mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
54ba757910
Apply the saveload change from #11468 to OrderBackup and bump again.
320 lines
10 KiB
C++
320 lines
10 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file order_sl.cpp Code handling saving and loading of orders */
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#include "../stdafx.h"
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#include "saveload.h"
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#include "compat/order_sl_compat.h"
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#include "saveload_internal.h"
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#include "../order_backup.h"
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#include "../settings_type.h"
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#include "../network/network.h"
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#include "../safeguards.h"
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/**
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* Converts this order from an old savegame's version;
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* it moves all bits to the new location.
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*/
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void Order::ConvertFromOldSavegame()
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{
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uint8_t old_flags = this->flags;
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this->flags = 0;
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/* First handle non-stop - use value from savegame if possible, else use value from config file */
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if (_settings_client.gui.sg_new_nonstop || (IsSavegameVersionBefore(SLV_22) && _savegame_type != SGT_TTO && _savegame_type != SGT_TTD && _settings_client.gui.new_nonstop)) {
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/* OFB_NON_STOP */
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this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_ANY_STATION : ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
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} else {
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this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS : ONSF_STOP_EVERYWHERE);
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}
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switch (this->GetType()) {
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/* Only a few types need the other savegame conversions. */
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case OT_GOTO_DEPOT: case OT_GOTO_STATION: case OT_LOADING: break;
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default: return;
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}
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if (this->GetType() != OT_GOTO_DEPOT) {
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/* Then the load flags */
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if ((old_flags & 2) != 0) { // OFB_UNLOAD
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this->SetLoadType(OLFB_NO_LOAD);
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} else if ((old_flags & 4) == 0) { // !OFB_FULL_LOAD
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this->SetLoadType(OLF_LOAD_IF_POSSIBLE);
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} else {
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/* old OTTD versions stored full_load_any in config file - assume it was enabled when loading */
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this->SetLoadType(_settings_client.gui.sg_full_load_any || IsSavegameVersionBefore(SLV_22) ? OLF_FULL_LOAD_ANY : OLFB_FULL_LOAD);
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}
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if (this->IsType(OT_GOTO_STATION)) this->SetStopLocation(OSL_PLATFORM_FAR_END);
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/* Finally fix the unload flags */
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if ((old_flags & 1) != 0) { // OFB_TRANSFER
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this->SetUnloadType(OUFB_TRANSFER);
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} else if ((old_flags & 2) != 0) { // OFB_UNLOAD
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this->SetUnloadType(OUFB_UNLOAD);
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} else {
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this->SetUnloadType(OUF_UNLOAD_IF_POSSIBLE);
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}
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} else {
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/* Then the depot action flags */
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this->SetDepotActionType(((old_flags & 6) == 4) ? ODATFB_HALT : ODATF_SERVICE_ONLY);
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/* Finally fix the depot type flags */
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uint t = ((old_flags & 6) == 6) ? ODTFB_SERVICE : ODTF_MANUAL;
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if ((old_flags & 2) != 0) t |= ODTFB_PART_OF_ORDERS;
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this->SetDepotOrderType((OrderDepotTypeFlags)t);
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}
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}
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/**
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* Unpacks a order from savegames with version 4 and lower
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* @param packed packed order
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* @return unpacked order
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*/
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static Order UnpackVersion4Order(uint16_t packed)
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{
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return Order(GB(packed, 8, 8) << 16 | GB(packed, 4, 4) << 8 | GB(packed, 0, 4));
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}
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/**
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* Unpacks a order from savegames made with TTD(Patch)
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* @param packed packed order
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* @return unpacked order
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*/
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Order UnpackOldOrder(uint16_t packed)
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{
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Order order = UnpackVersion4Order(packed);
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/*
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* Sanity check
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* TTD stores invalid orders as OT_NOTHING with non-zero flags/station
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*/
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if (order.IsType(OT_NOTHING) && packed != 0) order.MakeDummy();
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return order;
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}
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SaveLoadTable GetOrderDescription()
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{
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static const SaveLoad _order_desc[] = {
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SLE_VAR(Order, type, SLE_UINT8),
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SLE_VAR(Order, flags, SLE_UINT8),
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SLE_VAR(Order, dest, SLE_UINT16),
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SLE_REF(Order, next, REF_ORDER),
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SLE_CONDVAR(Order, refit_cargo, SLE_UINT8, SLV_36, SL_MAX_VERSION),
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SLE_CONDVAR(Order, wait_time, SLE_UINT16, SLV_67, SL_MAX_VERSION),
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SLE_CONDVAR(Order, travel_time, SLE_UINT16, SLV_67, SL_MAX_VERSION),
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SLE_CONDVAR(Order, max_speed, SLE_UINT16, SLV_172, SL_MAX_VERSION),
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};
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return _order_desc;
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}
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struct ORDRChunkHandler : ChunkHandler {
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ORDRChunkHandler() : ChunkHandler('ORDR', CH_TABLE) {}
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void Save() const override
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{
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const SaveLoadTable slt = GetOrderDescription();
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SlTableHeader(slt);
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for (Order *order : Order::Iterate()) {
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SlSetArrayIndex(order->index);
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SlObject(order, slt);
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}
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}
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void Load() const override
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{
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if (IsSavegameVersionBefore(SLV_5, 2)) {
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/* Version older than 5.2 did not have a ->next pointer. Convert them
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* (in the old days, the orderlist was 5000 items big) */
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size_t len = SlGetFieldLength();
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if (IsSavegameVersionBefore(SLV_5)) {
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/* Pre-version 5 had another layout for orders
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* (uint16_t instead of uint32_t) */
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len /= sizeof(uint16_t);
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std::vector<uint16_t> orders(len);
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SlCopy(&orders[0], len, SLE_UINT16);
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for (size_t i = 0; i < len; ++i) {
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Order *o = new (i) Order();
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o->AssignOrder(UnpackVersion4Order(orders[i]));
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}
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} else if (IsSavegameVersionBefore(SLV_5, 2)) {
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len /= sizeof(uint32_t);
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std::vector<uint32_t> orders(len);
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SlCopy(&orders[0], len, SLE_UINT32);
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for (size_t i = 0; i < len; ++i) {
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new (i) Order(orders[i]);
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}
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}
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/* Update all the next pointer */
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for (Order *o : Order::Iterate()) {
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size_t order_index = o->index;
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/* Delete invalid orders */
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if (o->IsType(OT_NOTHING)) {
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delete o;
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continue;
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}
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/* The orders were built like this:
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* While the order is valid, set the previous will get its next pointer set */
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Order *prev = Order::GetIfValid(order_index - 1);
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if (prev != nullptr) prev->next = o;
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}
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} else {
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const std::vector<SaveLoad> slt = SlCompatTableHeader(GetOrderDescription(), _order_sl_compat);
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int index;
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while ((index = SlIterateArray()) != -1) {
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Order *order = new (index) Order();
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SlObject(order, slt);
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}
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}
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}
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void FixPointers() const override
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{
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/* Orders from old savegames have pointers corrected in Load_ORDR */
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if (IsSavegameVersionBefore(SLV_5, 2)) return;
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for (Order *o : Order::Iterate()) {
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SlObject(o, GetOrderDescription());
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}
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}
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};
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SaveLoadTable GetOrderListDescription()
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{
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static const SaveLoad _orderlist_desc[] = {
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SLE_REF(OrderList, first, REF_ORDER),
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};
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return _orderlist_desc;
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}
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struct ORDLChunkHandler : ChunkHandler {
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ORDLChunkHandler() : ChunkHandler('ORDL', CH_TABLE) {}
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void Save() const override
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{
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const SaveLoadTable slt = GetOrderListDescription();
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SlTableHeader(slt);
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for (OrderList *list : OrderList::Iterate()) {
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SlSetArrayIndex(list->index);
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SlObject(list, slt);
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}
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}
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void Load() const override
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{
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const std::vector<SaveLoad> slt = SlCompatTableHeader(GetOrderListDescription(), _orderlist_sl_compat);
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int index;
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while ((index = SlIterateArray()) != -1) {
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/* set num_orders to 0 so it's a valid OrderList */
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OrderList *list = new (index) OrderList(0);
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SlObject(list, slt);
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}
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}
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void FixPointers() const override
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{
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for (OrderList *list : OrderList::Iterate()) {
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SlObject(list, GetOrderListDescription());
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}
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}
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};
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SaveLoadTable GetOrderBackupDescription()
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{
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static const SaveLoad _order_backup_desc[] = {
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SLE_VAR(OrderBackup, user, SLE_UINT32),
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SLE_VAR(OrderBackup, tile, SLE_UINT32),
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SLE_VAR(OrderBackup, group, SLE_UINT16),
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SLE_CONDVAR(OrderBackup, service_interval, SLE_FILE_U32 | SLE_VAR_U16, SL_MIN_VERSION, SLV_192),
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SLE_CONDVAR(OrderBackup, service_interval, SLE_UINT16, SLV_192, SL_MAX_VERSION),
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SLE_SSTR(OrderBackup, name, SLE_STR),
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SLE_CONDREF(OrderBackup, clone, REF_VEHICLE, SLV_192, SL_MAX_VERSION),
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SLE_VAR(OrderBackup, cur_real_order_index, SLE_UINT8),
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SLE_CONDVAR(OrderBackup, cur_implicit_order_index, SLE_UINT8, SLV_176, SL_MAX_VERSION),
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SLE_CONDVAR(OrderBackup, current_order_time, SLE_UINT32, SLV_176, SL_MAX_VERSION),
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SLE_CONDVAR(OrderBackup, lateness_counter, SLE_INT32, SLV_176, SL_MAX_VERSION),
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SLE_CONDVAR(OrderBackup, timetable_start, SLE_FILE_I32 | SLE_VAR_U64, SLV_176, SLV_TIMETABLE_START_TICKS_FIX),
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SLE_CONDVAR(OrderBackup, timetable_start, SLE_UINT64, SLV_TIMETABLE_START_TICKS_FIX, SL_MAX_VERSION),
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SLE_CONDVAR(OrderBackup, vehicle_flags, SLE_FILE_U8 | SLE_VAR_U16, SLV_176, SLV_180),
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SLE_CONDVAR(OrderBackup, vehicle_flags, SLE_UINT16, SLV_180, SL_MAX_VERSION),
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SLE_REF(OrderBackup, orders, REF_ORDER),
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};
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return _order_backup_desc;
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}
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struct BKORChunkHandler : ChunkHandler {
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BKORChunkHandler() : ChunkHandler('BKOR', CH_TABLE) {}
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void Save() const override
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{
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const SaveLoadTable slt = GetOrderBackupDescription();
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SlTableHeader(slt);
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/* We only save this when we're a network server
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* as we want this information on our clients. For
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* normal games this information isn't needed. */
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if (!_networking || !_network_server) return;
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for (OrderBackup *ob : OrderBackup::Iterate()) {
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SlSetArrayIndex(ob->index);
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SlObject(ob, slt);
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}
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}
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void Load() const override
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{
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const std::vector<SaveLoad> slt = SlCompatTableHeader(GetOrderBackupDescription(), _order_backup_sl_compat);
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int index;
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while ((index = SlIterateArray()) != -1) {
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/* set num_orders to 0 so it's a valid OrderList */
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OrderBackup *ob = new (index) OrderBackup();
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SlObject(ob, slt);
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}
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}
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void FixPointers() const override
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{
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for (OrderBackup *ob : OrderBackup::Iterate()) {
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SlObject(ob, GetOrderBackupDescription());
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}
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}
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};
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static const BKORChunkHandler BKOR;
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static const ORDRChunkHandler ORDR;
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static const ORDLChunkHandler ORDL;
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static const ChunkHandlerRef order_chunk_handlers[] = {
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BKOR,
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ORDR,
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ORDL,
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};
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extern const ChunkHandlerTable _order_chunk_handlers(order_chunk_handlers);
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