN-client to download the source:
|
|
|
|
* Command line version (Subversion 1.2.3 Win32 binaries) (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91)
|
|
* GUI TortoiseSVN (http://tortoisesvn.tigris.org/download.html)
|
|
|
|
Step 2: Includes and Libraries
|
|
|
|
Put the newly downloaded files in the VC lib and include directories (Where "C:\Program Files\Microsoft Visual Studio\VC98" is your local location of VC)
|
|
|
|
|
|
* zconf.h [useful.zip]
|
|
* zlib.h [useful.zip]
|
|
* png.h [useful.zip]
|
|
* pngconf.h [useful.zip]
|
|
* afxres.h
|
|
|
|
in
|
|
|
|
C:\Program Files\Microsoft Visual Studio\VC98\Include
|
|
|
|
and
|
|
|
|
* zlibstat.lib [useful.zip]
|
|
* libpng.lib [useful.zip]
|
|
|
|
in
|
|
|
|
C:\Program Files\Microsoft Visual Studio\VC98\Lib
|
|
|
|
|
|
Step 3: DirectX SDK
|
|
|
|
(This should work with the latest DirectX SDK as well.)
|
|
|
|
There are 2 folder in the compressed file: Include and Lib
|
|
|
|
Copy all files from Include folder to
|
|
|
|
C:\Program Files\Microsoft Visual Studio\VC98\Include
|
|
|
|
and all files from Lib folder to
|
|
|
|
C:\Program Files\Microsoft Visual Studio\VC98\Lib
|
|
|
|
|
|
|
|
You can also make custom directories, which is recommended so you don't overwrite VS6 files, for libraries (.lib) and includes/header files (.h) and add it to the VC paths via:
|
|
|
|
Tools -> Options -> Directories -> show directories for:
|
|
|
|
a) include files (the include dir: C:\Program Files\Microsoft Visual Studio\VC98\DirectX 8.1 SDK\include )
|
|
|
|
b) library files (the lib dir, C:\Program Files\Microsoft Visual Studio\VC98\DirectX 8.1 SDK\lib )
|
|
|
|
NOTE: make sure that the directory for the DirectX SDK is the first one in the list, above all others, otherwise compilation will most likely fail!!
|
|
|
|
Step 4: TTD Graphics files
|
|
|
|
Copy the following files from Transport Tycoon Deluxe to the data folder
|
|
|
|
* sample.cat
|
|
* trg1r.grf
|
|
* trgcr.grf
|
|
* trghr.grf
|
|
* trgir.grf
|
|
* trgtr.grf
|
|
|
|
|
|
Step 5: Compiling
|
|
|
|
Open trunk/openttd.dsw
|
|
|
|
Build menu > Set active configuration > Select: "openttd - Win32 Release"
|
|
|
|
Compile...
|
|
|
|
|
|
Now it should work, it worked for me :)
|
|
|
|
From r1319 you can compile branch/map in Debug mode (by Bociusz)
|
|
|
|
For compiling branch/cargo-packets you have to add cargo.c and .h to this tree's openttd.dsp
|
|
|
|
If it's not working, and you checked that you using the newest SVN (!) report to Bociusz on IRC (irc://irc.freenode.net/openttd)
|
|
|
|
Go ahead and make that patch! Happy Hacking! :)
|
|
|
|
Originally written by Dribbel
|
|
|
|
Project file updating by Bociusz
|