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https://github.com/JGRennison/OpenTTD-patches.git
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548 lines
20 KiB
C++
548 lines
20 KiB
C++
/* $Id$ */
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/** @file newgrf_industries.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "variables.h"
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#include "landscape.h"
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#include "table/strings.h"
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#include "industry.h"
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#include "industry_map.h"
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#include "newgrf.h"
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#include "newgrf_callbacks.h"
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#include "newgrf_spritegroup.h"
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#include "newgrf_industries.h"
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#include "newgrf_industrytiles.h"
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#include "newgrf_commons.h"
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#include "newgrf_text.h"
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#include "newgrf_town.h"
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#include "window_func.h"
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/* Since the industry IDs defined by the GRF file don't necessarily correlate
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* to those used by the game, the IDs used for overriding old industries must be
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* translated when the idustry spec is set. */
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IndustryOverrideManager _industry_mngr(NEW_INDUSTRYOFFSET, NUM_INDUSTRYTYPES, INVALID_INDUSTRYTYPE);
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IndustryTileOverrideManager _industile_mngr(NEW_INDUSTRYTILEOFFSET, NUM_INDUSTRYTILES, INVALID_INDUSTRYTILE);
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IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id)
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{
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if (grf_type == IT_INVALID) return IT_INVALID;
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if (!HasBit(grf_type, 7)) return GB(grf_type, 0, 6);
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return _industry_mngr.GetID(GB(grf_type, 0, 6), grf_id);
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}
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static uint32 GetGRFParameter(IndustryType ind_id, byte parameter)
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{
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const IndustrySpec *indspec = GetIndustrySpec(ind_id);
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const GRFFile *file = indspec->grf_prop.grffile;
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if (parameter >= file->param_end) return 0;
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return file->param[parameter];
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}
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/**
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* Finds the distance for the closest tile with water/land given a tile
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* @param tile the tile to find the distance too
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* @param water whether to find water or land
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* @note FAILS when an industry should be seen as water
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*/
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static uint GetClosestWaterDistance(TileIndex tile, bool water)
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{
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TileIndex t;
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int best_dist;
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for (t = 0; t < MapSize(); t++) {
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if (IsTileType(t, MP_WATER) == water) break;
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}
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if (t == MapSize() && !water) return 0x200;
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best_dist = DistanceManhattan(tile, t);
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for (; t < MapSize(); t++) {
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int dist = DistanceManhattan(tile, t);
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if (dist < best_dist) {
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if (IsTileType(t, MP_WATER) == water) best_dist = dist;
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} else {
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/* When the Y distance between the current row and the 'source' tile
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* is larger than the best distance, we've found the best distance */
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if ((int)TileY(t) - (int)TileY(tile) > best_dist) break;
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if ((int)TileX(t) - (int)TileX(tile) > best_dist) {
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/* We can safely skip this many tiles; from here all tiles have a
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* higher or equal distance than the best distance */
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t |= MapMaxX();
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continue;
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} else if (TileX(tile) < TileX(t)) {
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/* We can safely skip this many tiles; up to here all tiles have a
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* higher or equal distance than the best distance */
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t += max(best_dist - dist, 0);
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continue;
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}
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}
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}
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return min(best_dist, water ? 0x7F : 0x1FF);
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}
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/** Make an analysis of a tile and check for its belonging to the same
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* industry, and/or the same grf file
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* @param tile TileIndex of the tile to query
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* @param i Industry to which to compare the tile to
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* @return value encoded as per NFO specs */
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uint32 GetIndustryIDAtOffset(TileIndex tile, const Industry *i)
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{
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if (!IsTileType(tile, MP_INDUSTRY) || GetIndustryIndex(tile) != i->index) {
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/* No industry and/or the tile does not have the same industry as the one we match it with */
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return 0xFFFF;
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}
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IndustryGfx gfx = GetCleanIndustryGfx(tile);
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const IndustryTileSpec *indtsp = GetIndustryTileSpec(gfx);
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const IndustrySpec *indold = GetIndustrySpec(i->type);
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if (gfx < NEW_INDUSTRYOFFSET) { // Does it belongs to an old type?
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/* It is an old tile. We have to see if it's been overriden */
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if (indtsp->grf_prop.override == INVALID_INDUSTRYTILE) { // has it been overridden?
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return 0xFF << 8 | gfx; // no. Tag FF + the gfx id of that tile
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}
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/* Not overriden */
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const IndustryTileSpec *tile_ovr = GetIndustryTileSpec(indtsp->grf_prop.override);
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if (tile_ovr->grf_prop.grffile->grfid == indold->grf_prop.grffile->grfid) {
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return tile_ovr->grf_prop.local_id; // same grf file
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} else {
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return 0xFFFE; // not the same grf file
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}
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}
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/* Not an 'old type' tile */
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if (indtsp->grf_prop.spritegroup != NULL) { // tile has a spritegroup ?
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if (indtsp->grf_prop.grffile->grfid == indold->grf_prop.grffile->grfid) { // same industry, same grf ?
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return indtsp->grf_prop.local_id;
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} else {
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return 0xFFFE; // Defined in another grf file
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}
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}
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/* The tile has no spritegroup */
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return 0xFF << 8 | indtsp->grf_prop.subst_id; // so just give him the substitute
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}
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static uint32 GetClosestIndustry(TileIndex tile, IndustryType type, const Industry *current)
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{
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uint32 best_dist = MAX_UVALUE(uint32);
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const Industry *i;
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FOR_ALL_INDUSTRIES(i) {
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if (i->type != type || i == current) continue;
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best_dist = min(best_dist, DistanceManhattan(tile, i->xy));
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}
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return best_dist;
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}
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/** Implementation of both var 67 and 68
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* since the mechanism is almost the same, it is easier to regroup them on the same
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* function.
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* @param param_setID parameter given to the callback, which is the set id, or the local id, in our terminology
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* @param layout_filter on what layout do we filter?
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* @param current Industry for which the inquiry is made
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* @return the formatted answer to the callback : rr(reserved) cc(count) dddd(manhattan distance of closest sister)
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*/
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static uint32 GetCountAndDistanceOfClosestInstance(byte param_setID, byte layout_filter, const Industry *current)
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{
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uint32 GrfID = GetRegister(0x100); ///< Get the GRFID of the definition to look for in register 100h
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IndustryType ind_index;
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uint32 closest_dist = MAX_UVALUE(uint32);
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byte count = 0;
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/* Determine what will be the industry type to look for */
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switch (GrfID) {
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case 0: // this is a default industry type
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ind_index = param_setID;
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break;
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case 0xFFFFFFFF: // current grf
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GrfID = GetIndustrySpec(current->type)->grf_prop.grffile->grfid;
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/* Fall through */
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default: //use the grfid specified in register 100h
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SetBit(param_setID, 7); // bit 7 means it is not an old type
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ind_index = MapNewGRFIndustryType(param_setID, GrfID);
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break;
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}
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if (layout_filter == 0) {
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/* If the filter is 0, it could be because none was specified as well as being really a 0.
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* In either case, just do the regular var67 */
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closest_dist = GetClosestIndustry(current->xy, ind_index, current);
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count = GetIndustryTypeCount(ind_index);
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} else {
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/* Count only those who match the same industry type and layout filter
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* Unfortunately, we have to do it manually */
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const Industry *i;
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FOR_ALL_INDUSTRIES(i) {
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if (i->type == ind_index && i != current && i->selected_layout == layout_filter) {
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closest_dist = min(closest_dist, DistanceManhattan(current->xy, i->xy));
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count++;
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}
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}
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}
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return count << 16 | GB(closest_dist, 0, 16);
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}
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/** This function implements the industries variables that newGRF defines.
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* @param variable that is queried
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* @param parameter unused
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* @param available will return false if ever the variable asked for does not exist
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* @param ind is of course the industry we are inquiring
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* @return the value stored in the corresponding variable*/
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uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
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{
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const Industry *industry = object->u.industry.ind;
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TileIndex tile = object->u.industry.tile;
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const IndustrySpec *indspec = GetIndustrySpec(industry->type);
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switch (variable) {
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case 0x40:
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case 0x41:
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case 0x42: { // waiting cargo, but only if those two callback flags are set
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uint16 callback = indspec->callback_flags;
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if (HasBit(callback, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || HasBit(callback, CBM_IND_PRODUCTION_256_TICKS)) {
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if ((indspec->behaviour & INDUSTRYBEH_PROD_MULTI_HNDLING) != 0) {
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return min(industry->incoming_cargo_waiting[variable - 0x40] / industry->prod_level, (uint16)0xFFFF);
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} else {
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return min(industry->incoming_cargo_waiting[variable - 0x40], (uint16)0xFFFF);
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}
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} else {
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return 0;
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}
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}
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/* Manhattan distance of closes dry/water tile */
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case 0x43: return GetClosestWaterDistance(tile, (indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
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/* Layout number */
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case 0x44: return industry->selected_layout;
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/* player info */
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case 0x45: {
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byte colours;
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bool is_ai = false;
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if (IsValidPlayer(industry->founder)) {
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const Player *p = GetPlayer(industry->founder);
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const Livery *l = &p->livery[LS_DEFAULT];
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is_ai = p->is_ai;
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colours = l->colour1 + l->colour2 * 16;
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} else {
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colours = GB(Random(), 0, 8);
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}
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return industry->founder | (is_ai ? 0x10000 : 0) | (colours << 24);
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}
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/* Get industry ID at offset param */
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case 0x60: return GetIndustryIDAtOffset(GetNearbyTile(parameter, industry->xy), industry);
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/* Get random tile bits at offset param */
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case 0x61:
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tile = GetNearbyTile(parameter, tile);
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return (IsTileType(tile, MP_INDUSTRY) && GetIndustryByTile(tile) == industry) ? GetIndustryRandomBits(tile) : 0;
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/* Land info of nearby tiles */
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case 0x62: return GetNearbyIndustryTileInformation(parameter, tile, INVALID_INDUSTRY);
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/* Animation stage of nearby tiles */
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case 0x63:
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tile = GetNearbyTile(parameter, tile);
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if (IsTileType(tile, MP_INDUSTRY) && GetIndustryByTile(tile) == industry) {
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return GetIndustryAnimationState(tile);
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}
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return 0xFFFFFFFF;
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/* Distance of nearest industry of given type */
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case 0x64: return GetClosestIndustry(tile, MapNewGRFIndustryType(parameter, indspec->grf_prop.grffile->grfid), industry);
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/* Get town zone and Manhattan distance of closest town */
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case 0x65: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceManhattan(tile, industry->town->xy), 0xFFFF);
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/* Get square of Euclidian distance of closes town */
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case 0x66: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceSquare(tile, industry->town->xy), 0xFFFF);
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/* Count of industry, distance of closest instance
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* 68 is the same as 67, but with a filtering on selected layout */
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case 0x67:
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case 0x68: return GetCountAndDistanceOfClosestInstance(parameter, variable == 0x68 ? GB(GetRegister(0x101), 0, 8) : 0, industry);
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/* Get a variable from the persistent storage */
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case 0x7C: return industry->psa.Get(parameter);
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/* Read GRF parameter */
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case 0x7F: return GetGRFParameter(industry->type, parameter);
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/* Industry structure access*/
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case 0x80: return industry->xy;
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case 0x81: return GB(industry->xy, 8, 8);
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/* Pointer to the town the industry is associated with */
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case 0x82: return industry->town->index;
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case 0x83:
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case 0x84:
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case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported
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case 0x86: return industry->width;
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case 0x87: return industry->height;// xy dimensions
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/* */
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case 0x88:
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case 0x89: return industry->produced_cargo[variable - 0x88];
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case 0x8A: return industry->produced_cargo_waiting[0];
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case 0x8B: return GB(industry->produced_cargo_waiting[0], 8, 8);
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case 0x8C: return industry->produced_cargo_waiting[1];
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case 0x8D: return GB(industry->produced_cargo_waiting[1], 8, 8);
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case 0x8E:
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case 0x8F: return industry->production_rate[variable - 0x8E];
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case 0x90:
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case 0x91:
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case 0x92: return industry->accepts_cargo[variable - 0x90];
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case 0x93: return industry->prod_level;
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/* amount of cargo produced so far THIS month. */
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case 0x94: return industry->this_month_production[0];
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case 0x95: return GB(industry->this_month_production[0], 8, 8);
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case 0x96: return industry->this_month_production[1];
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case 0x97: return GB(industry->this_month_production[1], 8, 8);
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/* amount of cargo transported so far THIS month. */
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case 0x98: return industry->this_month_transported[0];
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case 0x99: return GB(industry->this_month_transported[0], 8, 8);
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case 0x9A: return industry->this_month_transported[1];
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case 0x9B: return GB(industry->this_month_transported[0], 8, 8);
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/* fraction of cargo transported LAST month. */
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case 0x9C:
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case 0x9D: return industry->last_month_pct_transported[variable - 0x9C];
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/* amount of cargo produced LAST month. */
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case 0x9E: return industry->last_month_production[0];
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case 0x9F: return GB(industry->last_month_production[0], 8, 8);
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case 0xA0: return industry->last_month_production[1];
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case 0xA1: return GB(industry->last_month_production[1], 8, 8);
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/* amount of cargo transported last month. */
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case 0xA2: return industry->last_month_transported[0];
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case 0xA3: return GB(industry->last_month_transported[0], 8, 8);
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case 0xA4: return industry->last_month_transported[1];
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case 0xA5: return GB(industry->last_month_transported[0], 8, 8);
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case 0xA6: return industry->type;
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case 0xA7: return industry->founder;
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case 0xA8: return industry->random_color;
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case 0xA9: return Clamp(0, industry->last_prod_year - 1920, 255);
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case 0xAA: return industry->counter;
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case 0xAB: return GB(industry->counter, 8, 8);
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case 0xAC: return industry->was_cargo_delivered;
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case 0xB0: return Clamp(0, industry->construction_date - DAYS_TILL_ORIGINAL_BASE_YEAR, 65535); // Date when built since 1920 (in days)
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case 0xB3: return industry->construction_type; // Construction type
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case 0xB4: return Clamp(0, industry->last_cargo_accepted_at - DAYS_TILL_ORIGINAL_BASE_YEAR, 65535); // Date last cargo accepted since 1920 (in days)
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}
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DEBUG(grf, 1, "Unhandled industry property 0x%X", variable);
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*available = false;
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return (uint32)-1;
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}
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static const SpriteGroup *IndustryResolveReal(const ResolverObject *object, const SpriteGroup *group)
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{
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/* IndustryTile do not have 'real' groups */
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return NULL;
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}
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static uint32 IndustryGetRandomBits(const ResolverObject *object)
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{
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return object->u.industry.ind == NULL ? 0 : object->u.industry.ind->random;
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}
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static uint32 IndustryGetTriggers(const ResolverObject *object)
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{
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return object->u.industry.ind == NULL ? 0 : object->u.industry.ind->random_triggers;
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}
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static void IndustrySetTriggers(const ResolverObject *object, int triggers)
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{
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if (object->u.industry.ind == NULL) return;
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object->u.industry.ind->random_triggers = triggers;
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}
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static void NewIndustryResolver(ResolverObject *res, TileIndex tile, Industry *indus)
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{
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res->GetRandomBits = IndustryGetRandomBits;
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res->GetTriggers = IndustryGetTriggers;
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res->SetTriggers = IndustrySetTriggers;
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res->GetVariable = IndustryGetVariable;
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res->ResolveReal = IndustryResolveReal;
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res->psa = &indus->psa;
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res->u.industry.tile = tile;
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res->u.industry.ind = indus;
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res->u.industry.gfx = INVALID_INDUSTRYTILE;
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res->callback = CBID_NO_CALLBACK;
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res->callback_param1 = 0;
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res->callback_param2 = 0;
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res->last_value = 0;
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res->trigger = 0;
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res->reseed = 0;
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}
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uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile)
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{
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ResolverObject object;
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const SpriteGroup *group;
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NewIndustryResolver(&object, tile, industry);
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object.callback = callback;
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object.callback_param1 = param1;
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object.callback_param2 = param2;
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group = Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object);
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if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
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return group->g.callback.result;
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}
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uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
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{
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const Industry *industry = object->u.industry.ind;
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TileIndex tile = object->u.industry.tile;
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if (object->scope == VSG_SCOPE_PARENT) {
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return TownGetVariable(variable, parameter, available, industry->town);
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}
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switch (variable) {
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case 0x80: return tile;
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case 0x81: return GB(tile, 8, 8);
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/* Pointer to the town the industry is associated with */
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case 0x82: return industry->town->index;
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case 0x83:
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case 0x84:
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case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported
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/* Number of the layout */
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case 0x86: return industry->selected_layout;
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/* Ground type */
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case 0x87: return GetTerrainType(tile);
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/* Town zone */
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case 0x88: return GetTownRadiusGroup(industry->town, tile);
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/* Manhattan distance of the closest town */
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case 0x89: return min(DistanceManhattan(industry->town->xy, tile), 255);
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/* Lowest height of the tile */
|
|
case 0x8A: return GetTileZ(tile);
|
|
|
|
/* Distance to the nearest water/land tile */
|
|
case 0x8B: return GetClosestWaterDistance(tile, (GetIndustrySpec(industry->type)->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
|
|
|
|
/* Square of Euclidian distance from town */
|
|
case 0x8D: return min(DistanceSquare(industry->town->xy, tile), 65535);
|
|
}
|
|
|
|
/* None of the special ones, so try the general ones */
|
|
return IndustryGetVariable(object, variable, parameter, available);
|
|
}
|
|
|
|
bool CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint itspec_index)
|
|
{
|
|
const IndustrySpec *indspec = GetIndustrySpec(type);
|
|
|
|
ResolverObject object;
|
|
const SpriteGroup *group;
|
|
|
|
Industry ind;
|
|
ind.index = INVALID_INDUSTRY;
|
|
ind.xy = tile;
|
|
ind.width = 0;
|
|
ind.type = type;
|
|
ind.selected_layout = itspec_index;
|
|
ind.town = ClosestTownFromTile(tile, (uint)-1);
|
|
|
|
NewIndustryResolver(&object, tile, &ind);
|
|
object.GetVariable = IndustryLocationGetVariable;
|
|
object.callback = CBID_INDUSTRY_LOCATION;
|
|
|
|
group = Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object);
|
|
|
|
/* Unlike the "normal" cases, not having a valid result means we allow
|
|
* the building of the industry, as that's how it's done in TTDP. */
|
|
if (group == NULL || group->type != SGT_CALLBACK) return true;
|
|
|
|
/* Copy some parameters from the registers to the error message text ref. stack */
|
|
SwitchToErrorRefStack();
|
|
PrepareTextRefStackUsage(4);
|
|
SwitchToNormalRefStack();
|
|
|
|
switch (group->g.callback.result) {
|
|
case 0x400: return true;
|
|
case 0x401: _error_message = STR_0239_SITE_UNSUITABLE; break;
|
|
case 0x402: _error_message = STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST; break;
|
|
case 0x403: _error_message = STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT; break;
|
|
default: _error_message = GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + group->g.callback.result); break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CheckIfCallBackAllowsAvailability(IndustryType type, IndustryAvailabilityCallType creation_type)
|
|
{
|
|
const IndustrySpec *indspec = GetIndustrySpec(type);
|
|
|
|
if (HasBit(indspec->callback_flags, CBM_IND_AVAILABLE)) {
|
|
uint16 res = GetIndustryCallback(CBID_INDUSTRY_AVAILABLE, 0, creation_type, NULL, type, INVALID_TILE);
|
|
if (res != CALLBACK_FAILED) {
|
|
return (res == 0);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static int32 DerefIndProd(uint field, bool use_register)
|
|
{
|
|
return use_register ? (int32)GetRegister(field) : field;
|
|
}
|
|
|
|
/**
|
|
* Get the industry production callback and apply it to the industry.
|
|
* @param ind the industry this callback has to be called for
|
|
* @param reason the reason it is called (0 = incoming cargo, 1 = periodic tick callback)
|
|
*/
|
|
void IndustryProductionCallback(Industry *ind, int reason)
|
|
{
|
|
const IndustrySpec *spec = GetIndustrySpec(ind->type);
|
|
ResolverObject object;
|
|
NewIndustryResolver(&object, ind->xy, ind);
|
|
if ((spec->behaviour & INDUSTRYBEH_PRODCALLBACK_RANDOM) != 0) object.callback_param1 = Random();
|
|
int multiplier = 1;
|
|
if ((spec->behaviour & INDUSTRYBEH_PROD_MULTI_HNDLING) != 0) multiplier = ind->prod_level;
|
|
object.callback_param2 = reason;
|
|
|
|
for (uint loop = 0;; loop++) {
|
|
SB(object.callback_param2, 8, 16, loop);
|
|
const SpriteGroup *group = Resolve(spec->grf_prop.spritegroup, &object);
|
|
if (group == NULL || group->type != SGT_INDUSTRY_PRODUCTION) break;
|
|
|
|
bool deref = (group->g.indprod.version == 1);
|
|
|
|
for (uint i = 0; i < 3; i++) {
|
|
ind->incoming_cargo_waiting[i] = Clamp(ind->incoming_cargo_waiting[i] - DerefIndProd(group->g.indprod.substract_input[i], deref) * multiplier, 0, 0xFFFF);
|
|
}
|
|
for (uint i = 0; i < 2; i++) {
|
|
ind->produced_cargo_waiting[i] = Clamp(ind->produced_cargo_waiting[i] + max(DerefIndProd(group->g.indprod.add_output[i], deref), 0) * multiplier, 0, 0xFFFF);
|
|
}
|
|
|
|
int32 again = DerefIndProd(group->g.indprod.again, deref);
|
|
if (again == 0) break;
|
|
|
|
SB(object.callback_param2, 24, 8, again);
|
|
}
|
|
|
|
InvalidateWindow(WC_INDUSTRY_VIEW, ind->index);
|
|
}
|