mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-08 01:10:28 +00:00
8e6a911700
- change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
131 lines
2.7 KiB
C
131 lines
2.7 KiB
C
/* $Id$ */
|
|
|
|
#ifndef TILE_H
|
|
#define TILE_H
|
|
|
|
#include "macros.h"
|
|
#include "map.h"
|
|
|
|
typedef enum TileTypes {
|
|
MP_CLEAR,
|
|
MP_RAILWAY,
|
|
MP_STREET,
|
|
MP_HOUSE,
|
|
MP_TREES,
|
|
MP_STATION,
|
|
MP_WATER,
|
|
MP_VOID, // invisible tiles at the SW and SE border
|
|
MP_INDUSTRY,
|
|
MP_TUNNELBRIDGE,
|
|
MP_UNMOVABLE,
|
|
} TileType;
|
|
|
|
/* Direction as commonly used in v->direction, 8 way. */
|
|
typedef enum Directions {
|
|
DIR_N = 0,
|
|
DIR_NE = 1, /* Northeast, upper right on your monitor */
|
|
DIR_E = 2,
|
|
DIR_SE = 3,
|
|
DIR_S = 4,
|
|
DIR_SW = 5,
|
|
DIR_W = 6,
|
|
DIR_NW = 7,
|
|
DIR_END,
|
|
INVALID_DIR = 0xFF,
|
|
} Direction;
|
|
|
|
/* Direction commonly used as the direction of entering and leaving tiles, 4-way */
|
|
typedef enum DiagonalDirections {
|
|
DIAGDIR_NE = 0, /* Northeast, upper right on your monitor */
|
|
DIAGDIR_SE = 1,
|
|
DIAGDIR_SW = 2,
|
|
DIAGDIR_NW = 3,
|
|
DIAGDIR_END,
|
|
INVALID_DIAGDIR = 0xFF,
|
|
} DiagDirection;
|
|
|
|
void SetMapExtraBits(TileIndex tile, byte flags);
|
|
uint GetMapExtraBits(TileIndex tile);
|
|
|
|
uint GetTileSlope(TileIndex tile, uint *h);
|
|
uint GetTileZ(TileIndex tile);
|
|
|
|
static inline bool CorrectZ(uint tileh)
|
|
{
|
|
/* tile height must be corrected if the north corner is not raised, but
|
|
* any other corner is. These are the cases 1 till 7 */
|
|
return IS_INT_INSIDE(tileh, 1, 8);
|
|
}
|
|
|
|
static inline uint TileHeight(TileIndex tile)
|
|
{
|
|
assert(tile < MapSize());
|
|
return GB(_m[tile].type_height, 0, 4);
|
|
}
|
|
|
|
static inline bool IsSteepTileh(uint tileh)
|
|
{
|
|
return (tileh & 0x10);
|
|
}
|
|
|
|
static inline void SetTileHeight(TileIndex tile, uint height)
|
|
{
|
|
assert(tile < MapSize());
|
|
assert(height < 16);
|
|
SB(_m[tile].type_height, 0, 4, height);
|
|
}
|
|
|
|
static inline uint TilePixelHeight(TileIndex tile)
|
|
{
|
|
return TileHeight(tile) * 8;
|
|
}
|
|
|
|
static inline TileType GetTileType(TileIndex tile)
|
|
{
|
|
assert(tile < MapSize());
|
|
return GB(_m[tile].type_height, 4, 4);
|
|
}
|
|
|
|
static inline void SetTileType(TileIndex tile, TileType type)
|
|
{
|
|
assert(tile < MapSize());
|
|
SB(_m[tile].type_height, 4, 4, type);
|
|
}
|
|
|
|
static inline bool IsTileType(TileIndex tile, TileType type)
|
|
{
|
|
return GetTileType(tile) == type;
|
|
}
|
|
|
|
static inline bool IsTunnelTile(TileIndex tile)
|
|
{
|
|
return IsTileType(tile, MP_TUNNELBRIDGE) && (_m[tile].m5 & 0xF0) == 0;
|
|
}
|
|
|
|
static inline Owner GetTileOwner(TileIndex tile)
|
|
{
|
|
assert(tile < MapSize());
|
|
assert(!IsTileType(tile, MP_HOUSE));
|
|
assert(!IsTileType(tile, MP_VOID));
|
|
assert(!IsTileType(tile, MP_INDUSTRY));
|
|
|
|
return _m[tile].m1;
|
|
}
|
|
|
|
static inline void SetTileOwner(TileIndex tile, Owner owner)
|
|
{
|
|
assert(tile < MapSize());
|
|
assert(!IsTileType(tile, MP_HOUSE));
|
|
assert(!IsTileType(tile, MP_VOID));
|
|
assert(!IsTileType(tile, MP_INDUSTRY));
|
|
|
|
_m[tile].m1 = owner;
|
|
}
|
|
|
|
static inline bool IsTileOwner(TileIndex tile, Owner owner)
|
|
{
|
|
return GetTileOwner(tile) == owner;
|
|
}
|
|
|
|
#endif /* TILE_H */
|