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https://github.com/JGRennison/OpenTTD-patches.git
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274 lines
10 KiB
C++
274 lines
10 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_engine.hpp Everything to query and build engines. */
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#ifndef SCRIPT_ENGINE_HPP
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#define SCRIPT_ENGINE_HPP
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#include "script_vehicle.hpp"
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#include "script_rail.hpp"
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#include "script_airport.hpp"
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#include "script_date.hpp"
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/**
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* Class that handles all engine related functions.
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* @api ai game
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*/
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class ScriptEngine : public ScriptObject {
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public:
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/**
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* Checks whether the given engine type is valid.
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* An engine is valid for a company if it has at least one vehicle of this engine or it's currently buildable.
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* @game Outside ScriptCompanyMode scope the function reports all engines valid, which were or will be available at some point.
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* @param engine_id The engine to check.
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* @return True if and only if the engine type is valid.
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*/
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static bool IsValidEngine(EngineID engine_id);
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/**
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* Checks whether the given engine type is buildable for a company.
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* @game Outside ScriptCompanyMode scope the function checks whether the engine is currently buildable by all companies (no exclusive preview).
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* @param engine_id The engine to check.
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* @return True if and only if the engine type is buildable.
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*/
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static bool IsBuildable(EngineID engine_id);
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/**
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* Get the name of an engine.
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* @param engine_id The engine to get the name of.
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* @pre IsValidEngine(engine_id).
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* @return The name the engine has.
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*/
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static char *GetName(EngineID engine_id);
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/**
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* Get the cargo-type of an engine. In case it can transport multiple cargoes, it
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* returns the first/main.
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* @param engine_id The engine to get the cargo-type of.
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* @pre IsValidEngine(engine_id).
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* @return The cargo-type of the engine.
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*/
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static CargoID GetCargoType(EngineID engine_id);
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/**
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* Check if the cargo of an engine can be refitted to your requested. If
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* the engine already allows this cargo, the function also returns true.
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* In case of articulated vehicles the function decides whether at least one
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* part can carry the cargo.
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* @param engine_id The engine to check for refitting.
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* @param cargo_id The cargo to check for refitting.
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* @pre IsValidEngine(engine_id).
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* @pre ScriptCargo::IsValidCargo(cargo_id).
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* @return True if the engine can carry this cargo, either via refit, or
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* by default.
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*/
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static bool CanRefitCargo(EngineID engine_id, CargoID cargo_id);
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/**
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* Check if the engine can pull a wagon with the given cargo.
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* @param engine_id The engine to check.
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* @param cargo_id The cargo to check.
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* @pre IsValidEngine(engine_id).
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* @pre GetVehicleType(engine_id) == ScriptVehicle::VT_RAIL.
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* @pre ScriptCargo::IsValidCargo(cargo_id).
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* @return True if the engine can pull wagons carrying this cargo.
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* @note This function is not exhaustive; a true here does not mean
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* that the vehicle can pull the wagons, a false does mean it can't.
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*/
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static bool CanPullCargo(EngineID engine_id, CargoID cargo_id);
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/**
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* Get the capacity of an engine. In case it can transport multiple cargoes, it
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* returns the first/main.
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* @param engine_id The engine to get the capacity of.
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* @pre IsValidEngine(engine_id).
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* @return The capacity of the engine.
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*/
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static int32 GetCapacity(EngineID engine_id);
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/**
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* Get the reliability of an engine. The value is between 0 and 100, where
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* 100 means 100% reliability (never breaks down) and 0 means 0%
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* reliability (you most likely don't want to buy it).
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* @param engine_id The engine to get the reliability of.
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* @pre IsValidEngine(engine_id).
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* @pre GetVehicleType(engine_id) != ScriptVehicle::VT_TRAIN || !IsWagon(engine_id).
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* @return The reliability the engine has.
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*/
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static int32 GetReliability(EngineID engine_id);
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/**
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* Get the maximum speed of an engine.
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* @param engine_id The engine to get the maximum speed of.
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* @pre IsValidEngine(engine_id).
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* @pre GetVehicleType(engine_id) != ScriptVehicle::VT_TRAIN || !IsWagon(engine_id).
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* @return The maximum speed the engine has.
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* @note The speed is in OpenTTD's internal speed unit.
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* This is mph / 1.6, which is roughly km/h.
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* To get km/h multiply this number by 1.00584.
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*/
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static int32 GetMaxSpeed(EngineID engine_id);
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/**
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* Get the new cost of an engine.
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* @param engine_id The engine to get the new cost of.
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* @pre IsValidEngine(engine_id).
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* @return The new cost the engine has.
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*/
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static Money GetPrice(EngineID engine_id);
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/**
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* Get the maximum age of a brand new engine.
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* @param engine_id The engine to get the maximum age of.
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* @pre IsValidEngine(engine_id).
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* @returns The maximum age of a new engine in days.
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* @note Age is in days; divide by 366 to get per year.
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*/
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static int32 GetMaxAge(EngineID engine_id);
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/**
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* Get the running cost of an engine.
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* @param engine_id The engine to get the running cost of.
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* @pre IsValidEngine(engine_id).
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* @return The running cost of a vehicle per year.
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* @note Cost is per year; divide by 365 to get per day.
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*/
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static Money GetRunningCost(EngineID engine_id);
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/**
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* Get the power of an engine.
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* @param engine_id The engine to get the power of.
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* @pre IsValidEngine(engine_id).
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* @pre (GetVehicleType(engine_id) == ScriptVehicle::VT_RAIL || GetVehicleType(engine_id) == ScriptVehicle::VT_ROAD) && !IsWagon(engine_id).
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* @return The power of the engine in hp.
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*/
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static int32 GetPower(EngineID engine_id);
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/**
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* Get the weight of an engine.
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* @param engine_id The engine to get the weight of.
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* @pre IsValidEngine(engine_id).
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* @pre (GetVehicleType(engine_id) == ScriptVehicle::VT_RAIL || GetVehicleType(engine_id) == ScriptVehicle::VT_ROAD).
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* @return The weight of the engine in metric tons.
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*/
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static int32 GetWeight(EngineID engine_id);
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/**
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* Get the maximum tractive effort of an engine.
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* @param engine_id The engine to get the maximum tractive effort of.
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* @pre IsValidEngine(engine_id).
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* @pre (GetVehicleType(engine_id) == ScriptVehicle::VT_RAIL || GetVehicleType(engine_id) == ScriptVehicle::VT_ROAD) && !IsWagon(engine_id).
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* @return The maximum tractive effort of the engine in kN.
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*/
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static int32 GetMaxTractiveEffort(EngineID engine_id);
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/**
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* Get the date this engine was designed.
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* @param engine_id The engine to get the design date of.
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* @pre IsValidEngine(engine_id).
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* @return The date this engine was designed.
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*/
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static ScriptDate::Date GetDesignDate(EngineID engine_id);
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/**
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* Get the type of an engine.
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* @param engine_id The engine to get the type of.
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* @pre IsValidEngine(engine_id).
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* @return The type the engine has.
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*/
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static ScriptVehicle::VehicleType GetVehicleType(EngineID engine_id);
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/**
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* Check if an engine is a wagon.
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* @param engine_id The engine to check.
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* @pre IsValidEngine(engine_id).
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* @pre GetVehicleType(engine_id) == ScriptVehicle::VT_RAIL.
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* @return Whether or not the engine is a wagon.
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*/
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static bool IsWagon(EngineID engine_id);
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/**
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* Check if a train vehicle can run on a RailType.
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* @param engine_id The engine to check.
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* @param track_rail_type The type you want to check.
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* @pre IsValidEngine(engine_id).
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* @pre GetVehicleType(engine_id) == ScriptVehicle::VT_RAIL.
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* @pre ScriptRail::IsRailTypeAvailable(track_rail_type).
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* @return Whether an engine of type 'engine_id' can run on 'track_rail_type'.
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* @note Even if a train can run on a RailType that doesn't mean that it'll be
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* able to power the train. Use HasPowerOnRail for that.
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*/
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static bool CanRunOnRail(EngineID engine_id, ScriptRail::RailType track_rail_type);
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/**
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* Check if a train engine has power on a RailType.
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* @param engine_id The engine to check.
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* @param track_rail_type Another RailType.
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* @pre IsValidEngine(engine_id).
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* @pre GetVehicleType(engine_id) == ScriptVehicle::VT_RAIL.
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* @pre ScriptRail::IsRailTypeAvailable(track_rail_type).
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* @return Whether an engine of type 'engine_id' has power on 'track_rail_type'.
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*/
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static bool HasPowerOnRail(EngineID engine_id, ScriptRail::RailType track_rail_type);
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/**
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* Get the RoadType of the engine.
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* @param engine_id The engine to get the RoadType of.
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* @pre IsValidEngine(engine_id).
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* @pre GetVehicleType(engine_id) == ScriptVehicle::VT_ROAD.
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* @return The RoadType the engine has.
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*/
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static ScriptRoad::RoadType GetRoadType(EngineID engine_id);
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/**
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* Get the RailType of the engine.
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* @param engine_id The engine to get the RailType of.
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* @pre IsValidEngine(engine_id).
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* @pre GetVehicleType(engine_id) == ScriptVehicle::VT_RAIL.
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* @return The RailType the engine has.
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*/
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static ScriptRail::RailType GetRailType(EngineID engine_id);
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/**
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* Check if the engine is articulated.
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* @param engine_id The engine to check.
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* @pre IsValidEngine(engine_id).
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* @pre GetVehicleType(engine_id) == ScriptVehicle::VT_ROAD || GetVehicleType(engine_id) == ScriptVehicle::VT_RAIL.
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* @return True if the engine is articulated.
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*/
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static bool IsArticulated(EngineID engine_id);
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/**
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* Get the PlaneType of the engine.
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* @param engine_id The engine to get the PlaneType of.
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* @pre IsValidEngine(engine_id).
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* @pre GetVehicleType(engine_id) == ScriptVehicle::VT_AIR.
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* @return The PlaneType the engine has.
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*/
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static ScriptAirport::PlaneType GetPlaneType(EngineID engine_id);
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/**
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* Get the maximum allowed distance between two orders for an engine.
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* The distance returned is a vehicle-type specific distance independent from other
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* map distances, you may use the result of this function to compare it
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* with the result of ScriptOrder::GetOrderDistance.
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* @param engine_id The engine to get the max distance for.
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* @pre IsValidEngine(engine_id).
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* @return The maximum distance between two orders for the engine
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* or 0 if the distance is unlimited.
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* @note The unit of the order distances is unspecified and should
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* not be compared with map distances
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* @see ScriptOrder::GetOrderDistance
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*/
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static uint GetMaximumOrderDistance(EngineID engine_id);
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};
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#endif /* SCRIPT_ENGINE_HPP */
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