mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-10-31 15:20:10 +00:00
414 lines
11 KiB
C++
414 lines
11 KiB
C++
/* $Id$ */
|
|
|
|
/** @file texteff.cpp */
|
|
|
|
#include "stdafx.h"
|
|
#include "openttd.h"
|
|
#include "functions.h"
|
|
#include "macros.h"
|
|
#include "strings.h"
|
|
#include "gfx.h"
|
|
#include "viewport.h"
|
|
#include "saveload.h"
|
|
#include "hal.h"
|
|
#include "console.h"
|
|
#include "string.h"
|
|
#include "variables.h"
|
|
#include "table/sprites.h"
|
|
#include <stdarg.h> /* va_list */
|
|
#include "date.h"
|
|
|
|
enum {
|
|
MAX_TEXTMESSAGE_LENGTH = 200,
|
|
MAX_TEXT_MESSAGES = 30,
|
|
MAX_CHAT_MESSAGES = 10,
|
|
MAX_ANIMATED_TILES = 256,
|
|
};
|
|
|
|
struct TextEffect {
|
|
StringID string_id;
|
|
int32 x;
|
|
int32 y;
|
|
int32 right;
|
|
int32 bottom;
|
|
uint16 duration;
|
|
uint32 params_1;
|
|
uint32 params_2;
|
|
};
|
|
|
|
|
|
struct TextMessage {
|
|
char message[MAX_TEXTMESSAGE_LENGTH];
|
|
uint16 color;
|
|
Date end_date;
|
|
};
|
|
|
|
static TextEffect _text_effect_list[MAX_TEXT_MESSAGES];
|
|
static TextMessage _textmsg_list[MAX_CHAT_MESSAGES];
|
|
TileIndex _animated_tile_list[MAX_ANIMATED_TILES];
|
|
|
|
static bool _textmessage_dirty = false;
|
|
static bool _textmessage_visible = false;
|
|
|
|
/* The chatbox grows from the bottom so the coordinates are pixels from
|
|
* the left and pixels from the bottom. The height is the maximum height */
|
|
static const Oblong _textmsg_box = {10, 30, 500, 150};
|
|
static Pixel _textmessage_backup[150 * 500]; // (height * width)
|
|
|
|
extern void memcpy_pitch(void *dst, void *src, int w, int h, int srcpitch, int dstpitch);
|
|
|
|
static inline uint GetTextMessageCount()
|
|
{
|
|
uint i;
|
|
|
|
for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
|
|
if (_textmsg_list[i].message[0] == '\0') break;
|
|
}
|
|
|
|
return i;
|
|
}
|
|
|
|
/* Add a text message to the 'chat window' to be shown
|
|
* @param color The colour this message is to be shown in
|
|
* @param duration The duration of the chat message in game-days
|
|
* @param message message itself in printf() style */
|
|
void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...)
|
|
{
|
|
char buf[MAX_TEXTMESSAGE_LENGTH];
|
|
const char *bufp;
|
|
va_list va;
|
|
uint msg_count;
|
|
uint16 lines;
|
|
|
|
va_start(va, message);
|
|
vsnprintf(buf, lengthof(buf), message, va);
|
|
va_end(va);
|
|
|
|
|
|
Utf8TrimString(buf, MAX_TEXTMESSAGE_LENGTH);
|
|
|
|
/* Force linebreaks for strings that are too long */
|
|
lines = GB(FormatStringLinebreaks(buf, _textmsg_box.width - 8), 0, 16) + 1;
|
|
if (lines >= MAX_CHAT_MESSAGES) return;
|
|
|
|
msg_count = GetTextMessageCount();
|
|
/* We want to add more chat messages than there is free space for, remove 'old' */
|
|
if (lines > MAX_CHAT_MESSAGES - msg_count) {
|
|
int i = lines - (MAX_CHAT_MESSAGES - msg_count);
|
|
memmove(&_textmsg_list[0], &_textmsg_list[i], sizeof(_textmsg_list[0]) * (msg_count - i));
|
|
msg_count = MAX_CHAT_MESSAGES - lines;
|
|
}
|
|
|
|
for (bufp = buf; lines != 0; lines--) {
|
|
TextMessage *tmsg = &_textmsg_list[msg_count++];
|
|
ttd_strlcpy(tmsg->message, bufp, sizeof(tmsg->message));
|
|
|
|
/* The default colour for a message is player colour. Replace this with
|
|
* white for any additional lines */
|
|
tmsg->color = (bufp == buf && color & IS_PALETTE_COLOR) ? color : (0x1D - 15) | IS_PALETTE_COLOR;
|
|
tmsg->end_date = _date + duration;
|
|
|
|
bufp += strlen(bufp) + 1; // jump to 'next line' in the formatted string
|
|
}
|
|
|
|
_textmessage_dirty = true;
|
|
}
|
|
|
|
void InitTextMessage()
|
|
{
|
|
uint i;
|
|
|
|
for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
|
|
_textmsg_list[i].message[0] = '\0';
|
|
}
|
|
}
|
|
|
|
/** Hide the textbox */
|
|
void UndrawTextMessage()
|
|
{
|
|
if (_textmessage_visible) {
|
|
/* Sometimes we also need to hide the cursor
|
|
* This is because both textmessage and the cursor take a shot of the
|
|
* screen before drawing.
|
|
* Now the textmessage takes his shot and paints his data before the cursor
|
|
* does, so in the shot of the cursor is the screen-data of the textmessage
|
|
* included when the cursor hangs somewhere over the textmessage. To
|
|
* avoid wrong repaints, we undraw the cursor in that case, and everything
|
|
* looks nicely ;)
|
|
* (and now hope this story above makes sense to you ;))
|
|
*/
|
|
|
|
if (_cursor.visible) {
|
|
if (_cursor.draw_pos.x + _cursor.draw_size.x >= _textmsg_box.x &&
|
|
_cursor.draw_pos.x <= _textmsg_box.x + _textmsg_box.width &&
|
|
_cursor.draw_pos.y + _cursor.draw_size.y >= _screen.height - _textmsg_box.y - _textmsg_box.height &&
|
|
_cursor.draw_pos.y <= _screen.height - _textmsg_box.y) {
|
|
UndrawMouseCursor();
|
|
}
|
|
}
|
|
|
|
int x = _textmsg_box.x;
|
|
int y = _screen.height - _textmsg_box.y - _textmsg_box.height;
|
|
int width = _textmsg_box.width;
|
|
int height = _textmsg_box.height;
|
|
if (y < 0) {
|
|
height = max(height + y, min(_textmsg_box.height, _screen.height));
|
|
y = 0;
|
|
}
|
|
if (x + width >= _screen.width) {
|
|
width = _screen.width - x;
|
|
}
|
|
if (width <= 0 || height <= 0) return;
|
|
|
|
_textmessage_visible = false;
|
|
/* Put our 'shot' back to the screen */
|
|
memcpy_pitch(
|
|
_screen.dst_ptr + x + y * _screen.pitch,
|
|
_textmessage_backup,
|
|
width, height, _textmsg_box.width, _screen.pitch);
|
|
|
|
/* And make sure it is updated next time */
|
|
_video_driver->make_dirty(x, y, width, height);
|
|
|
|
_textmessage_dirty = true;
|
|
}
|
|
}
|
|
|
|
/** Check if a message is expired every day */
|
|
void TextMessageDailyLoop()
|
|
{
|
|
uint i;
|
|
|
|
for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
|
|
TextMessage *tmsg = &_textmsg_list[i];
|
|
if (tmsg->message[0] == '\0') continue;
|
|
|
|
/* Message has expired, remove from the list */
|
|
if (tmsg->end_date < _date) {
|
|
/* Move the remaining messages over the current message */
|
|
if (i != MAX_CHAT_MESSAGES - 1) memmove(tmsg, tmsg + 1, sizeof(*tmsg) * (MAX_CHAT_MESSAGES - i - 1));
|
|
|
|
/* Mark the last item as empty */
|
|
_textmsg_list[MAX_CHAT_MESSAGES - 1].message[0] = '\0';
|
|
_textmessage_dirty = true;
|
|
|
|
/* Go one item back, because we moved the array 1 to the left */
|
|
i--;
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Draw the textmessage-box */
|
|
void DrawTextMessage()
|
|
{
|
|
if (!_textmessage_dirty) return;
|
|
|
|
/* First undraw if needed */
|
|
UndrawTextMessage();
|
|
|
|
if (_iconsole_mode == ICONSOLE_FULL) return;
|
|
|
|
/* Check if we have anything to draw at all */
|
|
uint count = GetTextMessageCount();
|
|
if (count == 0) return;
|
|
|
|
int x = _textmsg_box.x;
|
|
int y = _screen.height - _textmsg_box.y - _textmsg_box.height;
|
|
int width = _textmsg_box.width;
|
|
int height = _textmsg_box.height;
|
|
if (y < 0) {
|
|
height = max(height + y, min(_textmsg_box.height, _screen.height));
|
|
y = 0;
|
|
}
|
|
if (x + width >= _screen.width) {
|
|
width = _screen.width - x;
|
|
}
|
|
if (width <= 0 || height <= 0) return;
|
|
|
|
/* Make a copy of the screen as it is before painting (for undraw) */
|
|
memcpy_pitch(
|
|
_textmessage_backup,
|
|
_screen.dst_ptr + x + y * _screen.pitch,
|
|
width, height, _screen.pitch, _textmsg_box.width);
|
|
|
|
_cur_dpi = &_screen; // switch to _screen painting
|
|
|
|
/* Paint a half-transparent box behind the text messages */
|
|
GfxFillRect(
|
|
_textmsg_box.x,
|
|
_screen.height - _textmsg_box.y - count * 13 - 2,
|
|
_textmsg_box.x + _textmsg_box.width - 1,
|
|
_screen.height - _textmsg_box.y - 2,
|
|
PALETTE_TO_TRANSPARENT | (1 << USE_COLORTABLE) // black, but with some alpha for background
|
|
);
|
|
|
|
/* Paint the messages starting with the lowest at the bottom */
|
|
for (uint y = 13; count-- != 0; y += 13) {
|
|
DoDrawString(_textmsg_list[count].message, _textmsg_box.x + 3, _screen.height - _textmsg_box.y - y + 1, _textmsg_list[count].color);
|
|
}
|
|
|
|
/* Make sure the data is updated next flush */
|
|
_video_driver->make_dirty(x, y, width, height);
|
|
|
|
_textmessage_visible = true;
|
|
_textmessage_dirty = false;
|
|
}
|
|
|
|
static void MarkTextEffectAreaDirty(TextEffect *te)
|
|
{
|
|
MarkAllViewportsDirty(
|
|
te->x,
|
|
te->y - 1,
|
|
(te->right - te->x)*2 + te->x + 1,
|
|
(te->bottom - (te->y - 1)) * 2 + (te->y - 1) + 1
|
|
);
|
|
}
|
|
|
|
void AddTextEffect(StringID msg, int x, int y, uint16 duration)
|
|
{
|
|
TextEffect *te;
|
|
int w;
|
|
char buffer[100];
|
|
|
|
if (_game_mode == GM_MENU) return;
|
|
|
|
for (te = _text_effect_list; te->string_id != INVALID_STRING_ID; ) {
|
|
if (++te == endof(_text_effect_list)) return;
|
|
}
|
|
|
|
te->string_id = msg;
|
|
te->duration = duration;
|
|
te->y = y - 5;
|
|
te->bottom = y + 5;
|
|
te->params_1 = GetDParam(0);
|
|
te->params_2 = GetDParam(4);
|
|
|
|
GetString(buffer, msg, lastof(buffer));
|
|
w = GetStringBoundingBox(buffer).width;
|
|
|
|
te->x = x - (w >> 1);
|
|
te->right = x + (w >> 1) - 1;
|
|
MarkTextEffectAreaDirty(te);
|
|
}
|
|
|
|
static void MoveTextEffect(TextEffect *te)
|
|
{
|
|
if (te->duration < 8) {
|
|
te->string_id = INVALID_STRING_ID;
|
|
} else {
|
|
te->duration -= 8;
|
|
te->y--;
|
|
te->bottom--;
|
|
}
|
|
MarkTextEffectAreaDirty(te);
|
|
}
|
|
|
|
void MoveAllTextEffects()
|
|
{
|
|
TextEffect *te;
|
|
|
|
for (te = _text_effect_list; te != endof(_text_effect_list); te++) {
|
|
if (te->string_id != INVALID_STRING_ID) MoveTextEffect(te);
|
|
}
|
|
}
|
|
|
|
void InitTextEffects()
|
|
{
|
|
TextEffect *te;
|
|
|
|
for (te = _text_effect_list; te != endof(_text_effect_list); te++) {
|
|
te->string_id = INVALID_STRING_ID;
|
|
}
|
|
}
|
|
|
|
void DrawTextEffects(DrawPixelInfo *dpi)
|
|
{
|
|
const TextEffect* te;
|
|
|
|
switch (dpi->zoom) {
|
|
case 0:
|
|
for (te = _text_effect_list; te != endof(_text_effect_list); te++) {
|
|
if (te->string_id != INVALID_STRING_ID &&
|
|
dpi->left <= te->right &&
|
|
dpi->top <= te->bottom &&
|
|
dpi->left + dpi->width > te->x &&
|
|
dpi->top + dpi->height > te->y) {
|
|
AddStringToDraw(te->x, te->y, te->string_id, te->params_1, te->params_2);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 1:
|
|
for (te = _text_effect_list; te != endof(_text_effect_list); te++) {
|
|
if (te->string_id != INVALID_STRING_ID &&
|
|
dpi->left <= te->right * 2 - te->x &&
|
|
dpi->top <= te->bottom * 2 - te->y &&
|
|
dpi->left + dpi->width > te->x &&
|
|
dpi->top + dpi->height > te->y) {
|
|
AddStringToDraw(te->x, te->y, (StringID)(te->string_id-1), te->params_1, te->params_2);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void DeleteAnimatedTile(TileIndex tile)
|
|
{
|
|
TileIndex *ti;
|
|
|
|
for (ti = _animated_tile_list; ti != endof(_animated_tile_list); ti++) {
|
|
if (tile == *ti) {
|
|
/* remove the hole */
|
|
memmove(ti, ti + 1, (lastof(_animated_tile_list) - ti) * sizeof(*ti));
|
|
/* and clear last item */
|
|
*lastof(_animated_tile_list) = 0;
|
|
MarkTileDirtyByTile(tile);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool AddAnimatedTile(TileIndex tile)
|
|
{
|
|
TileIndex *ti;
|
|
|
|
for (ti = _animated_tile_list; ti != endof(_animated_tile_list); ti++) {
|
|
if (tile == *ti || *ti == 0) {
|
|
*ti = tile;
|
|
MarkTileDirtyByTile(tile);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void AnimateAnimatedTiles()
|
|
{
|
|
const TileIndex* ti;
|
|
|
|
for (ti = _animated_tile_list; ti != endof(_animated_tile_list) && *ti != 0; ti++) {
|
|
AnimateTile(*ti);
|
|
}
|
|
}
|
|
|
|
void InitializeAnimatedTiles()
|
|
{
|
|
memset(_animated_tile_list, 0, sizeof(_animated_tile_list));
|
|
}
|
|
|
|
static void SaveLoad_ANIT()
|
|
{
|
|
/* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */
|
|
if (CheckSavegameVersion(6)) {
|
|
SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_FILE_U16 | SLE_VAR_U32);
|
|
} else {
|
|
SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_UINT32);
|
|
}
|
|
}
|
|
|
|
|
|
extern const ChunkHandler _animated_tile_chunk_handlers[] = {
|
|
{ 'ANIT', SaveLoad_ANIT, SaveLoad_ANIT, CH_RIFF | CH_LAST},
|
|
};
|