mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-04 06:00:15 +00:00
242 lines
8.4 KiB
Plaintext
242 lines
8.4 KiB
Plaintext
OpenTTD README
|
||
Last updated: $LastChangedDate: 2004-12-24 00:25:11 +0100 $
|
||
Release version: 0.3.6
|
||
------------------------------------------------------------------------
|
||
|
||
|
||
Table of Contents:
|
||
------------------
|
||
1.0) About
|
||
2.0) Contacting
|
||
* 2.1 Reporting Bugs
|
||
3.0) Supported Platforms
|
||
4.0) Running OpenTTD
|
||
5.0) OpenTTD features
|
||
6.0) Configuration File
|
||
7.0) Compiling
|
||
8.0) Translating
|
||
* 8.1 Guidelines
|
||
* 8.2 Translation
|
||
* 8.3 Previewing
|
||
X.X) Credits
|
||
|
||
|
||
1.0) About:
|
||
---- ------
|
||
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
|
||
written by Chris Sawyer. It attempts to mimic the original game as closely
|
||
as possible while extending it with new features.
|
||
|
||
|
||
2.0) Contacting:
|
||
---- ----------
|
||
The easiest way to contact the OpenTTD team is by submitting bug reports or
|
||
posting comments in our forums. You can also chat with us on IRC (#openttd
|
||
on irc.freenode.net).
|
||
|
||
The OpenTTD homepage is http://www.openttd.org/.
|
||
|
||
You can find a forum for OpenTTD at
|
||
http://www.tt-forums.net/index.php?c=20
|
||
|
||
|
||
2.1) Reporting Bugs:
|
||
---- ---------------
|
||
To report a bug, please create a SourceForge account and follow the bugs
|
||
link from our homepage. Please make sure the bug is reproducible and
|
||
still occurs in the latest daily build or the current SVN version. Also
|
||
please look through the existing bug reports briefly to see whether the bug
|
||
is not already known.
|
||
|
||
The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
|
||
Click on "Bugs" to see the bug tracker.
|
||
|
||
Please include the following information in your bug report:
|
||
- OpenTTD version (PLEASE test the latest SVN/daily build)
|
||
- Bug details, including instructions how to reproduce it
|
||
- Platform and compiler (Win32, Linux, FreeBSD, ...)
|
||
- Attach a save game or a screenshot if possible
|
||
- If this bug only occurred recently please note the last
|
||
version without the bug and the first version including
|
||
the bug. That way we can fix it quicker by looking at the
|
||
changes made.
|
||
|
||
|
||
3.0) Supported Platforms:
|
||
---- --------------------
|
||
OpenTTD has been ported to several platforms and operating systems. It shouldn't
|
||
be very difficult to port it to a new platform. The currently working platforms
|
||
are:
|
||
|
||
Windows - Win32 GDI (faster) or SDL
|
||
Linux - SDL
|
||
FreeBSD - SDL
|
||
MacOS - SDL
|
||
BeOS - SDL
|
||
MorphOS - SDL
|
||
|
||
|
||
4.0) Running OpenTTD:
|
||
---- ----------------
|
||
|
||
Before you run OpenTTD, you need to put the game's datafiles into the data/
|
||
subdirectory. You need the following files from the original version
|
||
of TTD as OpenTTD makes use of the original TTD artwork.
|
||
|
||
List of the required files:
|
||
sample.cat
|
||
trg1r.grf
|
||
trgcr.grf
|
||
trghr.grf
|
||
trgir.grf
|
||
trgtr.grf
|
||
|
||
(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
|
||
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with
|
||
the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't
|
||
look as nice as with the Windows graphics.)
|
||
|
||
If you want music you need to copy the gm/ folder from Windows TTD into your
|
||
OpenTTD folder, not your data folder.
|
||
|
||
You can change the data path (which contains savegames as well) in Makefile.config
|
||
by setting DATA_DIR_PREFIX and USE_HOMEDIR.
|
||
|
||
|
||
5.0) OpenTTD features:
|
||
---- -----------------
|
||
|
||
OpenTTD has a lot of features going beyond the original TTD emulation.
|
||
Currently there is unfortunately no comprehensive list of features. You could
|
||
check the features list on the web, and some optional features can be
|
||
controlled through the Configure patches dialog. We also implement some
|
||
features known from TTDPatch (http://www.ttdpatch.net/).
|
||
|
||
Several important non-standard controls:
|
||
|
||
* Use Ctrl to place presignals
|
||
* Ctrl-d toggles double mode on win32
|
||
* Ingame console. More information at http://wiki.openttd.org/index.php/OpenTTDDevBlackBook
|
||
|
||
|
||
6.0) Configuration File:
|
||
---- -------------------
|
||
The configuration file for OpenTTD (openttd.cfg) is in a simple windows-like
|
||
.INI format. It's mostly undocumented.
|
||
|
||
|
||
7.0) Compiling:
|
||
---- ----------
|
||
Windows:
|
||
You need Microsoft Visual Studio 6 or .NET. Open the project file
|
||
and it should build automatically. In case you don't build with SDL,
|
||
you need to remove WITH_SDL from the project settings.
|
||
(see also docs/Readme_Windows_MSVC6.0.txt)
|
||
|
||
You can also build it using the Makefile with MSys/MingW or Cygwin/MingW.
|
||
Please read the Makefile for more information.
|
||
|
||
Unix:
|
||
OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
|
||
Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
|
||
(see also docs/Readme_Mandrake_Linux.txt)
|
||
|
||
MacOS:
|
||
Use "make".
|
||
|
||
BeOS:
|
||
Use "make".
|
||
|
||
FreeBSD
|
||
Use "gmake".
|
||
|
||
MorphOS
|
||
Use "make". Note that you need the MorphOS SDK and the
|
||
powersdl.library SDK.
|
||
|
||
8.0) Translating:
|
||
---- -------------------
|
||
See http://www.openttd.org/translating.php for up-to-date information.
|
||
|
||
The use of the online Translator service, located at http://translator.openttd.org.
|
||
For a username password combo you should contact the development team, either by mail, irc
|
||
or the forums. The system is straight-forward to use, if you have any troubles, read the
|
||
online help located there.
|
||
|
||
If for some reason the website is down for a longer period of time, the information below
|
||
might be of help.
|
||
|
||
8.1) Guidelines:
|
||
---- -------------------
|
||
Here are some translation guidelines which you should follow closely.
|
||
|
||
* Please contact the development team before begining the translation process!
|
||
This avoids double work, as someone else may have already started translating to the same language.
|
||
* Translators must use the charater set ISO 8859-15.
|
||
Otherwise, some characters will not display correctly in the game.
|
||
|
||
8.2) Translation:
|
||
---- -------------------
|
||
So, now that you've notified the development team about your intention to translate
|
||
(You did, right? Of course you did.) you can pick up english.txt (found in the SVN repository
|
||
under /lang) and translate.
|
||
|
||
You must change the first two lines of the file appropriately:
|
||
|
||
##name English-Name-Of-Language
|
||
##ownname Native-Name-Of-Language
|
||
|
||
Note: Do not alter the following parts of the file:
|
||
|
||
* String identifiers (the first word on each line)
|
||
* Parts of the strings which are in curly braces (such as {STRING})
|
||
* Lines beginning with ## (such as ##id), other than the first two lines of the file
|
||
|
||
8.3) Previewing:
|
||
---- -------------------
|
||
In order to view the translation in the game, you need to compile your language file
|
||
with the strgen utility, which is now bundled with the game.
|
||
|
||
strgen is a command-line utility. It takes the language filename as parameter.
|
||
Example:
|
||
|
||
strgen lang/german.txt
|
||
|
||
This results in compiling german.txt and produces another file named german.lng.
|
||
Any missing strings are replaced with the english strings. Note that it looks for english.txt
|
||
in the lang subdirectory, which is where your language file should also be.
|
||
|
||
That's all! You should now be able to select the language in the game options.
|
||
|
||
|
||
X.X) Credits:
|
||
---- --------
|
||
The OpenTTD team (in alphabetical order):
|
||
Bjarni Corfitzen (Bjarni) - MacOS port
|
||
Victor Fischer (Celestar) - Programming everywhere you need him to
|
||
Tamas Farag<61> (Darkvater) - Lead programmer
|
||
Dominik Scherer (dominik81) - Lead programmer
|
||
Kerekes Miham (MiHaMiX) - Maintainer of translator service, and host of nightlies
|
||
Owen Rudge (orudge) - Contributor, forum host, masterserver host
|
||
Christoph Mallon (Tron) - Programmer, code correctness police
|
||
Patric Stout (TrueLight) - Programmer, network guru, SVN-repository and website host
|
||
|
||
Retired Developers:
|
||
Ludvig Strigeus (ludde) - OpenTTD author, main coder (0.1 - 0.3.3)
|
||
Serge Paquet (vurlix) - Assistant project manager, coder (0.1 - 0.3.3)
|
||
|
||
Thanks to:
|
||
Josef Drexler - For his great work on TTDPatch.
|
||
Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
|
||
Matthijs Kooijman (blathijs) - For his many patches, suggestions and major work on maprewrite
|
||
Petr Baudis (pasky) - Many patches, newgrf support, etc.
|
||
Stefan Mei<65>ner (sign_de) - For his work on the console
|
||
Mike Ragsdale - OpenTTD installer
|
||
Cian Duffy (MYOB) - BeOS port / manual writing
|
||
Christian Rosentreter (tokaiz) - MorphOS / AmigaOS port
|
||
Michael Blunck - For revolutionizing TTD with awesome graphics
|
||
George - Canal graphics
|
||
All Translators - For their support to make OpenTTD a truly international game
|
||
Bug Reporters - Thanks for all bug reports
|
||
Chris Sawyer - For an amazing game!
|