mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
0ba5123cef
Replaced the slightly misleading SERVICE_INTERVAL by a function VehicleNeedsService()
460 lines
11 KiB
C
460 lines
11 KiB
C
#ifndef VEHICLE_H
|
|
#define VEHICLE_H
|
|
|
|
#include "vehicle_gui.h"
|
|
|
|
typedef struct Order {
|
|
#ifdef TTD_LITTLE_ENDIAN /* XXX hack to avoid savegame revision bump */
|
|
uint8 type:4;
|
|
uint8 flags:4;
|
|
#else
|
|
uint8 flags:4;
|
|
uint8 type:4;
|
|
#endif
|
|
uint8 station;
|
|
} Order;
|
|
|
|
static inline uint16 PackOrder(const Order *order)
|
|
{
|
|
return order->station << 8 | order->flags << 4 | order->type;
|
|
}
|
|
|
|
static inline Order UnpackOrder(uint16 packed)
|
|
{
|
|
Order order;
|
|
order.type = (packed & 0x000f);
|
|
order.flags = (packed & 0x00f0) >> 4,
|
|
order.station = (packed & 0xff00) >> 8;
|
|
return order;
|
|
}
|
|
|
|
Order UnpackOldOrder(uint16 packed);
|
|
|
|
|
|
typedef struct VehicleRail {
|
|
uint16 last_speed; // NOSAVE: only used in UI
|
|
uint16 crash_anim_pos;
|
|
uint16 days_since_order_progr;
|
|
|
|
uint16 cached_weight; // cached power and weight for the vehicle.
|
|
uint32 cached_power; // no need to save those, they are recomputed on load.
|
|
|
|
// NOSAVE: for wagon override - id of the first engine in train
|
|
// 0xffff == not in train
|
|
uint16 first_engine;
|
|
|
|
byte track;
|
|
byte force_proceed;
|
|
byte railtype;
|
|
|
|
byte flags;
|
|
} VehicleRail;
|
|
|
|
enum {
|
|
VRF_REVERSING = 1,
|
|
|
|
// used to calculate if train is going up or down
|
|
VRF_GOINGUP = 2,
|
|
VRF_GOINGDOWN = 4,
|
|
};
|
|
|
|
typedef struct VehicleAir {
|
|
uint16 crashed_counter;
|
|
byte pos;
|
|
byte previous_pos;
|
|
byte targetairport;
|
|
byte state;
|
|
} VehicleAir;
|
|
|
|
typedef struct VehicleRoad {
|
|
byte state;
|
|
byte frame;
|
|
uint16 unk2;
|
|
byte overtaking;
|
|
byte overtaking_ctr;
|
|
uint16 crashed_ctr;
|
|
byte reverse_ctr;
|
|
} VehicleRoad;
|
|
|
|
typedef struct VehicleSpecial {
|
|
uint16 unk0;
|
|
byte unk2;
|
|
} VehicleSpecial;
|
|
|
|
typedef struct VehicleDisaster {
|
|
uint16 image_override;
|
|
uint16 unk2;
|
|
} VehicleDisaster;
|
|
|
|
typedef struct VehicleShip {
|
|
byte state;
|
|
} VehicleShip;
|
|
|
|
// not used ATM
|
|
struct WorldSprite {
|
|
struct WorldSprite *next; // next sprite in hash chain
|
|
uint16 image; // sprite number for this vehicle
|
|
|
|
// screen coordinates
|
|
int16 left, top, right, bottom;
|
|
|
|
// world coordinates
|
|
int16 x;
|
|
int16 y;
|
|
byte z;
|
|
|
|
int8 x_offs; // x offset for vehicle sprite
|
|
int8 y_offs; // y offset for vehicle sprite
|
|
|
|
byte width; // width of vehicle sprite
|
|
byte height; // height of vehicle sprite
|
|
byte depth; // depth of vehicle sprite
|
|
|
|
byte flags; // draw flags
|
|
};
|
|
|
|
struct Vehicle {
|
|
byte type; // type, ie roadven,train,ship,aircraft,special
|
|
byte subtype; // subtype (for trains, 0 == loco, 4 wagon ??)
|
|
|
|
uint16 index; // NOSAVE: Index in vehicle array
|
|
uint16 next_in_chain_old; // Next vehicle index for chained vehicles
|
|
|
|
Vehicle *next; // next
|
|
|
|
StringID string_id; // Displayed string
|
|
|
|
byte unitnumber; // unit number, for display purposes only
|
|
byte owner; // which player owns the vehicle?
|
|
|
|
TileIndex tile; // Current tile index
|
|
TileIndex dest_tile; // Heading for this tile
|
|
|
|
int16 x_pos; // coordinates
|
|
int16 y_pos;
|
|
byte z_pos;
|
|
byte direction; // facing
|
|
|
|
byte spritenum; // currently displayed sprite index
|
|
// 0xfd == custom sprite, 0xfe == custom second head sprite
|
|
// 0xff == reserved for another custom sprite
|
|
uint16 cur_image; // sprite number for this vehicle
|
|
byte sprite_width;// width of vehicle sprite
|
|
byte sprite_height;// height of vehicle sprite
|
|
byte z_height; // z-height of vehicle sprite
|
|
int8 x_offs; // x offset for vehicle sprite
|
|
int8 y_offs; // y offset for vehicle sprite
|
|
uint16 engine_type;
|
|
|
|
// for randomized variational spritegroups
|
|
// bitmask used to resolve them; parts of it get reseeded when triggers
|
|
// of corresponding spritegroups get matched
|
|
byte random_bits;
|
|
byte waiting_triggers; // triggers to be yet matched
|
|
|
|
uint16 max_speed; // maximum speed
|
|
uint16 cur_speed; // current speed
|
|
byte subspeed; // fractional speed
|
|
byte acceleration; // used by train & aircraft
|
|
byte progress;
|
|
|
|
byte vehstatus; // Status
|
|
byte last_station_visited;
|
|
|
|
byte cargo_type; // type of cargo this vehicle is carrying
|
|
byte cargo_days; // how many days have the pieces been in transit
|
|
byte cargo_source;// source of cargo
|
|
uint16 cargo_cap; // total capacity
|
|
uint16 cargo_count;// how many pieces are used
|
|
|
|
byte day_counter; // increased by one for each day
|
|
byte tick_counter;// increased by one for each tick
|
|
|
|
// related to the current order
|
|
byte cur_order_index;
|
|
byte num_orders;
|
|
Order current_order;
|
|
Order *schedule_ptr;
|
|
|
|
// Boundaries for the current position in the world and a next hash link.
|
|
// NOSAVE: All of those can be updated with VehiclePositionChanged()
|
|
int16 left_coord, top_coord, right_coord, bottom_coord;
|
|
uint16 next_hash;
|
|
|
|
// Related to age and service time
|
|
uint16 age; // Age in days
|
|
uint16 max_age; // Maximum age
|
|
uint16 date_of_last_service;
|
|
uint16 service_interval;
|
|
uint16 reliability;
|
|
uint16 reliability_spd_dec;
|
|
byte breakdown_ctr;
|
|
byte breakdown_delay;
|
|
byte breakdowns_since_last_service;
|
|
byte breakdown_chance;
|
|
byte build_year;
|
|
|
|
uint16 load_unload_time_rem;
|
|
|
|
int32 profit_this_year;
|
|
int32 profit_last_year;
|
|
uint32 value;
|
|
|
|
union {
|
|
VehicleRail rail;
|
|
VehicleAir air;
|
|
VehicleRoad road;
|
|
VehicleSpecial special;
|
|
VehicleDisaster disaster;
|
|
VehicleShip ship;
|
|
} u;
|
|
};
|
|
|
|
#define is_custom_sprite(x) (x >= 0xfd)
|
|
#define is_custom_firsthead_sprite(x) (x == 0xfd)
|
|
#define is_custom_secondhead_sprite(x) (x == 0xfe)
|
|
|
|
struct Depot {
|
|
TileIndex xy;
|
|
uint16 town_index;
|
|
};
|
|
|
|
// train waypoint
|
|
struct Waypoint {
|
|
TileIndex xy;
|
|
uint16 town_or_string; // if this is 0xC000, it's a string id, otherwise a town.
|
|
ViewportSign sign;
|
|
uint16 build_date;
|
|
byte stat_id;
|
|
byte deleted; // this is a delete counter. when it reaches 0, the waypoint struct is deleted.
|
|
};
|
|
|
|
enum {
|
|
VEH_Train = 0x10,
|
|
VEH_Road = 0x11,
|
|
VEH_Ship = 0x12,
|
|
VEH_Aircraft = 0x13,
|
|
VEH_Special = 0x14,
|
|
VEH_Disaster = 0x15,
|
|
};
|
|
|
|
/* Order types */
|
|
enum {
|
|
OT_NOTHING = 0,
|
|
OT_GOTO_STATION = 1,
|
|
OT_GOTO_DEPOT = 2,
|
|
OT_LOADING = 3,
|
|
OT_LEAVESTATION = 4,
|
|
OT_DUMMY = 5,
|
|
OT_GOTO_WAYPOINT = 6,
|
|
};
|
|
|
|
/* Order flags */
|
|
enum {
|
|
OF_UNLOAD = 0x2,
|
|
OF_FULL_LOAD = 0x4, // Also used when to force an aircraft into a depot
|
|
OF_NON_STOP = 0x8
|
|
};
|
|
|
|
|
|
enum VehStatus {
|
|
VS_HIDDEN = 1,
|
|
VS_STOPPED = 2,
|
|
VS_UNCLICKABLE = 4,
|
|
VS_DEFPAL = 0x8,
|
|
VS_TRAIN_SLOWING = 0x10,
|
|
VS_DISASTER = 0x20,
|
|
VS_AIRCRAFT_BROKEN = 0x40,
|
|
VS_CRASHED = 0x80,
|
|
};
|
|
|
|
|
|
|
|
/* Effect vehicle types */
|
|
enum {
|
|
EV_INDUSTRYSMOKE = 0,
|
|
EV_STEAM_SMOKE = 1,
|
|
|
|
EV_SMOKE_1 = 2,
|
|
EV_SMOKE_2 = 3,
|
|
EV_SMOKE_3 = 4,
|
|
|
|
EV_CRASHED_SMOKE = 5,
|
|
EV_BREAKDOWN_SMOKE = 6,
|
|
|
|
EV_DEMOLISH = 7,
|
|
EV_ROADWORK = 8,
|
|
|
|
EV_INDUSTRY_SMOKE = 9,
|
|
|
|
};
|
|
|
|
typedef void VehicleTickProc(Vehicle *v);
|
|
typedef void *VehicleFromPosProc(Vehicle *v, void *data);
|
|
|
|
typedef struct {
|
|
VehicleID clone;
|
|
byte orderindex;
|
|
Order order[41];
|
|
uint16 service_interval;
|
|
char name[32];
|
|
} BackuppedOrders;
|
|
|
|
void VehicleServiceInDepot(Vehicle *v);
|
|
void BackupVehicleOrders(Vehicle *v, BackuppedOrders *order);
|
|
void RestoreVehicleOrders(Vehicle *v, BackuppedOrders *order);
|
|
Vehicle *AllocateVehicle();
|
|
Vehicle *ForceAllocateVehicle();
|
|
Vehicle *ForceAllocateSpecialVehicle();
|
|
void UpdateVehiclePosHash(Vehicle *v, int x, int y);
|
|
void InitializeVehicles();
|
|
void VehiclePositionChanged(Vehicle *v);
|
|
void AfterLoadVehicles();
|
|
Vehicle *GetLastVehicleInChain(Vehicle *v);
|
|
Vehicle *GetPrevVehicleInChain(Vehicle *v);
|
|
Vehicle *GetFirstVehicleInChain(Vehicle *v);
|
|
int CountVehiclesInChain(Vehicle *v);
|
|
void DeleteVehicle(Vehicle *v);
|
|
void DeleteVehicleChain(Vehicle *v);
|
|
void *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc);
|
|
void CallVehicleTicks();
|
|
void DeleteVehicleSchedule(Vehicle *v);
|
|
Vehicle *IsScheduleShared(Vehicle *v);
|
|
|
|
Depot *AllocateDepot();
|
|
Waypoint *AllocateWaypoint();
|
|
void UpdateWaypointSign(Waypoint *cp);
|
|
void RedrawWaypointSign(Waypoint *cp);
|
|
|
|
void InitializeTrains();
|
|
bool IsTrainDepotTile(TileIndex tile);
|
|
bool IsRoadDepotTile(TileIndex tile);
|
|
|
|
bool CanFillVehicle(Vehicle *v);
|
|
|
|
void ViewportAddVehicles(DrawPixelInfo *dpi);
|
|
|
|
void TrainEnterDepot(Vehicle *v, uint tile);
|
|
|
|
/* train_cmd.h */
|
|
int GetTrainImage(Vehicle *v, byte direction);
|
|
int GetAircraftImage(Vehicle *v, byte direction);
|
|
int GetRoadVehImage(Vehicle *v, byte direction);
|
|
int GetShipImage(Vehicle *v, byte direction);
|
|
|
|
Vehicle *CreateEffectVehicle(int x, int y, int z, int type);
|
|
Vehicle *CreateEffectVehicleAbove(int x, int y, int z, int type);
|
|
Vehicle *CreateEffectVehicleRel(Vehicle *v, int x, int y, int z, int type);
|
|
|
|
uint32 VehicleEnterTile(Vehicle *v, uint tile, int x, int y);
|
|
|
|
void VehicleInTheWayErrMsg(Vehicle *v);
|
|
Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z);
|
|
uint GetVehicleOutOfTunnelTile(Vehicle *v);
|
|
|
|
bool UpdateSignalsOnSegment(uint tile, byte direction);
|
|
void SetSignalsOnBothDir(uint tile, byte track);
|
|
|
|
Vehicle *CheckClickOnVehicle(ViewPort *vp, int x, int y);
|
|
//uint GetVehicleWeight(Vehicle *v);
|
|
|
|
void DecreaseVehicleValue(Vehicle *v);
|
|
void CheckVehicleBreakdown(Vehicle *v);
|
|
void AgeVehicle(Vehicle *v);
|
|
void MaybeRenewVehicle(Vehicle *v, int32 build_cost);
|
|
|
|
void DeleteCommandFromVehicleSchedule(Order cmd);
|
|
|
|
void BeginVehicleMove(Vehicle *v);
|
|
void EndVehicleMove(Vehicle *v);
|
|
|
|
bool IsAircraftHangarTile(TileIndex tile);
|
|
void ShowAircraftViewWindow(Vehicle *v);
|
|
|
|
void InvalidateVehicleOrderWidget(Vehicle *v);
|
|
|
|
bool IsShipDepotTile(TileIndex tile);
|
|
uint GetFreeUnitNumber(byte type);
|
|
|
|
int LoadUnloadVehicle(Vehicle *v);
|
|
int GetDepotByTile(uint tile);
|
|
uint GetWaypointByTile(uint tile);
|
|
|
|
void DoDeleteDepot(uint tile);
|
|
|
|
void UpdateTrainAcceleration(Vehicle *v);
|
|
int32 GetTrainRunningCost(Vehicle *v);
|
|
|
|
int CheckStoppedInDepot(Vehicle *v);
|
|
|
|
int ScheduleHasDepotOrders(const Order *schedule);
|
|
int CheckOrders(Vehicle *v);
|
|
|
|
bool VehicleNeedsService(const Vehicle *v);
|
|
|
|
typedef struct GetNewVehiclePosResult {
|
|
int x,y;
|
|
uint old_tile;
|
|
uint new_tile;
|
|
} GetNewVehiclePosResult;
|
|
|
|
/* returns true if staying in the same tile */
|
|
bool GetNewVehiclePos(Vehicle *v, GetNewVehiclePosResult *gp);
|
|
byte GetDirectionTowards(Vehicle *v, int x, int y);
|
|
|
|
#define BEGIN_ENUM_WAGONS(v) do {
|
|
#define END_ENUM_WAGONS(v) } while ( (v=v->next) != NULL);
|
|
|
|
#define DEREF_VEHICLE(i) (&_vehicles[i])
|
|
#define FOR_ALL_VEHICLES(v) for(v=_vehicles; v != endof(_vehicles); v++)
|
|
|
|
/* vehicle.c */
|
|
enum {
|
|
NUM_NORMAL_VEHICLES = 2048,
|
|
NUM_SPECIAL_VEHICLES = 512,
|
|
NUM_VEHICLES = NUM_NORMAL_VEHICLES + NUM_SPECIAL_VEHICLES
|
|
};
|
|
|
|
VARDEF Vehicle _vehicles[NUM_VEHICLES];
|
|
|
|
VARDEF Order _order_array[5000];
|
|
VARDEF Order *_ptr_to_next_order;
|
|
|
|
VARDEF Depot _depots[255];
|
|
|
|
// 128 waypoints
|
|
VARDEF Waypoint _waypoints[128];
|
|
|
|
// NOSAVE: Can be regenerated by inspecting the vehicles.
|
|
VARDEF VehicleID _vehicle_position_hash[0x1000];
|
|
|
|
// NOSAVE: Return values from various commands.
|
|
VARDEF VehicleID _new_train_id;
|
|
VARDEF VehicleID _new_wagon_id;
|
|
VARDEF VehicleID _new_aircraft_id;
|
|
VARDEF VehicleID _new_ship_id;
|
|
VARDEF VehicleID _new_roadveh_id;
|
|
VARDEF uint16 _aircraft_refit_capacity;
|
|
VARDEF byte _cmd_build_rail_veh_score;
|
|
VARDEF byte _cmd_build_rail_veh_var1;
|
|
|
|
// NOSAVE: Player specific info
|
|
VARDEF TileIndex _last_built_train_depot_tile;
|
|
VARDEF TileIndex _last_built_road_depot_tile;
|
|
VARDEF TileIndex _last_built_aircraft_depot_tile;
|
|
VARDEF TileIndex _last_built_ship_depot_tile;
|
|
VARDEF TileIndex _backup_orders_tile;
|
|
VARDEF BackuppedOrders _backup_orders_data[1];
|
|
|
|
// for each player, for each vehicle type, keep a list of the vehicles.
|
|
//VARDEF Vehicle *_vehicle_arr[8][4];
|
|
|
|
#define INVALID_VEHICLE 0xffff
|
|
|
|
#define MIN_SERVINT_PERCENT 5
|
|
#define MAX_SERVINT_PERCENT 90
|
|
#define MIN_SERVINT_DAYS 30
|
|
#define MAX_SERVINT_DAYS 800
|
|
|
|
#endif /* VEHICLE_H */
|