mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
688 lines
14 KiB
C
688 lines
14 KiB
C
#include "stdafx.h"
|
|
#include "ttd.h"
|
|
#include "table/strings.h"
|
|
#include "map.h"
|
|
#include "tile.h"
|
|
#include "viewport.h"
|
|
#include "command.h"
|
|
#include "town.h"
|
|
#include "sound.h"
|
|
|
|
static int GetRandomTreeType(TileIndex tile, uint seed)
|
|
{
|
|
switch (_opt.landscape) {
|
|
case LT_NORMAL:
|
|
return seed * 12 >> 8;
|
|
|
|
case LT_HILLY:
|
|
return (seed >> 5) + 12;
|
|
|
|
case LT_DESERT:
|
|
switch (GetMapExtraBits(tile)) {
|
|
case 0:
|
|
return (seed >> 6) + 28;
|
|
|
|
case 1:
|
|
return (seed > 12) ? -1 : 27;
|
|
|
|
default:
|
|
return (seed * 7 >> 8) + 20;
|
|
}
|
|
|
|
default:
|
|
return (seed * 9 >> 8) + 32;
|
|
}
|
|
}
|
|
|
|
static void PlaceTree(uint tile, uint32 r, byte m5_or)
|
|
{
|
|
int tree = GetRandomTreeType(tile, (r >> 24));
|
|
byte m5;
|
|
|
|
if (tree >= 0) {
|
|
m5 = (byte)(r >> 16);
|
|
if ((m5 & 0x7) == 7) m5--; // there is no growth state 7
|
|
|
|
_map5[tile] = m5 & 0x07; // growth state;
|
|
_map5[tile] |= m5 & 0xC0; // amount of trees
|
|
|
|
_map3_lo[tile] = tree; // set type of tree
|
|
_map3_hi[tile] = 0; // no hedge
|
|
|
|
// above snowline?
|
|
if (_opt.landscape == LT_HILLY && GetTileZ(tile) > _opt.snow_line) {
|
|
_map2[tile] = 0xE0; // set land type to snow
|
|
_map2[tile] |= (byte)(r >> 24)&0x07; // randomize counter
|
|
}
|
|
else
|
|
{
|
|
_map2[tile] = (byte)(r >> 24)&0x1F; // randomize counter and ground
|
|
}
|
|
|
|
|
|
// make it tree class
|
|
SetTileType(tile, MP_TREES);
|
|
}
|
|
}
|
|
|
|
static void DoPlaceMoreTrees(uint tile)
|
|
{
|
|
int i = 1000;
|
|
int x,y;
|
|
uint cur_tile;
|
|
int dist;
|
|
|
|
do {
|
|
uint32 r = Random();
|
|
x = (r & 0x1F) - 16;
|
|
y = ((r>>8) & 0x1F) - 16;
|
|
|
|
dist = myabs(x) + myabs(y);
|
|
|
|
cur_tile = TILE_MASK(tile + TILE_XY(x,y));
|
|
|
|
/* Only on tiles within 13 squares from tile,
|
|
on clear tiles, and NOT on farm-tiles or rocks */
|
|
if (dist <= 13 && IsTileType(cur_tile, MP_CLEAR) &&
|
|
(_map5[cur_tile] & 0x1F) != 0x0F && (_map5[cur_tile] & 0x1C) != 8) {
|
|
PlaceTree(cur_tile, r, dist <= 6 ? 0xC0 : 0);
|
|
}
|
|
} while (--i);
|
|
}
|
|
|
|
static void PlaceMoreTrees(void)
|
|
{
|
|
int i = ScaleByMapSize((Random() & 0x1F) + 25);
|
|
do {
|
|
DoPlaceMoreTrees(TILE_MASK(Random()));
|
|
} while (--i);
|
|
}
|
|
|
|
void PlaceTreesRandomly(void)
|
|
{
|
|
int i;
|
|
uint32 r;
|
|
uint tile;
|
|
|
|
i = ScaleByMapSize(1000);
|
|
do {
|
|
r = Random();
|
|
tile = TILE_MASK(r);
|
|
/* Only on clear tiles, and NOT on farm-tiles or rocks */
|
|
if (IsTileType(tile, MP_CLEAR) && (_map5[tile] & 0x1F) != 0x0F && (_map5[tile] & 0x1C) != 8) {
|
|
PlaceTree(tile, r, 0);
|
|
}
|
|
} while (--i);
|
|
|
|
/* place extra trees at rainforest area */
|
|
if (_opt.landscape == LT_DESERT) {
|
|
i = ScaleByMapSize(15000);
|
|
|
|
do {
|
|
r = Random();
|
|
tile = TILE_MASK(r);
|
|
if (IsTileType(tile, MP_CLEAR) && GetMapExtraBits(tile) == 2) {
|
|
PlaceTree(tile, r, 0);
|
|
}
|
|
} while (--i);
|
|
}
|
|
}
|
|
|
|
void GenerateTrees(void)
|
|
{
|
|
int i;
|
|
|
|
if (_opt.landscape != LT_CANDY) {
|
|
PlaceMoreTrees();
|
|
}
|
|
|
|
i = _opt.landscape == LT_HILLY ? 15 : 6;
|
|
do {
|
|
PlaceTreesRandomly();
|
|
} while (--i);
|
|
}
|
|
|
|
/* Plant a tree
|
|
* p1 = tree type, -1 means random.
|
|
* p2 = end tile
|
|
*/
|
|
|
|
int32 CmdPlantTree(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
|
|
{
|
|
int32 cost;
|
|
int sx;
|
|
int sy;
|
|
int x;
|
|
int y;
|
|
|
|
if (p2 >= MapSize()) return CMD_ERROR;
|
|
|
|
SET_EXPENSES_TYPE(EXPENSES_OTHER);
|
|
|
|
// make sure sx,sy are smaller than ex,ey
|
|
sx = TileX(p2) * 16;
|
|
sy = TileY(p2) * 16;
|
|
if (ex < sx) intswap(ex, sx);
|
|
if (ey < sy) intswap(ey, sy);
|
|
|
|
cost = 0; // total cost
|
|
|
|
for (x = sx; x <= ex; x += 16) {
|
|
for (y = sy; y <= ey; y += 16) {
|
|
TileInfo ti;
|
|
|
|
FindLandscapeHeight(&ti, x, y);
|
|
if (!EnsureNoVehicle(ti.tile))
|
|
continue;
|
|
|
|
switch (ti.type) {
|
|
case MP_TREES:
|
|
// no more space for trees?
|
|
if (_game_mode != GM_EDITOR && (ti.map5 & 0xC0) == 0xC0) {
|
|
_error_message = STR_2803_TREE_ALREADY_HERE;
|
|
continue;
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
_map5[ti.tile] = ti.map5 + 0x40;
|
|
MarkTileDirtyByTile(ti.tile);
|
|
}
|
|
// 2x as expensive to add more trees to an existing tile
|
|
cost += _price.build_trees * 2;
|
|
break;
|
|
|
|
case MP_CLEAR:
|
|
if (_map_owner[ti.tile] != OWNER_NONE) {
|
|
_error_message = STR_2804_SITE_UNSUITABLE;
|
|
continue;
|
|
}
|
|
|
|
// it's expensive to clear farmland
|
|
if ((ti.map5 & 0x1F) == 0xF)
|
|
cost += _price.clear_3;
|
|
else if ((ti.map5 & 0x1C) == 8)
|
|
cost += _price.clear_2;
|
|
|
|
if (flags & DC_EXEC) {
|
|
int treetype;
|
|
int m2;
|
|
|
|
if (_game_mode != GM_EDITOR && _current_player < MAX_PLAYERS) {
|
|
Town *t = ClosestTownFromTile(ti.tile, _patches.dist_local_authority);
|
|
if (t != NULL)
|
|
ChangeTownRating(t, RATING_TREE_UP_STEP, RATING_TREE_MAXIMUM);
|
|
}
|
|
|
|
switch (ti.map5 & 0x1C) {
|
|
case 0x04:
|
|
m2 = 16;
|
|
break;
|
|
|
|
case 0x10:
|
|
m2 = ((ti.map5 & 3) << 6) | 0x20;
|
|
break;
|
|
|
|
default:
|
|
m2 = 0;
|
|
break;
|
|
}
|
|
|
|
treetype = p1;
|
|
if (treetype == -1) {
|
|
treetype = GetRandomTreeType(ti.tile, Random() >> 24);
|
|
if (treetype == -1) treetype = 27;
|
|
}
|
|
|
|
ModifyTile(ti.tile,
|
|
MP_SETTYPE(MP_TREES) |
|
|
MP_MAP2 | MP_MAP3LO | MP_MAP3HI_CLEAR | MP_MAP5,
|
|
m2, /* map2 */
|
|
treetype, /* map3lo */
|
|
_game_mode == GM_EDITOR ? 3 : 0 /* map5 */
|
|
);
|
|
|
|
if (_game_mode == GM_EDITOR && IS_BYTE_INSIDE(treetype, 0x14, 0x1B))
|
|
SetMapExtraBits(ti.tile, 2);
|
|
}
|
|
cost += _price.build_trees;
|
|
break;
|
|
|
|
default:
|
|
_error_message = STR_2804_SITE_UNSUITABLE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (cost == 0) return CMD_ERROR;
|
|
return cost;
|
|
}
|
|
|
|
typedef struct TreeListEnt {
|
|
uint32 image;
|
|
byte x,y;
|
|
} TreeListEnt;
|
|
|
|
|
|
#include "table/tree_land.h"
|
|
|
|
|
|
static void DrawTile_Trees(TileInfo *ti)
|
|
{
|
|
uint16 m2;
|
|
const uint32 *s;
|
|
const byte *d;
|
|
byte z;
|
|
TreeListEnt te[4];
|
|
|
|
m2 = _map2[ti->tile];
|
|
|
|
if ( (m2&0x30) == 0) {
|
|
DrawClearLandTile(ti, 3);
|
|
} else if ((m2&0x30) == 0x20) {
|
|
DrawGroundSprite(_tree_sprites_1[m2 >> 6] + _tileh_to_sprite[ti->tileh]);
|
|
} else {
|
|
DrawHillyLandTile(ti);
|
|
}
|
|
|
|
DrawClearLandFence(ti, _map3_hi[ti->tile] >> 2);
|
|
|
|
z = ti->z;
|
|
if (ti->tileh != 0) {
|
|
z += 4;
|
|
if (ti->tileh & 0x10)
|
|
z += 4;
|
|
}
|
|
|
|
{
|
|
uint16 tmp = ti->x;
|
|
uint index;
|
|
|
|
tmp = (tmp >> 2) | (tmp << 14);
|
|
tmp -= ti->y;
|
|
tmp = (tmp >> 3) | (tmp << 13);
|
|
tmp -= ti->x;
|
|
tmp = (tmp >> 1) | (tmp << 15);
|
|
tmp += ti->y;
|
|
|
|
d = _tree_layout_xy[(tmp & 0x30) >> 4];
|
|
|
|
index = ((tmp>>6)&3) + (_map3_lo[ti->tile]<<2);
|
|
|
|
/* different tree styles above one of the grounds */
|
|
if ((m2 & 0xB0) == 0xA0 && index >= 48 && index < 80)
|
|
index += 164 - 48;
|
|
|
|
assert(index < lengthof(_tree_layout_sprite));
|
|
s = _tree_layout_sprite[index];
|
|
}
|
|
|
|
StartSpriteCombine();
|
|
|
|
if (!(_display_opt & DO_TRANS_BUILDINGS) || !_patches.invisible_trees)
|
|
{
|
|
int i;
|
|
|
|
/* put the trees to draw in a list */
|
|
i = (ti->map5 >> 6) + 1;
|
|
do {
|
|
uint32 image = s[0] + (--i==0 ? (ti->map5 & 7) : 3);
|
|
if (_display_opt & DO_TRANS_BUILDINGS)
|
|
image = (image & 0x3FFF) | 0x3224000;
|
|
te[i].image = image;
|
|
te[i].x = d[0];
|
|
te[i].y = d[1];
|
|
s++;
|
|
d+=2;
|
|
} while (i);
|
|
|
|
/* draw them in a sorted way */
|
|
for(;;) {
|
|
byte min = 0xFF;
|
|
TreeListEnt *tep = NULL;
|
|
|
|
i = (ti->map5 >> 6) + 1;
|
|
do {
|
|
if (te[--i].image!=0 && (byte)(te[i].x + te[i].y) < min) {
|
|
min = te[i].x + te[i].y;
|
|
tep = &te[i];
|
|
}
|
|
} while (i);
|
|
|
|
if (tep == NULL)
|
|
break;
|
|
|
|
AddSortableSpriteToDraw(tep->image, ti->x + tep->x, ti->y + tep->y, 5, 5, 0x10, z);
|
|
tep->image = 0;
|
|
}
|
|
}
|
|
|
|
EndSpriteCombine();
|
|
}
|
|
|
|
|
|
static uint GetSlopeZ_Trees(TileInfo *ti) {
|
|
return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z;
|
|
}
|
|
|
|
static uint GetSlopeTileh_Trees(TileInfo *ti) {
|
|
return ti->tileh;
|
|
}
|
|
|
|
static int32 ClearTile_Trees(uint tile, byte flags) {
|
|
int num;
|
|
|
|
if (flags & DC_EXEC && _current_player < MAX_PLAYERS) {
|
|
Town *t = ClosestTownFromTile(tile, _patches.dist_local_authority);
|
|
if (t != NULL)
|
|
ChangeTownRating(t, RATING_TREE_DOWN_STEP, RATING_TREE_MINIMUM);
|
|
}
|
|
|
|
num = (_map5[tile] >> 6) + 1;
|
|
if ( (byte)(_map3_lo[tile]-0x14) <= (0x1A-0x14))
|
|
num <<= 2;
|
|
|
|
if (flags & DC_EXEC)
|
|
DoClearSquare(tile);
|
|
|
|
return num * _price.remove_trees;
|
|
}
|
|
|
|
static void GetAcceptedCargo_Trees(uint tile, AcceptedCargo ac)
|
|
{
|
|
/* not used */
|
|
}
|
|
|
|
static void GetTileDesc_Trees(uint tile, TileDesc *td)
|
|
{
|
|
byte b;
|
|
StringID str;
|
|
|
|
td->owner = _map_owner[tile];
|
|
|
|
b = _map3_lo[tile];
|
|
(str=STR_2810_CACTUS_PLANTS, b==0x1B) ||
|
|
(str=STR_280F_RAINFOREST, IS_BYTE_INSIDE(b, 0x14, 0x1A+1)) ||
|
|
(str=STR_280E_TREES, true);
|
|
td->str = str;
|
|
}
|
|
|
|
static void AnimateTile_Trees(uint tile)
|
|
{
|
|
/* not used */
|
|
}
|
|
|
|
static SoundFx _desert_sounds[] = {
|
|
SND_42_LOON_BIRD,
|
|
SND_43_LION,
|
|
SND_44_MONKEYS,
|
|
SND_48_DISTANT_BIRD
|
|
};
|
|
|
|
static void TileLoopTreesDesert(uint tile)
|
|
{
|
|
byte b;
|
|
|
|
if ((b=GetMapExtraBits(tile)) == 2) {
|
|
uint32 r;
|
|
|
|
if (CHANCE16I(1,200,r=Random())) {
|
|
SndPlayTileFx(_desert_sounds[(r >> 16) & 3], tile);
|
|
}
|
|
} else if (b == 1) {
|
|
if ((_map2[tile] & 0x30) != 0x20) {
|
|
_map2[tile] &= 0xF;
|
|
_map2[tile] |= 0xE0;
|
|
MarkTileDirtyByTile(tile);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void TileLoopTreesAlps(uint tile)
|
|
{
|
|
byte tmp, m2;
|
|
int k;
|
|
|
|
/* distance from snow line, in steps of 8 */
|
|
k = GetTileZ(tile) - _opt.snow_line;
|
|
|
|
tmp = _map5[tile] & 0xF0;
|
|
|
|
if (k < -8) {
|
|
/* snow_m2_down */
|
|
if ((tmp&0x30) != 0x20)
|
|
return;
|
|
m2 = 0;
|
|
} else if (k == -8) {
|
|
/* snow_m1 */
|
|
m2 = 0x20;
|
|
if (tmp == m2)
|
|
return;
|
|
} else if (k < 8) {
|
|
/* snow_0 */
|
|
m2 = 0x60;
|
|
if (tmp == m2)
|
|
return;
|
|
} else if (k == 8) {
|
|
/* snow_p1 */
|
|
m2 = 0xA0;
|
|
if (tmp == m2)
|
|
return;
|
|
} else {
|
|
/* snow_p2_up */
|
|
if (tmp == 0xC0) {
|
|
uint32 r;
|
|
if (CHANCE16I(1,200,r=Random())) {
|
|
SndPlayTileFx((r & 0x80000000) ? SND_39_HEAVY_WIND : SND_34_WIND, tile);
|
|
}
|
|
return;
|
|
} else {
|
|
m2 = 0xE0;
|
|
}
|
|
}
|
|
|
|
_map2[tile] &= 0xF;
|
|
_map2[tile] |= m2;
|
|
MarkTileDirtyByTile(tile);
|
|
}
|
|
|
|
static void TileLoop_Trees(uint tile)
|
|
{
|
|
byte m5;
|
|
uint16 m2;
|
|
|
|
static const TileIndexDiffC _tileloop_trees_dir[] = {
|
|
{-1, -1},
|
|
{ 0, -1},
|
|
{ 1, -1},
|
|
{-1, 0},
|
|
{ 1, 0},
|
|
{-1, 1},
|
|
{ 0, 1},
|
|
{ 1, 1}
|
|
};
|
|
|
|
if (_opt.landscape == LT_DESERT) {
|
|
TileLoopTreesDesert(tile);
|
|
} else if (_opt.landscape == LT_HILLY) {
|
|
TileLoopTreesAlps(tile);
|
|
}
|
|
|
|
TileLoopClearHelper(tile);
|
|
|
|
/* increase counter */
|
|
{
|
|
uint16 m2 = _map2[tile];
|
|
_map2[tile] = m2 = (m2 & 0xF0) | ((m2+1)&0xF);
|
|
if (m2 & 0xF)
|
|
return;
|
|
}
|
|
|
|
m5 = _map5[tile];
|
|
if ((m5&7) == 3) {
|
|
/* regular sized tree */
|
|
if (_opt.landscape == LT_DESERT && _map3_lo[tile]!=0x1B && GetMapExtraBits(tile)==1) {
|
|
m5++; /* start destructing */
|
|
} else {
|
|
switch(Random() & 0x7) {
|
|
case 0: /* start destructing */
|
|
m5++;
|
|
break;
|
|
|
|
case 1: /* add a tree */
|
|
if (m5 < 0xC0) {
|
|
m5 = (m5 + 0x40) & ~7;
|
|
break;
|
|
}
|
|
/* fall through */
|
|
|
|
case 2: { /* add a neighbouring tree */
|
|
byte m3 = _map3_lo[tile];
|
|
|
|
tile += ToTileIndexDiff(_tileloop_trees_dir[Random() & 7]);
|
|
|
|
if (!IsTileType(tile, MP_CLEAR))
|
|
return;
|
|
|
|
if ( (_map5[tile] & 0x1C) == 4) {
|
|
_map2[tile] = 0x10;
|
|
} else if ((_map5[tile] & 0x1C) == 16) {
|
|
_map2[tile] = ((_map5[tile] & 3) << 6) | 0x20;
|
|
} else {
|
|
if ((_map5[tile] & 0x1F) != 3)
|
|
return;
|
|
_map2[tile] = 0;
|
|
}
|
|
|
|
_map3_lo[tile] = m3;
|
|
_map3_hi[tile] = 0;
|
|
SetTileType(tile, MP_TREES);
|
|
|
|
m5 = 0;
|
|
break;
|
|
}
|
|
|
|
default:
|
|
return;
|
|
}
|
|
}
|
|
} else if ((m5&7) == 6) {
|
|
/* final stage of tree destruction */
|
|
if (m5 & 0xC0) {
|
|
/* more than one tree, delete it? */
|
|
m5 = ((m5 - 6) - 0x40) + 3;
|
|
} else {
|
|
/* just one tree, change type into MP_CLEAR */
|
|
SetTileType(tile, MP_CLEAR);
|
|
|
|
m5 = 3;
|
|
m2 = _map2[tile];
|
|
if ((m2&0x30) != 0) { // on snow/desert or rough land
|
|
m5 = (m2 >> 6) | 0x10;
|
|
if ((m2&0x30) != 0x20) // if not on snow/desert, then on rough land
|
|
m5 = 7;
|
|
}
|
|
_map_owner[tile] = OWNER_NONE;
|
|
}
|
|
} else {
|
|
/* in the middle of a transition, change to next */
|
|
m5++;
|
|
}
|
|
|
|
_map5[tile] = m5;
|
|
MarkTileDirtyByTile(tile);
|
|
}
|
|
|
|
void OnTick_Trees(void)
|
|
{
|
|
uint32 r;
|
|
uint tile;
|
|
byte m;
|
|
int tree;
|
|
|
|
/* place a tree at a random rainforest spot */
|
|
if (_opt.landscape == LT_DESERT &&
|
|
(r=Random(),tile=TILE_MASK(r),GetMapExtraBits(tile)==2) &&
|
|
IsTileType(tile, MP_CLEAR) &&
|
|
(m=_map5[tile]&0x1C, m<=4) &&
|
|
(tree=GetRandomTreeType(tile, r>>24)) >= 0) {
|
|
|
|
ModifyTile(tile,
|
|
MP_SETTYPE(MP_TREES) |
|
|
MP_MAP2 | MP_MAP3LO | MP_MAP3HI | MP_MAP5,
|
|
(m == 4 ? 0x10 : 0),
|
|
tree,
|
|
_map3_hi[tile] & ~3,
|
|
0
|
|
);
|
|
}
|
|
|
|
// byte underflow
|
|
if (--_trees_tick_ctr)
|
|
return;
|
|
|
|
/* place a tree at a random spot */
|
|
r = Random();
|
|
tile = TILE_MASK(r);
|
|
if (IsTileType(tile, MP_CLEAR) &&
|
|
(m=_map5[tile]&0x1C, m==0 || m==4 || m==0x10) &&
|
|
(tree=GetRandomTreeType(tile, r>>24)) >= 0) {
|
|
int m2;
|
|
|
|
if (m == 0) {
|
|
m2 = 0;
|
|
} else if (m == 4) {
|
|
m2 = 0x10;
|
|
} else {
|
|
m2 = ((_map5[tile] & 3) << 6) | 0x20;
|
|
}
|
|
|
|
ModifyTile(tile,
|
|
MP_SETTYPE(MP_TREES) |
|
|
MP_MAP2 | MP_MAP3LO | MP_MAP3HI | MP_MAP5,
|
|
m2,
|
|
tree,
|
|
_map3_hi[tile] & ~3,
|
|
0
|
|
);
|
|
}
|
|
}
|
|
|
|
static void ClickTile_Trees(uint tile)
|
|
{
|
|
/* not used */
|
|
}
|
|
|
|
static uint32 GetTileTrackStatus_Trees(uint tile, TransportType mode)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
static void ChangeTileOwner_Trees(uint tile, byte old_player, byte new_player)
|
|
{
|
|
/* not used */
|
|
}
|
|
|
|
void InitializeTrees(void)
|
|
{
|
|
_trees_tick_ctr = 0;
|
|
}
|
|
|
|
|
|
const TileTypeProcs _tile_type_trees_procs = {
|
|
DrawTile_Trees, /* draw_tile_proc */
|
|
GetSlopeZ_Trees, /* get_slope_z_proc */
|
|
ClearTile_Trees, /* clear_tile_proc */
|
|
GetAcceptedCargo_Trees, /* get_accepted_cargo_proc */
|
|
GetTileDesc_Trees, /* get_tile_desc_proc */
|
|
GetTileTrackStatus_Trees, /* get_tile_track_status_proc */
|
|
ClickTile_Trees, /* click_tile_proc */
|
|
AnimateTile_Trees, /* animate_tile_proc */
|
|
TileLoop_Trees, /* tile_loop_clear */
|
|
ChangeTileOwner_Trees, /* change_tile_owner_clear */
|
|
NULL, /* get_produced_cargo_proc */
|
|
NULL, /* vehicle_enter_tile_proc */
|
|
NULL, /* vehicle_leave_tile_proc */
|
|
GetSlopeTileh_Trees, /* get_slope_tileh_proc */
|
|
};
|