mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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329 lines
9.9 KiB
C++
329 lines
9.9 KiB
C++
/* $Id$ */
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/** @file bridge_gui.cpp Graphical user interface for bridge construction */
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#include "stdafx.h"
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#include "openttd.h"
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#include "gui.h"
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#include "window_gui.h"
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#include "command_func.h"
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#include "economy_func.h"
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#include "variables.h"
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#include "bridge.h"
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#include "strings_func.h"
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#include "window_func.h"
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#include "sound_func.h"
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#include "map_func.h"
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#include "viewport_func.h"
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#include "gfx_func.h"
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#include "tunnelbridge.h"
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#include "sortlist_type.h"
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#include "widgets/dropdown_func.h"
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#include "table/strings.h"
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/**
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* Carriage for the data we need if we want to build a bridge
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*/
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struct BuildBridgeData {
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BridgeType index;
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const BridgeSpec *spec;
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Money cost;
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};
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typedef GUIList<BuildBridgeData> GUIBridgeList;
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/**
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* Callback executed after a build Bridge CMD has been called
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*
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* @param scucess True if the build succeded
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* @param tile The tile where the command has been executed
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* @param p1 not used
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* @param p2 not used
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*/
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void CcBuildBridge(bool success, TileIndex tile, uint32 p1, uint32 p2)
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{
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if (success) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, tile);
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}
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/* Names of the build bridge selection window */
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enum BuildBridgeSelectionWidgets {
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BBSW_CLOSEBOX = 0,
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BBSW_CAPTION,
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BBSW_DROPDOWN_ORDER,
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BBSW_DROPDOWN_CRITERIA,
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BBSW_BRIDGE_LIST,
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BBSW_SCROLLBAR,
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BBSW_RESIZEBOX
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};
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class BuildBridgeWindow : public Window {
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private:
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/* Runtime saved values */
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static uint16 last_size;
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static Listing last_sorting;
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/* Constants for sorting the bridges */
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static const StringID sorter_names[];
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static GUIBridgeList::SortFunction *const sorter_funcs[];
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/* Internal variables */
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TileIndex start_tile;
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TileIndex end_tile;
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uint32 type;
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GUIBridgeList *bridges;
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/** Sort the bridges by their index */
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static int CDECL BridgeIndexSorter(const BuildBridgeData *a, const BuildBridgeData *b)
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{
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return a->index - b->index;
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}
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/** Sort the bridges by their price */
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static int CDECL BridgePriceSorter(const BuildBridgeData *a, const BuildBridgeData *b)
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{
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return a->cost - b->cost;
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}
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/** Sort the bridges by their maximum speed */
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static int CDECL BridgeSpeedSorter(const BuildBridgeData *a, const BuildBridgeData *b)
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{
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return a->spec->speed - b->spec->speed;
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}
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void BuildBridge(uint8 i)
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{
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DoCommandP(this->end_tile, this->start_tile, this->type | this->bridges->Get(i)->index,
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CcBuildBridge, CMD_BUILD_BRIDGE | CMD_MSG(STR_5015_CAN_T_BUILD_BRIDGE_HERE));
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}
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/** Sort the builable bridges */
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void SortBridgeList()
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{
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this->bridges->Sort();
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/* Display the current sort variant */
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this->widget[BBSW_DROPDOWN_CRITERIA].data = this->sorter_names[this->bridges->SortType()];
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/* Set the modified widgets dirty */
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this->InvalidateWidget(BBSW_DROPDOWN_CRITERIA);
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this->InvalidateWidget(BBSW_BRIDGE_LIST);
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}
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public:
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BuildBridgeWindow(const WindowDesc *desc, TileIndex start, TileIndex end, uint32 br_type, GUIBridgeList *bl) : Window(desc),
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start_tile(start),
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end_tile(end),
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type(br_type),
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bridges(bl)
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{
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this->bridges->SetListing(this->last_sorting);
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this->bridges->SetSortFuncs(this->sorter_funcs);
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this->bridges->NeedResort();
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this->SortBridgeList();
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/* Change the data, or the caption of the gui. Set it to road or rail, accordingly */
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this->widget[BBSW_CAPTION].data = (GB(this->type, 15, 2) == TRANSPORT_ROAD) ? STR_1803_SELECT_ROAD_BRIDGE : STR_100D_SELECT_RAIL_BRIDGE;
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this->resize.step_height = 22;
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this->vscroll.count = bl->Length();
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if (this->last_size <= 4) {
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this->vscroll.cap = 4;
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} else {
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/* Resize the bridge selection window if we used a bigger one the last time */
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this->vscroll.cap = min(this->last_size, this->vscroll.count);
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ResizeWindow(this, 0, (this->vscroll.cap - 4) * this->resize.step_height);
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}
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this->FindWindowPlacementAndResize(desc);
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}
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~BuildBridgeWindow()
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{
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this->last_sorting = this->bridges->GetListing();
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delete bridges;
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}
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virtual void OnPaint()
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{
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this->DrawWidgets();
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this->DrawSortButtonState(BBSW_DROPDOWN_ORDER, this->bridges->IsDescSortOrder() ? SBS_DOWN : SBS_UP);
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uint y = this->widget[BBSW_BRIDGE_LIST].top + 2;
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for (int i = this->vscroll.pos; (i < (this->vscroll.cap + this->vscroll.pos)) && (i < (int)this->bridges->Length()); i++) {
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const BridgeSpec *b = this->bridges->Get(i)->spec;
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SetDParam(2, this->bridges->Get(i)->cost);
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SetDParam(1, b->speed * 10 / 16);
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SetDParam(0, b->material);
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DrawSprite(b->sprite, b->pal, 3, y);
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DrawString(44, y, STR_500D, TC_FROMSTRING);
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y += this->resize.step_height;
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}
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}
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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{
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const uint8 i = keycode - '1';
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if (i < 9 && i < this->bridges->Length()) {
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/* Build the requested bridge */
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this->BuildBridge(i);
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delete this;
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return ES_HANDLED;
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}
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return ES_NOT_HANDLED;
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}
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virtual void OnClick(Point pt, int widget)
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{
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switch (widget) {
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default: break;
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case BBSW_BRIDGE_LIST: {
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uint i = ((int)pt.y - this->widget[BBSW_BRIDGE_LIST].top) / this->resize.step_height;
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if (i < this->vscroll.cap) {
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i += this->vscroll.pos;
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if (i < this->bridges->Length()) {
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this->BuildBridge(i);
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delete this;
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}
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}
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} break;
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case BBSW_DROPDOWN_ORDER:
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this->bridges->ToggleSortOrder();
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this->SetDirty();
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break;
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case BBSW_DROPDOWN_CRITERIA:
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ShowDropDownMenu(this, this->sorter_names, this->bridges->SortType(), BBSW_DROPDOWN_CRITERIA, 0, 0);
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break;
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}
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}
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virtual void OnDropdownSelect(int widget, int index)
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{
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if (widget == BBSW_DROPDOWN_CRITERIA && this->bridges->SortType() != index) {
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this->bridges->SetSortType(index);
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this->SortBridgeList();
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}
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}
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virtual void OnResize(Point new_size, Point delta)
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{
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this->vscroll.cap += delta.y / (int)this->resize.step_height;
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this->widget[BBSW_BRIDGE_LIST].data = (this->vscroll.cap << 8) + 1;
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SetVScrollCount(this, this->bridges->Length());
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this->last_size = max(this->vscroll.cap, this->last_size);
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}
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};
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/* Set the default size of the Build Bridge Window */
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uint16 BuildBridgeWindow::last_size = 4;
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/* Set the default sorting for the bridges */
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Listing BuildBridgeWindow::last_sorting = {false, 0};
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/* Availible bridge sorting functions */
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GUIBridgeList::SortFunction* const BuildBridgeWindow::sorter_funcs[] = {
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&BridgeIndexSorter,
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&BridgePriceSorter,
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&BridgeSpeedSorter
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};
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/* Names of the sorting functions */
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const StringID BuildBridgeWindow::sorter_names[] = {
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STR_SORT_BY_NUMBER,
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STR_ENGINE_SORT_COST,
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STR_SORT_BY_MAX_SPEED,
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INVALID_STRING_ID
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};
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/* Widget definition for the rail bridge selection window */
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static const Widget _build_bridge_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // BBSW_CLOSEBOX
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{ WWT_CAPTION, RESIZE_NONE, COLOUR_DARK_GREEN, 11, 199, 0, 13, STR_100D_SELECT_RAIL_BRIDGE, STR_018C_WINDOW_TITLE_DRAG_THIS}, // BBSW_CAPTION
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{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 80, 14, 25, STR_SORT_BY, STR_SORT_ORDER_TIP}, // BBSW_DROPDOWN_ORDER
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{ WWT_DROPDOWN, RESIZE_NONE, COLOUR_DARK_GREEN, 81, 199, 14, 25, 0x0, STR_SORT_CRITERIA_TIP}, // BBSW_DROPDOWN_CRITERIA
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{ WWT_MATRIX, RESIZE_BOTTOM, COLOUR_DARK_GREEN, 0, 187, 26, 113, 0x401, STR_101F_BRIDGE_SELECTION_CLICK}, // BBSW_BRIDGE_LIST
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{ WWT_SCROLLBAR, RESIZE_BOTTOM, COLOUR_DARK_GREEN, 188, 199, 26, 101, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // BBSW_SCROLLBAR
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{ WWT_RESIZEBOX, RESIZE_TB, COLOUR_DARK_GREEN, 188, 199, 102, 113, 0x0, STR_RESIZE_BUTTON}, // BBSW_RESIZEBOX
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{ WIDGETS_END},
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};
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/* Window definition for the rail bridge selection window */
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static const WindowDesc _build_bridge_desc = {
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WDP_AUTO, WDP_AUTO, 200, 114, 200, 114,
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WC_BUILD_BRIDGE, WC_BUILD_TOOLBAR,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESIZABLE,
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_build_bridge_widgets,
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};
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/**
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* Prepare the data for the build a bridge window.
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* If we can't build a bridge under the given conditions
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* show an error message.
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*
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* @parma start The start tile of the bridge
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* @param end The end tile of the bridge
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* @param transport_type The transport type
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* @param road_rail_type The road/rail type
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*/
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void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte road_rail_type)
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{
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DeleteWindowById(WC_BUILD_BRIDGE, 0);
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/* Data type for the bridge.
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* Bit 16,15 = transport type,
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* 14..8 = road/rail types,
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* 7..0 = type of bridge */
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uint32 type = (transport_type << 15) | (road_rail_type << 8);
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/* only query bridge building possibility once, result is the same for all bridges!
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* returns CMD_ERROR on failure, and price on success */
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StringID errmsg = INVALID_STRING_ID;
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CommandCost ret = DoCommand(end, start, type, DC_AUTO | DC_QUERY_COST, CMD_BUILD_BRIDGE);
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GUIBridgeList *bl = NULL;
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if (CmdFailed(ret)) {
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errmsg = _error_message;
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} else {
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/* check which bridges can be built
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* get absolute bridge length
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* length of the middle parts of the bridge */
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const uint bridge_len = GetTunnelBridgeLength(start, end);
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/* total length of bridge */
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const uint tot_bridgedata_len = CalcBridgeLenCostFactor(bridge_len + 2);
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bl = new GUIBridgeList();
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/* loop for all bridgetypes */
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for (BridgeType brd_type = 0; brd_type != MAX_BRIDGES; brd_type++) {
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if (CheckBridge_Stuff(brd_type, bridge_len)) {
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/* bridge is accepted, add to list */
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BuildBridgeData *item = bl->Append();
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item->index = brd_type;
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item->spec = GetBridgeSpec(brd_type);
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/* Add to terraforming & bulldozing costs the cost of the
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* bridge itself (not computed with DC_QUERY_COST) */
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item->cost = ret.GetCost() + (((int64)tot_bridgedata_len * _price.build_bridge * item->spec->price) >> 8);
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}
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}
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}
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if (bl != NULL && bl->Length() != 0) {
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new BuildBridgeWindow(&_build_bridge_desc, start, end, type, bl);
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} else {
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if (bl != NULL) delete bl;
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ShowErrorMessage(errmsg, STR_5015_CAN_T_BUILD_BRIDGE_HERE, TileX(end) * TILE_SIZE, TileY(end) * TILE_SIZE);
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}
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}
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