mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
387 lines
12 KiB
C++
387 lines
12 KiB
C++
/* $Id$ */
|
|
|
|
/*
|
|
* This file is part of OpenTTD.
|
|
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
|
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/** @file map.cpp Base functions related to the map and distances on them. */
|
|
|
|
#include "stdafx.h"
|
|
#include "debug.h"
|
|
#include "core/alloc_func.hpp"
|
|
#include "water_map.h"
|
|
|
|
#if defined(_MSC_VER)
|
|
/* Why the hell is that not in all MSVC headers?? */
|
|
extern "C" _CRTIMP void __cdecl _assert(void *, void *, unsigned);
|
|
#endif
|
|
|
|
uint _map_log_x; ///< 2^_map_log_x == _map_size_x
|
|
uint _map_log_y; ///< 2^_map_log_y == _map_size_y
|
|
uint _map_size_x; ///< Size of the map along the X
|
|
uint _map_size_y; ///< Size of the map along the Y
|
|
uint _map_size; ///< The number of tiles on the map
|
|
uint _map_tile_mask; ///< _map_size - 1 (to mask the mapsize)
|
|
|
|
Tile *_m = NULL; ///< Tiles of the map
|
|
TileExtended *_me = NULL; ///< Extended Tiles of the map
|
|
|
|
|
|
/**
|
|
* (Re)allocates a map with the given dimension
|
|
* @param size_x the width of the map along the NE/SW edge
|
|
* @param size_y the 'height' of the map along the SE/NW edge
|
|
*/
|
|
void AllocateMap(uint size_x, uint size_y)
|
|
{
|
|
/* Make sure that the map size is within the limits and that
|
|
* size of both axes is a power of 2. */
|
|
if (!IsInsideMM(size_x, MIN_MAP_SIZE, MAX_MAP_SIZE + 1) ||
|
|
!IsInsideMM(size_y, MIN_MAP_SIZE, MAX_MAP_SIZE + 1) ||
|
|
(size_x & (size_x - 1)) != 0 ||
|
|
(size_y & (size_y - 1)) != 0) {
|
|
error("Invalid map size");
|
|
}
|
|
|
|
DEBUG(map, 1, "Allocating map of size %dx%d", size_x, size_y);
|
|
|
|
_map_log_x = FindFirstBit(size_x);
|
|
_map_log_y = FindFirstBit(size_y);
|
|
_map_size_x = size_x;
|
|
_map_size_y = size_y;
|
|
_map_size = size_x * size_y;
|
|
_map_tile_mask = _map_size - 1;
|
|
|
|
free(_m);
|
|
free(_me);
|
|
|
|
_m = CallocT<Tile>(_map_size);
|
|
_me = CallocT<TileExtended>(_map_size);
|
|
}
|
|
|
|
|
|
#ifdef _DEBUG
|
|
TileIndex TileAdd(TileIndex tile, TileIndexDiff add,
|
|
const char *exp, const char *file, int line)
|
|
{
|
|
int dx;
|
|
int dy;
|
|
uint x;
|
|
uint y;
|
|
|
|
dx = add & MapMaxX();
|
|
if (dx >= (int)MapSizeX() / 2) dx -= MapSizeX();
|
|
dy = (add - dx) / (int)MapSizeX();
|
|
|
|
x = TileX(tile) + dx;
|
|
y = TileY(tile) + dy;
|
|
|
|
if (x >= MapSizeX() || y >= MapSizeY()) {
|
|
char buf[512];
|
|
|
|
snprintf(buf, lengthof(buf), "TILE_ADD(%s) when adding 0x%.4X and 0x%.4X failed",
|
|
exp, tile, add);
|
|
#if !defined(_MSC_VER) || defined(WINCE)
|
|
fprintf(stderr, "%s:%d %s\n", file, line, buf);
|
|
#else
|
|
_assert(buf, (char*)file, line);
|
|
#endif
|
|
}
|
|
|
|
assert(TileXY(x, y) == TILE_MASK(tile + add));
|
|
|
|
return TileXY(x, y);
|
|
}
|
|
#endif
|
|
|
|
/**
|
|
* This function checks if we add addx/addy to tile, if we
|
|
* do wrap around the edges. For example, tile = (10,2) and
|
|
* addx = +3 and addy = -4. This function will now return
|
|
* INVALID_TILE, because the y is wrapped. This is needed in
|
|
* for example, farmland. When the tile is not wrapped,
|
|
* the result will be tile + TileDiffXY(addx, addy)
|
|
*
|
|
* @param tile the 'starting' point of the adding
|
|
* @param addx the amount of tiles in the X direction to add
|
|
* @param addy the amount of tiles in the Y direction to add
|
|
* @return translated tile, or INVALID_TILE when it would've wrapped.
|
|
*/
|
|
TileIndex TileAddWrap(TileIndex tile, int addx, int addy)
|
|
{
|
|
uint x = TileX(tile) + addx;
|
|
uint y = TileY(tile) + addy;
|
|
|
|
/* Disallow void tiles at the north border. */
|
|
if ((x == 0 || y == 0) && _settings_game.construction.freeform_edges) return INVALID_TILE;
|
|
|
|
/* Are we about to wrap? */
|
|
if (x >= MapMaxX() || y >= MapMaxY()) return INVALID_TILE;
|
|
|
|
return TileXY(x, y);
|
|
}
|
|
|
|
/** 'Lookup table' for tile offsets given a DiagDirection */
|
|
extern const TileIndexDiffC _tileoffs_by_diagdir[] = {
|
|
{-1, 0}, ///< DIAGDIR_NE
|
|
{ 0, 1}, ///< DIAGDIR_SE
|
|
{ 1, 0}, ///< DIAGDIR_SW
|
|
{ 0, -1} ///< DIAGDIR_NW
|
|
};
|
|
|
|
/** 'Lookup table' for tile offsets given a Direction */
|
|
extern const TileIndexDiffC _tileoffs_by_dir[] = {
|
|
{-1, -1}, ///< DIR_N
|
|
{-1, 0}, ///< DIR_NE
|
|
{-1, 1}, ///< DIR_E
|
|
{ 0, 1}, ///< DIR_SE
|
|
{ 1, 1}, ///< DIR_S
|
|
{ 1, 0}, ///< DIR_SW
|
|
{ 1, -1}, ///< DIR_W
|
|
{ 0, -1} ///< DIR_NW
|
|
};
|
|
|
|
/**
|
|
* Gets the Manhattan distance between the two given tiles.
|
|
* The Manhattan distance is the sum of the delta of both the
|
|
* X and Y component.
|
|
* Also known as L1-Norm
|
|
* @param t0 the start tile
|
|
* @param t1 the end tile
|
|
* @return the distance
|
|
*/
|
|
uint DistanceManhattan(TileIndex t0, TileIndex t1)
|
|
{
|
|
const uint dx = Delta(TileX(t0), TileX(t1));
|
|
const uint dy = Delta(TileY(t0), TileY(t1));
|
|
return dx + dy;
|
|
}
|
|
|
|
|
|
/**
|
|
* Gets the 'Square' distance between the two given tiles.
|
|
* The 'Square' distance is the square of the shortest (straight line)
|
|
* distance between the two tiles.
|
|
* Also known as euclidian- or L2-Norm squared.
|
|
* @param t0 the start tile
|
|
* @param t1 the end tile
|
|
* @return the distance
|
|
*/
|
|
uint DistanceSquare(TileIndex t0, TileIndex t1)
|
|
{
|
|
const int dx = TileX(t0) - TileX(t1);
|
|
const int dy = TileY(t0) - TileY(t1);
|
|
return dx * dx + dy * dy;
|
|
}
|
|
|
|
|
|
/**
|
|
* Gets the biggest distance component (x or y) between the two given tiles.
|
|
* Also known as L-Infinity-Norm.
|
|
* @param t0 the start tile
|
|
* @param t1 the end tile
|
|
* @return the distance
|
|
*/
|
|
uint DistanceMax(TileIndex t0, TileIndex t1)
|
|
{
|
|
const uint dx = Delta(TileX(t0), TileX(t1));
|
|
const uint dy = Delta(TileY(t0), TileY(t1));
|
|
return max(dx, dy);
|
|
}
|
|
|
|
|
|
/**
|
|
* Gets the biggest distance component (x or y) between the two given tiles
|
|
* plus the Manhattan distance, i.e. two times the biggest distance component
|
|
* and once the smallest component.
|
|
* @param t0 the start tile
|
|
* @param t1 the end tile
|
|
* @return the distance
|
|
*/
|
|
uint DistanceMaxPlusManhattan(TileIndex t0, TileIndex t1)
|
|
{
|
|
const uint dx = Delta(TileX(t0), TileX(t1));
|
|
const uint dy = Delta(TileY(t0), TileY(t1));
|
|
return dx > dy ? 2 * dx + dy : 2 * dy + dx;
|
|
}
|
|
|
|
/**
|
|
* Param the minimum distance to an edge
|
|
* @param tile the tile to get the distance from
|
|
* @return the distance from the edge in tiles
|
|
*/
|
|
uint DistanceFromEdge(TileIndex tile)
|
|
{
|
|
const uint xl = TileX(tile);
|
|
const uint yl = TileY(tile);
|
|
const uint xh = MapSizeX() - 1 - xl;
|
|
const uint yh = MapSizeY() - 1 - yl;
|
|
const uint minl = min(xl, yl);
|
|
const uint minh = min(xh, yh);
|
|
return min(minl, minh);
|
|
}
|
|
|
|
/**
|
|
* Gets the distance to the edge of the map in given direction.
|
|
* @param tile the tile to get the distance from
|
|
* @param dir the direction of interest
|
|
* @return the distance from the edge in tiles
|
|
*/
|
|
uint DistanceFromEdgeDir(TileIndex tile, DiagDirection dir)
|
|
{
|
|
switch (dir) {
|
|
case DIAGDIR_NE: return TileX(tile) - (_settings_game.construction.freeform_edges ? 1 : 0);
|
|
case DIAGDIR_NW: return TileY(tile) - (_settings_game.construction.freeform_edges ? 1 : 0);
|
|
case DIAGDIR_SW: return MapMaxX() - TileX(tile) - 1;
|
|
case DIAGDIR_SE: return MapMaxY() - TileY(tile) - 1;
|
|
default: NOT_REACHED();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Function performing a search around a center tile and going outward, thus in circle.
|
|
* Although it really is a square search...
|
|
* Every tile will be tested by means of the callback function proc,
|
|
* which will determine if yes or no the given tile meets criteria of search.
|
|
* @param tile to start the search from. Upon completion, it will return the tile matching the search
|
|
* @param size: number of tiles per side of the desired search area
|
|
* @param proc: callback testing function pointer.
|
|
* @param user_data to be passed to the callback function. Depends on the implementation
|
|
* @return result of the search
|
|
* @pre proc != NULL
|
|
* @pre size > 0
|
|
*/
|
|
bool CircularTileSearch(TileIndex *tile, uint size, TestTileOnSearchProc proc, void *user_data)
|
|
{
|
|
assert(proc != NULL);
|
|
assert(size > 0);
|
|
|
|
if (size % 2 == 1) {
|
|
/* If the length of the side is uneven, the center has to be checked
|
|
* separately, as the pattern of uneven sides requires to go around the center */
|
|
if (proc(*tile, user_data)) return true;
|
|
|
|
/* If tile test is not successful, get one tile up,
|
|
* ready for a test in first circle around center tile */
|
|
*tile = TILE_ADD(*tile, TileOffsByDir(DIR_N));
|
|
return CircularTileSearch(tile, size / 2, 1, 1, proc, user_data);
|
|
} else {
|
|
return CircularTileSearch(tile, size / 2, 0, 0, proc, user_data);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Generalized circular search allowing for rectangles and a hole.
|
|
* Function performing a search around a center rectangle and going outward.
|
|
* The center rectangle is left out from the search. To do a rectangular search
|
|
* without a hole, set either h or w to zero.
|
|
* Every tile will be tested by means of the callback function proc,
|
|
* which will determine if yes or no the given tile meets criteria of search.
|
|
* @param tile to start the search from. Upon completion, it will return the tile matching the search.
|
|
* This tile should be directly north of the hole (if any).
|
|
* @param radius How many tiles to search outwards. Note: This is a radius and thus different
|
|
* from the size parameter of the other CircularTileSearch function, which is a diameter.
|
|
* @param w the width of the inner rectangle
|
|
* @param h the height of the inner rectangle
|
|
* @param proc callback testing function pointer.
|
|
* @param user_data to be passed to the callback function. Depends on the implementation
|
|
* @return result of the search
|
|
* @pre proc != NULL
|
|
* @pre radius > 0
|
|
*/
|
|
bool CircularTileSearch(TileIndex *tile, uint radius, uint w, uint h, TestTileOnSearchProc proc, void *user_data)
|
|
{
|
|
assert(proc != NULL);
|
|
assert(radius > 0);
|
|
|
|
uint x = TileX(*tile) + w + 1;
|
|
uint y = TileY(*tile);
|
|
|
|
const uint extent[DIAGDIR_END] = { w, h, w, h };
|
|
|
|
for (uint n = 0; n < radius; n++) {
|
|
for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
|
|
/* Is the tile within the map? */
|
|
for (uint j = extent[dir] + n * 2 + 1; j != 0; j--) {
|
|
if (x < MapSizeX() && y < MapSizeY()) {
|
|
TileIndex t = TileXY(x, y);
|
|
/* Is the callback successful? */
|
|
if (proc(t, user_data)) {
|
|
/* Stop the search */
|
|
*tile = t;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
/* Step to the next 'neighbour' in the circular line */
|
|
x += _tileoffs_by_diagdir[dir].x;
|
|
y += _tileoffs_by_diagdir[dir].y;
|
|
}
|
|
}
|
|
/* Jump to next circle to test */
|
|
x += _tileoffs_by_dir[DIR_W].x;
|
|
y += _tileoffs_by_dir[DIR_W].y;
|
|
}
|
|
|
|
*tile = INVALID_TILE;
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Finds the distance for the closest tile with water/land given a tile
|
|
* @param tile the tile to find the distance too
|
|
* @param water whether to find water or land
|
|
* @return distance to nearest water (max 0x7F) / land (max 0x1FF; 0x200 if there is no land)
|
|
*/
|
|
uint GetClosestWaterDistance(TileIndex tile, bool water)
|
|
{
|
|
if (HasTileWaterGround(tile) == water) return 0;
|
|
|
|
uint max_dist = water ? 0x7F : 0x200;
|
|
|
|
int x = TileX(tile);
|
|
int y = TileY(tile);
|
|
|
|
uint max_x = MapMaxX();
|
|
uint max_y = MapMaxY();
|
|
uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0;
|
|
|
|
/* go in a 'spiral' with increasing manhattan distance in each iteration */
|
|
for (uint dist = 1; dist < max_dist; dist++) {
|
|
/* next 'diameter' */
|
|
y--;
|
|
|
|
/* going counter-clockwise around this square */
|
|
for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
|
|
static const int8 ddx[DIAGDIR_END] = { -1, 1, 1, -1};
|
|
static const int8 ddy[DIAGDIR_END] = { 1, 1, -1, -1};
|
|
|
|
int dx = ddx[dir];
|
|
int dy = ddy[dir];
|
|
|
|
/* each side of this square has length 'dist' */
|
|
for (uint a = 0; a < dist; a++) {
|
|
/* MP_VOID tiles are not checked (interval is [min; max) for IsInsideMM())*/
|
|
if (IsInsideMM(x, min_xy, max_x) && IsInsideMM(y, min_xy, max_y)) {
|
|
TileIndex t = TileXY(x, y);
|
|
if (HasTileWaterGround(t) == water) return dist;
|
|
}
|
|
x += dx;
|
|
y += dy;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!water) {
|
|
/* no land found - is this a water-only map? */
|
|
for (TileIndex t = 0; t < MapSize(); t++) {
|
|
if (!IsTileType(t, MP_VOID) && !IsTileType(t, MP_WATER)) return 0x1FF;
|
|
}
|
|
}
|
|
|
|
return max_dist;
|
|
}
|