mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-09 19:10:38 +00:00
468 lines
12 KiB
C++
468 lines
12 KiB
C++
/* $Id$ */
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/** @file group_cmd.cpp Handling of the engine groups */
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#include "stdafx.h"
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#include "openttd.h"
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#include "variables.h"
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#include "command_func.h"
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#include "saveload.h"
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#include "debug.h"
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#include "group.h"
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#include "train.h"
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#include "aircraft.h"
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#include "vehicle_gui.h"
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#include "misc/autoptr.hpp"
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#include "strings_func.h"
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#include "functions.h"
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#include "window_func.h"
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#include "vehicle_func.h"
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#include "autoreplace_base.h"
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#include "autoreplace_func.h"
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#include "string_func.h"
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#include "player_func.h"
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#include "table/strings.h"
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/**
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* Update the num engines of a groupID. Decrease the old one and increase the new one
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* @note called in SetTrainGroupID and UpdateTrainGroupID
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* @param i EngineID we have to update
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* @param old_g index of the old group
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* @param new_g index of the new group
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*/
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static inline void UpdateNumEngineGroup(EngineID i, GroupID old_g, GroupID new_g)
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{
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if (old_g != new_g) {
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/* Decrease the num engines of EngineID i of the old group if it's not the default one */
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if (!IsDefaultGroupID(old_g) && IsValidGroupID(old_g)) GetGroup(old_g)->num_engines[i]--;
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/* Increase the num engines of EngineID i of the new group if it's not the new one */
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if (!IsDefaultGroupID(new_g) && IsValidGroupID(new_g)) GetGroup(new_g)->num_engines[i]++;
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}
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}
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DEFINE_OLD_POOL_GENERIC(Group, Group)
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Group::Group(PlayerID owner)
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{
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this->owner = owner;
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}
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Group::~Group()
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{
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free(this->name);
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this->owner = INVALID_PLAYER;
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}
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bool Group::IsValid() const
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{
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return this->owner != INVALID_PLAYER;
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}
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void InitializeGroup(void)
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{
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_Group_pool.CleanPool();
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_Group_pool.AddBlockToPool();
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}
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static WindowClass GetWCForVT(VehicleType vt)
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{
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switch (vt) {
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default:
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case VEH_TRAIN: return WC_TRAINS_LIST;
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case VEH_ROAD: return WC_ROADVEH_LIST;
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case VEH_SHIP: return WC_SHIPS_LIST;
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case VEH_AIRCRAFT: return WC_AIRCRAFT_LIST;
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}
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}
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/**
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* Create a new vehicle group.
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* @param tile unused
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* @param p1 vehicle type
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* @param p2 unused
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*/
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CommandCost CmdCreateGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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VehicleType vt = (VehicleType)p1;
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if (!IsPlayerBuildableVehicleType(vt)) return CMD_ERROR;
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AutoPtrT<Group> g_auto_delete;
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Group *g = new Group(_current_player);
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if (g == NULL) return CMD_ERROR;
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g_auto_delete = g;
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if (flags & DC_EXEC) {
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g->replace_protection = false;
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g->vehicle_type = vt;
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InvalidateWindowData(GetWCForVT(vt), (vt << 11) | VLW_GROUP_LIST | _current_player);
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g_auto_delete.Detach();
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}
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return CommandCost();
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}
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/**
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* Add all vehicles in the given group to the default group and then deletes the group.
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* @param tile unused
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* @param p1 index of array group
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* - p1 bit 0-15 : GroupID
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* @param p2 unused
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*/
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CommandCost CmdDeleteGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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if (!IsValidGroupID(p1)) return CMD_ERROR;
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Group *g = GetGroup(p1);
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if (g->owner != _current_player) return CMD_ERROR;
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if (flags & DC_EXEC) {
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Vehicle *v;
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/* Add all vehicles belong to the group to the default group */
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FOR_ALL_VEHICLES(v) {
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if (v->group_id == g->index && v->type == g->vehicle_type) v->group_id = DEFAULT_GROUP;
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}
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/* Update backupped orders if needed */
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if (_backup_orders_data.group == g->index) _backup_orders_data.group = DEFAULT_GROUP;
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/* If we set an autoreplace for the group we delete, remove it. */
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if (_current_player < MAX_PLAYERS) {
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Player *p;
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EngineRenew *er;
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p = GetPlayer(_current_player);
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FOR_ALL_ENGINE_RENEWS(er) {
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if (er->group_id == g->index) RemoveEngineReplacementForPlayer(p, er->from, g->index, flags);
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}
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}
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VehicleType vt = g->vehicle_type;
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/* Delete the Replace Vehicle Windows */
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DeleteWindowById(WC_REPLACE_VEHICLE, g->vehicle_type);
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delete g;
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InvalidateWindowData(GetWCForVT(vt), (vt << 11) | VLW_GROUP_LIST | _current_player);
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}
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return CommandCost();
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}
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static bool IsUniqueGroupName(const char *name)
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{
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const Group *g;
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char buf[512];
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FOR_ALL_GROUPS(g) {
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SetDParam(0, g->index);
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GetString(buf, STR_GROUP_NAME, lastof(buf));
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if (strcmp(buf, name) == 0) return false;
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}
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return true;
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}
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/**
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* Rename a group
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* @param tile unused
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* @param p1 index of array group
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* - p1 bit 0-15 : GroupID
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* @param p2 unused
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*/
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CommandCost CmdRenameGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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if (!IsValidGroupID(p1) || StrEmpty(_cmd_text)) return CMD_ERROR;
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Group *g = GetGroup(p1);
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if (g->owner != _current_player) return CMD_ERROR;
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if (!IsUniqueGroupName(_cmd_text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE);
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if (flags & DC_EXEC) {
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/* Delete the old name */
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free(g->name);
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/* Assign the new one */
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g->name = strdup(_cmd_text);
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InvalidateWindowData(GetWCForVT(g->vehicle_type), (g->vehicle_type << 11) | VLW_GROUP_LIST | _current_player);
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}
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return CommandCost();
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}
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/**
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* Add a vehicle to a group
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* @param tile unused
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* @param p1 index of array group
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* - p1 bit 0-15 : GroupID
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* @param p2 vehicle to add to a group
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* - p2 bit 0-15 : VehicleID
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*/
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CommandCost CmdAddVehicleGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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GroupID new_g = p1;
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if (!IsValidVehicleID(p2) || (!IsValidGroupID(new_g) && !IsDefaultGroupID(new_g))) return CMD_ERROR;
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Vehicle *v = GetVehicle(p2);
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if (IsValidGroupID(new_g)) {
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Group *g = GetGroup(new_g);
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if (g->owner != _current_player || g->vehicle_type != v->type) return CMD_ERROR;
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}
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if (v->owner != _current_player || !v->IsPrimaryVehicle()) return CMD_ERROR;
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if (flags & DC_EXEC) {
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DecreaseGroupNumVehicle(v->group_id);
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IncreaseGroupNumVehicle(new_g);
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switch (v->type) {
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default: NOT_REACHED();
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case VEH_TRAIN:
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SetTrainGroupID(v, new_g);
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break;
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case VEH_ROAD:
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case VEH_SHIP:
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case VEH_AIRCRAFT:
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if (IsEngineCountable(v)) UpdateNumEngineGroup(v->engine_type, v->group_id, new_g);
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v->group_id = new_g;
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break;
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}
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/* Update the Replace Vehicle Windows */
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InvalidateWindow(WC_REPLACE_VEHICLE, v->type);
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InvalidateWindowData(GetWCForVT(v->type), (v->type << 11) | VLW_GROUP_LIST | _current_player);
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}
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return CommandCost();
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}
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/**
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* Add all shared vehicles of all vehicles from a group
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* @param tile unused
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* @param p1 index of group array
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* - p1 bit 0-15 : GroupID
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* @param p2 type of vehicles
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*/
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CommandCost CmdAddSharedVehicleGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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VehicleType type = (VehicleType)p2;
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if (!IsValidGroupID(p1) || !IsPlayerBuildableVehicleType(type)) return CMD_ERROR;
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if (flags & DC_EXEC) {
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Vehicle *v;
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VehicleType type = (VehicleType)p2;
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GroupID id_g = p1;
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/* Find the first front engine which belong to the group id_g
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* then add all shared vehicles of this front engine to the group id_g */
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FOR_ALL_VEHICLES(v) {
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if (v->type == type && v->IsPrimaryVehicle()) {
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if (v->group_id != id_g) continue;
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/* For each shared vehicles add it to the group */
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for (Vehicle *v2 = GetFirstVehicleFromSharedList(v); v2 != NULL; v2 = v2->next_shared) {
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if (v2->group_id != id_g) CmdAddVehicleGroup(tile, flags, id_g, v2->index);
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}
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}
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}
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InvalidateWindowData(GetWCForVT(type), (type << 11) | VLW_GROUP_LIST | _current_player);
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}
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return CommandCost();
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}
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/**
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* Remove all vehicles from a group
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* @param tile unused
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* @param p1 index of group array
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* - p1 bit 0-15 : GroupID
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* @param p2 type of vehicles
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*/
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CommandCost CmdRemoveAllVehiclesGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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VehicleType type = (VehicleType)p2;
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if (!IsValidGroupID(p1) || !IsPlayerBuildableVehicleType(type)) return CMD_ERROR;
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Group *g = GetGroup(p1);
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if (g->owner != _current_player) return CMD_ERROR;
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if (flags & DC_EXEC) {
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GroupID old_g = p1;
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Vehicle *v;
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/* Find each Vehicle that belongs to the group old_g and add it to the default group */
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FOR_ALL_VEHICLES(v) {
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if (v->type == type && v->IsPrimaryVehicle()) {
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if (v->group_id != old_g) continue;
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/* Add The Vehicle to the default group */
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CmdAddVehicleGroup(tile, flags, DEFAULT_GROUP, v->index);
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}
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}
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InvalidateWindowData(GetWCForVT(type), (type << 11) | VLW_GROUP_LIST | _current_player);
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}
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return CommandCost();
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}
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/**
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* (Un)set global replace protection from a group
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* @param tile unused
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* @param p1 index of group array
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* - p1 bit 0-15 : GroupID
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* @param p2
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* - p2 bit 0 : 1 to set or 0 to clear protection.
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*/
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CommandCost CmdSetGroupReplaceProtection(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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if (!IsValidGroupID(p1)) return CMD_ERROR;
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Group *g = GetGroup(p1);
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if (g->owner != _current_player) return CMD_ERROR;
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if (flags & DC_EXEC) {
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g->replace_protection = HasBit(p2, 0);
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InvalidateWindowData(GetWCForVT(g->vehicle_type), (g->vehicle_type << 11) | VLW_GROUP_LIST | _current_player);
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}
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return CommandCost();
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}
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/**
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* Decrease the num_vehicle variable before delete an front engine from a group
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* @note Called in CmdSellRailWagon and DeleteLasWagon,
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* @param v FrontEngine of the train we want to remove.
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*/
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void RemoveVehicleFromGroup(const Vehicle *v)
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{
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if (!v->IsValid() || !v->IsPrimaryVehicle()) return;
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if (!IsDefaultGroupID(v->group_id)) DecreaseGroupNumVehicle(v->group_id);
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}
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/**
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* Affect the groupID of a train to new_g.
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* @note called in CmdAddVehicleGroup and CmdMoveRailVehicle
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* @param v First vehicle of the chain.
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* @param new_g index of array group
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*/
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void SetTrainGroupID(Vehicle *v, GroupID new_g)
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{
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if (!IsValidGroupID(new_g) && !IsDefaultGroupID(new_g)) return;
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assert(v->IsValid() && v->type == VEH_TRAIN && IsFrontEngine(v));
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for (Vehicle *u = v; u != NULL; u = u->Next()) {
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if (IsEngineCountable(u)) UpdateNumEngineGroup(u->engine_type, u->group_id, new_g);
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u->group_id = new_g;
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}
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/* Update the Replace Vehicle Windows */
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InvalidateWindow(WC_REPLACE_VEHICLE, VEH_TRAIN);
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}
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/**
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* Recalculates the groupID of a train. Should be called each time a vehicle is added
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* to/removed from the chain,.
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* @note this needs to be called too for 'wagon chains' (in the depot, without an engine)
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* @note Called in CmdBuildRailVehicle, CmdBuildRailWagon, CmdMoveRailVehicle, CmdSellRailWagon
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* @param v First vehicle of the chain.
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*/
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void UpdateTrainGroupID(Vehicle *v)
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{
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assert(v->IsValid() && v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v)));
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GroupID new_g = IsFrontEngine(v) ? v->group_id : (GroupID)DEFAULT_GROUP;
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for (Vehicle *u = v; u != NULL; u = u->Next()) {
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if (IsEngineCountable(u)) UpdateNumEngineGroup(u->engine_type, u->group_id, new_g);
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u->group_id = new_g;
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}
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/* Update the Replace Vehicle Windows */
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InvalidateWindow(WC_REPLACE_VEHICLE, VEH_TRAIN);
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}
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uint GetGroupNumEngines(PlayerID p, GroupID id_g, EngineID id_e)
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{
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if (IsValidGroupID(id_g)) return GetGroup(id_g)->num_engines[id_e];
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uint num = GetPlayer(p)->num_engines[id_e];
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if (!IsDefaultGroupID(id_g)) return num;
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const Group *g;
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FOR_ALL_GROUPS(g) {
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if (g->owner == p) num -= g->num_engines[id_e];
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}
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return num;
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}
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void RemoveAllGroupsForPlayer(const PlayerID p)
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{
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Group *g;
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FOR_ALL_GROUPS(g) {
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if (p == g->owner) delete g;
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}
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}
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static const SaveLoad _group_desc[] = {
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SLE_CONDVAR(Group, name, SLE_NAME, 0, 83),
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SLE_CONDSTR(Group, name, SLE_STR, 0, 84, SL_MAX_VERSION),
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SLE_VAR(Group, num_vehicle, SLE_UINT16),
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SLE_VAR(Group, owner, SLE_UINT8),
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SLE_VAR(Group, vehicle_type, SLE_UINT8),
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SLE_VAR(Group, replace_protection, SLE_BOOL),
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SLE_END()
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};
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static void Save_GROUP(void)
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{
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Group *g;
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FOR_ALL_GROUPS(g) {
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SlSetArrayIndex(g->index);
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SlObject(g, _group_desc);
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}
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}
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static void Load_GROUP(void)
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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Group *g = new (index) Group();
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SlObject(g, _group_desc);
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}
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}
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extern const ChunkHandler _group_chunk_handlers[] = {
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{ 'GRPS', Save_GROUP, Load_GROUP, CH_ARRAY | CH_LAST},
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};
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