OpenTTD-patches/depot_gui.c
bjarni 5b2f08260b (svn r6586) -Feature: [depot window] added a vehicle list window with all vehicles having a certain depot in their orders
It got one known issue though. The top bar got a plural issue so expect to see stuff like "1 trains" until we figure out why it behaves this way
  Added the button to the depot windows. Made the autoreplace button bigger while I was moving some widgets anyway
  Made road vehicle depot windows start with one more row to make room for the buttons
2006-09-30 13:39:34 +00:00

936 lines
34 KiB
C

/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "functions.h"
#include "train.h"
#include "roadveh.h"
#include "ship.h"
#include "aircraft.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "gui.h"
#include "gfx.h"
#include "vehicle.h"
#include "viewport.h"
#include "command.h"
#include "depot.h"
#include "vehicle_gui.h"
#include "station_map.h"
#include "newgrf_engine.h"
#include "resize_window_widgets.h"
/*
* Since all depot window sizes aren't the same, we need to modify sizes a little.
* It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction.
* How long they should be moved and for what window types are controlled in ShowDepotWindow()
*/
/* Names of the widgets. Keep them in the same order as in the widget array */
typedef enum DepotWindowWidgets {
DEPOT_WIDGET_CLOSEBOX = 0,
DEPOT_WIDGET_CAPTION,
DEPOT_WIDGET_STICKY,
DEPOT_WIDGET_STOP_ALL,
DEPOT_WIDGET_START_ALL,
DEPOT_WIDGET_SELL,
DEPOT_WIDGET_SELL_CHAIN,
DEPOT_WIDGET_SELL_ALL,
DEPOT_WIDGET_MATRIX,
DEPOT_WIDGET_V_SCROLL, // Vertical scrollbar
DEPOT_WIDGET_H_SCROLL, // Horizontal scrollbar
DEPOT_WIDGET_BUILD,
DEPOT_WIDGET_CLONE,
DEPOT_WIDGET_LOCATION,
DEPOT_WIDGET_VEHICLE_LIST,
DEPOT_WIDGET_AUTOREPLACE,
DEPOT_WIDGET_RESIZE,
DEPOT_WIDGET_LAST, // used to assert if DepotWindowWidgets and widget_moves got different lengths. Due to this usage, it needs to be last
} DepotWindowWidget;
/* Define how to move each widget. The order is important */
static const byte widget_moves[] = {
WIDGET_MOVE_NONE, // DEPOT_WIDGET_CLOSEBOX
WIDGET_STRETCH_RIGHT, // DEPOT_WIDGET_CAPTION
WIDGET_MOVE_RIGHT, // DEPOT_WIDGET_STICKY
WIDGET_MOVE_RIGHT, // DEPOT_WIDGET_STOP_ALL
WIDGET_MOVE_RIGHT, // DEPOT_WIDGET_START_ALL
WIDGET_MOVE_RIGHT, // DEPOT_WIDGET_SELL
WIDGET_MOVE_NONE, // DEPOT_WIDGET_SELL_CHAIN
WIDGET_MOVE_DOWN_RIGHT, // DEPOT_WIDGET_SELL_ALL
WIDGET_STRETCH_DOWN_RIGHT, // DEPOT_WIDGET_MATRIX
WIDGET_MOVE_RIGHT_STRETCH_DOWN, // DEPOT_WIDGET_V_SCROLL
WIDGET_MOVE_NONE, // DEPOT_WIDGET_H_SCROLL
WIDGET_MOVE_DOWN, // DEPOT_WIDGET_BUILD
WIDGET_MOVE_DOWN, // DEPOT_WIDGET_CLONE
WIDGET_MOVE_DOWN, // DEPOT_WIDGET_LOCATION
WIDGET_MOVE_DOWN_RIGHT, // DEPOT_WIDGET_VEHICLE_LIST
WIDGET_MOVE_DOWN_RIGHT, // DEPOT_WIDGET_AUTOREPLACE
WIDGET_MOVE_DOWN_RIGHT, // DEPOT_WIDGET_RESIZE
};
/* Widget array for all depot windows.
* If a widget is needed in some windows only (like train specific), add it for all windows
* and use w->hidden_state in ShowDepotWindow() to remove it in the windows where it should not be
* Keep the widget numbers in sync with the enum or really bad stuff will happen!!! */
/* When adding widgets, place them as you would place them for the ship depot and define how you want it to move in widget_moves[]
* If you want a widget for one window only, set it to be hidden in ShowDepotWindow() for the windows where you don't want it
* NOTE: the train only widgets are moved/resized in ShowDepotWindow() so they follow certain other widgets if they are moved to ensure that they stick together.
* Changing the size of those here will not have an effect at all. It should be done in ShowDepotWindow()
*/
static const Widget _depot_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // DEPOT_WIDGET_CLOSEBOX
{ WWT_CAPTION, RESIZE_RIGHT, 14, 11, 292, 0, 13, 0x0, STR_018C_WINDOW_TITLE_DRAG_THIS}, // DEPOT_WIDGET_CAPTION
{ WWT_STICKYBOX, RESIZE_LR, 14, 293, 304, 0, 13, 0x0, STR_STICKY_BUTTON}, // DEPOT_WIDGET_STICKY
{ WWT_PUSHIMGBTN, RESIZE_LR, 14, 270, 280, 14, 25, SPR_FLAG_VEH_STOPPED,STR_MASS_STOP_DEPOT_TOOLTIP}, // DEPOT_WIDGET_STOP_ALL
{ WWT_PUSHIMGBTN, RESIZE_LR, 14, 281, 292, 14, 25, SPR_FLAG_VEH_RUNNING,STR_MASS_START_DEPOT_TOOLTIP}, // DEPOT_WIDGET_START_ALL
{ WWT_IMGBTN, RESIZE_LRB, 14, 270, 292, 26, 49, 0x2A9, STR_NULL}, // DEPOT_WIDGET_SELL
{ WWT_PANEL, RESIZE_LRTB, 14, 326, 348, 0, 0, 0x2BF, STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP}, // DEPOT_WIDGET_SELL_CHAIN, trains only
{ WWT_PUSHIMGBTN, RESIZE_LRTB, 14, 270, 292, 50, 72, 0x0, STR_DEPOT_SELL_ALL_BUTTON_TIP}, // DEPOT_WIDGET_SELL_ALL
{ WWT_MATRIX, RESIZE_RB, 14, 0, 269, 14, 83, 0x0, STR_NULL}, // DEPOT_WIDGET_MATRIX
{ WWT_SCROLLBAR, RESIZE_LRB, 14, 293, 304, 14, 83, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // DEPOT_WIDGET_V_SCROLL
{ WWT_HSCROLLBAR, RESIZE_RTB, 14, 0, 325, 98, 109, 0x0, STR_HSCROLL_BAR_SCROLLS_LIST}, // DEPOT_WIDGET_H_SCROLL, trains only
/* The buttons in the bottom of the window. left and right is not important as they are later resized to be equal in size
* This calculation is based on right in DEPOT_WIDGET_LOCATION and it presumes left of DEPOT_WIDGET_BUILD is 0 */
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 96, 84, 95, 0x0, STR_NULL}, // DEPOT_WIDGET_BUILD
{WWT_NODISTXTBTN, RESIZE_TB, 14, 97, 194, 84, 95, 0x0, STR_NULL}, // DEPOT_WIDGET_CLONE
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 195, 292, 84, 95, STR_00E4_LOCATION, STR_NULL}, // DEPOT_WIDGET_LOCATION
{ WWT_PUSHTXTBTN, RESIZE_LRTB, 14, 258, 269, 84, 95, 0x0, STR_NULL}, // DEPOT_WIDGET_VEHICLE_LIST
{ WWT_PUSHIMGBTN, RESIZE_LRTB, 14, 270, 292, 73, 95, 0x0, STR_DEPOT_AUTOREPLACE_TIP}, // DEPOT_WIDGET_AUTOREPLACE
{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 293, 304, 84, 95, 0x0, STR_RESIZE_BUTTON}, // DEPOT_WIDGET_RESIZE
{ WIDGETS_END},
};
static void DepotWndProc(Window *w, WindowEvent *e);
static const WindowDesc _train_depot_desc = {
-1, -1, 361, 122,
WC_VEHICLE_DEPOT,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_depot_widgets,
DepotWndProc
};
static const WindowDesc _road_depot_desc = {
-1, -1, 315, 96,
WC_VEHICLE_DEPOT,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_depot_widgets,
DepotWndProc
};
static const WindowDesc _ship_depot_desc = {
-1, -1, 305, 96,
WC_VEHICLE_DEPOT,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_depot_widgets,
DepotWndProc
};
static const WindowDesc _aircraft_depot_desc = {
-1, -1, 331, 96,
WC_VEHICLE_DEPOT,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_depot_widgets,
DepotWndProc
};
extern int WagonLengthToPixels(int len);
void CcCloneVehicle(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (!success) return;
switch(GetVehicle(p1)->type) {
case VEH_Train: CcCloneTrain( true, tile, p1, p2); break;
case VEH_Road: CcCloneRoadVeh( true, tile, p1, p2); break;
case VEH_Ship: CcCloneShip( true, tile, p1, p2); break;
case VEH_Aircraft: CcCloneAircraft(true, tile, p1, p2); break;
}
}
static inline void ShowVehicleViewWindow(const Vehicle *v)
{
switch (v->type) {
case VEH_Train: ShowTrainViewWindow(v); break;
case VEH_Road: ShowRoadVehViewWindow(v); break;
case VEH_Ship: ShowShipViewWindow(v); break;
case VEH_Aircraft: ShowAircraftViewWindow(v); break;
default: NOT_REACHED();
}
}
static void DepotSellAllWndProc(Window *w, WindowEvent *e)
{
TileIndex tile = w->window_number;
byte vehicle_type = WP(w, depot_d).type;
switch (e->event) {
case WE_PAINT:
if (vehicle_type == VEH_Aircraft) {
SetDParam(0, GetStationIndex(tile)); // Airport name
} else {
Depot *depot = GetDepotByTile(tile);
assert(depot != NULL);
SetDParam(0, depot->town_index);
}
DrawWindowWidgets(w);
DrawStringCentered(150, 25, STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM, 0);
DrawStringCentered(150, 38, STR_ARE_YOU_SURE, 0);
break;
case WE_CLICK:
switch (e->we.click.widget) {
case 4:
/* Weird issue here. If We execute the DoCommandP first, then the window is not closed */
DeleteWindow(w);
DoCommandP(tile, vehicle_type, 0, NULL, CMD_DEPOT_SELL_ALL_VEHICLES);
break;
case 3:
DeleteWindow(w);
break;
}
break;
}
}
static const Widget _depot_sell_all_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 299, 0, 13, 0x0, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 299, 14, 71, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 85, 144, 52, 63, STR_012E_CANCEL, STR_DEPOT_SELL_ALL_CANCEL_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 155, 214, 52, 63, STR_SELL, STR_DEPOT_SELL_ALL_TIP},
{ WIDGETS_END},
};
static const WindowDesc _depot_sell_all_desc = {
WDP_CENTER, WDP_CENTER, 300, 72,
WC_DEPOT_SELL_ALL,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_depot_sell_all_widgets,
DepotSellAllWndProc
};
static void ShowDepotSellAllWindow(TileIndex tile, byte type)
{
Window *w;
w = AllocateWindowDescFront(&_depot_sell_all_desc, tile);
if (w != NULL) {
w->caption_color = GetTileOwner(tile);
WP(w, depot_d).type = type;
switch (type) {
case VEH_Train: w->widget[1].data = STR_8800_TRAIN_DEPOT; break;
case VEH_Road: w->widget[1].data = STR_9003_ROAD_VEHICLE_DEPOT; break;
case VEH_Ship: w->widget[1].data = STR_9803_SHIP_DEPOT; break;
case VEH_Aircraft:
w->widget[1].data = STR_A002_AIRCRAFT_HANGAR;
w->widget[3].tooltips = STR_DEPOT_SELL_ALL_CANCEL_HANGAR_TIP;
w->widget[4].tooltips = STR_DEPOT_SELL_ALL_HANGAR_TIP;
break;
}
}
}
static void DrawDepotWindow(Window *w)
{
Vehicle **vl = WP(w, depot_d).vehicle_list;
TileIndex tile;
int x, y, i, hnum, max;
uint16 num = WP(w, depot_d).engine_count;
tile = w->window_number;
/* setup disabled buttons */
w->disabled_state =
IsTileOwner(tile, _local_player) ? 0 : ( (1 << DEPOT_WIDGET_STOP_ALL) | (1 << DEPOT_WIDGET_START_ALL) |
(1 << DEPOT_WIDGET_SELL) | (1 << DEPOT_WIDGET_SELL_CHAIN) | (1 << DEPOT_WIDGET_SELL_ALL) |
(1 << DEPOT_WIDGET_BUILD) | (1 << DEPOT_WIDGET_CLONE) | (1 << DEPOT_WIDGET_AUTOREPLACE));
/* determine amount of items for scroller */
if (WP(w, depot_d).type == VEH_Train) {
hnum = 8;
for (num = 0; num < WP(w, depot_d).engine_count; num++) {
const Vehicle *v = vl[num];
hnum = maxu(hnum, v->u.rail.cached_total_length);
}
/* Always have 1 empty row, so people can change the setting of the train */
SetVScrollCount(w, WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count + 1);
SetHScrollCount(w, WagonLengthToPixels(hnum));
} else {
SetVScrollCount(w, (num + w->hscroll.cap - 1) / w->hscroll.cap);
}
/* locate the depot struct */
if (WP(w, depot_d).type == VEH_Aircraft) {
SetDParam(0, GetStationIndex(tile)); // Airport name
} else {
Depot *depot = GetDepotByTile(tile);
assert(depot != NULL);
SetDParam(0, depot->town_index);
}
DrawWindowWidgets(w);
x = 2;
y = 15;
num = w->vscroll.pos * w->hscroll.cap;
if (WP(w, depot_d).type == VEH_Train) {
max = min(WP(w, depot_d).engine_count, w->vscroll.pos + w->vscroll.cap);
num = w->vscroll.pos;
} else {
max = min(WP(w, depot_d).engine_count, num + (w->vscroll.cap * w->hscroll.cap));
num = w->vscroll.pos * w->hscroll.cap;
}
for (; num < max; num++) {
const Vehicle *v = vl[num];
byte diff_x = 0, diff_y = 0;
switch (WP(w, depot_d).type) {
case VEH_Train:
DrawTrainImage(v, x + 21, y, w->hscroll.cap + 4, w->hscroll.pos, WP(w,depot_d).sel);
/* Number of wagons relative to a standard length wagon (rounded up) */
SetDParam(0, (v->u.rail.cached_total_length + 7) / 8);
DrawStringRightAligned(w->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, 0); // Draw the counter
break;
case VEH_Road: DrawRoadVehImage( v, x + 24, y, WP(w, depot_d).sel); break;
case VEH_Ship: DrawShipImage( v, x + 19, y, WP(w, depot_d).sel); break;
case VEH_Aircraft: DrawAircraftImage(v, x + 12, y, WP(w, depot_d).sel); break;
default: NOT_REACHED();
}
if (w->resize.step_height == 14) {
/* VEH_Train and VEH_Road, which are low */
diff_x = 15;
} else {
/* VEH_Ship and VEH_Aircraft, which are tall */
diff_y = 12;
}
DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, x + diff_x, y + diff_y);
SetDParam(0, v->unitnumber);
DrawString(x, y + 2, (uint16)(v->max_age-366) >= v->age ? STR_00E2 : STR_00E3, 0);
if (WP(w, depot_d).type == VEH_Train) {
y += w->resize.step_height;
} else {
if ((x += w->resize.step_width) == 2 + (int)w->resize.step_width * w->hscroll.cap) {
x = 2;
y += w->resize.step_height;
}
}
}
max = min(WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count, w->vscroll.pos + w->vscroll.cap);
/* draw the train wagons, that do not have an engine in front */
for (; num < max; num++) {
const Vehicle *v = WP(w, depot_d).wagon_list[num - WP(w, depot_d).engine_count];
const Vehicle *u;
DrawTrainImage(v, x + 50, y, w->hscroll.cap - 29, 0, WP(w,depot_d).sel);
DrawString(x, y + 2, STR_8816, 0);
/*Draw the train counter */
i = 0;
u = v;
do i++; while ( (u=u->next) != NULL); // Determine length of train
SetDParam(0, i); // Set the counter
DrawStringRightAligned(w->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, 0); // Draw the counter
y += 14;
}
}
typedef struct GetDepotVehiclePtData {
Vehicle *head;
Vehicle *wagon;
} GetDepotVehiclePtData;
enum {
MODE_ERROR = 1,
MODE_DRAG_VEHICLE = 0,
MODE_SHOW_VEHICLE = -1,
MODE_START_STOP = -2,
};
static int GetVehicleFromDepotWndPt(const Window *w, int x, int y, Vehicle **veh, GetDepotVehiclePtData *d)
{
Vehicle **vl = WP(w, depot_d).vehicle_list;
uint xt, row, xm = 0, ym = 0;
int pos, skip = 0;
if (WP(w, depot_d).type == VEH_Train) {
xt = 0;
x -= 23;
} else {
xt = x / w->resize.step_width;
xm = x % w->resize.step_width;
if (xt >= w->hscroll.cap) return MODE_ERROR;
ym = (y - 14) % w->resize.step_height;
}
row = (y - 14) / w->resize.step_height;
if (row >= w->vscroll.cap) return MODE_ERROR;
pos = (row + w->vscroll.pos) * (WP(w, depot_d).type == VEH_Train ? 1 : w->hscroll.cap) + xt;
if (WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count <= pos) {
if (WP(w, depot_d).type == VEH_Train) {
d->head = NULL;
d->wagon = NULL;
return MODE_DRAG_VEHICLE;
} else {
return MODE_ERROR; // empty block, so no vehicle is selected
}
}
if (WP(w, depot_d).engine_count > pos) {
*veh = vl[pos];
skip = w->hscroll.pos;
} else {
vl = WP(w, depot_d).wagon_list;
pos -= WP(w, depot_d).engine_count;
*veh = vl[pos];
/* free wagons don't have an initial loco. */
x -= _traininfo_vehicle_width;
}
switch (WP(w, depot_d).type) {
case VEH_Train: {
Vehicle *v = *veh;
d->head = d->wagon = v;
/* either pressed the flag or the number, but only when it's a loco */
if (x < 0 && IsFrontEngine(v)) return (x >= -10) ? MODE_START_STOP : MODE_SHOW_VEHICLE;
skip = (skip * 8) / _traininfo_vehicle_width;
x = (x * 8) / _traininfo_vehicle_width;
/* Skip vehicles that are scrolled off the list */
x += skip;
/* find the vehicle in this row that was clicked */
while (v != NULL && (x -= v->u.rail.cached_veh_length) >= 0) v = v->next;
/* if an articulated part was selected, find its parent */
while (v != NULL && IsArticulatedPart(v)) v = GetPrevVehicleInChain(v);
d->wagon = v;
return MODE_DRAG_VEHICLE;
}
break;
case VEH_Road:
if (xm >= 24) return MODE_DRAG_VEHICLE;
if (xm <= 16) return MODE_SHOW_VEHICLE;
break;
case VEH_Ship:
if (xm >= 19) return MODE_DRAG_VEHICLE;
if (ym <= 10) return MODE_SHOW_VEHICLE;
break;
case VEH_Aircraft:
if (xm >= 12) return MODE_DRAG_VEHICLE;
if (ym <= 12) return MODE_SHOW_VEHICLE;
break;
default: NOT_REACHED();
}
return MODE_START_STOP;
}
static void TrainDepotMoveVehicle(Vehicle *wagon, VehicleID sel, Vehicle *head)
{
Vehicle *v;
v = GetVehicle(sel);
if (v == wagon) return;
if (wagon == NULL) {
if (head != NULL) wagon = GetLastVehicleInChain(head);
} else {
wagon = GetPrevVehicleInChain(wagon);
if (wagon == NULL) return;
}
if (wagon == v) return;
DoCommandP(v->tile, v->index + ((wagon == NULL ? INVALID_VEHICLE : wagon->index) << 16), _ctrl_pressed ? 1 : 0, NULL, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_8837_CAN_T_MOVE_VEHICLE));
}
static void DepotClick(Window *w, int x, int y)
{
GetDepotVehiclePtData gdvp;
Vehicle *v = NULL;
int mode = GetVehicleFromDepotWndPt(w, x, y, &v, &gdvp);
/* share / copy orders */
if (_thd.place_mode && mode <= 0) {
_place_clicked_vehicle = (WP(w, depot_d).type == VEH_Train ? gdvp.head : v);
return;
}
if (WP(w, depot_d).type == VEH_Train) v = gdvp.wagon;
switch (mode) {
case MODE_ERROR: // invalid
return;
case MODE_DRAG_VEHICLE: { // start dragging of vehicle
VehicleID sel = WP(w, depot_d).sel;
if (WP(w, depot_d).type == VEH_Train && sel != INVALID_VEHICLE) {
WP(w,depot_d).sel = INVALID_VEHICLE;
TrainDepotMoveVehicle(v, sel, gdvp.head);
} else if (v != NULL) {
int image;
switch (WP(w, depot_d).type) {
case VEH_Train: image = GetTrainImage(v, DIR_W); break;
case VEH_Road: image = GetRoadVehImage(v, DIR_W); break;
case VEH_Ship: image = GetShipImage(v, DIR_W); break;
case VEH_Aircraft: image = GetAircraftImage(v, DIR_W); break;
default: NOT_REACHED(); image = 0;
}
WP(w, depot_d).sel = v->index;
SetWindowDirty(w);
SetObjectToPlaceWnd(GetVehiclePalette(v) | image, 4, w);
}
}
break;
case MODE_SHOW_VEHICLE: // show info window
ShowVehicleViewWindow(v);
break;
case MODE_START_STOP: { // click start/stop flag
uint command;
switch (WP(w, depot_d).type) {
case VEH_Train: command = CMD_START_STOP_TRAIN | CMD_MSG(STR_883B_CAN_T_STOP_START_TRAIN); break;
case VEH_Road: command = CMD_START_STOP_ROADVEH | CMD_MSG(STR_9015_CAN_T_STOP_START_ROAD_VEHICLE); break;
case VEH_Ship: command = CMD_START_STOP_SHIP | CMD_MSG(STR_9818_CAN_T_STOP_START_SHIP); break;
case VEH_Aircraft: command = CMD_START_STOP_AIRCRAFT | CMD_MSG(STR_A016_CAN_T_STOP_START_AIRCRAFT); break;
default: NOT_REACHED(); command = 0;
}
DoCommandP(v->tile, v->index, 0, NULL, command);
}
break;
default: NOT_REACHED();
}
}
/**
* Clones a vehicle
* @param *v is the original vehicle to clone
* @param *w is the window of the depot where the clone is build
*/
static void HandleCloneVehClick(const Vehicle *v, const Window *w)
{
uint error_str;
if (v == NULL) return;
if (v->type == VEH_Train && !IsFrontEngine(v)) {
v = GetFirstVehicleInChain(v);
/* Do nothing when clicking on a train in depot with no loc attached */
if (!IsFrontEngine(v)) return;
}
switch (v->type) {
case VEH_Train: error_str = CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE); break;
case VEH_Road: error_str = CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE); break;
case VEH_Ship: error_str = CMD_MSG(STR_980D_CAN_T_BUILD_SHIP); break;
case VEH_Aircraft: error_str = CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT); break;
default: return;
}
DoCommandP(w->window_number, v->index, _ctrl_pressed ? 1 : 0, CcCloneVehicle, CMD_CLONE_VEHICLE | error_str);
ResetObjectToPlace();
}
static void ClonePlaceObj(const Window *w)
{
const Vehicle *v = CheckMouseOverVehicle();
if (v != NULL) HandleCloneVehClick(v, w);
}
static void ResizeDepotButtons(Window *w)
{
/* We got the widget moved around. Now we will make some widgets to fill the gab between some widgets in equal sizes */
/* Make the buttons in the bottom equal in size */
w->widget[DEPOT_WIDGET_LOCATION].right = w->widget[DEPOT_WIDGET_VEHICLE_LIST].left - 1;
w->widget[DEPOT_WIDGET_BUILD].right = w->widget[DEPOT_WIDGET_LOCATION].right / 3;
w->widget[DEPOT_WIDGET_LOCATION].left = w->widget[DEPOT_WIDGET_BUILD].right * 2;
w->widget[DEPOT_WIDGET_CLONE].left = w->widget[DEPOT_WIDGET_BUILD].right + 1;
w->widget[DEPOT_WIDGET_CLONE].right = w->widget[DEPOT_WIDGET_LOCATION].left - 1;
if (WP(w, depot_d).type == VEH_Train) {
/* Divide the size of DEPOT_WIDGET_SELL into two equally big buttons so DEPOT_WIDGET_SELL and DEPOT_WIDGET_SELL_CHAIN will get the same size.
* This way it will stay the same even if DEPOT_WIDGET_SELL_CHAIN is resized for some reason */
w->widget[DEPOT_WIDGET_SELL_CHAIN].bottom = w->widget[DEPOT_WIDGET_SELL_ALL].top - 1;
w->widget[DEPOT_WIDGET_SELL_CHAIN].top = ((w->widget[DEPOT_WIDGET_SELL_CHAIN].bottom - w->widget[DEPOT_WIDGET_SELL].top) / 2) + w->widget[DEPOT_WIDGET_SELL].top;
w->widget[DEPOT_WIDGET_SELL].bottom = w->widget[DEPOT_WIDGET_SELL_CHAIN].top - 1;
}
}
static void DepotWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_CREATE:
WP(w, depot_d).vehicle_list = NULL;
WP(w, depot_d).wagon_list = NULL;
WP(w, depot_d).engine_count = 0;
WP(w, depot_d).wagon_count = 0;
break;
case WE_PAINT:
/* Generate the vehicle list
* It's ok to use the wagon pointers for non-trains as they will be ignored */
BuildDepotVehicleList(WP(w, depot_d).type, w->window_number,
&WP(w, depot_d).vehicle_list, &WP(w, depot_d).engine_list_length, &WP(w, depot_d).engine_count,
&WP(w, depot_d).wagon_list, &WP(w, depot_d).wagon_list_length, &WP(w, depot_d).wagon_count);
DrawDepotWindow(w);
break;
case WE_CLICK:
switch (e->we.click.widget) {
case DEPOT_WIDGET_MATRIX: // List
DepotClick(w, e->we.click.pt.x, e->we.click.pt.y);
break;
case DEPOT_WIDGET_BUILD: // Build vehicle
ResetObjectToPlace();
switch (WP(w, depot_d).type) {
case VEH_Train: ShowBuildTrainWindow(w->window_number); break;
case VEH_Road: ShowBuildRoadVehWindow(w->window_number); break;
case VEH_Ship: ShowBuildShipWindow(w->window_number); break;
case VEH_Aircraft: ShowBuildAircraftWindow(w->window_number); break;
default: NOT_REACHED();
}
break;
case DEPOT_WIDGET_CLONE: // Clone button
InvalidateWidget(w, DEPOT_WIDGET_CLONE);
TOGGLEBIT(w->click_state, DEPOT_WIDGET_CLONE);
if (HASBIT(w->click_state, DEPOT_WIDGET_CLONE)) {
_place_clicked_vehicle = NULL;
SetObjectToPlaceWnd(SPR_CURSOR_CLONE, VHM_RECT, w);
} else {
ResetObjectToPlace();
}
break;
case DEPOT_WIDGET_LOCATION: ScrollMainWindowToTile(w->window_number); break;
case DEPOT_WIDGET_STOP_ALL:
case DEPOT_WIDGET_START_ALL:
DoCommandP(w->window_number, WP(w, depot_d).type, e->we.click.widget == DEPOT_WIDGET_START_ALL ? 1 : 0, NULL, CMD_MASS_START_STOP);
break;
case DEPOT_WIDGET_SELL_ALL:
ShowDepotSellAllWindow(w->window_number, WP(w, depot_d).type);
break;
case DEPOT_WIDGET_VEHICLE_LIST:
ShowVehDepotOrders(GetTileOwner(w->window_number), WP(w, depot_d).type, w->window_number);
break;
case DEPOT_WIDGET_AUTOREPLACE:
DoCommandP(w->window_number, WP(w, depot_d).type, 0, NULL, CMD_DEPOT_MASS_AUTOREPLACE);
break;
}
break;
case WE_PLACE_OBJ: {
ClonePlaceObj(w);
} break;
case WE_ABORT_PLACE_OBJ: {
CLRBIT(w->click_state, DEPOT_WIDGET_CLONE);
InvalidateWidget(w, DEPOT_WIDGET_CLONE);
} break;
/* check if a vehicle in a depot was clicked.. */
case WE_MOUSELOOP: {
const Vehicle *v = _place_clicked_vehicle;
/* since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button */
if (v != NULL && HASBIT(w->click_state, DEPOT_WIDGET_CLONE)) {
_place_clicked_vehicle = NULL;
HandleCloneVehClick(v, w);
}
} break;
case WE_DESTROY:
DeleteWindowById(WC_BUILD_VEHICLE, w->window_number);
free((void*)WP(w, depot_d).vehicle_list);
free((void*)WP(w, depot_d).wagon_list);
break;
case WE_DRAGDROP:
switch (e->we.click.widget) {
case DEPOT_WIDGET_MATRIX: {
Vehicle *v;
VehicleID sel = WP(w, depot_d).sel;
WP(w, depot_d).sel = INVALID_VEHICLE;
SetWindowDirty(w);
if (WP(w, depot_d).type == VEH_Train) {
GetDepotVehiclePtData gdvp;
if (GetVehicleFromDepotWndPt(w, e->we.dragdrop.pt.x, e->we.dragdrop.pt.y, &v, &gdvp) == MODE_DRAG_VEHICLE &&
sel != INVALID_VEHICLE) {
if (gdvp.wagon != NULL && gdvp.wagon->index == sel && _ctrl_pressed) {
DoCommandP(GetVehicle(sel)->tile, GetVehicle(sel)->index, true, NULL, CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_9033_CAN_T_MAKE_VEHICLE_TURN));
} else if (gdvp.wagon == NULL || gdvp.wagon->index != sel) {
TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head);
} else if (gdvp.head != NULL && IsFrontEngine(gdvp.head)) {
ShowTrainViewWindow(gdvp.head);
}
}
} else if (GetVehicleFromDepotWndPt(w, e->we.dragdrop.pt.x, e->we.dragdrop.pt.y, &v, NULL) == MODE_DRAG_VEHICLE &&
v != NULL &&
sel == v->index) {
ShowVehicleViewWindow(v);
}
} break;
case DEPOT_WIDGET_SELL: case DEPOT_WIDGET_SELL_CHAIN:
if (!HASBIT(w->disabled_state, DEPOT_WIDGET_SELL) &&
WP(w, depot_d).sel != INVALID_VEHICLE) {
Vehicle *v;
uint command;
int sell_cmd;
bool is_engine;
if (HASBIT(w->disabled_state, e->we.click.widget)) return;
if (WP(w, depot_d).sel == INVALID_VEHICLE) return;
HandleButtonClick(w, e->we.click.widget);
v = GetVehicle(WP(w, depot_d).sel);
WP(w, depot_d).sel = INVALID_VEHICLE;
SetWindowDirty(w);
sell_cmd = (v->type == VEH_Train && (e->we.click.widget == DEPOT_WIDGET_SELL_CHAIN || _ctrl_pressed)) ? 1 : 0;
is_engine = (!(v->type == VEH_Train && !IsFrontEngine(v)));
if (is_engine) {
_backup_orders_tile = v->tile;
BackupVehicleOrders(v, _backup_orders_data);
}
switch (v->type) {
case VEH_Train: command = CMD_SELL_RAIL_WAGON | CMD_MSG(STR_8839_CAN_T_SELL_RAILROAD_VEHICLE); break;
case VEH_Road: command = CMD_SELL_ROAD_VEH | CMD_MSG(STR_9014_CAN_T_SELL_ROAD_VEHICLE); break;
case VEH_Ship: command = CMD_SELL_SHIP | CMD_MSG(STR_980C_CAN_T_SELL_SHIP); break;
case VEH_Aircraft: command = CMD_SELL_AIRCRAFT | CMD_MSG(STR_A01C_CAN_T_SELL_AIRCRAFT); break;
default: NOT_REACHED(); command = 0;
}
if (!DoCommandP(v->tile, v->index, sell_cmd, NULL, command) && is_engine) _backup_orders_tile = 0;
}
break;
default:
WP(w, depot_d).sel = INVALID_VEHICLE;
SetWindowDirty(w);
}
break;
case WE_RESIZE:
w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
w->hscroll.cap += e->we.sizing.diff.x / (int)w->resize.step_width;
w->widget[DEPOT_WIDGET_MATRIX].data = (w->vscroll.cap << 8) + (WP(w, depot_d).type == VEH_Train ? 1 : w->hscroll.cap);
ResizeDepotButtons(w);
break;
}
}
static void SetupStringsForDepotWindow(Window *w, byte type)
{
switch (type) {
case VEH_Train:
w->widget[DEPOT_WIDGET_CAPTION].data = STR_8800_TRAIN_DEPOT;
w->widget[DEPOT_WIDGET_SELL].tooltips = STR_8841_DRAG_TRAIN_VEHICLE_TO_HERE;
w->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_883F_TRAINS_CLICK_ON_TRAIN_FOR;
w->widget[DEPOT_WIDGET_BUILD].data = STR_8815_NEW_VEHICLES;
w->widget[DEPOT_WIDGET_BUILD].tooltips = STR_8840_BUILD_NEW_TRAIN_VEHICLE;
w->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_TRAIN;
w->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_TRAIN_DEPOT_INFO;
w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_8842_CENTER_MAIN_VIEW_ON_TRAIN;
w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_TRAIN;
w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP;
break;
case VEH_Road:
w->widget[DEPOT_WIDGET_CAPTION].data = STR_9003_ROAD_VEHICLE_DEPOT;
w->widget[DEPOT_WIDGET_SELL].tooltips = STR_9024_DRAG_ROAD_VEHICLE_TO_HERE;
w->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_9022_VEHICLES_CLICK_ON_VEHICLE;
w->widget[DEPOT_WIDGET_BUILD].data = STR_9004_NEW_VEHICLES;
w->widget[DEPOT_WIDGET_BUILD].tooltips = STR_9023_BUILD_NEW_ROAD_VEHICLE;
w->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_ROAD_VEHICLE;
w->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_ROAD_VEHICLE_DEPOT_INFO;
w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_9025_CENTER_MAIN_VIEW_ON_ROAD;
w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_LORRY;
w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_ROADVEH_TIP;
break;
case VEH_Ship:
w->widget[DEPOT_WIDGET_CAPTION].data = STR_9803_SHIP_DEPOT;
w->widget[DEPOT_WIDGET_SELL].tooltips = STR_9821_DRAG_SHIP_TO_HERE_TO_SELL;
w->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_981F_SHIPS_CLICK_ON_SHIP_FOR;
w->widget[DEPOT_WIDGET_BUILD].data = STR_9804_NEW_SHIPS;
w->widget[DEPOT_WIDGET_BUILD].tooltips = STR_9820_BUILD_NEW_SHIP;
w->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_SHIP;
w->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_SHIP_DEPOT_INFO;
w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_9822_CENTER_MAIN_VIEW_ON_SHIP;
w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_SHIP;
w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP;
break;
case VEH_Aircraft:
w->widget[DEPOT_WIDGET_CAPTION].data = STR_A002_AIRCRAFT_HANGAR;
w->widget[DEPOT_WIDGET_SELL].tooltips = STR_A023_DRAG_AIRCRAFT_TO_HERE_TO;
w->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_A021_AIRCRAFT_CLICK_ON_AIRCRAFT;
w->widget[DEPOT_WIDGET_BUILD].data = STR_A003_NEW_AIRCRAFT;
w->widget[DEPOT_WIDGET_BUILD].tooltips = STR_A022_BUILD_NEW_AIRCRAFT;
w->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_AIRCRAFT;
w->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW;
w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_A024_CENTER_MAIN_VIEW_ON_HANGAR;
w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_PLANE;
w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP;
/* Special strings only for hangars (using hangar instead of depot and so on) */
w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_HANGAR_TOOLTIP;
w->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_HANGAR_TOOLTIP;
w->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_HANGAR_TIP;
w->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_HANGAR_TIP;
break;
}
}
/** Opens a depot window
* @param tile The tile where the depot/hangar is located
* @param type The type of vehicles in the depot
*/
void ShowDepotWindow(TileIndex tile, byte type)
{
Window *w;
/* First we ensure that the widget counts are equal in all 3 lists to prevent bad stuff from happening */
assert(lengthof(widget_moves) == lengthof(_depot_widgets) - 1); // we should not count WIDGETS_END
assert(lengthof(widget_moves) == DEPOT_WIDGET_LAST);
switch (type) {
case VEH_Train: w = AllocateWindowDescFront(&_train_depot_desc, tile); break;
case VEH_Road: w = AllocateWindowDescFront(&_road_depot_desc, tile); break;
case VEH_Ship: w = AllocateWindowDescFront(&_ship_depot_desc, tile); break;
case VEH_Aircraft: w = AllocateWindowDescFront(&_aircraft_depot_desc, tile); break;
default: NOT_REACHED(); w = NULL;
}
if (w != NULL) {
int16 horizontal = 0, vertical = 0;
w->caption_color = GetTileOwner(tile);
WP(w, depot_d).type = type;
WP(w, depot_d).sel = INVALID_VEHICLE;
_backup_orders_tile = 0;
/* Resize the window according to the vehicle type */
switch (type) {
case VEH_Train:
horizontal = 56;
vertical = 26;
w->vscroll.cap = 6;
w->hscroll.cap = 10 * 29;
w->resize.step_width = 1;
w->resize.step_height = 14;
break;
case VEH_Road:
horizontal = 10;
vertical = - 14 + 14;
w->vscroll.cap = 5;
w->hscroll.cap = 5;
w->resize.step_width = 56;
w->resize.step_height = 14;
break;
case VEH_Ship:
w->vscroll.cap = 3;
w->hscroll.cap = 3;
w->resize.step_width = 90;
w->resize.step_height = 23;
break;
case VEH_Aircraft:
horizontal = 26;
w->vscroll.cap = 3;
w->hscroll.cap = 4;
w->resize.step_width = 74;
w->resize.step_height = 23;
break;
default: NOT_REACHED();
}
SetupStringsForDepotWindow(w, type);
w->widget[DEPOT_WIDGET_MATRIX].data =
(w->vscroll.cap * 0x100) // number of rows to draw on the background
+ (type == VEH_Train ? 1 : w->hscroll.cap); // number of boxes in each row. Trains always have just one
if (type != VEH_Train) {
SETBIT(w->hidden_state, DEPOT_WIDGET_H_SCROLL);
SETBIT(w->hidden_state, DEPOT_WIDGET_SELL_CHAIN);
}
/* Move the widgets to their right locations */
ResizeWindowWidgets(w, widget_moves, lengthof(widget_moves), horizontal, vertical);
if (type == VEH_Train) {
/* Now we move the train only widgets so they are placed correctly
* Doing it here will ensure that they move if the widget they are placed on top of/aligned to are moved */
/* DEPOT_WIDGET_H_SCROLL is placed in the lowest part of DEPOT_WIDGET_MATRIX */
w->widget[DEPOT_WIDGET_H_SCROLL].left = w->widget[DEPOT_WIDGET_MATRIX].left;
w->widget[DEPOT_WIDGET_H_SCROLL].right = w->widget[DEPOT_WIDGET_MATRIX].right;
w->widget[DEPOT_WIDGET_H_SCROLL].bottom = w->widget[DEPOT_WIDGET_MATRIX].bottom;
w->widget[DEPOT_WIDGET_H_SCROLL].top = w->widget[DEPOT_WIDGET_MATRIX].bottom - 11;
w->widget[DEPOT_WIDGET_MATRIX].bottom -= 12;
/* DEPOT_WIDGET_SELL_CHAIN is under DEPOT_WIDGET_SELL. They got the same left and right and height is controlled in ResizeDepotButtons() */
w->widget[DEPOT_WIDGET_SELL_CHAIN].left = w->widget[DEPOT_WIDGET_SELL].left;
w->widget[DEPOT_WIDGET_SELL_CHAIN].right = w->widget[DEPOT_WIDGET_SELL].right;
}
ResizeDepotButtons(w);
}
}