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OpenTTD-patches/src/video
rubidium daba7e588a (svn r23470) -Codechange: move declaration of SwitchToMode to a header instead of declaring it in 6 other files 13 years ago
..
cocoa (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL) 13 years ago
allegro_v.cpp (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL) 13 years ago
allegro_v.h (svn r23241) -Codechange: make the decision when to go to the custom drawn cursor more prominently during the initialisation of OpenTTD 13 years ago
dedicated_v.cpp (svn r23470) -Codechange: move declaration of SwitchToMode to a header instead of declaring it in 6 other files 13 years ago
dedicated_v.h
null_v.cpp
null_v.h
sdl_v.cpp (svn r23451) -Codechange: [SDL] Move 32bpp-anim palette animation to the draw thread instead of the single threaded bit of the game loop. This causes a speedup of up to 15% when animation is turned on with the 32bpp-anim blitter 13 years ago
sdl_v.h (svn r23241) -Codechange: make the decision when to go to the custom drawn cursor more prominently during the initialisation of OpenTTD 13 years ago
video_driver.hpp (svn r23241) -Codechange: make the decision when to go to the custom drawn cursor more prominently during the initialisation of OpenTTD 13 years ago
win32_v.cpp (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL) 13 years ago
win32_v.h (svn r23241) -Codechange: make the decision when to go to the custom drawn cursor more prominently during the initialisation of OpenTTD 13 years ago