mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-02 09:40:35 +00:00
66bbf336c6
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
22 lines
859 B
Plaintext
22 lines
859 B
Plaintext
Scripting
|
|
---------
|
|
|
|
OpenTTD supports scripts.
|
|
|
|
local scripts:
|
|
- 'autoexec.scr' is executed on gamestart [all - use this for custom aliases per ex.]
|
|
|
|
+network scripts:
|
|
should be used to set client optimization settings:
|
|
- 'on_client.scr' is executed when you join a server [all clients]
|
|
|
|
should be used to set the servers port/ip and/or server optimization settings/patches:
|
|
- 'pre_server.scr' is executed before the servers tcp stack is started [in-game only]
|
|
- 'pre_dedicated.scr' is executed before the servers tcp stack is started [dedicated only]
|
|
|
|
should be used to set the servers name, password and so on:
|
|
- 'on_server.scr' is executed after starting a server [dedicated and in-game]
|
|
- 'on_dedicated.scr' is additionally executed after starting a server [dedicated only]
|
|
|
|
For examples how a script can look, check the .example examples.
|