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OpenTTD-patches/src/town_gui.cpp

2012 lines
73 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file town_gui.cpp GUI for towns. */
#include "stdafx.h"
#include "town.h"
#include "viewport_func.h"
#include "error.h"
#include "gui.h"
#include "command_func.h"
#include "company_func.h"
#include "company_base.h"
#include "company_gui.h"
#include "network/network.h"
#include "string_func.h"
#include "strings_func.h"
#include "sound_func.h"
#include "tilehighlight_func.h"
#include "sortlist_type.h"
#include "road_cmd.h"
#include "landscape.h"
#include "querystring_gui.h"
#include "window_func.h"
#include "townname_func.h"
#include "core/backup_type.hpp"
#include "core/geometry_func.hpp"
#include "genworld.h"
#include "stringfilter_type.h"
#include "widgets/dropdown_func.h"
#include "newgrf_config.h"
#include "newgrf_house.h"
#include "date_func.h"
#include "core/random_func.hpp"
#include "town_kdtree.h"
#include "widgets/town_widget.h"
#include "table/strings.h"
#include "newgrf_debug.h"
#include <algorithm>
#include "safeguards.h"
#include "zoom_func.h"
TownKdtree _town_local_authority_kdtree(&Kdtree_TownXYFunc);
typedef GUIList<const Town*> GUITownList;
static void PlaceProc_House(TileIndex tile);
static const NWidgetPart _nested_town_authority_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TA_CAPTION), SetDataTip(STR_LOCAL_AUTHORITY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TA_ZONE_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_LOCAL_AUTHORITY_ZONE, STR_LOCAL_AUTHORITY_ZONE_TOOLTIP),
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_RATING_INFO), SetMinimalSize(317, 92), SetResize(1, 1), EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_COMMAND_LIST), SetMinimalSize(305, 52), SetResize(1, 0), SetDataTip(0x0, STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP), SetScrollbar(WID_TA_SCROLLBAR), EndContainer(),
NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_TA_SCROLLBAR),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_ACTION_INFO), SetMinimalSize(317, 52), SetResize(1, 0), EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TA_EXECUTE), SetMinimalSize(317, 12), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_LOCAL_AUTHORITY_DO_IT_BUTTON, STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP),
NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
EndContainer()
};
/** Town authority window. */
struct TownAuthorityWindow : Window {
private:
Town *town; ///< Town being displayed.
int sel_index; ///< Currently selected town action, \c 0 to \c TACT_COUNT-1, \c -1 means no action selected.
Scrollbar *vscroll;
uint displayed_actions_on_previous_painting; ///< Actions that were available on the previous call to OnPaint()
/**
* Get the position of the Nth set bit.
*
* If there is no Nth bit set return -1
*
* @param bits The value to search in
* @param n The Nth set bit from which we want to know the position
* @return The position of the Nth set bit
*/
static int GetNthSetBit(uint32 bits, int n)
{
if (n >= 0) {
for (uint i : SetBitIterator(bits)) {
n--;
if (n < 0) return i;
}
}
return -1;
}
public:
TownAuthorityWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc), sel_index(-1), displayed_actions_on_previous_painting(0)
{
this->town = Town::Get(window_number);
this->InitNested(window_number);
this->vscroll = this->GetScrollbar(WID_TA_SCROLLBAR);
this->vscroll->SetCapacity((this->GetWidget<NWidgetBase>(WID_TA_COMMAND_LIST)->current_y - WD_FRAMERECT_TOP - WD_FRAMERECT_BOTTOM) / FONT_HEIGHT_NORMAL);
}
void OnPaint() override
{
int numact;
uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town);
if (buttons != displayed_actions_on_previous_painting) this->SetDirty();
displayed_actions_on_previous_painting = buttons;
this->vscroll->SetCount(numact + 1);
if (this->sel_index != -1 && !HasBit(buttons, this->sel_index)) {
this->sel_index = -1;
}
this->SetWidgetLoweredState(WID_TA_ZONE_BUTTON, this->town->show_zone);
this->SetWidgetDisabledState(WID_TA_EXECUTE, this->sel_index == -1);
this->DrawWidgets();
if (!this->IsShaded()) this->DrawRatings();
}
/** Draw the contents of the ratings panel. May request a resize of the window if the contents does not fit. */
void DrawRatings()
{
NWidgetBase *nwid = this->GetWidget<NWidgetBase>(WID_TA_RATING_INFO);
uint left = nwid->pos_x + WD_FRAMERECT_LEFT;
uint right = nwid->pos_x + nwid->current_x - 1 - WD_FRAMERECT_RIGHT;
uint y = nwid->pos_y + WD_FRAMERECT_TOP;
DrawString(left, right, y, STR_LOCAL_AUTHORITY_COMPANY_RATINGS);
y += FONT_HEIGHT_NORMAL;
Dimension icon_size = GetSpriteSize(SPR_COMPANY_ICON);
int icon_width = icon_size.width;
int icon_y_offset = (FONT_HEIGHT_NORMAL - icon_size.height) / 2;
Dimension exclusive_size = GetSpriteSize(SPR_EXCLUSIVE_TRANSPORT);
int exclusive_width = exclusive_size.width;
int exclusive_y_offset = (FONT_HEIGHT_NORMAL - exclusive_size.height) / 2;
bool rtl = _current_text_dir == TD_RTL;
uint text_left = left + (rtl ? 0 : icon_width + exclusive_width + 4);
uint text_right = right - (rtl ? icon_width + exclusive_width + 4 : 0);
uint icon_left = rtl ? right - icon_width : left;
uint exclusive_left = rtl ? right - icon_width - exclusive_width - 2 : left + icon_width + 2;
/* Draw list of companies */
for (const Company *c : Company::Iterate()) {
if ((HasBit(this->town->have_ratings, c->index) || this->town->exclusivity == c->index)) {
DrawCompanyIcon(c->index, icon_left, y + icon_y_offset);
SetDParam(0, c->index);
SetDParam(1, c->index);
int r = this->town->ratings[c->index];
StringID str = STR_CARGO_RATING_APPALLING;
if (r > RATING_APPALLING) str++;
if (r > RATING_VERYPOOR) str++;
if (r > RATING_POOR) str++;
if (r > RATING_MEDIOCRE) str++;
if (r > RATING_GOOD) str++;
if (r > RATING_VERYGOOD) str++;
if (r > RATING_EXCELLENT) str++;
SetDParam(2, str);
if (this->town->exclusivity == c->index) {
DrawSprite(SPR_EXCLUSIVE_TRANSPORT, COMPANY_SPRITE_COLOUR(c->index), exclusive_left, y + exclusive_y_offset);
}
DrawString(text_left, text_right, y, STR_LOCAL_AUTHORITY_COMPANY_RATING);
y += FONT_HEIGHT_NORMAL;
}
}
y = y + WD_FRAMERECT_BOTTOM - nwid->pos_y; // Compute needed size of the widget.
if (y > nwid->current_y) {
/* If the company list is too big to fit, mark ourself dirty and draw again. */
ResizeWindow(this, 0, y - nwid->current_y, false);
}
}
void SetStringParameters(int widget) const override
{
if (widget == WID_TA_CAPTION) SetDParam(0, this->window_number);
}
void DrawWidget(const Rect &r, int widget) const override
{
switch (widget) {
case WID_TA_ACTION_INFO:
if (this->sel_index != -1) {
SetDParam(0, _price[PR_TOWN_ACTION] * _town_action_costs[this->sel_index] >> 8);
DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, r.bottom - WD_FRAMERECT_BOTTOM,
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING + this->sel_index);
}
break;
case WID_TA_COMMAND_LIST: {
int numact;
uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town);
int y = r.top + WD_FRAMERECT_TOP;
int pos = this->vscroll->GetPosition();
if (--pos < 0) {
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_LOCAL_AUTHORITY_ACTIONS_TITLE);
y += FONT_HEIGHT_NORMAL;
}
for (int i = 0; buttons; i++, buttons >>= 1) {
if (pos <= -5) break; ///< Draw only the 5 fitting lines
if ((buttons & 1) && --pos < 0) {
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y,
STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i, this->sel_index == i ? TC_WHITE : TC_ORANGE);
y += FONT_HEIGHT_NORMAL;
}
}
break;
}
}
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
switch (widget) {
case WID_TA_ACTION_INFO: {
assert(size->width > padding.width && size->height > padding.height);
size->width -= WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
size->height -= WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
Dimension d = {0, 0};
for (int i = 0; i < TACT_COUNT; i++) {
SetDParam(0, _price[PR_TOWN_ACTION] * _town_action_costs[i] >> 8);
d = maxdim(d, GetStringMultiLineBoundingBox(STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING + i, *size));
}
*size = maxdim(*size, d);
size->width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
size->height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
break;
}
case WID_TA_COMMAND_LIST:
size->height = WD_FRAMERECT_TOP + 5 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_BOTTOM;
size->width = GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTIONS_TITLE).width;
for (uint i = 0; i < TACT_COUNT; i++ ) {
size->width = std::max(size->width, GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i).width);
}
size->width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
break;
case WID_TA_RATING_INFO:
resize->height = FONT_HEIGHT_NORMAL;
size->height = WD_FRAMERECT_TOP + 9 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_BOTTOM;
break;
}
}
void OnClick(Point pt, int widget, int click_count) override
{
switch (widget) {
case WID_TA_ZONE_BUTTON: {
bool new_show_state = !this->town->show_zone;
TownID index = this->town->index;
new_show_state ? _town_local_authority_kdtree.Insert(index) : _town_local_authority_kdtree.Remove(index);
this->town->show_zone = new_show_state;
this->SetWidgetLoweredState(widget, new_show_state);
this->SetWidgetDirty(widget);
MarkWholeNonMapViewportsDirty();
break;
}
case WID_TA_COMMAND_LIST: {
int y = this->GetRowFromWidget(pt.y, WID_TA_COMMAND_LIST, 1, FONT_HEIGHT_NORMAL);
if (!IsInsideMM(y, 0, 5)) return;
y = GetNthSetBit(GetMaskOfTownActions(nullptr, _local_company, this->town), y + this->vscroll->GetPosition() - 1);
if (y >= 0) {
this->sel_index = y;
this->SetDirty();
}
/* When double-clicking, continue */
if (click_count == 1 || y < 0) break;
FALLTHROUGH;
}
case WID_TA_EXECUTE:
DoCommandP(this->town->xy, this->window_number, this->sel_index, CMD_DO_TOWN_ACTION | CMD_MSG(STR_ERROR_CAN_T_DO_THIS));
break;
}
}
void OnHundredthTick() override
{
this->SetDirty();
}
};
static WindowDesc _town_authority_desc(
WDP_AUTO, "view_town_authority", 317, 222,
WC_TOWN_AUTHORITY, WC_NONE,
0,
_nested_town_authority_widgets, lengthof(_nested_town_authority_widgets)
);
static void ShowTownAuthorityWindow(uint town)
{
AllocateWindowDescFront<TownAuthorityWindow>(&_town_authority_desc, town);
}
/* Town view window. */
struct TownViewWindow : Window {
private:
Town *town; ///< Town displayed by the window.
public:
static const int WID_TV_HEIGHT_NORMAL = 150;
TownViewWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
{
this->CreateNestedTree();
this->town = Town::Get(window_number);
if (this->town->larger_town) this->GetWidget<NWidgetCore>(WID_TV_CAPTION)->widget_data = STR_TOWN_VIEW_CITY_CAPTION;
this->FinishInitNested(window_number);
this->flags |= WF_DISABLE_VP_SCROLL;
NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_TV_VIEWPORT);
nvp->InitializeViewport(this, this->town->xy, ScaleZoomGUI(ZOOM_LVL_TOWN));
}
~TownViewWindow()
{
SetViewportCatchmentTown(Town::Get(this->window_number), false);
}
void SetStringParameters(int widget) const override
{
if (widget == WID_TV_CAPTION) SetDParam(0, this->town->index);
}
void OnPaint() override
{
extern const Town *_viewport_highlight_town;
this->SetWidgetLoweredState(WID_TV_CATCHMENT, _viewport_highlight_town == this->town);
this->SetWidgetDisabledState(WID_TV_CHANGE_NAME, _networking && !(_network_server || _network_settings_access) &&
!(_local_company != COMPANY_SPECTATOR && _settings_game.difficulty.rename_towns_in_multiplayer));
this->DrawWidgets();
}
void DrawWidget(const Rect &r, int widget) const override
{
if (widget != WID_TV_INFO) return;
uint y = r.top + WD_FRAMERECT_TOP;
SetDParam(0, this->town->cache.population);
SetDParam(1, this->town->cache.num_houses);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y, STR_TOWN_VIEW_POPULATION_HOUSES);
SetDParam(0, 1 << CT_PASSENGERS);
SetDParam(1, this->town->supplied[CT_PASSENGERS].old_act);
SetDParam(2, this->town->supplied[CT_PASSENGERS].old_max);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX);
SetDParam(0, 1 << CT_MAIL);
SetDParam(1, this->town->supplied[CT_MAIL].old_act);
SetDParam(2, this->town->supplied[CT_MAIL].old_max);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX);
bool first = true;
for (int i = TE_BEGIN; i < TE_END; i++) {
if (this->town->goal[i] == 0) continue;
if (this->town->goal[i] == TOWN_GROWTH_WINTER && (TileHeight(this->town->xy) < LowestSnowLine() || this->town->cache.population <= 90)) continue;
if (this->town->goal[i] == TOWN_GROWTH_DESERT && (GetTropicZone(this->town->xy) != TROPICZONE_DESERT || this->town->cache.population <= 60)) continue;
if (first) {
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH);
first = false;
}
bool rtl = _current_text_dir == TD_RTL;
uint cargo_text_left = r.left + WD_FRAMERECT_LEFT + (rtl ? 0 : 20);
uint cargo_text_right = r.right - WD_FRAMERECT_RIGHT - (rtl ? 20 : 0);
const CargoSpec *cargo = FindFirstCargoWithTownEffect((TownEffect)i);
assert(cargo != nullptr);
StringID string;
if (this->town->goal[i] == TOWN_GROWTH_DESERT || this->town->goal[i] == TOWN_GROWTH_WINTER) {
/* For 'original' gameplay, don't show the amount required (you need 1 or more ..) */
string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL;
if (this->town->received[i].old_act == 0) {
string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL;
if (this->town->goal[i] == TOWN_GROWTH_WINTER && TileHeight(this->town->xy) < GetSnowLine()) {
string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER;
}
}
SetDParam(0, cargo->name);
} else {
string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED;
if (this->town->received[i].old_act < this->town->goal[i]) {
string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED;
}
SetDParam(0, cargo->Index());
SetDParam(1, this->town->received[i].old_act);
SetDParam(2, cargo->Index());
SetDParam(3, this->town->goal[i]);
}
DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, string);
}
if (HasBit(this->town->flags, TOWN_IS_GROWING)) {
SetDParam(0, RoundDivSU(this->town->growth_rate + 1, DAY_TICKS));
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, this->town->fund_buildings_months == 0 ? STR_TOWN_VIEW_TOWN_GROWS_EVERY : STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED);
} else {
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_TOWN_GROW_STOPPED);
}
/* only show the town noise, if the noise option is activated. */
if (_settings_game.economy.station_noise_level) {
uint16 max_noise = this->town->MaxTownNoise();
SetDParam(0, this->town->noise_reached);
SetDParam(1, max_noise);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, max_noise == UINT16_MAX ? STR_TOWN_VIEW_NOISE_IN_TOWN_NO_LIMIT : STR_TOWN_VIEW_NOISE_IN_TOWN);
}
if (!this->town->text.empty()) {
SetDParamStr(0, this->town->text);
DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y += FONT_HEIGHT_NORMAL, UINT16_MAX, STR_JUST_RAW_STRING, TC_BLACK);
}
}
void OnClick(Point pt, int widget, int click_count) override
{
switch (widget) {
case WID_TV_CENTER_VIEW: // scroll to location
if (_ctrl_pressed) {
ShowExtraViewportWindow(this->town->xy);
} else {
ScrollMainWindowToTile(this->town->xy);
}
break;
case WID_TV_SHOW_AUTHORITY: // town authority
ShowTownAuthorityWindow(this->window_number);
break;
case WID_TV_CHANGE_NAME: // rename
SetDParam(0, this->window_number);
ShowQueryString(STR_TOWN_NAME, STR_TOWN_VIEW_RENAME_TOWN_BUTTON, MAX_LENGTH_TOWN_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
break;
case WID_TV_CATCHMENT:
SetViewportCatchmentTown(Town::Get(this->window_number), !this->IsWidgetLowered(WID_TV_CATCHMENT));
break;
case WID_TV_EXPAND: { // expand town - only available on Scenario editor
/* Warn the user if towns are not allowed to build roads, but do this only once per OpenTTD run. */
static bool _warn_town_no_roads = false;
if (!_settings_game.economy.allow_town_roads && !_warn_town_no_roads) {
ShowErrorMessage(STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS, INVALID_STRING_ID, WL_WARNING);
_warn_town_no_roads = true;
}
DoCommandP(0, this->window_number, 0, CMD_EXPAND_TOWN | CMD_MSG(STR_ERROR_CAN_T_EXPAND_TOWN));
break;
}
case WID_TV_DELETE: // delete town - only available on Scenario editor
DoCommandP(0, this->window_number, 0, CMD_DELETE_TOWN | CMD_MSG(STR_ERROR_TOWN_CAN_T_DELETE));
break;
}
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
switch (widget) {
case WID_TV_INFO:
size->height = GetDesiredInfoHeight(size->width);
break;
}
}
/**
* Gets the desired height for the information panel.
* @return the desired height in pixels.
*/
uint GetDesiredInfoHeight(int width) const
{
uint aimed_height = 3 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
bool first = true;
for (int i = TE_BEGIN; i < TE_END; i++) {
if (this->town->goal[i] == 0) continue;
if (this->town->goal[i] == TOWN_GROWTH_WINTER && (TileHeight(this->town->xy) < LowestSnowLine() || this->town->cache.population <= 90)) continue;
if (this->town->goal[i] == TOWN_GROWTH_DESERT && (GetTropicZone(this->town->xy) != TROPICZONE_DESERT || this->town->cache.population <= 60)) continue;
if (first) {
aimed_height += FONT_HEIGHT_NORMAL;
first = false;
}
aimed_height += FONT_HEIGHT_NORMAL;
}
aimed_height += FONT_HEIGHT_NORMAL;
if (_settings_game.economy.station_noise_level) aimed_height += FONT_HEIGHT_NORMAL;
if (!this->town->text.empty()) {
SetDParamStr(0, this->town->text);
aimed_height += GetStringHeight(STR_JUST_RAW_STRING, width - WD_FRAMERECT_LEFT - WD_FRAMERECT_RIGHT);
}
return aimed_height;
}
void ResizeWindowAsNeeded()
{
const NWidgetBase *nwid_info = this->GetWidget<NWidgetBase>(WID_TV_INFO);
uint aimed_height = GetDesiredInfoHeight(nwid_info->current_x);
if (aimed_height > nwid_info->current_y || (aimed_height < nwid_info->current_y && nwid_info->current_y > nwid_info->smallest_y)) {
this->ReInit();
}
}
void OnResize() override
{
if (this->viewport != nullptr) {
NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_TV_VIEWPORT);
nvp->UpdateViewportCoordinates(this);
ScrollWindowToTile(this->town->xy, this, true); // Re-center viewport.
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData(int data = 0, bool gui_scope = true) override
{
if (!gui_scope) return;
/* Called when setting station noise or required cargoes have changed, in order to resize the window */
this->SetDirty(); // refresh display for current size. This will allow to avoid glitches when downgrading
this->ResizeWindowAsNeeded();
}
void OnQueryTextFinished(char *str) override
{
if (str == nullptr) return;
DoCommandP(0, this->window_number, 0, ((_networking && !(_network_server || _network_settings_access)) ? CMD_RENAME_TOWN_NON_ADMIN : CMD_RENAME_TOWN) | CMD_MSG(STR_ERROR_CAN_T_RENAME_TOWN), nullptr, str);
}
bool IsNewGRFInspectable() const override
{
return ::IsNewGRFInspectable(GSF_FAKE_TOWNS, this->window_number);
}
void ShowNewGRFInspectWindow() const override
{
::ShowNewGRFInspectWindow(GSF_FAKE_TOWNS, this->window_number);
}
};
static const NWidgetPart _nested_town_game_view_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_TV_CHANGE_NAME), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TV_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_TV_CENTER_VIEW), SetMinimalSize(12, 14), SetDataTip(SPR_GOTO_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
NWidget(WWT_DEBUGBOX, COLOUR_BROWN),
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_BROWN),
NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2),
NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_TV_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 0), SetResize(1, 1),
EndContainer(),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_BROWN, WID_TV_INFO), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_SHOW_AUTHORITY), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP),
NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TV_CATCHMENT), SetMinimalSize(40, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_CATCHMENT, STR_TOOLTIP_CATCHMENT),
NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
EndContainer(),
};
static WindowDesc _town_game_view_desc(
WDP_AUTO, "view_town", 260, TownViewWindow::WID_TV_HEIGHT_NORMAL,
WC_TOWN_VIEW, WC_NONE,
0,
_nested_town_game_view_widgets, lengthof(_nested_town_game_view_widgets)
);
static const NWidgetPart _nested_town_editor_view_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_TV_CHANGE_NAME), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TV_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_TV_CENTER_VIEW), SetMinimalSize(12, 14), SetDataTip(SPR_GOTO_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
NWidget(WWT_DEBUGBOX, COLOUR_BROWN),
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_BROWN),
NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2),
NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_TV_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 1), SetResize(1, 1),
EndContainer(),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_BROWN, WID_TV_INFO), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_EXPAND), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_DELETE), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP),
NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TV_CATCHMENT), SetMinimalSize(40, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_CATCHMENT, STR_TOOLTIP_CATCHMENT),
NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
EndContainer(),
};
static WindowDesc _town_editor_view_desc(
WDP_AUTO, "view_town_scen", 260, TownViewWindow::WID_TV_HEIGHT_NORMAL,
WC_TOWN_VIEW, WC_NONE,
0,
_nested_town_editor_view_widgets, lengthof(_nested_town_editor_view_widgets)
);
void ShowTownViewWindow(TownID town)
{
if (_game_mode == GM_EDITOR) {
AllocateWindowDescFront<TownViewWindow>(&_town_editor_view_desc, town);
} else {
AllocateWindowDescFront<TownViewWindow>(&_town_game_view_desc, town);
}
}
static const NWidgetPart _nested_town_directory_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_TOWN_DIRECTORY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_VERTICAL),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TD_SORT_ORDER), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
NWidget(WWT_DROPDOWN, COLOUR_BROWN, WID_TD_SORT_CRITERIA), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
NWidget(WWT_EDITBOX, COLOUR_BROWN, WID_TD_FILTER), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_BROWN, WID_TD_LIST), SetDataTip(0x0, STR_TOWN_DIRECTORY_LIST_TOOLTIP),
SetFill(1, 0), SetResize(1, 1), SetScrollbar(WID_TD_SCROLLBAR), EndContainer(),
NWidget(WWT_PANEL, COLOUR_BROWN),
NWidget(WWT_TEXT, COLOUR_BROWN, WID_TD_WORLD_POPULATION), SetPadding(2, 0, 2, 2), SetMinimalTextLines(1, 0), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TOWN_POPULATION, STR_NULL),
EndContainer(),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_TD_SCROLLBAR),
NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
EndContainer(),
EndContainer(),
};
/** Town directory window class. */
struct TownDirectoryWindow : public Window {
private:
/* Runtime saved values */
static Listing last_sorting;
/* Constants for sorting towns */
static const StringID sorter_names[];
static GUITownList::SortFunction * const sorter_funcs[];
StringFilter string_filter; ///< Filter for towns
QueryString townname_editbox; ///< Filter editbox
GUITownList towns;
Scrollbar *vscroll;
void BuildSortTownList()
{
if (this->towns.NeedRebuild()) {
this->towns.clear();
for (const Town *t : Town::Iterate()) {
if (this->string_filter.IsEmpty()) {
this->towns.push_back(t);
continue;
}
this->string_filter.ResetState();
this->string_filter.AddLine(t->GetCachedName());
if (this->string_filter.GetState()) this->towns.push_back(t);
}
this->towns.shrink_to_fit();
this->towns.RebuildDone();
this->vscroll->SetCount((uint)this->towns.size()); // Update scrollbar as well.
}
/* Always sort the towns. */
this->towns.Sort();
this->SetWidgetDirty(WID_TD_LIST); // Force repaint of the displayed towns.
}
/** Sort by town name */
static bool TownNameSorter(const Town * const &a, const Town * const &b)
{
return strnatcmp(a->GetCachedName(), b->GetCachedName()) < 0; // Sort by name (natural sorting).
}
/** Sort by population (default descending, as big towns are of the most interest). */
static bool TownPopulationSorter(const Town * const &a, const Town * const &b)
{
uint32 a_population = a->cache.population;
uint32 b_population = b->cache.population;
if (a_population == b_population) return TownDirectoryWindow::TownNameSorter(a, b);
return a_population < b_population;
}
/** Sort by town rating */
static bool TownRatingSorter(const Town * const &a, const Town * const &b)
{
bool before = !TownDirectoryWindow::last_sorting.order; // Value to get 'a' before 'b'.
/* Towns without rating are always after towns with rating. */
if (HasBit(a->have_ratings, _local_company)) {
if (HasBit(b->have_ratings, _local_company)) {
int16 a_rating = a->ratings[_local_company];
int16 b_rating = b->ratings[_local_company];
if (a_rating == b_rating) return TownDirectoryWindow::TownNameSorter(a, b);
return a_rating < b_rating;
}
return before;
}
if (HasBit(b->have_ratings, _local_company)) return !before;
/* Sort unrated towns always on ascending town name. */
if (before) return TownDirectoryWindow::TownNameSorter(a, b);
return !TownDirectoryWindow::TownNameSorter(a, b);
}
public:
TownDirectoryWindow(WindowDesc *desc) : Window(desc), townname_editbox(MAX_LENGTH_TOWN_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_TOWN_NAME_CHARS)
{
this->CreateNestedTree();
this->vscroll = this->GetScrollbar(WID_TD_SCROLLBAR);
this->towns.SetListing(this->last_sorting);
this->towns.SetSortFuncs(TownDirectoryWindow::sorter_funcs);
this->towns.ForceRebuild();
this->BuildSortTownList();
this->FinishInitNested(0);
this->querystrings[WID_TD_FILTER] = &this->townname_editbox;
this->townname_editbox.cancel_button = QueryString::ACTION_CLEAR;
}
void SetStringParameters(int widget) const override
{
switch (widget) {
case WID_TD_WORLD_POPULATION:
SetDParam(0, GetWorldPopulation());
break;
case WID_TD_SORT_CRITERIA:
SetDParam(0, TownDirectoryWindow::sorter_names[this->towns.SortType()]);
break;
}
}
/**
* Get the string to draw the town name.
* @param t Town to draw.
* @return The string to use.
*/
static StringID GetTownString(const Town *t)
{
return t->larger_town ? STR_TOWN_DIRECTORY_CITY : STR_TOWN_DIRECTORY_TOWN;
}
void DrawWidget(const Rect &r, int widget) const override
{
switch (widget) {
case WID_TD_SORT_ORDER:
this->DrawSortButtonState(widget, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
break;
case WID_TD_LIST: {
int n = 0;
int y = r.top + WD_FRAMERECT_TOP;
if (this->towns.size() == 0) { // No towns available.
DrawString(r.left + WD_FRAMERECT_LEFT, r.right, y, STR_TOWN_DIRECTORY_NONE);
break;
}
/* At least one town available. */
bool rtl = _current_text_dir == TD_RTL;
Dimension icon_size = GetSpriteSize(SPR_TOWN_RATING_GOOD);
int text_left = r.left + WD_FRAMERECT_LEFT + (rtl ? 0 : icon_size.width + 2);
int text_right = r.right - WD_FRAMERECT_RIGHT - (rtl ? icon_size.width + 2 : 0);
int icon_x = rtl ? r.right - WD_FRAMERECT_RIGHT - icon_size.width : r.left + WD_FRAMERECT_LEFT;
for (uint i = this->vscroll->GetPosition(); i < this->towns.size(); i++) {
const Town *t = this->towns[i];
assert(t->xy != INVALID_TILE);
/* Draw rating icon. */
if (_game_mode == GM_EDITOR || !HasBit(t->have_ratings, _local_company)) {
DrawSprite(SPR_TOWN_RATING_NA, PAL_NONE, icon_x, y + (this->resize.step_height - icon_size.height) / 2);
} else {
SpriteID icon = SPR_TOWN_RATING_APALLING;
if (t->ratings[_local_company] > RATING_VERYPOOR) icon = SPR_TOWN_RATING_MEDIOCRE;
if (t->ratings[_local_company] > RATING_GOOD) icon = SPR_TOWN_RATING_GOOD;
DrawSprite(icon, PAL_NONE, icon_x, y + (this->resize.step_height - icon_size.height) / 2);
}
SetDParam(0, t->index);
SetDParam(1, t->cache.population);
DrawString(text_left, text_right, y + (this->resize.step_height - FONT_HEIGHT_NORMAL) / 2, GetTownString(t));
y += this->resize.step_height;
if (++n == this->vscroll->GetCapacity()) break; // max number of towns in 1 window
}
break;
}
}
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
switch (widget) {
case WID_TD_SORT_ORDER: {
Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
d.height += padding.height;
*size = maxdim(*size, d);
break;
}
case WID_TD_SORT_CRITERIA: {
Dimension d = {0, 0};
for (uint i = 0; TownDirectoryWindow::sorter_names[i] != INVALID_STRING_ID; i++) {
d = maxdim(d, GetStringBoundingBox(TownDirectoryWindow::sorter_names[i]));
}
d.width += padding.width;
d.height += padding.height;
*size = maxdim(*size, d);
break;
}
case WID_TD_LIST: {
Dimension d = GetStringBoundingBox(STR_TOWN_DIRECTORY_NONE);
for (uint i = 0; i < this->towns.size(); i++) {
const Town *t = this->towns[i];
assert(t != nullptr);
SetDParam(0, t->index);
SetDParamMaxDigits(1, 8);
d = maxdim(d, GetStringBoundingBox(GetTownString(t)));
}
Dimension icon_size = GetSpriteSize(SPR_TOWN_RATING_GOOD);
d.width += icon_size.width + 2;
d.height = std::max(d.height, icon_size.height);
resize->height = d.height;
d.height *= 5;
d.width += padding.width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
d.height += padding.height + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
*size = maxdim(*size, d);
break;
}
case WID_TD_WORLD_POPULATION: {
SetDParamMaxDigits(0, 10);
Dimension d = GetStringBoundingBox(STR_TOWN_POPULATION);
d.width += padding.width;
d.height += padding.height;
*size = maxdim(*size, d);
break;
}
}
}
void OnClick(Point pt, int widget, int click_count) override
{
switch (widget) {
case WID_TD_SORT_ORDER: // Click on sort order button
if (this->towns.SortType() != 2) { // A different sort than by rating.
this->towns.ToggleSortOrder();
this->last_sorting = this->towns.GetListing(); // Store new sorting order.
} else {
/* Some parts are always sorted ascending on name. */
this->last_sorting.order = !this->last_sorting.order;
this->towns.SetListing(this->last_sorting);
this->towns.ForceResort();
this->towns.Sort();
}
this->SetDirty();
break;
case WID_TD_SORT_CRITERIA: // Click on sort criteria dropdown
ShowDropDownMenu(this, TownDirectoryWindow::sorter_names, this->towns.SortType(), WID_TD_SORT_CRITERIA, 0, 0);
break;
case WID_TD_LIST: { // Click on Town Matrix
uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_TD_LIST, WD_FRAMERECT_TOP);
if (id_v >= this->towns.size()) return; // click out of town bounds
const Town *t = this->towns[id_v];
assert(t != nullptr);
if (_ctrl_pressed) {
ShowExtraViewportWindow(t->xy);
} else {
ScrollMainWindowToTile(t->xy);
}
break;
}
}
}
void OnDropdownSelect(int widget, int index) override
{
if (widget != WID_TD_SORT_CRITERIA) return;
if (this->towns.SortType() != index) {
this->towns.SetSortType(index);
this->last_sorting = this->towns.GetListing(); // Store new sorting order.
this->BuildSortTownList();
}
}
void OnPaint() override
{
if (this->towns.NeedRebuild()) this->BuildSortTownList();
this->DrawWidgets();
}
void OnHundredthTick() override
{
this->BuildSortTownList();
this->SetDirty();
}
void OnResize() override
{
this->vscroll->SetCapacityFromWidget(this, WID_TD_LIST);
}
void OnEditboxChanged(int wid) override
{
if (wid == WID_TD_FILTER) {
this->string_filter.SetFilterTerm(this->townname_editbox.text.buf);
this->InvalidateData(TDIWD_FORCE_REBUILD);
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData(int data = 0, bool gui_scope = true) override
{
switch (data) {
case TDIWD_FORCE_REBUILD:
/* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
this->towns.ForceRebuild();
break;
case TDIWD_POPULATION_CHANGE:
if (this->towns.SortType() == 1) this->towns.ForceResort();
break;
default:
this->towns.ForceResort();
}
}
};
Listing TownDirectoryWindow::last_sorting = {false, 0};
/** Names of the sorting functions. */
const StringID TownDirectoryWindow::sorter_names[] = {
STR_SORT_BY_NAME,
STR_SORT_BY_POPULATION,
STR_SORT_BY_RATING,
INVALID_STRING_ID
};
/** Available town directory sorting functions. */
GUITownList::SortFunction * const TownDirectoryWindow::sorter_funcs[] = {
&TownNameSorter,
&TownPopulationSorter,
&TownRatingSorter,
};
static WindowDesc _town_directory_desc(
WDP_AUTO, "list_towns", 208, 202,
WC_TOWN_DIRECTORY, WC_NONE,
0,
_nested_town_directory_widgets, lengthof(_nested_town_directory_widgets)
);
void ShowTownDirectory()
{
if (BringWindowToFrontById(WC_TOWN_DIRECTORY, 0)) return;
new TownDirectoryWindow(&_town_directory_desc);
}
void CcFoundTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint64 p3, uint32 cmd)
{
if (result.Failed()) return;
if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_CONSTRUCTION_OTHER, tile);
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
}
void CcFoundRandomTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint64 p3, uint32 cmd)
{
if (result.Succeeded()) ScrollMainWindowToTile(Town::Get(_new_town_id)->xy);
}
static const NWidgetPart _nested_found_town_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_FOUND_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN),
NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
EndContainer(),
/* Construct new town(s) buttons. */
NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
NWidget(NWID_SPACER), SetMinimalSize(0, 2),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_NEW_TOWN), SetMinimalSize(156, 12), SetFill(1, 0),
SetDataTip(STR_FOUND_TOWN_NEW_TOWN_BUTTON, STR_FOUND_TOWN_NEW_TOWN_TOOLTIP), SetPadding(0, 2, 1, 2),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_RANDOM_TOWN), SetMinimalSize(156, 12), SetFill(1, 0),
SetDataTip(STR_FOUND_TOWN_RANDOM_TOWN_BUTTON, STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP), SetPadding(0, 2, 1, 2),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_MANY_RANDOM_TOWNS), SetMinimalSize(156, 12), SetFill(1, 0),
SetDataTip(STR_FOUND_TOWN_MANY_RANDOM_TOWNS, STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP), SetPadding(0, 2, 0, 2),
/* Town name selection. */
NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetMinimalSize(156, 14), SetPadding(0, 2, 0, 2), SetDataTip(STR_FOUND_TOWN_NAME_TITLE, STR_NULL),
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_TF_TOWN_NAME_EDITBOX), SetMinimalSize(156, 12), SetPadding(0, 2, 3, 2),
SetDataTip(STR_FOUND_TOWN_NAME_EDITOR_TITLE, STR_FOUND_TOWN_NAME_EDITOR_HELP),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_TOWN_NAME_RANDOM), SetMinimalSize(78, 12), SetPadding(0, 2, 0, 2), SetFill(1, 0),
SetDataTip(STR_FOUND_TOWN_NAME_RANDOM_BUTTON, STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP),
/* Town size selection. */
NWidget(NWID_HORIZONTAL), SetPIP(2, 0, 2),
NWidget(NWID_SPACER), SetFill(1, 0),
NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_TITLE, STR_NULL),
NWidget(NWID_SPACER), SetFill(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_SMALL), SetMinimalSize(78, 12), SetFill(1, 0),
SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_MEDIUM), SetMinimalSize(78, 12), SetFill(1, 0),
SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 1),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_LARGE), SetMinimalSize(78, 12), SetFill(1, 0),
SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_RANDOM), SetMinimalSize(78, 12), SetFill(1, 0),
SetDataTip(STR_FOUND_TOWN_SIZE_RANDOM, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 3),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_CITY), SetPadding(0, 2, 0, 2), SetMinimalSize(156, 12), SetFill(1, 0),
SetDataTip(STR_FOUND_TOWN_CITY, STR_FOUND_TOWN_CITY_TOOLTIP), SetFill(1, 0),
/* Town roads selection. */
NWidget(NWID_HORIZONTAL), SetPIP(2, 0, 2),
NWidget(NWID_SPACER), SetFill(1, 0),
NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_ROAD_LAYOUT, STR_NULL),
NWidget(NWID_SPACER), SetFill(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_ORIGINAL), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_BETTER), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 1),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_GRID2), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_GRID3), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 1),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_RANDOM), SetPadding(0, 2, 0, 2), SetMinimalSize(0, 12), SetFill(1, 0),
SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0),
NWidget(NWID_SPACER), SetMinimalSize(0, 2),
EndContainer(),
};
/** Found a town window class. */
struct FoundTownWindow : Window {
private:
TownSize town_size; ///< Selected town size
TownLayout town_layout; ///< Selected town layout
bool city; ///< Are we building a city?
QueryString townname_editbox; ///< Townname editbox
bool townnamevalid; ///< Is generated town name valid?
uint32 townnameparts; ///< Generated town name
TownNameParams params; ///< Town name parameters
public:
FoundTownWindow(WindowDesc *desc, WindowNumber window_number) :
Window(desc),
town_size(TSZ_MEDIUM),
town_layout(_settings_game.economy.town_layout),
townname_editbox(MAX_LENGTH_TOWN_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_TOWN_NAME_CHARS),
params(_settings_game.game_creation.town_name)
{
this->InitNested(window_number);
this->querystrings[WID_TF_TOWN_NAME_EDITBOX] = &this->townname_editbox;
this->RandomTownName();
this->UpdateButtons(true);
}
void RandomTownName()
{
this->townnamevalid = GenerateTownName(&this->townnameparts);
if (!this->townnamevalid) {
this->townname_editbox.text.DeleteAll();
} else {
GetTownName(this->townname_editbox.text.buf, &this->params, this->townnameparts, &this->townname_editbox.text.buf[this->townname_editbox.text.max_bytes - 1]);
this->townname_editbox.text.UpdateSize();
}
UpdateOSKOriginalText(this, WID_TF_TOWN_NAME_EDITBOX);
this->SetWidgetDirty(WID_TF_TOWN_NAME_EDITBOX);
}
void UpdateButtons(bool check_availability)
{
if (check_availability && _game_mode != GM_EDITOR) {
this->SetWidgetsDisabledState(true, WID_TF_RANDOM_TOWN, WID_TF_MANY_RANDOM_TOWNS, WID_TF_SIZE_LARGE, WIDGET_LIST_END);
this->SetWidgetsDisabledState(_settings_game.economy.found_town != TF_CUSTOM_LAYOUT,
WID_TF_LAYOUT_ORIGINAL, WID_TF_LAYOUT_BETTER, WID_TF_LAYOUT_GRID2, WID_TF_LAYOUT_GRID3, WID_TF_LAYOUT_RANDOM, WIDGET_LIST_END);
if (_settings_game.economy.found_town != TF_CUSTOM_LAYOUT) town_layout = _settings_game.economy.town_layout;
}
for (int i = WID_TF_SIZE_SMALL; i <= WID_TF_SIZE_RANDOM; i++) {
this->SetWidgetLoweredState(i, i == WID_TF_SIZE_SMALL + this->town_size);
}
this->SetWidgetLoweredState(WID_TF_CITY, this->city);
for (int i = WID_TF_LAYOUT_ORIGINAL; i <= WID_TF_LAYOUT_RANDOM; i++) {
this->SetWidgetLoweredState(i, i == WID_TF_LAYOUT_ORIGINAL + this->town_layout);
}
this->SetDirty();
}
void ExecuteFoundTownCommand(TileIndex tile, bool random, StringID errstr, CommandCallback cc)
{
const char *name = nullptr;
if (!this->townnamevalid) {
name = this->townname_editbox.text.buf;
} else {
/* If user changed the name, send it */
char buf[MAX_LENGTH_TOWN_NAME_CHARS * MAX_CHAR_LENGTH];
GetTownName(buf, &this->params, this->townnameparts, lastof(buf));
if (strcmp(buf, this->townname_editbox.text.buf) != 0) name = this->townname_editbox.text.buf;
}
bool success = DoCommandP(tile, this->town_size | this->city << 2 | this->town_layout << 3 | random << 6,
townnameparts, CMD_FOUND_TOWN | CMD_MSG(errstr), cc, name);
/* Rerandomise name, if success and no cost-estimation. */
if (success && !_shift_pressed) this->RandomTownName();
}
void OnClick(Point pt, int widget, int click_count) override
{
switch (widget) {
case WID_TF_NEW_TOWN:
HandlePlacePushButton(this, WID_TF_NEW_TOWN, SPR_CURSOR_TOWN, HT_RECT);
break;
case WID_TF_RANDOM_TOWN:
this->ExecuteFoundTownCommand(0, true, STR_ERROR_CAN_T_GENERATE_TOWN, CcFoundRandomTown);
break;
case WID_TF_TOWN_NAME_RANDOM:
this->RandomTownName();
this->SetFocusedWidget(WID_TF_TOWN_NAME_EDITBOX);
break;
case WID_TF_MANY_RANDOM_TOWNS: {
Backup<bool> old_generating_world(_generating_world, true, FILE_LINE);
UpdateNearestTownForRoadTiles(true);
if (!GenerateTowns(this->town_layout)) {
ShowErrorMessage(STR_ERROR_CAN_T_GENERATE_TOWN, STR_ERROR_NO_SPACE_FOR_TOWN, WL_INFO);
}
UpdateNearestTownForRoadTiles(false);
old_generating_world.Restore();
break;
}
case WID_TF_SIZE_SMALL: case WID_TF_SIZE_MEDIUM: case WID_TF_SIZE_LARGE: case WID_TF_SIZE_RANDOM:
this->town_size = (TownSize)(widget - WID_TF_SIZE_SMALL);
this->UpdateButtons(false);
break;
case WID_TF_CITY:
this->city ^= true;
this->SetWidgetLoweredState(WID_TF_CITY, this->city);
this->SetDirty();
break;
case WID_TF_LAYOUT_ORIGINAL: case WID_TF_LAYOUT_BETTER: case WID_TF_LAYOUT_GRID2:
case WID_TF_LAYOUT_GRID3: case WID_TF_LAYOUT_RANDOM:
this->town_layout = (TownLayout)(widget - WID_TF_LAYOUT_ORIGINAL);
this->UpdateButtons(false);
break;
}
}
void OnPlaceObject(Point pt, TileIndex tile) override
{
this->ExecuteFoundTownCommand(tile, false, STR_ERROR_CAN_T_FOUND_TOWN_HERE, CcFoundTown);
}
void OnPlaceObjectAbort() override
{
this->RaiseButtons();
this->UpdateButtons(false);
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData(int data = 0, bool gui_scope = true) override
{
if (!gui_scope) return;
this->UpdateButtons(true);
}
};
static WindowDesc _found_town_desc(
WDP_AUTO, "build_town", 160, 162,
WC_FOUND_TOWN, WC_NONE,
WDF_CONSTRUCTION,
_nested_found_town_widgets, lengthof(_nested_found_town_widgets)
);
void ShowFoundTownWindow()
{
if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return;
AllocateWindowDescFront<FoundTownWindow>(&_found_town_desc, 0);
}
class GUIHouseList : public std::vector<HouseID> {
protected:
std::vector<uint16> house_sets; ///< list of house sets, each item points the first house of the set in the houses array
static bool HouseSorter(const HouseID &a, const HouseID &b)
{
const HouseSpec *a_hs = HouseSpec::Get(a);
const GRFFile *a_set = a_hs->grf_prop.grffile;
const HouseSpec *b_hs = HouseSpec::Get(b);
const GRFFile *b_set = b_hs->grf_prop.grffile;
int ret = (a_set != nullptr) - (b_set != nullptr);
if (ret == 0) {
if (a_set != nullptr) {
static_assert(sizeof(a_set->grfid) <= sizeof(int));
ret = a_set->grfid - b_set->grfid;
if (ret == 0) ret = a_hs->grf_prop.local_id - b_hs->grf_prop.local_id;
} else {
ret = a - b;
}
}
return ret < 0;
}
public:
GUIHouseList()
{
this->house_sets.push_back(0); // terminator
}
inline HouseID GetHouseAtOffset(uint house_set, uint house_offset) const
{
return (*this)[this->house_sets[house_set] + house_offset];
}
uint NumHouseSets() const
{
return (uint)this->house_sets.size() - 1; // last item is a terminator
}
uint NumHousesInHouseSet(uint house_set) const
{
assert(house_set < this->NumHouseSets());
/* There is a terminator on the list of house sets. It's equal to the number
* of all houses. We can safely use "house_set + 1" even for the last
* house set. */
return this->house_sets[house_set + 1] - this->house_sets[house_set];
}
int FindHouseSet(HouseID house) const
{
const GRFFile *house_set = HouseSpec::Get(house)->grf_prop.grffile;
for (uint i = 0; i < this->NumHouseSets(); i++) {
if (HouseSpec::Get(this->GetHouseAtOffset(i, 0))->grf_prop.grffile == house_set) return i;
}
return -1;
}
int FindHouseOffset(uint house_set, HouseID house) const
{
assert(house_set < this->NumHouseSets());
uint count = this->NumHousesInHouseSet(house_set);
for (uint i = 0; i < count; i++) {
if (this->GetHouseAtOffset(house_set, i) == house) return i;
}
return -1;
}
const char *GetNameOfHouseSet(uint house_set) const
{
assert(house_set < this->NumHouseSets());
const GRFFile *gf = HouseSpec::Get(this->GetHouseAtOffset(house_set, 0))->grf_prop.grffile;
if (gf != nullptr) return GetGRFConfig(gf->grfid)->GetName();
static char name[DRAW_STRING_BUFFER];
GetString(name, STR_BASIC_HOUSE_SET_NAME, lastof(name));
return name;
}
/**
* Notify the sortlist that the rebuild is done
*
* @note This forces a resort
*/
void Build()
{
/* collect items */
this->clear();
for (HouseID house = 0; house < NUM_HOUSES; house++) {
const HouseSpec *hs = HouseSpec::Get(house);
/* is the house enabled? */
if (!hs->enabled) continue;
/* is the house overriden? */
if (hs->grf_prop.override != INVALID_HOUSE_ID) continue;
/* is the house allownd in current landscape? */
HouseZones landscapes = (HouseZones)(HZ_TEMP << _settings_game.game_creation.landscape);
if (_settings_game.game_creation.landscape == LT_ARCTIC) landscapes |= HZ_SUBARTC_ABOVE;
if (!(hs->building_availability & landscapes)) continue;
/* is the house allowed at any of house zones at all? */
if (!(hs->building_availability & HZ_ZONALL)) continue;
/* is there any year in which the house is allowed? */
if (hs->min_year > hs->max_year) continue;
/* add the house */
this->push_back(house);
}
/* arrange items */
std::sort(this->begin(), this->end(), HouseSorter);
/* list house sets */
this->house_sets.clear();
const GRFFile *last_set = nullptr;
for (uint i = 0; i < this->size(); i++) {
const HouseSpec *hs = HouseSpec::Get((*this)[i]);
/* add house set */
if (this->house_sets.size() == 0 || last_set != hs->grf_prop.grffile) {
last_set = hs->grf_prop.grffile;
this->house_sets.push_back(i);
}
}
/* put a terminator on the list to make counting easier */
this->house_sets.push_back((uint16)this->size());
}
};
static HouseID _cur_house = INVALID_HOUSE_ID; ///< house selected in the house picker window
/** The window used for building houses. */
class HousePickerWindow : public Window {
protected:
GUIHouseList house_list; ///< list of houses and house sets
int house_offset; ///< index of selected house
uint house_set; ///< index of selected house set
uint line_height; ///< height of a single line in the list of house sets
HouseID display_house; ///< house ID of currently displayed house
void RestoreSelectedHouseIndex()
{
this->house_set = 0;
this->house_offset = 0;
if (this->house_list.size() == 0) { // no houses at all?
_cur_house = INVALID_HOUSE_ID;
this->display_house = _cur_house;
return;
}
if (_cur_house != INVALID_HOUSE_ID) {
int house_set = this->house_list.FindHouseSet(_cur_house);
if (house_set >= 0) {
this->house_set = house_set;
int house_offset = this->house_list.FindHouseOffset(house_set, _cur_house);
if (house_offset >= 0) {
this->house_offset = house_offset;
return;
}
}
}
_cur_house = this->house_list.GetHouseAtOffset(this->house_set, this->house_offset);
this->display_house = _cur_house;
}
void SelectHouseIntl(uint new_house_set, int new_house_offset)
{
SetObjectToPlaceWnd(SPR_CURSOR_TOWN, PAL_NONE, HT_RECT, this);
this->house_set = new_house_set;
this->house_offset = new_house_offset;
_cur_house = this->house_list.GetHouseAtOffset(new_house_set, new_house_offset);
this->display_house = _cur_house;
}
/**
* Select another house.
* @param new_house_set index of the house set
* @param new_house_offset offset of the house
*/
void SelectOtherHouse(uint new_house_set, int new_house_offset)
{
assert(new_house_set < this->house_list.NumHouseSets());
assert(new_house_offset < (int) this->house_list.NumHousesInHouseSet(new_house_set));
assert(new_house_offset >= 0);
SelectHouseIntl(new_house_set, new_house_offset);
NWidgetMatrix *matrix = this->GetWidget<NWidgetMatrix>(WID_HP_HOUSE_SELECT_MATRIX);
matrix->SetCount(this->house_list.NumHousesInHouseSet(this->house_set));
matrix->SetClicked(this->house_offset);
this->UpdateSelectSize();
this->SetDirty();
}
void UpdateSelectSize()
{
uint w = 1, h = 1;
if (_cur_house != INVALID_HOUSE_ID) {
const HouseSpec *hs = HouseSpec::Get(_cur_house);
if (hs->building_flags & BUILDING_2_TILES_X) w++;
if (hs->building_flags & BUILDING_2_TILES_Y) h++;
}
SetTileSelectSize(w, h);
}
public:
HousePickerWindow(WindowDesc *desc, WindowNumber number) : Window(desc)
{
this->CreateNestedTree();
/* there is no shade box but we will shade the window if there is no house to show */
this->shade_select = this->GetWidget<NWidgetStacked>(WID_HP_MAIN_PANEL_SEL);
NWidgetMatrix *matrix = this->GetWidget<NWidgetMatrix>(WID_HP_HOUSE_SELECT_MATRIX);
matrix->SetScrollbar(this->GetScrollbar(WID_HP_HOUSE_SELECT_SCROLL));
this->FinishInitNested(number);
if (_cur_house != INVALID_HOUSE_ID) matrix->SetClicked(this->house_offset); // set clicked item again to make it visible
}
virtual void OnInit() override
{
this->house_list.Build();
this->RestoreSelectedHouseIndex();
this->UpdateSelectSize();
/* if we have exactly one set of houses and it's not the default one then display it's name in the title bar */
this->GetWidget<NWidgetCore>(WID_HP_CAPTION)->widget_data =
(this->house_list.NumHouseSets() == 1 && HouseSpec::Get(this->house_list[0])->grf_prop.grffile != nullptr) ?
STR_HOUSE_BUILD_CUSTOM_CAPTION : STR_HOUSE_BUILD_CAPTION;
/* hide widgets if we have no houses to show */
this->SetShaded(this->house_list.size() == 0);
if (this->house_list.size() != 0) {
/* show the list of house sets if we have at least 2 items to show */
this->GetWidget<NWidgetStacked>(WID_HP_HOUSE_SETS_SEL)->SetDisplayedPlane(this->house_list.NumHouseSets() > 1 ? 0 : SZSP_NONE);
/* set number of items in the list of house sets */
this->GetWidget<NWidgetCore>(WID_HP_HOUSE_SETS)->widget_data = (this->house_list.NumHouseSets() << MAT_ROW_START) | (1 << MAT_COL_START);
/* show the landscape info only in arctic climate (above/below snowline) */
this->GetWidget<NWidgetStacked>(WID_HP_HOUSE_LANDSCAPE_SEL)->SetDisplayedPlane(_settings_game.game_creation.landscape == LT_ARCTIC ? 0 : SZSP_NONE);
/* update the matrix of houses */
NWidgetMatrix *matrix = this->GetWidget<NWidgetMatrix>(WID_HP_HOUSE_SELECT_MATRIX);
matrix->SetCount(this->house_list.NumHousesInHouseSet(this->house_set));
matrix->SetClicked(this->house_offset);
SelectHouseIntl(this->house_set, this->house_offset);
} else {
ResetObjectToPlace();
}
}
virtual void SetStringParameters(int widget) const override
{
if (widget == WID_HP_CAPTION) {
if (this->house_list.NumHouseSets() == 1) SetDParamStr(0, this->house_list.GetNameOfHouseSet(0));
} else if (this->display_house == INVALID_HOUSE_ID) {
switch (widget) {
case WID_HP_CAPTION:
break;
case WID_HP_HOUSE_ZONES:
for (int i = 0; i < HZB_END; i++) {
SetDParam(2 * i, STR_HOUSE_BUILD_HOUSE_ZONE_DISABLED);
SetDParam(2 * i + 1, 4 - i);
}
break;
case WID_HP_HOUSE_YEARS:
SetDParam(0, STR_HOUSE_BUILD_YEARS_BAD_YEAR);
SetDParam(1, 0);
SetDParam(2, STR_HOUSE_BUILD_YEARS_BAD_YEAR);
SetDParam(3, 0);
break;
case WID_HP_HOUSE_ACCEPTANCE:
SetDParamStr(0, "");
break;
case WID_HP_HOUSE_SUPPLY:
SetDParam(0, 0);
break;
default:
SetDParam(0, STR_EMPTY);
break;
}
} else {
switch (widget) {
case WID_HP_HOUSE_NAME:
SetDParam(0, GetHouseName(this->display_house));
break;
case WID_HP_HISTORICAL_BUILDING:
SetDParam(0, HouseSpec::Get(this->display_house)->extra_flags & BUILDING_IS_HISTORICAL ? STR_HOUSE_BUILD_HISTORICAL_BUILDING : STR_EMPTY);
break;
case WID_HP_HOUSE_POPULATION:
SetDParam(0, HouseSpec::Get(this->display_house)->population);
break;
case WID_HP_HOUSE_ZONES: {
HouseZones zones = (HouseZones)(HouseSpec::Get(this->display_house)->building_availability & HZ_ZONALL);
for (int i = 0; i < HZB_END; i++) {
/* colour: gold(enabled)/grey(disabled) */
SetDParam(2 * i, HasBit(zones, HZB_END - i - 1) ? STR_HOUSE_BUILD_HOUSE_ZONE_ENABLED : STR_HOUSE_BUILD_HOUSE_ZONE_DISABLED);
/* digit: 4(center)/3/1/1/0(edge) */
SetDParam(2 * i + 1, 4 - i);
}
break;
}
case WID_HP_HOUSE_LANDSCAPE: {
StringID info = STR_HOUSE_BUILD_LANDSCAPE_ABOVE_OR_BELOW_SNOWLINE;
switch (HouseSpec::Get(this->display_house)->building_availability & (HZ_SUBARTC_ABOVE | HZ_SUBARTC_BELOW)) {
case HZ_SUBARTC_ABOVE: info = STR_HOUSE_BUILD_LANDSCAPE_ONLY_ABOVE_SNOWLINE; break;
case HZ_SUBARTC_BELOW: info = STR_HOUSE_BUILD_LANDSCAPE_ONLY_BELOW_SNOWLINE; break;
default: break;
}
SetDParam(0, info);
break;
}
case WID_HP_HOUSE_YEARS: {
const HouseSpec *hs = HouseSpec::Get(this->display_house);
SetDParam(0, hs->min_year <= _cur_year ? STR_HOUSE_BUILD_YEARS_GOOD_YEAR : STR_HOUSE_BUILD_YEARS_BAD_YEAR);
SetDParam(1, hs->min_year);
SetDParam(2, hs->max_year >= _cur_year ? STR_HOUSE_BUILD_YEARS_GOOD_YEAR : STR_HOUSE_BUILD_YEARS_BAD_YEAR);
SetDParam(3, hs->max_year);
break;
}
case WID_HP_HOUSE_ACCEPTANCE: {
static char buff[DRAW_STRING_BUFFER] = "";
char *str = buff;
CargoArray cargo;
CargoTypes dummy = 0;
AddAcceptedHouseCargo(this->display_house, INVALID_TILE, cargo, &dummy);
for (uint i = 0; i < NUM_CARGO; i++) {
if (cargo[i] == 0) continue;
/* If the accepted value is less than 8, show it in 1/8:ths */
SetDParam(0, cargo[i] < 8 ? STR_HOUSE_BUILD_CARGO_VALUE_EIGHTS : STR_HOUSE_BUILD_CARGO_VALUE_JUST_NAME);
SetDParam(1, cargo[i]);
SetDParam(2, CargoSpec::Get(i)->name);
str = GetString(str, str == buff ? STR_HOUSE_BUILD_CARGO_FIRST : STR_HOUSE_BUILD_CARGO_SEPARATED, lastof(buff));
}
if (str == buff) GetString(buff, STR_JUST_NOTHING, lastof(buff));
SetDParamStr(0, buff);
break;
}
case WID_HP_HOUSE_SUPPLY: {
CargoArray cargo;
AddProducedHouseCargo(this->display_house, INVALID_TILE, cargo);
uint32 cargo_mask = 0;
for (uint i = 0; i < NUM_CARGO; i++) if (cargo[i] != 0) SetBit(cargo_mask, i);
SetDParam(0, cargo_mask);
break;
}
default: break;
}
}
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
switch (widget) {
case WID_HP_HOUSE_SETS: {
uint max_w = 0;
for (uint i = 0; i < this->house_list.NumHouseSets(); i++) {
max_w = std::max(max_w, GetStringBoundingBox(this->house_list.GetNameOfHouseSet(i)).width);
}
size->width = std::max(size->width, max_w + padding.width);
this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
size->height = this->house_list.NumHouseSets() * this->line_height;
break;
}
case WID_HP_HOUSE_NAME:
size->width = 120; // we do not want this window to get too wide, better clip
break;
case WID_HP_HISTORICAL_BUILDING:
size->width = std::max(size->width, GetStringBoundingBox(STR_HOUSE_BUILD_HISTORICAL_BUILDING).width + padding.width);
break;
case WID_HP_HOUSE_POPULATION:
SetDParam(0, 0);
/* max popultion is 255 - 3 digits */
size->width = std::max(size->width, GetStringBoundingBox(STR_HOUSE_BUILD_HOUSE_POPULATION).width + 3 * GetDigitWidth() + padding.width);
break;
case WID_HP_HOUSE_ZONES: {
for (int i = 0; i < HZB_END; i++) {
SetDParam(2 * i, STR_HOUSE_BUILD_HOUSE_ZONE_ENABLED); // colour
SetDParam(2 * i + 1, i + 1); // digit: 1(center)/2/3/4/5(edge)
}
size->width = std::max(size->width, GetStringBoundingBox(STR_HOUSE_BUILD_HOUSE_ZONES).width + padding.width);
break;
}
case WID_HP_HOUSE_LANDSCAPE: {
SetDParam(0, STR_HOUSE_BUILD_LANDSCAPE_ABOVE_OR_BELOW_SNOWLINE);
Dimension dim = GetStringBoundingBox(STR_HOUSE_BUILD_LANDSCAPE);
SetDParam(0, STR_HOUSE_BUILD_LANDSCAPE_ONLY_ABOVE_SNOWLINE);
dim = maxdim(dim, GetStringBoundingBox(STR_HOUSE_BUILD_LANDSCAPE));
SetDParam(0, STR_HOUSE_BUILD_LANDSCAPE_ONLY_BELOW_SNOWLINE);
dim = maxdim(dim, GetStringBoundingBox(STR_HOUSE_BUILD_LANDSCAPE));
dim.width += padding.width;
dim.height += padding.height;
*size = maxdim(*size, dim);
break;
}
case WID_HP_HOUSE_YEARS: {
SetDParam(0, STR_HOUSE_BUILD_YEARS_GOOD_YEAR);
SetDParam(1, 0);
SetDParam(2, STR_HOUSE_BUILD_YEARS_GOOD_YEAR);
SetDParam(3, 0);
Dimension dim = GetStringBoundingBox(STR_HOUSE_BUILD_YEARS);
dim.width += 14 * GetDigitWidth() + padding.width; // space for about 16 digits (14 + two zeros) should be enough, don't make the window too wide
dim.height += padding.height;
*size = maxdim(*size, dim);
break;
}
case WID_HP_HOUSE_SELECT_MATRIX:
resize->height = 1; // don't snap to rows of this matrix
break;
/* these texts can be long, better clip */
case WID_HP_HOUSE_ACCEPTANCE:
case WID_HP_HOUSE_SUPPLY:
size->width = 0;
break;
default: break;
}
}
virtual void DrawWidget(const Rect &r, int widget) const override
{
switch (GB(widget, 0, 16)) {
case WID_HP_HOUSE_SETS: {
int y = r.top + WD_MATRIX_TOP;
for (uint i = 0; i < this->house_list.NumHouseSets(); i++) {
SetDParamStr(0, this->house_list.GetNameOfHouseSet(i));
DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_RIGHT, y, STR_JUST_RAW_STRING, i == this->house_set ? TC_WHITE : TC_BLACK);
y += this->line_height;
}
break;
}
case WID_HP_HOUSE_PREVIEW:
if (this->display_house != INVALID_HOUSE_ID) {
DrawHouseImage(this->display_house, r.left, r.top, r.right, r.bottom);
}
break;
case WID_HP_HOUSE_SELECT: {
HouseID house = this->house_list.GetHouseAtOffset(this->house_set, GB(widget, 16, 16));
int lowered = (house == _cur_house) ? 1 : 0;
DrawHouseImage(house,
r.left + WD_MATRIX_LEFT + lowered, r.top + WD_MATRIX_TOP + lowered,
r.right - WD_MATRIX_RIGHT + lowered, r.bottom - WD_MATRIX_BOTTOM + lowered);
const HouseSpec *hs = HouseSpec::Get(house);
/* disabled? */
if (_cur_year < hs->min_year || _cur_year > hs->max_year) {
GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.bottom - 1, PC_BLACK, FILLRECT_CHECKER);
}
break;
}
}
}
virtual void OnClick(Point pt, int widget, int click_count) override
{
switch (GB(widget, 0, 16)) {
case WID_HP_HOUSE_SETS: {
uint index = (uint)(pt.y - this->GetWidget<NWidgetBase>(widget)->pos_y) / this->line_height;
if (index < this->house_list.NumHouseSets() && index != this->house_set) this->SelectOtherHouse(index, 0);
break;
}
case WID_HP_HOUSE_SELECT:
this->SelectOtherHouse(this->house_set, GB(widget, 16, 16));
break;
}
}
virtual void OnPlaceObject(Point pt, TileIndex tile) override
{
PlaceProc_House(tile);
}
virtual void OnPlaceObjectAbort() override
{
this->house_offset = -1;
_cur_house = INVALID_HOUSE_ID;
NWidgetMatrix *matrix = this->GetWidget<NWidgetMatrix>(WID_HP_HOUSE_SELECT_MATRIX);
matrix->SetClicked(-1);
this->UpdateSelectSize();
this->SetDirty();
}
};
static const NWidgetPart _nested_house_picker_widgets[] = {
/* TOP */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN, WID_HP_CAPTION), SetDataTip(STR_HOUSE_BUILD_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_DEFSIZEBOX, COLOUR_DARK_GREEN),
EndContainer(),
NWidget(NWID_SELECTION, COLOUR_DARK_GREEN, WID_HP_MAIN_PANEL_SEL),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetScrollbar(WID_HP_HOUSE_SELECT_SCROLL),
/* MIDDLE */
NWidget(NWID_HORIZONTAL), SetPIP(5, 0, 0),
/* LEFT */
NWidget(NWID_VERTICAL), SetPIP(5, 2, 2),
/* LIST OF HOUSE SETS */
NWidget(NWID_SELECTION, COLOUR_DARK_GREEN, WID_HP_HOUSE_SETS_SEL),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_GREY, WID_HP_HOUSE_SETS), SetMinimalSize(0, 60), SetFill(1, 0), SetResize(0, 0),
SetMatrixDataTip(1, 1, STR_HOUSE_BUILD_HOUSESET_LIST_TOOLTIP),
EndContainer(),
EndContainer(),
/* HOUSE PICTURE AND LABEL */
NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_HP_HOUSE_PREVIEW), SetFill(1, 1), SetResize(0, 1), SetMinimalSize(2 * TILE_PIXELS, 142),
NWidget(WWT_LABEL, COLOUR_DARK_GREEN, WID_HP_HOUSE_NAME), SetDataTip(STR_HOUSE_BUILD_HOUSE_NAME, STR_NULL), SetMinimalSize(120, 0),
NWidget(WWT_LABEL, COLOUR_DARK_GREEN, WID_HP_HISTORICAL_BUILDING), SetDataTip(STR_JUST_STRING, STR_NULL),
/* HOUSE INFOS (SHORT TEXTS) */
NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_HP_HOUSE_POPULATION), SetDataTip(STR_HOUSE_BUILD_HOUSE_POPULATION, STR_NULL), SetPadding(5, 0, 0, 0),
NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_HP_HOUSE_ZONES), SetDataTip(STR_HOUSE_BUILD_HOUSE_ZONES, STR_NULL),
NWidget(NWID_SELECTION, COLOUR_DARK_GREEN, WID_HP_HOUSE_LANDSCAPE_SEL),
NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_HP_HOUSE_LANDSCAPE), SetDataTip(STR_HOUSE_BUILD_LANDSCAPE, STR_NULL),
EndContainer(),
NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_HP_HOUSE_YEARS), SetDataTip(STR_HOUSE_BUILD_YEARS, STR_NULL),
EndContainer(),
/* RIGHT: MATRIX OF HOUSES */
NWidget(NWID_MATRIX, COLOUR_DARK_GREEN, WID_HP_HOUSE_SELECT_MATRIX), SetPIP(0, 2, 0), SetPadding(2, 2, 2, 2), SetScrollbar(WID_HP_HOUSE_SELECT_SCROLL),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_HP_HOUSE_SELECT), SetMinimalSize(64, 64), SetFill(0, 0), SetResize(0, 0),
SetDataTip(0x0, STR_HOUSE_BUILD_SELECT_HOUSE_TOOLTIP), SetScrollbar(WID_HP_HOUSE_SELECT_SCROLL),
EndContainer(),
EndContainer(),
NWidget(NWID_VSCROLLBAR, COLOUR_DARK_GREEN, WID_HP_HOUSE_SELECT_SCROLL),
EndContainer(),
/* BOTTOM */
NWidget(NWID_HORIZONTAL), SetPIP(5, 2, 0),
/* HOUSE INFOS (LONG TEXTS) */
NWidget(NWID_VERTICAL), SetPIP(0, 2, 5),
NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_HP_HOUSE_ACCEPTANCE), SetDataTip(STR_HOUSE_BUILD_ACCEPTED_CARGO, STR_NULL), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_HP_HOUSE_SUPPLY), SetDataTip(STR_HOUSE_BUILD_SUPPLIED_CARGO, STR_NULL), SetFill(1, 0), SetResize(1, 0),
EndContainer(),
/* RESIZE BOX */
NWidget(NWID_VERTICAL),
NWidget(NWID_SPACER), SetFill(0, 1),
NWidget(WWT_RESIZEBOX, COLOUR_DARK_GREEN),
EndContainer(),
EndContainer(),
EndContainer(),
EndContainer(),
};
static WindowDesc _house_picker_desc(
WDP_AUTO, "build_house", 0, 0,
WC_BUILD_HOUSE, WC_BUILD_TOOLBAR,
WDF_CONSTRUCTION,
_nested_house_picker_widgets, lengthof(_nested_house_picker_widgets)
);
/**
* Show our house picker.
* @param parent The toolbar window we're associated with.
*/
void ShowBuildHousePicker()
{
AllocateWindowDescFront<HousePickerWindow>(&_house_picker_desc, 0);
}
/**
* Window for selecting towns to build a house in.
*/
struct SelectTownWindow : Window {
TownList towns; ///< list of towns
CommandContainer cmd; ///< command to build the house (CMD_BUILD_HOUSE)
Scrollbar *vscroll; ///< scrollbar for the town list
SelectTownWindow(WindowDesc *desc, const TownList &towns, const CommandContainer &cmd) : Window(desc), towns(towns), cmd(cmd)
{
this->CreateNestedTree();
this->vscroll = this->GetScrollbar(WID_ST_SCROLLBAR);
this->vscroll->SetCount((uint)this->towns.size());
this->FinishInitNested();
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
if (widget != WID_ST_PANEL) return;
/* Determine the widest string */
Dimension d = { 0, 0 };
for (uint i = 0; i < this->towns.size(); i++) {
SetDParam(0, this->towns[i]);
d = maxdim(d, GetStringBoundingBox(STR_SELECT_TOWN_LIST_ITEM));
}
resize->height = d.height;
d.height *= 5;
d.width += WD_FRAMERECT_RIGHT + WD_FRAMERECT_LEFT;
d.height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
*size = d;
}
virtual void DrawWidget(const Rect &r, int widget) const
{
if (widget != WID_ST_PANEL) return;
uint y = r.top + WD_FRAMERECT_TOP;
uint end = std::min<uint>(this->vscroll->GetCount(), this->vscroll->GetPosition() + this->vscroll->GetCapacity());
for (uint i = this->vscroll->GetPosition(); i < end; i++) {
SetDParam(0, this->towns[i]);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_SELECT_TOWN_LIST_ITEM);
y += this->resize.step_height;
}
}
virtual void OnClick(Point pt, int widget, int click_count)
{
if (widget != WID_ST_PANEL) return;
uint pos = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_ST_PANEL, WD_FRAMERECT_TOP);
if (pos >= this->towns.size()) return;
/* Place a house */
SB(this->cmd.p1, 16, 16, this->towns[pos]);
DoCommandP(&this->cmd);
/* Close the window */
delete this;
}
virtual void OnResize()
{
this->vscroll->SetCapacityFromWidget(this, WID_ST_PANEL, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM);
}
};
static const NWidgetPart _nested_select_town_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN, WID_ST_CAPTION), SetDataTip(STR_SELECT_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_DEFSIZEBOX, COLOUR_DARK_GREEN),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_ST_PANEL), SetResize(1, 0), SetScrollbar(WID_ST_SCROLLBAR), EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(NWID_VSCROLLBAR, COLOUR_DARK_GREEN, WID_ST_SCROLLBAR),
NWidget(WWT_RESIZEBOX, COLOUR_DARK_GREEN),
EndContainer(),
EndContainer(),
};
static WindowDesc _select_town_desc(
WDP_AUTO, "select_town", 100, 0,
WC_SELECT_TOWN, WC_NONE,
WDF_CONSTRUCTION,
_nested_select_town_widgets, lengthof(_nested_select_town_widgets)
);
static void ShowSelectTownWindow(const TownList &towns, const CommandContainer &cmd)
{
DeleteWindowByClass(WC_SELECT_TOWN);
new SelectTownWindow(&_select_town_desc, towns, cmd);
}
static void PlaceProc_House(TileIndex tile)
{
if (_town_pool.items == 0) {
ShowErrorMessage(STR_ERROR_CAN_T_BUILD_HOUSE_HERE, STR_ERROR_MUST_FOUND_TOWN_FIRST, WL_INFO);
return;
}
DeleteWindowById(WC_SELECT_TOWN, 0);
if (_cur_house == INVALID_HOUSE_ID) return;
/* build a list of towns to join to */
TownList towns;
HouseZones house_zones = HouseSpec::Get(_cur_house)->building_availability & HZ_ZONALL;
uint best_dist = UINT_MAX;
int best_zone = (int)HZB_BEGIN - 1;
for (const Town *t : Town::Iterate()) {
HouseZonesBits town_zone = TryGetTownRadiusGroup(t, tile);
if (HasBit(house_zones, town_zone) || (_settings_client.scenario.house_ignore_zones == 1 && town_zone != HZB_END) || _settings_client.scenario.house_ignore_zones == 2) {
/* If CTRL is NOT pressed keep only single town on the list, the best one.
* Otherwise add all towns to the list so they can be shown to the player. */
if (!_ctrl_pressed) {
if ((int)town_zone < best_zone) continue;
uint dist = DistanceSquare(tile, t->xy);
if (dist >= best_dist) continue;
best_dist = dist;
if (town_zone != HZB_END) best_zone = town_zone;
towns.clear();
}
towns.push_back(t->index);
}
}
if (towns.size() == 0) {
ShowErrorMessage(STR_ERROR_CAN_T_BUILD_HOUSE_HERE, STR_ERROR_BUILDING_NOT_ALLOWED_IN_THIS_TOWN_ZONE, WL_INFO);
return;
}
if (towns.size() > 16 && _settings_client.scenario.house_ignore_zones == 2) {
std::sort(towns.begin(), towns.end(), [&](const TownID a, const TownID b) {
return DistanceSquare(tile, Town::Get(a)->xy) < DistanceSquare(tile, Town::Get(a)->xy);
});
towns.resize(16);
}
CommandContainer cmd = NewCommandContainerBasic(
tile,
_cur_house, // p1 - house type and town index (town not yet set)
InteractiveRandom(), // p2 - random bits for the house
CMD_BUILD_HOUSE | CMD_MSG(STR_ERROR_CAN_T_BUILD_HOUSE_HERE),
CcPlaySound_CONSTRUCTION_RAIL
);
if (!_ctrl_pressed) {
SB(cmd.p1, 16, 16, towns[0]); // set the town, it's alone on the list
DoCommandP(&cmd);
} else {
if (!_settings_client.gui.persistent_buildingtools) DeleteWindowById(WC_BUILD_HOUSE, 0);
ShowSelectTownWindow(towns, cmd);
}
}
void InitializeTownGui()
{
_town_local_authority_kdtree.Clear();
}