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482 lines
21 KiB
C++
482 lines
21 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_rail.hpp Everything to query and build rails. */
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#ifndef SCRIPT_RAIL_HPP
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#define SCRIPT_RAIL_HPP
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#include "script_tile.hpp"
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#include "../../signal_type.h"
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#include "../../track_type.h"
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/**
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* Class that handles all rail related functions.
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* @api ai
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*/
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class ScriptRail : public ScriptObject {
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public:
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/**
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* All rail related error messages.
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*/
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enum ErrorMessages {
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/** Base for rail building / maintaining errors */
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ERR_RAIL_BASE = ScriptError::ERR_CAT_RAIL << ScriptError::ERR_CAT_BIT_SIZE,
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/** One-way roads cannot have crossings */
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ERR_CROSSING_ON_ONEWAY_ROAD, // [STR_ERROR_CROSSING_ON_ONEWAY_ROAD]
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/** Track not suitable for signals */
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ERR_UNSUITABLE_TRACK, // [STR_ERROR_NO_SUITABLE_RAILROAD_TRACK]
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/** This railtype cannot have crossings */
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ERR_RAILTYPE_DISALLOWS_CROSSING, // [STR_ERROR_CROSSING_DISALLOWED]
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};
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/**
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* Types of rail known to the game.
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*/
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enum RailType {
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/* Note: these values represent part of the in-game static values */
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RAILTYPE_INVALID = ::INVALID_RAILTYPE, ///< Invalid RailType.
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};
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/**
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* A bitmap with all possible rail tracks on a tile.
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*/
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enum RailTrack {
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/* Note: these values represent part of the in-game TrackBits enum */
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RAILTRACK_NE_SW = ::TRACK_BIT_X, ///< Track along the x-axis (north-east to south-west).
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RAILTRACK_NW_SE = ::TRACK_BIT_Y, ///< Track along the y-axis (north-west to south-east).
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RAILTRACK_NW_NE = ::TRACK_BIT_UPPER, ///< Track in the upper corner of the tile (north).
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RAILTRACK_SW_SE = ::TRACK_BIT_LOWER, ///< Track in the lower corner of the tile (south).
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RAILTRACK_NW_SW = ::TRACK_BIT_LEFT, ///< Track in the left corner of the tile (west).
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RAILTRACK_NE_SE = ::TRACK_BIT_RIGHT, ///< Track in the right corner of the tile (east).
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RAILTRACK_INVALID = ::INVALID_TRACK_BIT, ///< Flag for an invalid track.
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};
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/**
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* Types of signal known to the game.
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*/
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enum SignalType {
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/* Note: these values represent part of the in-game SignalType enum */
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SIGNALTYPE_NORMAL = ::SIGTYPE_NORMAL, ///< Normal signal.
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SIGNALTYPE_ENTRY = ::SIGTYPE_ENTRY, ///< Entry presignal.
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SIGNALTYPE_EXIT = ::SIGTYPE_EXIT, ///< Exit signal.
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SIGNALTYPE_COMBO = ::SIGTYPE_COMBO, ///< Combo signal.
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SIGNALTYPE_PBS = ::SIGTYPE_PBS, ///< Normal PBS signal.
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SIGNALTYPE_PBS_ONEWAY = ::SIGTYPE_PBS_ONEWAY, ///< No-entry PBS signal.
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SIGNALTYPE_TWOWAY = 8, ///< Bit mask for twoway signal.
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SIGNALTYPE_NORMAL_TWOWAY = SIGNALTYPE_NORMAL | SIGNALTYPE_TWOWAY, ///< Normal twoway signal.
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SIGNALTYPE_ENTRY_TWOWAY = SIGNALTYPE_ENTRY | SIGNALTYPE_TWOWAY, ///< Entry twoway signal.
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SIGNALTYPE_EXIT_TWOWAY = SIGNALTYPE_EXIT | SIGNALTYPE_TWOWAY, ///< Exit twoway signal.
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SIGNALTYPE_COMBO_TWOWAY = SIGNALTYPE_COMBO | SIGNALTYPE_TWOWAY, ///< Combo twoway signal.
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SIGNALTYPE_NONE = 0xFF, ///< No signal.
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};
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/**
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* Types of rail-related objects in the game.
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*/
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enum BuildType {
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BT_TRACK, ///< Build a track
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BT_SIGNAL, ///< Build a signal
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BT_DEPOT, ///< Build a depot
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BT_STATION, ///< Build a station
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BT_WAYPOINT, ///< Build a rail waypoint
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};
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/**
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* Get the name of a rail type.
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* @param rail_type The rail type to get the name of.
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* @pre IsRailTypeAvailable(rail_type).
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* @return The name the rail type has.
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* @note Since there is no string with only the name of the track, the text which
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* is shown in the dropdown where you can chose a track type is returned. This
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* means that the name could be something like "Maglev construction" instead
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* of just "Maglev".
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*/
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static char *GetName(RailType rail_type);
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/**
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* Checks whether the given tile is actually a tile with rail that can be
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* used to traverse a tile. This excludes rail depots but includes
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* stations and waypoints.
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* @param tile The tile to check.
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* @pre ScriptMap::IsValidTile(tile).
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* @return True if and only if the tile has rail.
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*/
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static bool IsRailTile(TileIndex tile);
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/**
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* Checks whether there is a road / rail crossing on a tile.
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* @param tile The tile to check.
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* @return True if and only if there is a road / rail crossing.
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*/
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static bool IsLevelCrossingTile(TileIndex tile);
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/**
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* Checks whether the given tile is actually a tile with a rail depot.
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* @param tile The tile to check.
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* @pre ScriptMap::IsValidTile(tile).
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* @return True if and only if the tile has a rail depot.
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*/
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static bool IsRailDepotTile(TileIndex tile);
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/**
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* Checks whether the given tile is actually a tile with a rail station.
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* @param tile The tile to check.
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* @pre ScriptMap::IsValidTile(tile).
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* @return True if and only if the tile has a rail station.
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*/
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static bool IsRailStationTile(TileIndex tile);
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/**
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* Checks whether the given tile is actually a tile with a rail waypoint.
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* @param tile The tile to check.
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* @pre ScriptMap::IsValidTile(tile).
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* @return True if and only if the tile has a rail waypoint.
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*/
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static bool IsRailWaypointTile(TileIndex tile);
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/**
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* Check if a given RailType is available.
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* @param rail_type The RailType to check for.
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* @return True if this RailType can be used.
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*/
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static bool IsRailTypeAvailable(RailType rail_type);
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/**
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* Get the current RailType set for all ScriptRail functions.
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* @return The RailType currently set.
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*/
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static RailType GetCurrentRailType();
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/**
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* Set the RailType for all further ScriptRail functions.
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* @param rail_type The RailType to set.
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*/
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static void SetCurrentRailType(RailType rail_type);
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/**
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* Check if a train build for a rail type can run on another rail type.
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* @param engine_rail_type The rail type the train is build for.
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* @param track_rail_type The type you want to check.
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* @pre ScriptRail::IsRailTypeAvailable(engine_rail_type).
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* @pre ScriptRail::IsRailTypeAvailable(track_rail_type).
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* @return Whether a train build for 'engine_rail_type' can run on 'track_rail_type'.
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* @note Even if a train can run on a RailType that doesn't mean that it'll be
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* able to power the train. Use TrainHasPowerOnRail for that.
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*/
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static bool TrainCanRunOnRail(ScriptRail::RailType engine_rail_type, ScriptRail::RailType track_rail_type);
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/**
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* Check if a train build for a rail type has power on another rail type.
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* @param engine_rail_type The rail type the train is build for.
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* @param track_rail_type The type you want to check.
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* @pre ScriptRail::IsRailTypeAvailable(engine_rail_type).
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* @pre ScriptRail::IsRailTypeAvailable(track_rail_type).
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* @return Whether a train build for 'engine_rail_type' has power on 'track_rail_type'.
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*/
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static bool TrainHasPowerOnRail(ScriptRail::RailType engine_rail_type, ScriptRail::RailType track_rail_type);
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/**
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* Get the RailType that is used on a tile.
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* @param tile The tile to check.
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* @pre ScriptTile::HasTransportType(tile, ScriptTile.TRANSPORT_RAIL).
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* @return The RailType that is used on a tile.
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*/
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static RailType GetRailType(TileIndex tile);
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/**
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* Convert the tracks on all tiles within a rectangle to another RailType.
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* @param start_tile One corner of the rectangle.
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* @param end_tile The opposite corner of the rectangle.
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* @param convert_to The RailType you want to convert the rails to.
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* @pre ScriptMap::IsValidTile(start_tile).
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* @pre ScriptMap::IsValidTile(end_tile).
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* @pre IsRailTypeAvailable(convert_to).
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* @exception ScriptRail::ERR_UNSUITABLE_TRACK
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* @return Whether at least some rail has been converted successfully.
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*/
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static bool ConvertRailType(TileIndex start_tile, TileIndex end_tile, ScriptRail::RailType convert_to);
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/**
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* Gets the tile in front of a rail depot.
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* @param depot The rail depot tile.
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* @pre IsRailDepotTile(depot).
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* @return The tile in front of the depot.
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*/
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static TileIndex GetRailDepotFrontTile(TileIndex depot);
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/**
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* Gets the direction of a rail station tile.
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* @param tile The rail station tile.
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* @pre IsRailStationTile(tile).
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* @return The direction of the station (either RAILTRACK_NE_SW or RAILTRACK_NW_SE).
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*/
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static RailTrack GetRailStationDirection(TileIndex tile);
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/**
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* Builds a rail depot.
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* @param tile Place to build the depot.
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* @param front The tile exactly in front of the depot.
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* @pre ScriptMap::IsValidTile(tile).
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* @pre ScriptMap::IsValidTile(front).
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* @pre 'tile' is not equal to 'front', but in a straight line of it.
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* @pre IsRailTypeAvailable(GetCurrentRailType()).
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* @exception ScriptError::ERR_FLAT_LAND_REQUIRED
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* @exception ScriptError::ERR_AREA_NOT_CLEAR
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* @return Whether the rail depot has been/can be build or not.
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*/
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static bool BuildRailDepot(TileIndex tile, TileIndex front);
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/**
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* Build a rail station.
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* @param tile Place to build the station.
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* @param direction The direction to build the station.
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* @param num_platforms The number of platforms to build.
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* @param platform_length The length of each platform.
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* @param station_id The station to join, ScriptStation::STATION_NEW or ScriptStation::STATION_JOIN_ADJACENT.
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* @pre IsRailTypeAvailable(GetCurrentRailType()).
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* @pre ScriptMap::IsValidTile(tile).
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* @pre direction == RAILTRACK_NW_SE || direction == RAILTRACK_NE_SW.
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* @pre num_platforms > 0 && num_platforms <= 255.
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* @pre platform_length > 0 && platform_length <= 255.
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* @pre station_id == ScriptStation::STATION_NEW || station_id == ScriptStation::STATION_JOIN_ADJACENT || ScriptStation::IsValidStation(station_id).
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* @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
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* @exception ScriptError::ERR_AREA_NOT_CLEAR
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* @exception ScriptError::ERR_FLAT_LAND_REQUIRED
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* @exception ScriptStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION
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* @exception ScriptStation::ERR_STATION_TOO_MANY_STATIONS
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* @exception ScriptStation::ERR_STATION_TOO_MANY_STATIONS_IN_TOWN
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* @return Whether the station has been/can be build or not.
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*/
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static bool BuildRailStation(TileIndex tile, RailTrack direction, uint num_platforms, uint platform_length, StationID station_id);
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/**
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* Build a NewGRF rail station. This calls callback 18 to let a NewGRF
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* provide the station class / id to build, so we don't end up with
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* only the default stations on the map.
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* @param tile Place to build the station.
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* @param direction The direction to build the station.
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* @param num_platforms The number of platforms to build.
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* @param platform_length The length of each platform.
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* @param station_id The station to join, ScriptStation::STATION_NEW or ScriptStation::STATION_JOIN_ADJACENT.
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* @param cargo_id The CargoID of the cargo that will be transported from / to this station.
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* @param source_industry The IndustryType of the industry you'll transport goods from, ScriptIndustryType::INDUSTRYTYPE_UNKNOWN or ScriptIndustryType::INDUSTRYTYPE_TOWN.
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* @param goal_industry The IndustryType of the industry you'll transport goods to, ScriptIndustryType::INDUSTRYTYPE_UNKNOWN or ScriptIndustryType::INDUSTRYTYPE_TOWN.
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* @param distance The manhattan distance you'll transport the cargo over.
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* @param source_station True if this is the source station, false otherwise.
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* @pre IsRailTypeAvailable(GetCurrentRailType()).
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* @pre ScriptMap::IsValidTile(tile).
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* @pre direction == RAILTRACK_NW_SE || direction == RAILTRACK_NE_SW.
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* @pre num_platforms > 0 && num_platforms <= 255.
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* @pre platform_length > 0 && platform_length <= 255.
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* @pre station_id == ScriptStation::STATION_NEW || station_id == ScriptStation::STATION_JOIN_ADJACENT || ScriptStation::IsValidStation(station_id).
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* @pre ScriptCargo::IsValidCargo(cargo_type)
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* @pre source_industry == ScriptIndustryType::INDUSTRYTYPE_UNKNOWN || source_industry == ScriptIndustryType::INDUSTRYTYPE_TOWN || ScriptIndustryType::IsValidIndustryType(source_industry).
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* @pre goal_industry == ScriptIndustryType::INDUSTRYTYPE_UNKNOWN || goal_industry == ScriptIndustryType::INDUSTRYTYPE_TOWN || ScriptIndustryType::IsValidIndustryType(goal_industry).
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* @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
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* @exception ScriptError::ERR_AREA_NOT_CLEAR
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* @exception ScriptError::ERR_FLAT_LAND_REQUIRED
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* @exception ScriptStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION
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* @exception ScriptStation::ERR_STATION_TOO_MANY_STATIONS
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* @exception ScriptStation::ERR_STATION_TOO_MANY_STATIONS_IN_TOWN
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* @return Whether the station has been/can be build or not.
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*/
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static bool BuildNewGRFRailStation(TileIndex tile, RailTrack direction, uint num_platforms, uint platform_length, StationID station_id, CargoID cargo_id, IndustryType source_industry, IndustryType goal_industry, int distance, bool source_station);
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/**
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* Build a rail waypoint.
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* @param tile Place to build the waypoint.
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* @pre ScriptMap::IsValidTile(tile).
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* @pre IsRailTile(tile).
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* @pre GetRailTracks(tile) == RAILTRACK_NE_SW || GetRailTracks(tile) == RAILTRACK_NW_SE.
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* @pre IsRailTypeAvailable(GetCurrentRailType()).
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* @exception ScriptError::ERR_FLAT_LAND_REQUIRED
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* @return Whether the rail waypoint has been/can be build or not.
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*/
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static bool BuildRailWaypoint(TileIndex tile);
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/**
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* Remove all rail waypoint pieces within a rectangle on the map.
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* @param tile One corner of the rectangle to clear.
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* @param tile2 The oppposite corner.
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* @param keep_rail Whether to keep the rail after removal.
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* @pre IsValidTile(tile).
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* @pre IsValidTile(tile2).
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* @return Whether at least one tile has been/can be cleared or not.
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*/
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static bool RemoveRailWaypointTileRectangle(TileIndex tile, TileIndex tile2, bool keep_rail);
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/**
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* Remove all rail station platform pieces within a rectangle on the map.
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* @param tile One corner of the rectangle to clear.
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* @param tile2 The oppposite corner.
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* @param keep_rail Whether to keep the rail after removal.
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* @pre IsValidTile(tile).
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* @pre IsValidTile(tile2).
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* @return Whether at least one tile has been/can be cleared or not.
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*/
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static bool RemoveRailStationTileRectangle(TileIndex tile, TileIndex tile2, bool keep_rail);
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/**
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* Get all RailTracks on the given tile.
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* @note A depot has no railtracks.
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* @param tile The tile to check.
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* @pre IsRailTile(tile).
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* @return A bitmask of RailTrack with all RailTracks on the tile.
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*/
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static uint GetRailTracks(TileIndex tile);
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/**
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* Build rail on the given tile.
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* @param tile The tile to build on.
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* @param rail_track The RailTrack to build.
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* @pre ScriptMap::IsValidTile(tile).
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* @pre IsRailTypeAvailable(GetCurrentRailType()).
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* @exception ScriptError::ERR_AREA_NOT_CLEAR
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* @exception ScriptError::ERR_LAND_SLOPED_WRONG
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* @exception ScriptRoad::ERR_ROAD_WORKS_IN_PROGRESS
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* @exception ScriptRail::ERR_CROSSING_ON_ONEWAY_ROAD
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* @exception ScriptError::ERR_ALREADY_BUILT
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* @return Whether the rail has been/can be build or not.
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* @note You can only build a single track with this function so do not
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* use the values from RailTrack as bitmask.
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*/
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static bool BuildRailTrack(TileIndex tile, RailTrack rail_track);
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/**
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* Remove rail on the given tile.
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* @param tile The tile to remove rail from.
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* @param rail_track The RailTrack to remove.
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* @pre ScriptMap::IsValidTile(tile).
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* @pre (GetRailTracks(tile) & rail_track) != 0.
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* @return Whether the rail has been/can be removed or not.
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* @note You can only remove a single track with this function so do not
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* use the values from RailTrack as bitmask.
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*/
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static bool RemoveRailTrack(TileIndex tile, RailTrack rail_track);
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/**
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* Check if a tile connects two adjacent tiles.
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* @param from The first tile to connect.
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* @param tile The tile that is checked.
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* @param to The second tile to connect.
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* @pre from != to.
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* @pre ScriptMap::DistanceManhattan(from, tile) == 1.
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* @pre ScriptMap::DistanceManhattan(to, tile) == 1.
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* @return True if 'tile' connects 'from' and 'to'.
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*/
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static bool AreTilesConnected(TileIndex from, TileIndex tile, TileIndex to);
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/**
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* Build a rail connection between two tiles.
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* @param from The tile just before the tile to build on.
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* @param tile The first tile to build on.
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* @param to The tile just after the last tile to build on.
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* @pre from != to.
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* @pre ScriptMap::DistanceManhattan(from, tile) == 1.
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* @pre ScriptMap::DistanceManhattan(to, tile) >= 1.
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* @pre (abs(abs(ScriptMap::GetTileX(to) - ScriptMap::GetTileX(tile)) -
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* abs(ScriptMap::GetTileY(to) - ScriptMap::GetTileY(tile))) <= 1) ||
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* (ScriptMap::GetTileX(from) == ScriptMap::GetTileX(tile) && ScriptMap::GetTileX(tile) == ScriptMap::GetTileX(to)) ||
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* (ScriptMap::GetTileY(from) == ScriptMap::GetTileY(tile) && ScriptMap::GetTileY(tile) == ScriptMap::GetTileY(to)).
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* @pre IsRailTypeAvailable(GetCurrentRailType()).
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* @exception ScriptError::ERR_AREA_NOT_CLEAR
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* @exception ScriptError::ERR_LAND_SLOPED_WRONG
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* @exception ScriptRail::ERR_CROSSING_ON_ONEWAY_ROAD
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* @exception ScriptRoad::ERR_ROAD_WORKS_IN_PROGRESS
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* @exception ScriptError::ERR_ALREADY_BUILT
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* @note Construction will fail if an obstacle is found between the start and end tiles.
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* @return Whether the rail has been/can be build or not.
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*/
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static bool BuildRail(TileIndex from, TileIndex tile, TileIndex to);
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/**
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* Remove a rail connection between two tiles.
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* @param from The tile just before the tile to remove rail from.
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* @param tile The first tile to remove rail from.
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* @param to The tile just after the last tile to remove rail from.
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* @pre from != to.
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* @pre ScriptMap::DistanceManhattan(from, tile) == 1.
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* @pre ScriptMap::DistanceManhattan(to, tile) >= 1.
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* @pre (abs(abs(ScriptMap::GetTileX(to) - ScriptMap::GetTileX(tile)) -
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* abs(ScriptMap::GetTileY(to) - ScriptMap::GetTileY(tile))) <= 1) ||
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* (ScriptMap::GetTileX(from) == ScriptMap::GetTileX(tile) && ScriptMap::GetTileX(tile) == ScriptMap::GetTileX(to)) ||
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* (ScriptMap::GetTileY(from) == ScriptMap::GetTileY(tile) && ScriptMap::GetTileY(tile) == ScriptMap::GetTileY(to)).
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* @return Whether the rail has been/can be removed or not.
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*/
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static bool RemoveRail(TileIndex from, TileIndex tile, TileIndex to);
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/**
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* Get the SignalType of the signal on a tile or SIGNALTYPE_NONE if there is no signal.
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* @pre ScriptMap::DistanceManhattan(tile, front) == 1.
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* @param tile The tile that might have a signal.
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* @param front The tile in front of 'tile'.
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* @return The SignalType of the signal on 'tile' facing to 'front'.
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*/
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static SignalType GetSignalType(TileIndex tile, TileIndex front);
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|
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/**
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|
* Build a signal on a tile.
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* @param tile The tile to build on.
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* @param front The tile in front of the signal.
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* @param signal The SignalType to build.
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* @pre ScriptMap::DistanceManhattan(tile, front) == 1.
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* @pre IsRailTile(tile) && !IsRailStationTile(tile) && !IsRailWaypointTile(tile).
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* @exception ScriptRail::ERR_UNSUITABLE_TRACK
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* @return Whether the signal has been/can be build or not.
|
|
*/
|
|
static bool BuildSignal(TileIndex tile, TileIndex front, SignalType signal);
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|
|
|
/**
|
|
* Remove a signal.
|
|
* @param tile The tile to remove the signal from.
|
|
* @param front The tile in front of the signal.
|
|
* @pre ScriptMap::DistanceManhattan(tile, front) == 1.
|
|
* @pre GetSignalType(tile, front) != SIGNALTYPE_NONE.
|
|
* @return Whether the signal has been/can be removed or not.
|
|
*/
|
|
static bool RemoveSignal(TileIndex tile, TileIndex front);
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|
|
|
/**
|
|
* Get the baseprice of building a rail-related object.
|
|
* @param railtype the railtype that is build (on)
|
|
* @param build_type the type of object to build
|
|
* @pre IsRailTypeAvailable(railtype)
|
|
* @return The baseprice of building the given object.
|
|
*/
|
|
static Money GetBuildCost(RailType railtype, BuildType build_type);
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|
|
|
/**
|
|
* Get the maximum speed of trains running on this railtype.
|
|
* @param railtype The railtype to get the maximum speed of.
|
|
* @pre IsRailTypeAvailable(railtype)
|
|
* @return The maximum speed trains can run on this railtype
|
|
* or 0 if there is no limit.
|
|
* @note The speed is in OpenTTD's internal speed unit.
|
|
* This is mph / 1.6, which is roughly km/h.
|
|
* To get km/h multiply this number by 1.00584.
|
|
*/
|
|
static int32 GetMaxSpeed(RailType railtype);
|
|
|
|
/**
|
|
* Get the maintenance cost factor of a railtype.
|
|
* @param railtype The railtype to get the maintenance factor of.
|
|
* @pre IsRailTypeAvailable(railtype)
|
|
* @return Maintenance cost factor of the railtype.
|
|
*/
|
|
static uint16 GetMaintenanceCostFactor(RailType railtype);
|
|
};
|
|
|
|
#endif /* SCRIPT_RAIL_HPP */
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