mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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0d4d4a9cac
# Conflicts: # cmake/CompileFlags.cmake # src/3rdparty/squirrel/squirrel/sqclosure.h # src/3rdparty/squirrel/squirrel/sqobject.h # src/3rdparty/squirrel/squirrel/sqvm.h # src/aircraft.h # src/airport_gui.cpp # src/blitter/32bpp_sse_func.hpp # src/blitter/null.hpp # src/bridge_gui.cpp # src/build_vehicle_gui.cpp # src/cargotype.h # src/cheat_gui.cpp # src/command.cpp # src/command_func.h # src/company_gui.cpp # src/console_gui.cpp # src/date_gui.cpp # src/depot_gui.cpp # src/dock_gui.cpp # src/economy.cpp # src/error_gui.cpp # src/fileio.cpp # src/fios.cpp # src/fios_gui.cpp # src/fontcache/spritefontcache.h # src/framerate_gui.cpp # src/game/game_text.cpp # src/gamelog.cpp # src/genworld_gui.cpp # src/gfx_layout_fallback.cpp # src/group_gui.cpp # src/highscore_gui.cpp # src/hotkeys.cpp # src/industry_cmd.cpp # src/industry_gui.cpp # src/landscape.cpp # src/main_gui.cpp # src/misc_cmd.cpp # src/misc_gui.cpp # src/network/core/tcp_game.cpp # src/network/core/udp.cpp # src/network/network_chat_gui.cpp # src/network/network_content_gui.cpp # src/network/network_gui.cpp # src/network/network_server.cpp # src/network/network_server.h # src/newgrf_airport.cpp # src/newgrf_airport.h # src/newgrf_airporttiles.cpp # src/newgrf_airporttiles.h # src/newgrf_animation_base.h # src/newgrf_canal.cpp # src/newgrf_commons.h # src/newgrf_config.cpp # src/newgrf_debug_gui.cpp # src/newgrf_engine.cpp # src/newgrf_engine.h # src/newgrf_generic.cpp # src/newgrf_gui.cpp # src/newgrf_house.cpp # src/newgrf_house.h # src/newgrf_industries.cpp # src/newgrf_industries.h # src/newgrf_industrytiles.cpp # src/newgrf_industrytiles.h # src/newgrf_object.cpp # src/newgrf_object.h # src/newgrf_railtype.cpp # src/newgrf_railtype.h # src/newgrf_roadstop.cpp # src/newgrf_roadstop.h # src/newgrf_roadtype.cpp # src/newgrf_roadtype.h # src/newgrf_spritegroup.cpp # src/newgrf_spritegroup.h # src/newgrf_station.cpp # src/newgrf_station.h # src/newgrf_town.cpp # src/newgrf_town.h # src/news_gui.cpp # src/object_gui.cpp # src/order_gui.cpp # src/os/macosx/crashlog_osx.cpp # src/os/unix/crashlog_unix.cpp # src/os/windows/crashlog_win.cpp # src/os/windows/win32.cpp # src/os/windows/win32_main.cpp # src/pathfinder/npf/npf.cpp # src/pathfinder/npf/queue.cpp # src/rail_cmd.cpp # src/rail_gui.cpp # src/road_gui.cpp # src/roadveh.h # src/saveload/saveload.cpp # src/screenshot.cpp # src/script/api/script_text.hpp # src/settings.cpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_table.cpp # src/signs_cmd.cpp # src/signs_gui.cpp # src/smallmap_gui.cpp # src/smallmap_gui.h # src/spriteloader/grf.hpp # src/station_cmd.cpp # src/station_gui.cpp # src/station_map.h # src/statusbar_gui.cpp # src/stdafx.h # src/strgen/strgen.cpp # src/table/newgrf_debug_data.h # src/terraform_gui.cpp # src/timer/timer_game_calendar.cpp # src/timer/timer_window.cpp # src/town.h # src/town_cmd.cpp # src/town_gui.cpp # src/train_gui.cpp # src/transparency_gui.cpp # src/vehicle_gui.cpp # src/water_cmd.cpp # src/waypoint_cmd.cpp # src/widget.cpp # src/widget_type.h # src/widgets/dropdown.cpp # src/widgets/rail_widget.h # src/widgets/terraform_widget.h # src/window.cpp # src/window_gui.h
100 lines
3.1 KiB
C++
100 lines
3.1 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file newgrf_storage.cpp Functionality related to the temporary and persistent storage arrays for NewGRFs. */
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#include "stdafx.h"
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#include "newgrf_storage.h"
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#include "core/pool_func.hpp"
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#include "core/endian_func.hpp"
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#include "debug.h"
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#include "3rdparty/cpp-btree/btree_set.h"
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#include "safeguards.h"
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PersistentStoragePool _persistent_storage_pool("PersistentStorage");
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INSTANTIATE_POOL_METHODS(PersistentStorage)
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/** The changed storage arrays */
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static btree::btree_set<BasePersistentStorageArray*> _changed_storage_arrays;
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bool BasePersistentStorageArray::gameloop;
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bool BasePersistentStorageArray::command;
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bool BasePersistentStorageArray::testmode;
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/**
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* Remove references to use.
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*/
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BasePersistentStorageArray::~BasePersistentStorageArray()
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{
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_changed_storage_arrays.erase(this);
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}
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/**
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* Add the changed storage array to the list of changed arrays.
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* This is done so we only have to revert/save the changed
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* arrays, which saves quite a few clears, etc. after callbacks.
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* @param storage the array that has changed
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*/
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void AddChangedPersistentStorage(BasePersistentStorageArray *storage)
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{
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_changed_storage_arrays.insert(storage);
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}
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/**
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* Clear temporary changes made since the last call to SwitchMode, and
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* set whether subsequent changes shall be persistent or temporary.
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*
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* @param mode Mode switch affecting temporary/persistent changes.
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* @param ignore_prev_mode Disable some sanity checks for exceptional call circumstances.
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*/
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/* static */ void BasePersistentStorageArray::SwitchMode(PersistentStorageMode mode, [[maybe_unused]] bool ignore_prev_mode)
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{
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switch (mode) {
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case PSM_ENTER_GAMELOOP:
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assert(ignore_prev_mode || !gameloop);
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assert(!command && !testmode);
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gameloop = true;
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break;
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case PSM_LEAVE_GAMELOOP:
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assert(ignore_prev_mode || gameloop);
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assert(!command && !testmode);
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gameloop = false;
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break;
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case PSM_ENTER_COMMAND:
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assert((ignore_prev_mode || !command) && !testmode);
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command = true;
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break;
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case PSM_LEAVE_COMMAND:
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assert(ignore_prev_mode || command);
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command = false;
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break;
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case PSM_ENTER_TESTMODE:
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assert(!command && (ignore_prev_mode || !testmode));
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testmode = true;
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break;
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case PSM_LEAVE_TESTMODE:
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assert(ignore_prev_mode || testmode);
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testmode = false;
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break;
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default: NOT_REACHED();
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}
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/* Discard all temporary changes */
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for (auto &it : _changed_storage_arrays) {
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DEBUG(desync, 1, "Discarding persistent storage changes: Feature %d, GrfID %08X, Tile %d", it->feature, BSWAP32(it->grfid), it->tile);
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it->ClearChanges();
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}
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_changed_storage_arrays.clear();
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}
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