mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
29d8c5bb50
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
187 lines
5.2 KiB
C
187 lines
5.2 KiB
C
#ifndef ENGINE_H
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#define ENGINE_H
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#include "sprite.h"
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typedef struct RailVehicleInfo {
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byte image_index;
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byte flags; /* 1=multihead engine, 2=wagon */
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byte base_cost;
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uint16 max_speed;
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uint16 power;
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byte weight;
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byte running_cost_base;
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byte engclass; // 0: steam, 1: diesel, 2: electric
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byte capacity;
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byte cargo_type;
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} RailVehicleInfo;
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typedef struct ShipVehicleInfo {
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byte image_index;
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byte base_cost;
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uint16 max_speed;
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byte cargo_type;
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uint16 capacity;
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byte running_cost;
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byte sfx;
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byte refittable;
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} ShipVehicleInfo;
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typedef struct AircraftVehicleInfo {
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byte image_index;
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byte base_cost;
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byte running_cost;
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byte subtype;
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byte sfx;
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byte acceleration;
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byte max_speed;
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byte mail_capacity;
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uint16 passanger_capacity;
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} AircraftVehicleInfo;
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typedef struct RoadVehicleInfo {
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byte image_index;
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byte base_cost;
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byte running_cost;
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byte sfx;
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byte max_speed;
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byte capacity;
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byte cargo_type;
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} RoadVehicleInfo;
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typedef struct EngineInfo {
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uint16 base_intro;
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byte unk2;
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byte lifelength;
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byte base_life;
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byte railtype_climates;
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} EngineInfo;
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typedef struct Engine {
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uint16 intro_date;
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uint16 age;
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uint16 reliability;
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uint16 reliability_spd_dec;
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uint16 reliability_start, reliability_max, reliability_final;
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uint16 duration_phase_1, duration_phase_2, duration_phase_3;
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byte lifelength;
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byte flags;
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byte preview_player;
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byte preview_wait;
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byte railtype;
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byte player_avail;
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byte type; // type, ie VEH_Road, VEH_Train, etc. Same as in vehicle.h
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} Engine;
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enum {
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RVI_MULTIHEAD = 1,
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RVI_WAGON = 2,
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};
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void AddTypeToEngines();
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void StartupEngines();
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extern byte _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO];
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enum {
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CID_DEFAULT = 29,
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CID_PURCHASE = 30,
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NUM_CID = 31,
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};
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extern byte _local_cargo_id_ctype[NUM_CID];
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extern byte _local_cargo_id_landscape[NUM_CID];
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extern uint32 _engine_refit_masks[256];
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extern byte _engine_original_sprites[256];
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void SetWagonOverrideSprites(byte engine, struct SpriteGroup *group, byte *train_id, int trains);
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void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteGroup *group);
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// loaded is in percents, overriding_engine 0xffff is none
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int GetCustomEngineSprite(byte engine, Vehicle *v, byte direction);
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#define GetCustomVehicleSprite(v, direction) GetCustomEngineSprite(v->engine_type, v, direction)
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#define GetCustomVehicleIcon(et, direction) GetCustomEngineSprite(et, NULL, direction)
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enum VehicleTrigger {
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VEHICLE_TRIGGER_NEW_CARGO = 1,
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// Externally triggered only for the first vehicle in chain
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VEHICLE_TRIGGER_DEPOT = 2,
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// Externally triggered only for the first vehicle in chain, only if whole chain is empty
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VEHICLE_TRIGGER_EMPTY = 4,
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// Not triggered externally (called for the whole chain if we got NEW_CARGO)
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VEHICLE_TRIGGER_ANY_NEW_CARGO = 8,
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};
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void TriggerVehicle(Vehicle *veh, enum VehicleTrigger trigger);
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void SetCustomEngineName(int engine, char *name);
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StringID GetCustomEngineName(int engine);
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void DrawTrainEngine(int x, int y, int engine, uint32 image_ormod);
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void DrawRoadVehEngine(int x, int y, int engine, uint32 image_ormod);
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void DrawShipEngine(int x, int y, int engine, uint32 image_ormod);
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void DrawAircraftEngine(int x, int y, int engine, uint32 image_ormod);
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void DrawTrainEngineInfo(int engine, int x, int y, int maxw);
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void DrawRoadVehEngineInfo(int engine, int x, int y, int maxw);
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void DrawShipEngineInfo(int engine, int x, int y, int maxw);
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void DrawAircraftEngineInfo(int engine, int x, int y, int maxw);
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void AcceptEnginePreview(Engine *e, int player);
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void LoadCustomEngineNames();
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void DeleteCustomEngineNames();
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enum {
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NUM_NORMAL_RAIL_ENGINES = 54,
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NUM_MONORAIL_ENGINES = 30,
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NUM_MAGLEV_ENGINES = 32,
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NUM_TRAIN_ENGINES = NUM_NORMAL_RAIL_ENGINES + NUM_MONORAIL_ENGINES + NUM_MAGLEV_ENGINES,
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NUM_ROAD_ENGINES = 88,
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NUM_SHIP_ENGINES = 11,
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NUM_AIRCRAFT_ENGINES = 41,
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TOTAL_NUM_ENGINES = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES + NUM_AIRCRAFT_ENGINES,
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AIRCRAFT_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES,
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SHIP_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES,
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ROAD_ENGINES_INDEX = NUM_TRAIN_ENGINES,
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};
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VARDEF Engine _engines[TOTAL_NUM_ENGINES];
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#define DEREF_ENGINE(i) (&_engines[i])
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VARDEF StringID _engine_name_strings[TOTAL_NUM_ENGINES];
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/* Access Vehicle Data */
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//#include "table/engines.h"
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extern EngineInfo _engine_info[TOTAL_NUM_ENGINES];
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extern RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES];
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extern ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES];
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extern AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES];
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extern RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES];
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static inline RailVehicleInfo *RailVehInfo(uint e)
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{
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assert(e < lengthof(_rail_vehicle_info));
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return &_rail_vehicle_info[e];
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}
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static inline ShipVehicleInfo *ShipVehInfo(uint e)
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{
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assert(e - SHIP_ENGINES_INDEX < lengthof(_ship_vehicle_info));
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return &_ship_vehicle_info[e - SHIP_ENGINES_INDEX];
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}
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static inline AircraftVehicleInfo *AircraftVehInfo(uint e)
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{
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assert(e - AIRCRAFT_ENGINES_INDEX < lengthof(_aircraft_vehicle_info));
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return &_aircraft_vehicle_info[e - AIRCRAFT_ENGINES_INDEX];
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}
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static inline RoadVehicleInfo *RoadVehInfo(uint e)
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{
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assert(e - ROAD_ENGINES_INDEX < lengthof(_road_vehicle_info));
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return &_road_vehicle_info[e - ROAD_ENGINES_INDEX];
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}
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#endif
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