mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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ac2f9a21e8
Leave afterload in src/saveload/
232 lines
8.0 KiB
C++
232 lines
8.0 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file waypoint_sl.cpp Code handling saving and loading of waypoints */
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#include "../stdafx.h"
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#include "../waypoint_base.h"
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#include "../debug.h"
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#include "../newgrf_station.h"
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#include "../vehicle_base.h"
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#include "../town.h"
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#include "../newgrf.h"
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#include "table/strings.h"
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#include "saveload_internal.h"
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#include "../safeguards.h"
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/** Helper structure to convert from the old waypoint system. */
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struct OldWaypoint {
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size_t index;
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TileIndex xy;
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TownID town_index;
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Town *town;
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uint16 town_cn;
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StringID string_id;
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TinyString name;
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uint8 delete_ctr;
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Date build_date;
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uint8 localidx;
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uint32 grfid;
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const StationSpec *spec;
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Owner owner;
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size_t new_index;
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};
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/** Temporary array with old waypoints. */
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static std::vector<OldWaypoint> _old_waypoints;
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/**
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* Update the waypoint orders to get the new waypoint ID.
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* @param o the order 'list' to check.
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*/
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static void UpdateWaypointOrder(Order *o)
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{
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if (!o->IsType(OT_GOTO_WAYPOINT)) return;
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for (OldWaypoint &wp : _old_waypoints) {
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if (wp.index != o->GetDestination()) continue;
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o->SetDestination((DestinationID)wp.new_index);
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return;
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}
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}
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/**
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* Perform all steps to upgrade from the old waypoints to the new version
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* that uses station. This includes some old saveload mechanics.
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*/
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void MoveWaypointsToBaseStations()
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{
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/* In version 17, ground type is moved from m2 to m4 for depots and
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* waypoints to make way for storing the index in m2. The custom graphics
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* id which was stored in m4 is now saved as a grf/id reference in the
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* waypoint struct. */
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if (IsSavegameVersionBefore(SLV_17)) {
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for (OldWaypoint &wp : _old_waypoints) {
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if (wp.delete_ctr != 0) continue; // The waypoint was deleted
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/* Waypoint indices were not added to the map prior to this. */
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_m[wp.xy].m2 = (StationID)wp.index;
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if (HasBit(_m[wp.xy].m3, 4)) {
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wp.spec = StationClass::Get(STAT_CLASS_WAYP)->GetSpec(_m[wp.xy].m4 + 1);
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}
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}
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} else {
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/* As of version 17, we recalculate the custom graphic ID of waypoints
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* from the GRF ID / station index. */
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for (OldWaypoint &wp : _old_waypoints) {
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StationClass* stclass = StationClass::Get(STAT_CLASS_WAYP);
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for (uint i = 0; i < stclass->GetSpecCount(); i++) {
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const StationSpec *statspec = stclass->GetSpec(i);
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if (statspec != nullptr && statspec->grf_prop.grffile->grfid == wp.grfid && statspec->grf_prop.local_id == wp.localidx) {
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wp.spec = statspec;
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break;
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}
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}
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}
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}
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if (!Waypoint::CanAllocateItem(_old_waypoints.size())) SlError(STR_ERROR_TOO_MANY_STATIONS_LOADING);
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/* All saveload conversions have been done. Create the new waypoints! */
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for (OldWaypoint &wp : _old_waypoints) {
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TileIndex t = wp.xy;
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/* Sometimes waypoint (sign) locations became disconnected from their actual location in
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* the map array. If this is the case, try to locate the actual location in the map array */
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if (!IsTileType(t, MP_RAILWAY) || GetRailTileType(t) != 2 /* RAIL_TILE_WAYPOINT */ || _m[t].m2 != wp.index) {
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DEBUG(sl, 0, "Found waypoint tile %u with invalid position", t);
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for (t = 0; t < MapSize(); t++) {
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if (IsTileType(t, MP_RAILWAY) && GetRailTileType(t) == 2 /* RAIL_TILE_WAYPOINT */ && _m[t].m2 == wp.index) {
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DEBUG(sl, 0, "Found actual waypoint position at %u", t);
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break;
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}
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}
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}
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if (t == MapSize()) {
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SlErrorCorrupt("Waypoint with invalid tile");
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}
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Waypoint *new_wp = new Waypoint(t);
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new_wp->town = wp.town;
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new_wp->town_cn = wp.town_cn;
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new_wp->name = std::move(wp.name);
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new_wp->delete_ctr = 0; // Just reset delete counter for once.
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new_wp->build_date = wp.build_date;
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new_wp->owner = wp.owner;
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new_wp->string_id = STR_SV_STNAME_WAYPOINT;
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/* The tile might've been reserved! */
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bool reserved = !IsSavegameVersionBefore(SLV_100) && HasBit(_m[t].m5, 4);
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/* The tile really has our waypoint, so reassign the map array */
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MakeRailWaypoint(t, GetTileOwner(t), new_wp->index, (Axis)GB(_m[t].m5, 0, 1), 0, GetRailType(t));
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new_wp->facilities |= FACIL_TRAIN;
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new_wp->owner = GetTileOwner(t);
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SetRailStationReservation(t, reserved);
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if (wp.spec != nullptr) {
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SetCustomStationSpecIndex(t, AllocateSpecToStation(wp.spec, new_wp, true));
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}
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new_wp->rect.BeforeAddTile(t, StationRect::ADD_FORCE);
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wp.new_index = new_wp->index;
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}
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/* Update the orders of vehicles */
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for (OrderList *ol : OrderList::Iterate()) {
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if (ol->GetFirstSharedVehicle()->type != VEH_TRAIN) continue;
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for (Order *o = ol->GetFirstOrder(); o != nullptr; o = o->next) UpdateWaypointOrder(o);
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}
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for (Vehicle *v : Vehicle::Iterate()) {
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if (v->type != VEH_TRAIN) continue;
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UpdateWaypointOrder(&v->current_order);
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}
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ResetOldWaypoints();
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}
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void ResetOldWaypoints()
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{
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_old_waypoints.clear();
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_old_waypoints.shrink_to_fit();
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}
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static const SaveLoad _old_waypoint_desc[] = {
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SLE_CONDVAR(OldWaypoint, xy, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
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SLE_CONDVAR(OldWaypoint, xy, SLE_UINT32, SLV_6, SL_MAX_VERSION),
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SLE_CONDVAR(OldWaypoint, town_index, SLE_UINT16, SLV_12, SLV_122),
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SLE_CONDREF(OldWaypoint, town, REF_TOWN, SLV_122, SL_MAX_VERSION),
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SLE_CONDVAR(OldWaypoint, town_cn, SLE_FILE_U8 | SLE_VAR_U16, SLV_12, SLV_89),
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SLE_CONDVAR(OldWaypoint, town_cn, SLE_UINT16, SLV_89, SL_MAX_VERSION),
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SLE_CONDVAR(OldWaypoint, string_id, SLE_STRINGID, SL_MIN_VERSION, SLV_84),
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SLE_CONDSTR(OldWaypoint, name, SLE_STR, 0, SLV_84, SL_MAX_VERSION),
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SLE_VAR(OldWaypoint, delete_ctr, SLE_UINT8),
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SLE_CONDVAR(OldWaypoint, build_date, SLE_FILE_U16 | SLE_VAR_I32, SLV_3, SLV_31),
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SLE_CONDVAR(OldWaypoint, build_date, SLE_INT32, SLV_31, SL_MAX_VERSION),
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SLE_CONDVAR(OldWaypoint, localidx, SLE_UINT8, SLV_3, SL_MAX_VERSION),
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SLE_CONDVAR(OldWaypoint, grfid, SLE_UINT32, SLV_17, SL_MAX_VERSION),
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SLE_CONDVAR(OldWaypoint, owner, SLE_UINT8, SLV_101, SL_MAX_VERSION),
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};
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static void Load_WAYP()
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{
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/* Precaution for when loading failed and it didn't get cleared */
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ResetOldWaypoints();
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int index;
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while ((index = SlIterateArray()) != -1) {
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OldWaypoint *wp = &_old_waypoints.emplace_back();
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wp->index = index;
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SlObject(wp, _old_waypoint_desc);
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}
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}
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static void Ptrs_WAYP()
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{
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for (OldWaypoint &wp : _old_waypoints) {
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SlObject(&wp, _old_waypoint_desc);
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if (IsSavegameVersionBefore(SLV_12)) {
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wp.town_cn = (wp.string_id & 0xC000) == 0xC000 ? (wp.string_id >> 8) & 0x3F : 0;
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wp.town = ClosestTownFromTile(wp.xy, UINT_MAX);
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} else if (IsSavegameVersionBefore(SLV_122)) {
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/* Only for versions 12 .. 122 */
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if (!Town::IsValidID(wp.town_index)) {
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/* Upon a corrupted waypoint we'll likely get here. The next step will be to
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* loop over all Ptrs procs to nullptr the pointers. However, we don't know
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* whether we're in the nullptr or "normal" Ptrs proc. So just clear the list
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* of old waypoints we constructed and then this waypoint (and the other
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* possibly corrupt ones) will not be queried in the nullptr Ptrs proc run. */
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_old_waypoints.clear();
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SlErrorCorrupt("Referencing invalid Town");
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}
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wp.town = Town::Get(wp.town_index);
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}
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if (IsSavegameVersionBefore(SLV_84)) {
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wp.name = CopyFromOldName(wp.string_id);
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}
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}
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}
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static const ChunkHandler waypoint_chunk_handlers[] = {
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{ 'CHKP', nullptr, Load_WAYP, Ptrs_WAYP, nullptr, CH_ARRAY },
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};
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extern const ChunkHandlerTable _waypoint_chunk_handlers(waypoint_chunk_handlers);
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