mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
ef7e658dee
This is used in multiple threads concurrently
760 lines
27 KiB
C++
760 lines
27 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file network_udp.cpp This file handles the UDP related communication.
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*
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* This is the GameServer <-> MasterServer and GameServer <-> GameClient
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* communication before the game is being joined.
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*/
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#include "../stdafx.h"
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#include "../date_func.h"
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#include "../map_func.h"
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#include "../debug.h"
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#include "network_gamelist.h"
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#include "network_internal.h"
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#include "network_udp.h"
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#include "network.h"
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#include "../core/endian_func.hpp"
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#include "../company_base.h"
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#include "../thread.h"
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#include "../rev.h"
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#include "../newgrf_text.h"
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#include "../strings_func.h"
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#include "table/strings.h"
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#include <mutex>
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#if defined(__MINGW32__)
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#include "../3rdparty/mingw-std-threads/mingw.mutex.h"
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#endif
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#include "core/udp.h"
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#include <vector>
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#include "../safeguards.h"
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extern const uint8 _out_of_band_grf_md5[16] { 0x00, 0xB0, 0xC0, 0xDE, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB0, 0xC0, 0xDE, 0x00, 0x00, 0x00, 0x00 };
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static const uint32 FIND_SERVER_EXTENDED_TOKEN = 0x2A49582A;
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/** Mutex for all out threaded udp resolution and such. */
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static std::mutex _network_udp_mutex;
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/** Session key to register ourselves to the master server */
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static uint64 _session_key = 0;
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static const uint32 ADVERTISE_NORMAL_INTERVAL = 15 * 60 * 1000; ///< interval between advertising in ms (15 minutes)
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static const uint32 ADVERTISE_RETRY_INTERVAL = 10 * 1000; ///< re-advertise when no response after this many ms (10 seconds)
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static const uint32 ADVERTISE_RETRY_TIMES = 3; ///< give up re-advertising after this much failed retries
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NetworkUDPSocketHandler *_udp_client_socket = nullptr; ///< udp client socket
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NetworkUDPSocketHandler *_udp_server_socket = nullptr; ///< udp server socket
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NetworkUDPSocketHandler *_udp_master_socket = nullptr; ///< udp master socket
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static Packet PrepareUdpClientFindServerPacket()
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{
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Packet p(PACKET_UDP_CLIENT_FIND_SERVER);
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p.Send_uint32(FIND_SERVER_EXTENDED_TOKEN);
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p.Send_uint16(0); // flags
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p.Send_uint16(0); // version
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return p;
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}
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/**
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* Helper function doing the actual work for querying the server.
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* @param address The address of the server.
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* @param needs_mutex Whether we need to acquire locks when sending the packet or not.
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* @param manually Whether the address was entered manually.
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*/
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static void DoNetworkUDPQueryServer(NetworkAddress &address, bool needs_mutex, bool manually)
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{
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/* Clear item in gamelist */
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NetworkGameList *item = CallocT<NetworkGameList>(1);
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address.GetAddressAsString(item->info.server_name, lastof(item->info.server_name));
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strecpy(item->info.hostname, address.GetHostname(), lastof(item->info.hostname));
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item->address = address;
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item->manually = manually;
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NetworkGameListAddItemDelayed(item);
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std::unique_lock<std::mutex> lock(_network_udp_mutex, std::defer_lock);
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if (needs_mutex) lock.lock();
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/* Init the packet */
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Packet p = PrepareUdpClientFindServerPacket();
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if (_udp_client_socket != nullptr) _udp_client_socket->SendPacket(&p, &address);
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}
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/**
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* Query a specific server.
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* @param address The address of the server.
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* @param manually Whether the address was entered manually.
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*/
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void NetworkUDPQueryServer(NetworkAddress address, bool manually)
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{
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if (address.IsResolved() || !StartNewThread(nullptr, "ottd:udp-query", &DoNetworkUDPQueryServer, std::move(address), true, std::move(manually))) {
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DoNetworkUDPQueryServer(address, true, manually);
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}
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}
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///*** Communication with the masterserver ***/
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/** Helper class for connecting to the master server. */
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class MasterNetworkUDPSocketHandler : public NetworkUDPSocketHandler {
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protected:
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void Receive_MASTER_ACK_REGISTER(Packet *p, NetworkAddress *client_addr) override;
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void Receive_MASTER_SESSION_KEY(Packet *p, NetworkAddress *client_addr) override;
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public:
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/**
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* Create the socket.
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* @param addresses The addresses to bind on.
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*/
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MasterNetworkUDPSocketHandler(NetworkAddressList *addresses) : NetworkUDPSocketHandler(addresses) {}
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virtual ~MasterNetworkUDPSocketHandler() {}
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};
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void MasterNetworkUDPSocketHandler::Receive_MASTER_ACK_REGISTER(Packet *p, NetworkAddress *client_addr)
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{
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_network_advertise_retries = 0;
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DEBUG(net, 2, "[udp] advertising on master server successful (%s)", NetworkAddress::AddressFamilyAsString(client_addr->GetAddress()->ss_family));
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/* We are advertised, but we don't want to! */
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if (!_settings_client.network.server_advertise) NetworkUDPRemoveAdvertise(false);
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}
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void MasterNetworkUDPSocketHandler::Receive_MASTER_SESSION_KEY(Packet *p, NetworkAddress *client_addr)
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{
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_session_key = p->Recv_uint64();
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DEBUG(net, 2, "[udp] received new session key from master server (%s)", NetworkAddress::AddressFamilyAsString(client_addr->GetAddress()->ss_family));
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}
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///*** Communication with clients (we are server) ***/
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/** Helper class for handling all server side communication. */
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class ServerNetworkUDPSocketHandler : public NetworkUDPSocketHandler {
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protected:
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void Receive_CLIENT_FIND_SERVER(Packet *p, NetworkAddress *client_addr) override;
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void Receive_CLIENT_DETAIL_INFO(Packet *p, NetworkAddress *client_addr) override;
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void Receive_CLIENT_GET_NEWGRFS(Packet *p, NetworkAddress *client_addr) override;
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void Reply_CLIENT_FIND_SERVER_extended(Packet *p, NetworkAddress *client_addr, NetworkGameInfo *ngi);
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public:
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/**
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* Create the socket.
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* @param addresses The addresses to bind on.
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*/
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ServerNetworkUDPSocketHandler(NetworkAddressList *addresses) : NetworkUDPSocketHandler(addresses) {}
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virtual ~ServerNetworkUDPSocketHandler() {}
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};
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void ServerNetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *p, NetworkAddress *client_addr)
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{
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/* Just a fail-safe.. should never happen */
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if (!_network_udp_server) {
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return;
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}
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NetworkGameInfo ngi;
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/* Update some game_info */
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ngi.clients_on = _network_game_info.clients_on;
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ngi.start_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
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ngi.server_lang = _settings_client.network.server_lang;
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ngi.use_password = !StrEmpty(_settings_client.network.server_password);
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ngi.clients_max = _settings_client.network.max_clients;
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ngi.companies_on = (byte)Company::GetNumItems();
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ngi.companies_max = _settings_client.network.max_companies;
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ngi.spectators_on = NetworkSpectatorCount();
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ngi.spectators_max = _settings_client.network.max_spectators;
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ngi.game_date = _date;
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ngi.map_width = MapSizeX();
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ngi.map_height = MapSizeY();
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ngi.map_set = _settings_game.game_creation.landscape;
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ngi.dedicated = _network_dedicated;
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ngi.grfconfig = _grfconfig;
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strecpy(ngi.map_name, _network_game_info.map_name, lastof(ngi.map_name));
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strecpy(ngi.server_name, _settings_client.network.server_name, lastof(ngi.server_name));
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strecpy(ngi.server_revision, _openttd_revision, lastof(ngi.server_revision));
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strecpy(ngi.short_server_revision, _openttd_revision, lastof(ngi.short_server_revision));
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if (p->CanReadFromPacket(8, true) && p->Recv_uint32() == FIND_SERVER_EXTENDED_TOKEN) {
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this->Reply_CLIENT_FIND_SERVER_extended(p, client_addr, &ngi);
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return;
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}
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Packet packet(PACKET_UDP_SERVER_RESPONSE);
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this->SendNetworkGameInfo(&packet, &ngi);
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/* Let the client know that we are here */
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this->SendPacket(&packet, client_addr);
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DEBUG(net, 2, "[udp] queried from %s", client_addr->GetHostname());
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}
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void ServerNetworkUDPSocketHandler::Reply_CLIENT_FIND_SERVER_extended(Packet *p, NetworkAddress *client_addr, NetworkGameInfo *ngi)
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{
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uint16 flags = p->Recv_uint16();
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uint16 version = p->Recv_uint16();
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Packet packet(PACKET_UDP_EX_SERVER_RESPONSE);
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this->SendNetworkGameInfoExtended(&packet, ngi, flags, version);
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/* Let the client know that we are here */
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this->SendPacket(&packet, client_addr, false, false, true);
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DEBUG(net, 2, "[udp] queried (extended: %u) from %s", version, client_addr->GetHostname());
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}
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void ServerNetworkUDPSocketHandler::Receive_CLIENT_DETAIL_INFO(Packet *p, NetworkAddress *client_addr)
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{
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/* Just a fail-safe.. should never happen */
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if (!_network_udp_server) return;
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Packet packet(PACKET_UDP_SERVER_DETAIL_INFO);
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/* Send the amount of active companies */
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packet.Send_uint8 (NETWORK_COMPANY_INFO_VERSION);
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packet.Send_uint8 ((uint8)Company::GetNumItems());
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/* Fetch the latest version of the stats */
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NetworkCompanyStats company_stats[MAX_COMPANIES];
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NetworkPopulateCompanyStats(company_stats);
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/* The minimum company information "blob" size. */
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static const uint MIN_CI_SIZE = 54;
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uint max_cname_length = NETWORK_COMPANY_NAME_LENGTH;
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if (Company::GetNumItems() * (MIN_CI_SIZE + NETWORK_COMPANY_NAME_LENGTH) >= (uint)SEND_MTU - packet.size) {
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/* Assume we can at least put the company information in the packets. */
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assert(Company::GetNumItems() * MIN_CI_SIZE < (uint)SEND_MTU - packet.size);
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/* At this moment the company names might not fit in the
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* packet. Check whether that is really the case. */
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for (;;) {
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int free = SEND_MTU - packet.size;
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for (const Company *company : Company::Iterate()) {
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char company_name[NETWORK_COMPANY_NAME_LENGTH];
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SetDParam(0, company->index);
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GetString(company_name, STR_COMPANY_NAME, company_name + max_cname_length - 1);
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free -= MIN_CI_SIZE;
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free -= (int)strlen(company_name);
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}
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if (free >= 0) break;
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/* Try again, with slightly shorter strings. */
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assert(max_cname_length > 0);
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max_cname_length--;
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}
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}
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/* Go through all the companies */
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for (const Company *company : Company::Iterate()) {
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/* Send the information */
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this->SendCompanyInformation(&packet, company, &company_stats[company->index], max_cname_length);
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}
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this->SendPacket(&packet, client_addr);
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}
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/**
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* A client has requested the names of some NewGRFs.
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*
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* Replying this can be tricky as we have a limit of SEND_MTU bytes
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* in the reply packet and we can send up to 100 bytes per NewGRF
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* (GRF ID, MD5sum and NETWORK_GRF_NAME_LENGTH bytes for the name).
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* As SEND_MTU is _much_ less than 100 * NETWORK_MAX_GRF_COUNT, it
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* could be that a packet overflows. To stop this we only reply
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* with the first N NewGRFs so that if the first N + 1 NewGRFs
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* would be sent, the packet overflows.
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* in_reply and in_reply_count are used to keep a list of GRFs to
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* send in the reply.
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*/
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void ServerNetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(Packet *p, NetworkAddress *client_addr)
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{
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uint8 num_grfs;
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uint i;
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struct GRFInfo {
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GRFIdentifier ident;
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const char *name = nullptr;
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};
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std::vector<GRFInfo> in_reply;
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size_t packet_len = 0;
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num_grfs = p->Recv_uint8 ();
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DEBUG(net, 6, "[udp] newgrf data request (%u) from %s", num_grfs, NetworkAddressDumper().GetAddressAsString(client_addr));
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if (num_grfs > NETWORK_MAX_GRF_COUNT) return;
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auto flush_response = [&]() {
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if (in_reply.empty()) return;
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Packet packet(PACKET_UDP_SERVER_NEWGRFS);
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packet.Send_uint8(in_reply.size());
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for (const GRFInfo &info : in_reply) {
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char name[NETWORK_GRF_NAME_LENGTH];
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/* The name could be an empty string, if so take the filename */
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strecpy(name, info.name, lastof(name));
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this->SendGRFIdentifier(&packet, &info.ident);
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packet.Send_string(name);
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}
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this->SendPacket(&packet, client_addr);
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DEBUG(net, 6, "[udp] sent newgrf data response (%u of %u) to %s", (uint) in_reply.size(), num_grfs, NetworkAddressDumper().GetAddressAsString(client_addr));
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packet_len = 0;
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in_reply.clear();
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};
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for (i = 0; i < num_grfs; i++) {
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GRFInfo info;
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this->ReceiveGRFIdentifier(p, &info.ident);
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if (memcmp(info.ident.md5sum, _out_of_band_grf_md5, 16) == 0) {
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if (info.ident.grfid == 0x56D2B000) {
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info.name = "=*=*= More than 62 GRFs in total =*=*=";
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} else {
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continue;
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}
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} else {
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const GRFConfig *f;
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/* Find the matching GRF file */
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f = FindGRFConfig(info.ident.grfid, FGCM_EXACT, info.ident.md5sum);
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if (f == nullptr) continue; // The GRF is unknown to this server
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info.ident = f->ident;
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info.name = f->GetName();
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}
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/* If the reply might exceed the size of the packet, only reply
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* the current list and do not send the other data.
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* The name could be an empty string, if so take the filename. */
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size_t required_length = sizeof(info.ident.grfid) + sizeof(info.ident.md5sum) +
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min(strlen(info.name) + 1, (size_t)NETWORK_GRF_NAME_LENGTH);
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if (packet_len + required_length > SEND_MTU_SHORT - 4) { // 4 is 3 byte header + grf count in reply
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flush_response();
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}
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packet_len += required_length;
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in_reply.push_back(info);
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}
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flush_response();
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}
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///*** Communication with servers (we are client) ***/
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/** Helper class for handling all client side communication. */
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class ClientNetworkUDPSocketHandler : public NetworkUDPSocketHandler {
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private:
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void Receive_SERVER_RESPONSE_Common(Packet *p, NetworkAddress *client_addr, bool extended);
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protected:
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void Receive_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr) override;
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void Receive_EX_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr) override;
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void Receive_MASTER_RESPONSE_LIST(Packet *p, NetworkAddress *client_addr) override;
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void Receive_SERVER_NEWGRFS(Packet *p, NetworkAddress *client_addr) override;
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void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config) override;
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public:
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virtual ~ClientNetworkUDPSocketHandler() {}
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};
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void ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr)
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{
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this->Receive_SERVER_RESPONSE_Common(p, client_addr, false);
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}
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void ClientNetworkUDPSocketHandler::Receive_EX_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr)
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{
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this->Receive_SERVER_RESPONSE_Common(p, client_addr, true);
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}
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void ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE_Common(Packet *p, NetworkAddress *client_addr, bool extended)
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{
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NetworkGameList *item;
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/* Just a fail-safe.. should never happen */
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if (_network_udp_server) return;
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DEBUG(net, 4, "[udp]%s server response from %s", extended ? " extended" : "", NetworkAddressDumper().GetAddressAsString(client_addr));
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/* Find next item */
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item = NetworkGameListAddItem(*client_addr);
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ClearGRFConfigList(&item->info.grfconfig);
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if (extended) {
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this->ReceiveNetworkGameInfoExtended(p, &item->info);
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} else {
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this->ReceiveNetworkGameInfo(p, &item->info);
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}
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item->info.compatible = true;
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{
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/* Checks whether there needs to be a request for names of GRFs and makes
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* the request if necessary. GRFs that need to be requested are the GRFs
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* that do not exist on the clients system and we do not have the name
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* resolved of, i.e. the name is still UNKNOWN_GRF_NAME_PLACEHOLDER.
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* The in_request array and in_request_count are used so there is no need
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* to do a second loop over the GRF list, which can be relatively expensive
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* due to the string comparisons. */
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const GRFConfig *in_request[NETWORK_MAX_GRF_COUNT];
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const GRFConfig *c;
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uint in_request_count = 0;
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auto flush_request = [&]() {
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/* There are 'unknown' GRFs, now send a request for them */
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uint i;
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Packet packet(PACKET_UDP_CLIENT_GET_NEWGRFS);
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packet.Send_uint8(in_request_count);
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for (i = 0; i < in_request_count; i++) {
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this->SendGRFIdentifier(&packet, &in_request[i]->ident);
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}
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this->SendPacket(&packet, &item->address);
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DEBUG(net, 4, "[udp] sent newgrf data request (%u) to %s", in_request_count, NetworkAddressDumper().GetAddressAsString(client_addr));
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in_request_count = 0;
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};
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for (c = item->info.grfconfig; c != nullptr; c = c->next) {
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if (c->status == GCS_NOT_FOUND) item->info.compatible = false;
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if (c->status != GCS_NOT_FOUND || strcmp(c->GetName(), UNKNOWN_GRF_NAME_PLACEHOLDER) != 0) continue;
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in_request[in_request_count] = c;
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in_request_count++;
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if (in_request_count == NETWORK_MAX_GRF_COUNT_SHORT) flush_request();
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}
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if (in_request_count > 0) flush_request();
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}
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if (item->info.hostname[0] == '\0') {
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seprintf(item->info.hostname, lastof(item->info.hostname), "%s", client_addr->GetHostname());
|
|
}
|
|
|
|
if (client_addr->GetAddress()->ss_family == AF_INET6) {
|
|
strecat(item->info.server_name, " (IPv6)", lastof(item->info.server_name));
|
|
}
|
|
|
|
/* Check if we are allowed on this server based on the revision-match */
|
|
item->info.version_compatible = IsNetworkCompatibleVersion(item->info.server_revision, extended);
|
|
item->info.compatible &= item->info.version_compatible; // Already contains match for GRFs
|
|
|
|
item->online = true;
|
|
|
|
UpdateNetworkGameWindow();
|
|
}
|
|
|
|
void ClientNetworkUDPSocketHandler::Receive_MASTER_RESPONSE_LIST(Packet *p, NetworkAddress *client_addr)
|
|
{
|
|
/* packet begins with the protocol version (uint8)
|
|
* then an uint16 which indicates how many
|
|
* ip:port pairs are in this packet, after that
|
|
* an uint32 (ip) and an uint16 (port) for each pair.
|
|
*/
|
|
|
|
ServerListType type = (ServerListType)(p->Recv_uint8() - 1);
|
|
|
|
if (type < SLT_END) {
|
|
for (int i = p->Recv_uint16(); i != 0 ; i--) {
|
|
sockaddr_storage addr_storage;
|
|
memset(&addr_storage, 0, sizeof(addr_storage));
|
|
|
|
if (type == SLT_IPv4) {
|
|
addr_storage.ss_family = AF_INET;
|
|
((sockaddr_in*)&addr_storage)->sin_addr.s_addr = TO_LE32(p->Recv_uint32());
|
|
} else {
|
|
assert(type == SLT_IPv6);
|
|
addr_storage.ss_family = AF_INET6;
|
|
byte *addr = (byte*)&((sockaddr_in6*)&addr_storage)->sin6_addr;
|
|
for (uint i = 0; i < sizeof(in6_addr); i++) *addr++ = p->Recv_uint8();
|
|
}
|
|
NetworkAddress addr(addr_storage, type == SLT_IPv4 ? sizeof(sockaddr_in) : sizeof(sockaddr_in6));
|
|
addr.SetPort(p->Recv_uint16());
|
|
|
|
/* Somehow we reached the end of the packet */
|
|
if (this->HasClientQuit()) return;
|
|
|
|
DoNetworkUDPQueryServer(addr, false, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
/** The return of the client's request of the names of some NewGRFs */
|
|
void ClientNetworkUDPSocketHandler::Receive_SERVER_NEWGRFS(Packet *p, NetworkAddress *client_addr)
|
|
{
|
|
uint8 num_grfs;
|
|
uint i;
|
|
|
|
num_grfs = p->Recv_uint8 ();
|
|
DEBUG(net, 6, "[udp] newgrf data reply (%u) from %s", num_grfs, NetworkAddressDumper().GetAddressAsString(client_addr));
|
|
|
|
if (num_grfs > NETWORK_MAX_GRF_COUNT) return;
|
|
|
|
for (i = 0; i < num_grfs; i++) {
|
|
char name[NETWORK_GRF_NAME_LENGTH];
|
|
GRFIdentifier c;
|
|
|
|
this->ReceiveGRFIdentifier(p, &c);
|
|
p->Recv_string(name, sizeof(name));
|
|
|
|
/* An empty name is not possible under normal circumstances
|
|
* and causes problems when showing the NewGRF list. */
|
|
if (StrEmpty(name)) continue;
|
|
|
|
/* Try to find the GRFTextWrapper for the name of this GRF ID and MD5sum tuple.
|
|
* If it exists and not resolved yet, then name of the fake GRF is
|
|
* overwritten with the name from the reply. */
|
|
GRFTextWrapper *unknown_name = FindUnknownGRFName(c.grfid, c.md5sum, false);
|
|
if (unknown_name != nullptr && strcmp(GetGRFStringFromGRFText(unknown_name->text), UNKNOWN_GRF_NAME_PLACEHOLDER) == 0) {
|
|
AddGRFTextToList(&unknown_name->text, name);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ClientNetworkUDPSocketHandler::HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config)
|
|
{
|
|
/* Find the matching GRF file */
|
|
const GRFConfig *f = FindGRFConfig(config->ident.grfid, FGCM_EXACT, config->ident.md5sum);
|
|
if (f == nullptr) {
|
|
/* Don't know the GRF, so mark game incompatible and the (possibly)
|
|
* already resolved name for this GRF (another server has sent the
|
|
* name of the GRF already */
|
|
config->name->Release();
|
|
config->name = FindUnknownGRFName(config->ident.grfid, config->ident.md5sum, true);
|
|
config->name->AddRef();
|
|
config->status = GCS_NOT_FOUND;
|
|
} else {
|
|
config->filename = f->filename;
|
|
config->name->Release();
|
|
config->name = f->name;
|
|
config->name->AddRef();
|
|
config->info->Release();
|
|
config->info = f->info;
|
|
config->info->AddRef();
|
|
config->url->Release();
|
|
config->url = f->url;
|
|
config->url->AddRef();
|
|
}
|
|
SetBit(config->flags, GCF_COPY);
|
|
}
|
|
|
|
/** Broadcast to all ips */
|
|
static void NetworkUDPBroadCast(NetworkUDPSocketHandler *socket)
|
|
{
|
|
for (NetworkAddress &addr : _broadcast_list) {
|
|
Packet p = PrepareUdpClientFindServerPacket();
|
|
|
|
DEBUG(net, 4, "[udp] broadcasting to %s", addr.GetHostname());
|
|
|
|
socket->SendPacket(&p, &addr, true, true);
|
|
}
|
|
}
|
|
|
|
|
|
/** Request the the server-list from the master server */
|
|
void NetworkUDPQueryMasterServer()
|
|
{
|
|
Packet p(PACKET_UDP_CLIENT_GET_LIST);
|
|
NetworkAddress out_addr(NETWORK_MASTER_SERVER_HOST, NETWORK_MASTER_SERVER_PORT);
|
|
|
|
/* packet only contains protocol version */
|
|
p.Send_uint8(NETWORK_MASTER_SERVER_VERSION);
|
|
p.Send_uint8(SLT_AUTODETECT);
|
|
|
|
_udp_client_socket->SendPacket(&p, &out_addr, true);
|
|
|
|
DEBUG(net, 2, "[udp] master server queried at %s", NetworkAddressDumper().GetAddressAsString(&out_addr));
|
|
}
|
|
|
|
/** Find all servers */
|
|
void NetworkUDPSearchGame()
|
|
{
|
|
/* We are still searching.. */
|
|
if (_network_udp_broadcast > 0) return;
|
|
|
|
DEBUG(net, 0, "[udp] searching server");
|
|
|
|
NetworkUDPBroadCast(_udp_client_socket);
|
|
_network_udp_broadcast = 300; // Stay searching for 300 ticks
|
|
}
|
|
|
|
/**
|
|
* Thread entry point for de-advertising.
|
|
*/
|
|
static void NetworkUDPRemoveAdvertiseThread()
|
|
{
|
|
DEBUG(net, 1, "[udp] removing advertise from master server");
|
|
|
|
/* Find somewhere to send */
|
|
NetworkAddress out_addr(NETWORK_MASTER_SERVER_HOST, NETWORK_MASTER_SERVER_PORT);
|
|
|
|
/* Send the packet */
|
|
Packet p(PACKET_UDP_SERVER_UNREGISTER);
|
|
/* Packet is: Version, server_port */
|
|
p.Send_uint8 (NETWORK_MASTER_SERVER_VERSION);
|
|
p.Send_uint16(_settings_client.network.server_port);
|
|
|
|
std::lock_guard<std::mutex> lock(_network_udp_mutex);
|
|
if (_udp_master_socket != nullptr) _udp_master_socket->SendPacket(&p, &out_addr, true);
|
|
}
|
|
|
|
/**
|
|
* Remove our advertise from the master-server.
|
|
* @param blocking whether to wait until the removal has finished.
|
|
*/
|
|
void NetworkUDPRemoveAdvertise(bool blocking)
|
|
{
|
|
/* Check if we are advertising */
|
|
if (!_networking || !_network_server || !_network_udp_server) return;
|
|
|
|
if (blocking || !StartNewThread(nullptr, "ottd:udp-advert", &NetworkUDPRemoveAdvertiseThread)) {
|
|
NetworkUDPRemoveAdvertiseThread();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Thread entry point for advertising.
|
|
*/
|
|
static void NetworkUDPAdvertiseThread()
|
|
{
|
|
/* Find somewhere to send */
|
|
NetworkAddress out_addr(NETWORK_MASTER_SERVER_HOST, NETWORK_MASTER_SERVER_PORT);
|
|
|
|
DEBUG(net, 1, "[udp] advertising to master server");
|
|
|
|
/* Add a bit more messaging when we cannot get a session key */
|
|
static byte session_key_retries = 0;
|
|
if (_session_key == 0 && session_key_retries++ == 2) {
|
|
DEBUG(net, 0, "[udp] advertising to the master server is failing");
|
|
DEBUG(net, 0, "[udp] we are not receiving the session key from the server");
|
|
DEBUG(net, 0, "[udp] please allow udp packets from %s to you to be delivered", NetworkAddressDumper().GetAddressAsString(&out_addr, false));
|
|
DEBUG(net, 0, "[udp] please allow udp packets from you to %s to be delivered", NetworkAddressDumper().GetAddressAsString(&out_addr, false));
|
|
}
|
|
if (_session_key != 0 && _network_advertise_retries == 0) {
|
|
DEBUG(net, 0, "[udp] advertising to the master server is failing");
|
|
DEBUG(net, 0, "[udp] we are not receiving the acknowledgement from the server");
|
|
DEBUG(net, 0, "[udp] this usually means that the master server cannot reach us");
|
|
DEBUG(net, 0, "[udp] please allow udp and tcp packets to port %u to be delivered", _settings_client.network.server_port);
|
|
DEBUG(net, 0, "[udp] please allow udp and tcp packets from port %u to be delivered", _settings_client.network.server_port);
|
|
}
|
|
|
|
/* Send the packet */
|
|
Packet p(PACKET_UDP_SERVER_REGISTER);
|
|
/* Packet is: WELCOME_MESSAGE, Version, server_port */
|
|
p.Send_string(NETWORK_MASTER_SERVER_WELCOME_MESSAGE);
|
|
p.Send_uint8 (NETWORK_MASTER_SERVER_VERSION);
|
|
p.Send_uint16(_settings_client.network.server_port);
|
|
p.Send_uint64(_session_key);
|
|
|
|
std::lock_guard<std::mutex> lock(_network_udp_mutex);
|
|
if (_udp_master_socket != nullptr) _udp_master_socket->SendPacket(&p, &out_addr, true);
|
|
}
|
|
|
|
/**
|
|
* Register us to the master server
|
|
* This function checks if it needs to send an advertise
|
|
*/
|
|
void NetworkUDPAdvertise()
|
|
{
|
|
static uint32 _last_advertisement = 0; ///< The time of the last advertisement (used to check for wrapping of time)
|
|
static uint32 _next_advertisement = 0; ///< The next time we should perform a normal advertisement.
|
|
static uint32 _next_retry = 0; ///< The next time we should perform a retry of an advertisement.
|
|
|
|
/* Check if we should send an advertise */
|
|
if (!_networking || !_network_server || !_network_udp_server || !_settings_client.network.server_advertise) return;
|
|
|
|
if (_network_need_advertise || _realtime_tick < _last_advertisement) {
|
|
/* Forced advertisement, or a wrapping of time in which case we determine the advertisement/retry times again. */
|
|
_network_need_advertise = false;
|
|
_network_advertise_retries = ADVERTISE_RETRY_TIMES;
|
|
} else {
|
|
/* Only send once every ADVERTISE_NORMAL_INTERVAL ticks */
|
|
if (_network_advertise_retries == 0) {
|
|
if (_realtime_tick <= _next_advertisement) return;
|
|
|
|
_network_advertise_retries = ADVERTISE_RETRY_TIMES;
|
|
} else {
|
|
/* An actual retry. */
|
|
if (_realtime_tick <= _next_retry) return;
|
|
}
|
|
}
|
|
|
|
_network_advertise_retries--;
|
|
_last_advertisement = _realtime_tick;
|
|
_next_advertisement = _realtime_tick + ADVERTISE_NORMAL_INTERVAL;
|
|
_next_retry = _realtime_tick + ADVERTISE_RETRY_INTERVAL;
|
|
|
|
/* Make sure we do not have an overflow when checking these; when time wraps, we simply force an advertisement. */
|
|
if (_next_advertisement < _last_advertisement) _next_advertisement = UINT32_MAX;
|
|
if (_next_retry < _last_advertisement) _next_retry = UINT32_MAX;
|
|
|
|
if (!StartNewThread(nullptr, "ottd:udp-advert", &NetworkUDPAdvertiseThread)) {
|
|
NetworkUDPAdvertiseThread();
|
|
}
|
|
}
|
|
|
|
/** Initialize the whole UDP bit. */
|
|
void NetworkUDPInitialize()
|
|
{
|
|
/* If not closed, then do it. */
|
|
if (_udp_server_socket != nullptr) NetworkUDPClose();
|
|
|
|
DEBUG(net, 1, "[udp] initializing listeners");
|
|
assert(_udp_client_socket == nullptr && _udp_server_socket == nullptr && _udp_master_socket == nullptr);
|
|
|
|
std::lock_guard<std::mutex> lock(_network_udp_mutex);
|
|
|
|
_udp_client_socket = new ClientNetworkUDPSocketHandler();
|
|
|
|
NetworkAddressList server;
|
|
GetBindAddresses(&server, _settings_client.network.server_port);
|
|
_udp_server_socket = new ServerNetworkUDPSocketHandler(&server);
|
|
|
|
server.clear();
|
|
GetBindAddresses(&server, 0);
|
|
_udp_master_socket = new MasterNetworkUDPSocketHandler(&server);
|
|
|
|
_network_udp_server = false;
|
|
_network_udp_broadcast = 0;
|
|
}
|
|
|
|
/** Close all UDP related stuff. */
|
|
void NetworkUDPClose()
|
|
{
|
|
std::lock_guard<std::mutex> lock(_network_udp_mutex);
|
|
_udp_server_socket->Close();
|
|
_udp_master_socket->Close();
|
|
_udp_client_socket->Close();
|
|
delete _udp_client_socket;
|
|
delete _udp_server_socket;
|
|
delete _udp_master_socket;
|
|
_udp_client_socket = nullptr;
|
|
_udp_server_socket = nullptr;
|
|
_udp_master_socket = nullptr;
|
|
|
|
_network_udp_server = false;
|
|
_network_udp_broadcast = 0;
|
|
DEBUG(net, 1, "[udp] closed listeners");
|
|
}
|
|
|
|
/** Receive the UDP packets. */
|
|
void NetworkBackgroundUDPLoop()
|
|
{
|
|
std::lock_guard<std::mutex> lock(_network_udp_mutex);
|
|
|
|
if (_network_udp_server) {
|
|
_udp_server_socket->ReceivePackets();
|
|
_udp_master_socket->ReceivePackets();
|
|
} else {
|
|
_udp_client_socket->ReceivePackets();
|
|
if (_network_udp_broadcast > 0) _network_udp_broadcast--;
|
|
}
|
|
}
|