mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-08 01:10:28 +00:00
8e6a911700
- change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
128 lines
3.6 KiB
C
128 lines
3.6 KiB
C
/* $Id$ */
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#ifndef GFX_H
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#define GFX_H
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typedef byte Pixel;
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typedef struct ColorList {
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byte unk0, unk1, unk2;
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byte window_color_1a, window_color_1b;
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byte window_color_bga, window_color_bgb;
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byte window_color_2;
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} ColorList;
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struct DrawPixelInfo {
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Pixel *dst_ptr;
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int left, top, width, height;
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int pitch;
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uint16 zoom;
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};
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typedef struct CursorVars {
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Point pos, size, offs, delta;
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Point draw_pos, draw_size;
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CursorID sprite;
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int wheel; // mouse wheel movement
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const CursorID *animate_list, *animate_cur;
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uint animate_timeout;
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bool visible;
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bool dirty;
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bool fix_at;
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} CursorVars;
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void RedrawScreenRect(int left, int top, int right, int bottom);
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void GfxScroll(int left, int top, int width, int height, int xo, int yo);
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// XXX doesn't really belong here, but the only
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// consumers always use it in conjunction with DoDrawString()
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#define UPARROW "\x80"
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#define DOWNARROW "\xAA"
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int DrawStringCentered(int x, int y, StringID str, uint16 color);
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int DrawStringCenteredTruncated(int xl, int xr, int y, StringID str, uint16 color);
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int DoDrawStringCentered(int x, int y, const char *str, uint16 color);
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int DrawString(int x, int y, StringID str, uint16 color);
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int DrawStringTruncated(int x, int y, StringID str, uint16 color, uint maxw);
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int DoDrawString(const char *string, int x, int y, uint16 color);
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int DoDrawStringTruncated(const char *str, int x, int y, uint16 color, uint maxw);
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void DrawStringCenterUnderline(int x, int y, StringID str, uint16 color);
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void DrawStringCenterUnderlineTruncated(int xl, int xr, int y, StringID str, uint16 color);
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void DrawStringRightAligned(int x, int y, StringID str, uint16 color);
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void DrawStringRightAlignedTruncated(int x, int y, StringID str, uint16 color, uint maxw);
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void GfxFillRect(int left, int top, int right, int bottom, int color);
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void GfxDrawLine(int left, int top, int right, int bottom, int color);
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void DrawFrameRect(int left, int top, int right, int bottom, int color, int flags);
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uint16 GetDrawStringPlayerColor(PlayerID player);
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int GetStringWidth(const char *str);
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void LoadStringWidthTable(void);
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void DrawStringMultiCenter(int x, int y, uint16 str, int maxw);
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void DrawStringMultiLine(int x, int y, uint16 str, int maxw);
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void DrawDirtyBlocks(void);
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void SetDirtyBlocks(int left, int top, int right, int bottom);
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void MarkWholeScreenDirty(void);
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void GfxInitPalettes(void);
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bool FillDrawPixelInfo(DrawPixelInfo *n, DrawPixelInfo *o, int left, int top, int width, int height);
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/* window.c */
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void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
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void SetMouseCursor(uint cursor);
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void SetAnimatedMouseCursor(const CursorID *table);
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void CursorTick(void);
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void DrawMouseCursor(void);
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void ScreenSizeChanged(void);
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void UndrawMouseCursor(void);
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bool ChangeResInGame(int w, int h);
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void SortResolutions(int count);
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void ToggleFullScreen(bool fs);
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/* gfx.c */
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#define ASCII_LETTERSTART 32
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VARDEF int _stringwidth_base;
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VARDEF byte _stringwidth_table[0x2A0];
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static inline byte GetCharacterWidth(uint key)
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{
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assert(key >= ASCII_LETTERSTART && key - ASCII_LETTERSTART < lengthof(_stringwidth_table));
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return _stringwidth_table[key - ASCII_LETTERSTART];
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}
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VARDEF DrawPixelInfo _screen;
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VARDEF DrawPixelInfo *_cur_dpi;
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VARDEF ColorList _color_list[16];
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VARDEF CursorVars _cursor;
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VARDEF int _pal_first_dirty;
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VARDEF int _pal_last_dirty;
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VARDEF bool _use_dos_palette;
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typedef struct Colour {
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byte r;
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byte g;
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byte b;
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} Colour;
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extern Colour _cur_palette[256];
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typedef enum StringColorFlags {
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IS_PALETTE_COLOR = 0x100, // color value is already a real palette color index, not an index of a StringColor
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} StringColorFlags;
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#endif /* GFX_H */
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