mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
425 lines
16 KiB
C++
425 lines
16 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file object_gui.cpp The GUI for objects. */
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#include "stdafx.h"
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#include "command_func.h"
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#include "core/geometry_func.hpp"
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#include "newgrf.h"
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#include "newgrf_object.h"
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#include "newgrf_text.h"
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#include "sprite.h"
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#include "strings_func.h"
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#include "viewport_func.h"
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#include "widgets/dropdown_type.h"
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#include "window_gui.h"
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#include "table/strings.h"
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static ObjectClassID _selected_object_class; ///< the currently visible object class
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static int _selected_object_index; ///< the index of the selected object in the current class or -1
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static uint8 _selected_object_view; ///< the view of the selected object
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/** Object widgets in the object picker window. */
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enum BuildObjectWidgets {
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BOW_CLASS_LIST, ///< The list with classes.
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BOW_SCROLLBAR, ///< The scrollbar associated with the list.
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BOW_OBJECT_MATRIX, ///< The matrix with preview sprites.
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BOW_OBJECT_SPRITE, ///< A preview sprite of the object.
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BOW_OBJECT_SIZE, ///< The size of an object.
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BOW_INFO, ///< Other information about the object (from the NewGRF).
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BOW_SELECT_MATRIX, ///< Selection preview matrix of objects of a given class.
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BOW_SELECT_IMAGE, ///< Preview image in the #BOW_SELECT_MATRIX.
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BOW_SELECT_SCROLL, ///< Scrollbar next to the #BOW_SELECT_MATRIX.
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};
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/** The window used for building objects. */
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class BuildObjectWindow : public PickerWindowBase {
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static const int OBJECT_MARGIN = 4; ///< The margin (in pixels) around an object.
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int line_height; ///< The height of a single line.
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int object_height; ///< The height of the object box.
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int info_height; ///< The height of the info box.
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Scrollbar *vscroll; ///< The scollbar.
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public:
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BuildObjectWindow(const WindowDesc *desc, Window *w) : PickerWindowBase(w), info_height(1)
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{
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this->CreateNestedTree(desc);
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this->vscroll = this->GetScrollbar(BOW_SCROLLBAR);
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this->vscroll->SetCapacity(5);
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this->vscroll->SetPosition(0);
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this->vscroll->SetCount(ObjectClass::GetCount());
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this->FinishInitNested(desc, 0);
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this->SelectFirstAvailableObject(true);
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this->GetWidget<NWidgetMatrix>(BOW_OBJECT_MATRIX)->SetCount(4);
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this->GetWidget<NWidgetMatrix>(BOW_SELECT_MATRIX)->SetCount(ObjectClass::GetCount(_selected_object_class));
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}
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virtual ~BuildObjectWindow()
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{
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}
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virtual void SetStringParameters(int widget) const
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{
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switch (widget) {
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case BOW_OBJECT_SIZE: {
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const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, _selected_object_index);
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int size = spec == NULL ? 0 : spec->size;
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SetDParam(0, GB(size, HasBit(_selected_object_view, 0) ? 4 : 0, 4));
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SetDParam(1, GB(size, HasBit(_selected_object_view, 0) ? 0 : 4, 4));
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break;
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}
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default: break;
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}
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}
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virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
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{
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switch (widget) {
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case BOW_CLASS_LIST: {
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for (uint i = 0; i < ObjectClass::GetCount(); i++) {
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size->width = max(size->width, GetStringBoundingBox(ObjectClass::GetName((ObjectClassID)i)).width);
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}
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size->width += padding.width;
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this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
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size->height = this->vscroll->GetCapacity() * this->line_height;
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break;
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}
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case BOW_OBJECT_MATRIX: {
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/* Get the right amount of buttons based on the current spec. */
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const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, _selected_object_index);
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if (spec != NULL) {
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if (spec->views >= 2) size->width += resize->width;
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if (spec->views >= 4) size->height += resize->height;
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}
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resize->width = 0;
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resize->height = 0;
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break;
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}
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case BOW_OBJECT_SPRITE: {
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bool two_wide = false; // Whether there will be two widgets next to eachother in the matrix or not.
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int height[2] = {0, 0}; // The height for the different views; in this case views 1/2 and 4.
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/* Get the height and view information. */
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for (int i = 0; i < NUM_OBJECTS; i++) {
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const ObjectSpec *spec = ObjectSpec::Get(i);
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if (!spec->enabled) continue;
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two_wide |= spec->views >= 2;
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height[spec->views / 4] = max<int>(ObjectSpec::Get(i)->height, height[spec->views / 4]);
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}
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/* Determine the pixel heights. */
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for (size_t i = 0; i < lengthof(height); i++) {
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height[i] *= TILE_HEIGHT;
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height[i] += TILE_PIXELS + 2 * OBJECT_MARGIN;
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}
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/* Now determine the size of the minimum widgets. When there are two columns, then
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* we want these columns to be slightly less wide. When there are two rows, then
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* determine the size of the widgets based on the maximum size for a single row
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* of widgets, or just the twice the widget height of the two row ones. */
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size->height = max(height[0], height[1] * 2 + 2);
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if (two_wide) {
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size->width = (3 * TILE_PIXELS + 2 * OBJECT_MARGIN) * 2 + 2;
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} else {
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size->width = 4 * TILE_PIXELS + 2 * OBJECT_MARGIN;
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}
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/* Get the right size for the single widget based on the current spec. */
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const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, _selected_object_index);
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if (spec != NULL) {
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if (spec->views >= 2) size->width = size->width / 2 - 1;
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if (spec->views >= 4) size->height = size->height / 2 - 1;
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}
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break;
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}
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case BOW_INFO:
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size->height = this->info_height;
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break;
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case BOW_SELECT_MATRIX:
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fill->height = 1;
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resize->height = 1;
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break;
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default: break;
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}
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}
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virtual void DrawWidget(const Rect &r, int widget) const
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{
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switch (GB(widget, 0, 16)) {
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case BOW_CLASS_LIST: {
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int y = r.top;
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for (uint i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < ObjectClass::GetCount(); i++) {
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SetDParam(0, ObjectClass::GetName((ObjectClassID)i));
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DrawString(r.left + WD_MATRIX_LEFT, r.right + WD_MATRIX_RIGHT, y + WD_MATRIX_TOP, STR_JUST_STRING,
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((int)i == _selected_object_class) ? TC_WHITE : TC_BLACK);
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y += this->line_height;
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}
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break;
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}
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case BOW_OBJECT_SPRITE: {
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const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, _selected_object_index);
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if (spec == NULL) break;
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DrawPixelInfo tmp_dpi;
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/* Set up a clipping area for the preview. */
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if (FillDrawPixelInfo(&tmp_dpi, r.left, r.top, r.right - r.left + 1, r.bottom - r.top + 1)) {
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DrawPixelInfo *old_dpi = _cur_dpi;
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_cur_dpi = &tmp_dpi;
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if (spec->grf_prop.grffile == NULL) {
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extern const DrawTileSprites _objects[];
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const DrawTileSprites *dts = &_objects[spec->grf_prop.local_id];
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DrawOrigTileSeqInGUI((r.right - r.left) / 2 - 1, r.bottom - r.top - OBJECT_MARGIN - TILE_PIXELS, dts, PAL_NONE);
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} else {
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DrawNewObjectTileInGUI((r.right - r.left) / 2 - 1, r.bottom - r.top - OBJECT_MARGIN - TILE_PIXELS, spec, GB(widget, 16, 16));
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}
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_cur_dpi = old_dpi;
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}
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break;
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}
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case BOW_SELECT_IMAGE: {
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if (_selected_object_index < 0) break;
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int obj_index = GB(widget, 16, 16);
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const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, obj_index);
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if (spec == NULL) break;
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if (!spec->IsAvailable()) {
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GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.bottom - 1, 0, FILLRECT_CHECKER);
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}
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DrawPixelInfo tmp_dpi;
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/* Set up a clipping area for the preview. */
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if (FillDrawPixelInfo(&tmp_dpi, r.left + 1, r.top, (r.right - 1) - (r.left + 1) + 1, r.bottom - r.top + 1)) {
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DrawPixelInfo *old_dpi = _cur_dpi;
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_cur_dpi = &tmp_dpi;
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if (spec->grf_prop.grffile == NULL) {
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extern const DrawTileSprites _objects[];
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const DrawTileSprites *dts = &_objects[spec->grf_prop.local_id];
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DrawOrigTileSeqInGUI((r.right - r.left) / 2 - 1, r.bottom - r.top - OBJECT_MARGIN - TILE_PIXELS, dts, PAL_NONE);
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} else {
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DrawNewObjectTileInGUI((r.right - r.left) / 2 - 1, r.bottom - r.top - OBJECT_MARGIN - TILE_PIXELS, spec,
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min(_selected_object_view, spec->views - 1));
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}
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_cur_dpi = old_dpi;
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}
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break;
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}
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case BOW_INFO: {
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const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, _selected_object_index);
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if (spec == NULL) break;
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/* Get the extra message for the GUI */
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if (HasBit(spec->callback_mask, CBM_OBJ_FUND_MORE_TEXT)) {
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uint16 callback_res = GetObjectCallback(CBID_OBJECT_FUND_MORE_TEXT, 0, 0, spec, NULL, INVALID_TILE);
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if (callback_res != CALLBACK_FAILED) {
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StringID message = GetGRFStringID(spec->grf_prop.grffile->grfid, 0xD000 + callback_res);
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if (message != STR_NULL && message != STR_UNDEFINED) {
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PrepareTextRefStackUsage(6);
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/* Use all the available space left from where we stand up to the
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* end of the window. We ALSO enlarge the window if needed, so we
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* can 'go' wild with the bottom of the window. */
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int y = DrawStringMultiLine(r.left, r.right, r.top, UINT16_MAX, message) - r.top;
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StopTextRefStackUsage();
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if (y > this->info_height) {
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BuildObjectWindow *bow = const_cast<BuildObjectWindow *>(this);
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bow->info_height = y + 2;
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bow->ReInit();
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}
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}
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}
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}
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}
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}
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}
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/**
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* Select the specified object in #_selected_object_class class.
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* @param object_index Object index to select, \c -1 means select nothing.
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*/
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void SelectOtherObject(int object_index)
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{
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_selected_object_index = object_index;
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if (_selected_object_index != -1) {
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const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, _selected_object_index);
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_selected_object_view = min(_selected_object_view, spec->views - 1);
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this->ReInit();
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} else {
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_selected_object_view = 0;
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}
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this->GetWidget<NWidgetMatrix>(BOW_OBJECT_MATRIX)->SetClicked(_selected_object_view);
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this->GetWidget<NWidgetMatrix>(BOW_SELECT_MATRIX)->SetClicked(_selected_object_index);
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this->UpdateSelectSize();
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this->SetDirty();
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}
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void UpdateSelectSize()
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{
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if (_selected_object_index == -1) {
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SetTileSelectSize(1, 1);
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} else {
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const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, _selected_object_index);
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int w = GB(spec->size, HasBit(_selected_object_view, 0) ? 4 : 0, 4);
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int h = GB(spec->size, HasBit(_selected_object_view, 0) ? 0 : 4, 4);
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SetTileSelectSize(w, h);
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}
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}
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virtual void OnClick(Point pt, int widget, int click_count)
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{
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switch (GB(widget, 0, 16)) {
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case BOW_CLASS_LIST: {
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int num_clicked = this->vscroll->GetPosition() + (pt.y - this->nested_array[widget]->pos_y) / this->line_height;
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if (num_clicked >= (int)ObjectClass::GetCount()) break;
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_selected_object_class = (ObjectClassID)num_clicked;
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this->GetWidget<NWidgetMatrix>(BOW_SELECT_MATRIX)->SetCount(ObjectClass::GetCount(_selected_object_class));
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this->SelectFirstAvailableObject(false);
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break;
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}
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case BOW_SELECT_IMAGE: {
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int num_clicked = GB(widget, 16, 16);
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const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, num_clicked);
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if (spec->IsAvailable()) this->SelectOtherObject(num_clicked);
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break;
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}
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case BOW_OBJECT_SPRITE:
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if (_selected_object_index != -1) {
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_selected_object_view = GB(widget, 16, 16);
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this->GetWidget<NWidgetMatrix>(BOW_OBJECT_MATRIX)->SetClicked(_selected_object_view);
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this->UpdateSelectSize();
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this->SetDirty();
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}
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break;
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}
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}
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/**
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* Select the first available object.
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* @param change_class If true, change the class if no object in the current
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* class is available.
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*/
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void SelectFirstAvailableObject(bool change_class)
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{
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/* First try to select an object in the selected class. */
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for (uint i = 0; i < ObjectClass::GetCount(_selected_object_class); i++) {
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const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, i);
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if (spec->IsAvailable()) {
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this->SelectOtherObject(0);
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return;
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}
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}
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if (change_class) {
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/* If that fails, select the first available object
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* from a random class. */
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for (ObjectClassID j = OBJECT_CLASS_BEGIN; j < OBJECT_CLASS_MAX; j++) {
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for (uint i = 0; i < ObjectClass::GetCount(j); i++) {
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const ObjectSpec *spec = ObjectClass::Get(j, i);
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if (spec->IsAvailable()) {
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_selected_object_class = j;
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this->SelectOtherObject(i);
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return;
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}
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}
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}
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}
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/* If all objects are unavailable, select nothing. */
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this->SelectOtherObject(-1);
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}
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};
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static const NWidgetPart _nested_build_object_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
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NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_OBJECT_BUILD_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
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NWidget(NWID_HORIZONTAL), SetPadding(2, 0, 0, 0),
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NWidget(NWID_VERTICAL),
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NWidget(NWID_HORIZONTAL), SetPadding(0, 5, 2, 5),
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NWidget(WWT_MATRIX, COLOUR_GREY, BOW_CLASS_LIST), SetFill(1, 0), SetDataTip(0x501, STR_OBJECT_BUILD_CLASS_TOOLTIP), SetScrollbar(BOW_SCROLLBAR),
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NWidget(NWID_VSCROLLBAR, COLOUR_GREY, BOW_SCROLLBAR),
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EndContainer(),
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NWidget(NWID_HORIZONTAL), SetPadding(0, 5, 0, 5),
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NWidget(NWID_MATRIX, COLOUR_DARK_GREEN, BOW_OBJECT_MATRIX), SetPIP(0, 2, 0),
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NWidget(WWT_PANEL, COLOUR_GREY, BOW_OBJECT_SPRITE), SetDataTip(0x0, STR_OBJECT_BUILD_PREVIEW_TOOLTIP), EndContainer(),
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EndContainer(),
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EndContainer(),
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NWidget(WWT_TEXT, COLOUR_DARK_GREEN, BOW_OBJECT_SIZE), SetDataTip(STR_OBJECT_BUILD_SIZE, STR_NULL), SetPadding(2, 5, 2, 5),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetScrollbar(BOW_SELECT_SCROLL),
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_MATRIX, COLOUR_DARK_GREEN, BOW_SELECT_MATRIX), SetFill(0, 1), SetPIP(0, 2, 0), SetScrollbar(BOW_SELECT_SCROLL),
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NWidget(WWT_PANEL, COLOUR_DARK_GREEN, BOW_SELECT_IMAGE), SetMinimalSize(66, 60), SetDataTip(0x0, STR_OBJECT_BUILD_TOOLTIP),
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SetFill(0, 0), SetResize(0, 0), SetScrollbar(BOW_SELECT_SCROLL),
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EndContainer(),
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EndContainer(),
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NWidget(NWID_VSCROLLBAR, COLOUR_DARK_GREEN, BOW_SELECT_SCROLL),
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EndContainer(),
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EndContainer(),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_EMPTY, INVALID_COLOUR, BOW_INFO), SetPadding(2, 5, 0, 5), SetFill(1, 0), SetResize(1, 0),
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NWidget(NWID_VERTICAL),
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NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetFill(0, 1), EndContainer(),
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NWidget(WWT_RESIZEBOX, COLOUR_DARK_GREEN),
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EndContainer(),
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EndContainer(),
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EndContainer(),
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};
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static const WindowDesc _build_object_desc(
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WDP_AUTO, 0, 0,
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WC_BUILD_OBJECT, WC_BUILD_TOOLBAR,
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WDF_CONSTRUCTION,
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_nested_build_object_widgets, lengthof(_nested_build_object_widgets)
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);
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/**
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* Show our object picker.
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* @param w The toolbar window we're associated with.
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*/
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void ShowBuildObjectPicker(Window *w)
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{
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new BuildObjectWindow(&_build_object_desc, w);
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}
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/** Reset all data of the object GUI. */
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void InitializeObjectGui()
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{
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_selected_object_class = (ObjectClassID)0;
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}
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/**
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* PlaceProc function, called when someone pressed the button if the
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* object-tool is selected
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* @param tile on which to place the object
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*/
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void PlaceProc_Object(TileIndex tile)
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{
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DoCommandP(tile, ObjectClass::Get(_selected_object_class, _selected_object_index)->Index(), _selected_object_view, CMD_BUILD_OBJECT | CMD_MSG(STR_ERROR_CAN_T_BUILD_OBJECT), CcTerraform);
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}
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