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https://github.com/JGRennison/OpenTTD-patches.git
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108 lines
2.6 KiB
C
108 lines
2.6 KiB
C
/* $Id$ */
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/** @file player_base.h Definition of stuff that is very close to a player, like the player struct itself. */
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#ifndef PLAYER_BASE_H
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#define PLAYER_BASE_H
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#include "player_type.h"
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#include "oldpool.h"
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#include "road_type.h"
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#include "rail_type.h"
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#include "date_type.h"
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#include "engine_type.h"
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#include "livery.h"
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#include "autoreplace_type.h"
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#include "economy_type.h"
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#include "tile_type.h"
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struct PlayerEconomyEntry {
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Money income;
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Money expenses;
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int32 delivered_cargo;
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int32 performance_history; ///< player score (scale 0-1000)
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Money company_value;
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};
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/* The third parameter and the number after >> MUST be the same,
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* otherwise more (or less) players will be allowed to be
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* created than what MAX_PLAYER specifies!
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*/
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DECLARE_OLD_POOL(Player, Player, 1, MAX_PLAYERS >> 1)
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struct Player : PoolItem<Player, PlayerByte, &_Player_pool> {
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Player(uint16 name_1 = 0, bool is_ai = false);
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~Player();
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uint32 name_2;
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uint16 name_1;
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char *name;
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uint16 president_name_1;
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uint32 president_name_2;
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char *president_name;
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PlayerFace face;
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Money player_money;
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Money current_loan;
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byte player_color;
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Livery livery[LS_END];
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byte player_money_fraction;
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RailTypes avail_railtypes;
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RoadTypes avail_roadtypes;
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byte block_preview;
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uint32 cargo_types; ///< which cargo types were transported the last year
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TileIndex location_of_HQ;
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TileIndex last_build_coordinate;
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PlayerByte share_owners[4];
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Year inaugurated_year;
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byte num_valid_stat_ent;
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byte quarters_of_bankrupcy;
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byte bankrupt_asked; ///< which players were asked about buying it?
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int16 bankrupt_timeout;
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Money bankrupt_value;
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bool is_ai;
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Money yearly_expenses[3][EXPENSES_END];
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PlayerEconomyEntry cur_economy;
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PlayerEconomyEntry old_economy[24];
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EngineRenewList engine_renew_list; ///< Defined later
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bool engine_renew;
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bool renew_keep_length;
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int16 engine_renew_months;
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uint32 engine_renew_money;
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uint16 *num_engines; ///< caches the number of engines of each type the player owns (no need to save this)
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inline bool IsValid() const { return this->name_1 != 0; }
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};
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static inline bool IsValidPlayerID(PlayerID index)
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{
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return (uint)index < GetPlayerPoolSize() && GetPlayer(index)->IsValid();
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}
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#define FOR_ALL_PLAYERS_FROM(d, start) for (d = GetPlayer(start); d != NULL; d = (d->index + 1U < GetPlayerPoolSize()) ? GetPlayer(d->index + 1U) : NULL) if (d->IsValid())
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#define FOR_ALL_PLAYERS(d) FOR_ALL_PLAYERS_FROM(d, 0)
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static inline byte ActivePlayerCount()
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{
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const Player *p;
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byte count = 0;
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FOR_ALL_PLAYERS(p) count++;
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return count;
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}
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Money CalculateCompanyValue(const Player *p);
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#endif /* PLAYER_BASE_H */
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