mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-19 15:25:39 +00:00
53682b4b6b
Depot lists internal layout was not handled well. This is improved by throwing more Rects at it: - Vehicle images are now be vertically centred in the rect. - Image clipping is relaxed to cover the rect, improving larger sprites. - Outline highlight is now aware of bevel thickness.
115 lines
3.8 KiB
C++
115 lines
3.8 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file aircraft_gui.cpp The GUI of aircraft. */
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#include "stdafx.h"
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#include "aircraft.h"
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#include "vehicle_gui.h"
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#include "newgrf_engine.h"
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#include "strings_func.h"
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#include "vehicle_func.h"
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#include "window_gui.h"
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#include "spritecache.h"
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#include "zoom_func.h"
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#include "table/strings.h"
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#include "safeguards.h"
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/**
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* Draw the details for the given vehicle at the given position
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*
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* @param v current vehicle
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* @param r the Rect to draw within
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*/
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void DrawAircraftDetails(const Aircraft *v, const Rect &r)
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{
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Money feeder_share = 0;
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int y = r.top;
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for (const Aircraft *u = v; u != nullptr; u = u->Next()) {
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if (u->IsNormalAircraft()) {
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SetDParam(0, u->engine_type);
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SetDParam(1, u->build_year);
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SetDParam(2, u->value);
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DrawString(r.left, r.right, y, STR_VEHICLE_INFO_BUILT_VALUE);
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y += FONT_HEIGHT_NORMAL;
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SetDParam(0, u->cargo_type);
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SetDParam(1, u->cargo_cap);
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SetDParam(2, u->Next()->cargo_type);
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SetDParam(3, u->Next()->cargo_cap);
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SetDParam(4, GetCargoSubtypeText(u));
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DrawString(r.left, r.right, y, (u->Next()->cargo_cap != 0) ? STR_VEHICLE_INFO_CAPACITY_CAPACITY : STR_VEHICLE_INFO_CAPACITY);
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y += FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_normal;
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}
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if (u->cargo_cap != 0) {
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uint cargo_count = u->cargo.StoredCount();
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if (cargo_count != 0) {
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/* Cargo names (fix pluralness) */
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SetDParam(0, u->cargo_type);
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SetDParam(1, cargo_count);
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SetDParam(2, u->cargo.Source());
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DrawString(r.left, r.right, y, STR_VEHICLE_DETAILS_CARGO_FROM);
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y += FONT_HEIGHT_NORMAL;
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feeder_share += u->cargo.FeederShare();
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}
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}
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}
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y += WidgetDimensions::scaled.vsep_normal;
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SetDParam(0, feeder_share);
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DrawString(r.left, r.right, y, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE);
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}
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/**
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* Draws an image of an aircraft
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* @param v Front vehicle
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* @param r Rect to draw at
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* @param selection Selected vehicle to draw a frame around
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*/
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void DrawAircraftImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type)
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{
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bool rtl = _current_text_dir == TD_RTL;
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VehicleSpriteSeq seq;
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v->GetImage(rtl ? DIR_E : DIR_W, image_type, &seq);
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Rect rect;
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seq.GetBounds(&rect);
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int width = UnScaleGUI(rect.Width());
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int x_offs = UnScaleGUI(rect.left);
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int x = rtl ? r.right - width - x_offs : r.left - x_offs;
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/* This magic -1 offset is related to the sprite_y_offsets in build_vehicle_gui.cpp */
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int y = ScaleSpriteTrad(-1) + CenterBounds(r.top, r.bottom, 0);
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bool helicopter = v->subtype == AIR_HELICOPTER;
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int heli_offs = 0;
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PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
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seq.Draw(x, y, pal, (v->vehstatus & VS_CRASHED) != 0);
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if (helicopter) {
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const Aircraft *a = Aircraft::From(v);
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VehicleSpriteSeq rotor_seq;
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GetCustomRotorSprite(a, image_type, &rotor_seq);
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if (!rotor_seq.IsValid()) rotor_seq.Set(SPR_ROTOR_STOPPED);
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heli_offs = ScaleSpriteTrad(5);
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rotor_seq.Draw(x, y - heli_offs, PAL_NONE, false);
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}
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if (v->index == selection) {
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x += x_offs;
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y += UnScaleGUI(rect.top) - heli_offs;
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Rect hr = {x, y, x + width - 1, y + UnScaleGUI(rect.Height()) + heli_offs - 1};
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DrawFrameRect(hr.Expand(WidgetDimensions::scaled.bevel), COLOUR_WHITE, FR_BORDERONLY);
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}
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}
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