mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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193 lines
6.7 KiB
C++
193 lines
6.7 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file ground_vehicle.cpp Implementation of GroundVehicle. */
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#include "stdafx.h"
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#include "train.h"
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#include "roadveh.h"
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#include "depot_map.h"
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/**
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* Recalculates the cached total power of a vehicle. Should be called when the consist is changed.
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*/
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template <class T, VehicleType Type>
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void GroundVehicle<T, Type>::PowerChanged()
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{
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assert(this->First() == this);
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const T *v = T::From(this);
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uint32 total_power = 0;
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uint32 max_te = 0;
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uint32 number_of_parts = 0;
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uint16 max_track_speed = v->GetDisplayMaxSpeed();
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for (const T *u = v; u != NULL; u = u->Next()) {
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uint32 current_power = u->GetPower() + u->GetPoweredPartPower(u);
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total_power += current_power;
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/* Only powered parts add tractive effort. */
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if (current_power > 0) max_te += u->GetWeight() * u->GetTractiveEffort();
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number_of_parts++;
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/* Get minimum max speed for this track. */
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uint16 track_speed = u->GetMaxTrackSpeed();
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if (track_speed > 0) max_track_speed = min(max_track_speed, track_speed);
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}
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byte air_drag;
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byte air_drag_value = v->GetAirDrag();
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/* If air drag is set to zero (default), the resulting air drag coefficient is dependent on max speed. */
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if (air_drag_value == 0) {
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uint16 max_speed = v->GetDisplayMaxSpeed();
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/* Simplification of the method used in TTDPatch. It uses <= 10 to change more steadily from 128 to 196. */
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air_drag = (max_speed <= 10) ? 192 : max(2048 / max_speed, 1);
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} else {
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/* According to the specs, a value of 0x01 in the air drag property means "no air drag". */
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air_drag = (air_drag_value == 1) ? 0 : air_drag_value;
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}
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this->gcache.cached_air_drag = air_drag + 3 * air_drag * number_of_parts / 20;
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max_te *= 10000; // Tractive effort in (tonnes * 1000 * 10 =) N.
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max_te /= 256; // Tractive effort is a [0-255] coefficient.
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if (this->gcache.cached_power != total_power || this->gcache.cached_max_te != max_te) {
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/* Stop the vehicle if it has no power. */
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if (total_power == 0) this->vehstatus |= VS_STOPPED;
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this->gcache.cached_power = total_power;
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this->gcache.cached_max_te = max_te;
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SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
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SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, WID_VV_START_STOP);
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}
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this->gcache.cached_max_track_speed = max_track_speed;
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}
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/**
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* Recalculates the cached weight of a vehicle and its parts. Should be called each time the cargo on
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* the consist changes.
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*/
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template <class T, VehicleType Type>
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void GroundVehicle<T, Type>::CargoChanged()
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{
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assert(this->First() == this);
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uint32 weight = 0;
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for (T *u = T::From(this); u != NULL; u = u->Next()) {
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uint32 current_weight = u->GetWeight();
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weight += current_weight;
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/* Slope steepness is in percent, result in N. */
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u->gcache.cached_slope_resistance = current_weight * u->GetSlopeSteepness() * 100;
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}
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/* Store consist weight in cache. */
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this->gcache.cached_weight = max<uint32>(1, weight);
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/* Friction in bearings and other mechanical parts is 0.1% of the weight (result in N). */
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this->gcache.cached_axle_resistance = 10 * weight;
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/* Now update vehicle power (tractive effort is dependent on weight). */
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this->PowerChanged();
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}
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/**
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* Calculates the acceleration of the vehicle under its current conditions.
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* @return Current acceleration of the vehicle.
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*/
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template <class T, VehicleType Type>
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int GroundVehicle<T, Type>::GetAcceleration() const
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{
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/* Templated class used for function calls for performance reasons. */
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const T *v = T::From(this);
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int32 speed = v->GetCurrentSpeed(); // [km/h-ish]
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/* Weight is stored in tonnes. */
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int32 mass = this->gcache.cached_weight;
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/* Power is stored in HP, we need it in watts. */
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int32 power = this->gcache.cached_power * 746;
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int32 resistance = 0;
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bool maglev = v->GetAccelerationType() == 2;
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const int area = v->GetAirDragArea();
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if (!maglev) {
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/* Static resistance plus rolling friction. */
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resistance = this->gcache.cached_axle_resistance;
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resistance += mass * v->GetRollingFriction();
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}
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/* Air drag; the air drag coefficient is in an arbitrary NewGRF-unit,
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* so we need some magic conversion factor. */
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resistance += (area * this->gcache.cached_air_drag * speed * speed) / 1000;
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resistance += this->GetSlopeResistance();
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/* This value allows to know if the vehicle is accelerating or braking. */
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AccelStatus mode = v->GetAccelerationStatus();
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const int max_te = this->gcache.cached_max_te; // [N]
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int force;
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if (speed > 0) {
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if (!maglev) {
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/* Conversion factor from km/h to m/s is 5/18 to get [N] in the end. */
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force = power * 18 / (speed * 5);
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if (mode == AS_ACCEL && force > max_te) force = max_te;
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} else {
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force = power / 25;
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}
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} else {
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/* "Kickoff" acceleration. */
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force = (mode == AS_ACCEL && !maglev) ? min(max_te, power) : power;
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force = max(force, (mass * 8) + resistance);
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}
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if (mode == AS_ACCEL) {
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/* Easy way out when there is no acceleration. */
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if (force == resistance) return 0;
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/* When we accelerate, make sure we always keep doing that, even when
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* the excess force is more than the mass. Otherwise a vehicle going
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* down hill will never slow down enough, and a vehicle that came up
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* a hill will never speed up enough to (eventually) get back to the
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* same (maximum) speed. */
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int accel = (force - resistance) / (mass * 4);
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return force < resistance ? min(-1, accel) : max(1, accel);
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} else {
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return min(-force - resistance, -10000) / mass;
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}
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}
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/**
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* Check whether the whole vehicle chain is in the depot.
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* @return true if and only if the whole chain is in the depot.
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*/
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template <class T, VehicleType Type>
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bool GroundVehicle<T, Type>::IsChainInDepot() const
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{
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const T *v = this->First();
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/* Is the front engine stationary in the depot? */
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assert_compile((int)TRANSPORT_RAIL == (int)VEH_TRAIN);
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assert_compile((int)TRANSPORT_ROAD == (int)VEH_ROAD);
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if (!IsDepotTypeTile(v->tile, (TransportType)Type) || v->cur_speed != 0) return false;
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/* Check whether the rest is also already trying to enter the depot. */
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for (; v != NULL; v = v->Next()) {
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if (!v->T::IsInDepot() || v->tile != this->tile) return false;
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}
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return true;
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}
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/* Instantiation for Train */
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template struct GroundVehicle<Train, VEH_TRAIN>;
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/* Instantiation for RoadVehicle */
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template struct GroundVehicle<RoadVehicle, VEH_ROAD>;
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