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OpenTTD-patches/src/network
Michael Lutz b11bd185e3 Fix #9756: Network command unpack proc was not generated in all cases.
The case where the callback proc takes all command results but not any of
the command parameters was not handled properly.
3 years ago
..
core Change: [Admin] Bump admin port protocol due to command changes. 3 years ago
CMakeLists.txt Fix #9501: [Network] crash when more than one game-info query was pending (#9502) 3 years ago
network.cpp Codechange: Un-bitstuff all remaining commands. 3 years ago
network.h Cleanup: Removed SVN headers 5 years ago
network_admin.cpp Change: [Network] Transfer command data as serialized byte stream without fixed structure. 3 years ago
network_admin.h Add: [Network] external chat messages for remote admins (#9563) 3 years ago
network_base.h Codechange: [Network] Let NetworkClientInfo use std::string 3 years ago
network_chat_gui.cpp Add: [Network] external chat messages for remote admins (#9563) 3 years ago
network_client.cpp Codechange: Template the command callback function type to allow unpacked arguments. 3 years ago
network_client.h Add: [Network] external chat messages for remote admins (#9563) 3 years ago
network_command.cpp Fix #9756: Network command unpack proc was not generated in all cases. 3 years ago
network_content.cpp Add: support filtering content entries for patchpacks (#9541) 3 years ago
network_content.h Fix #9535: Maintain a reverse dependency map of network content (#9538) 3 years ago
network_content_gui.cpp Codechange: [Network] Use std::string instead of char[] for the name of the file that is downloading 3 years ago
network_content_gui.h Codechange: [Network] Use std::string instead of char[] for the name of the file that is downloading 3 years ago
network_coordinator.cpp Codechange: ensure OnConnect() always gets called with a valid socket (#9729) 3 years ago
network_coordinator.h Fix #9492: show for what server a relay session is being created (#9494) 3 years ago
network_func.h Add: [Network] external chat messages for remote admins (#9563) 3 years ago
network_gamelist.cpp Fix: [Network] don't show GameScript " (v0)" for old servers (#9507) 3 years ago
network_gamelist.h Add: [Network] Keep the refresh button in lowered state while refreshing (#9600) 3 years ago
network_gui.cpp Codechange: Template the command callback function type to allow unpacked arguments. 3 years ago
network_gui.h Fix #9492: show for what server a relay session is being created (#9494) 3 years ago
network_internal.h Change: [Network] Transfer command data as serialized byte stream without fixed structure. 3 years ago
network_query.cpp Add: [Network] Keep the refresh button in lowered state while refreshing (#9600) 3 years ago
network_query.h Fix #9501: [Network] crash when more than one game-info query was pending (#9502) 3 years ago
network_server.cpp Codechange: Template the command callback function type to allow unpacked arguments. 3 years ago
network_server.h Add: [Network] external chat messages for remote admins (#9563) 3 years ago
network_stun.cpp Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 3 years ago
network_stun.h Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 3 years ago
network_turn.cpp Codechange: ensure OnConnect() always gets called with a valid socket (#9729) 3 years ago
network_turn.h Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 3 years ago
network_type.h Add: [Network] external chat messages for remote admins (#9563) 3 years ago
network_udp.cpp Remove: old server listing via Master Server 3 years ago
network_udp.h Remove: old server listing via Master Server 3 years ago