mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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a832ca51fe
Commuter airport: Small. 5x4. 3 terminals, 2 helipads. Intercontinental: massive. 9x11. 8 terminals, 2 helipads, 4 runways. Helidepot: a small heliport with a depot for helis only. Helistation: a large heliport with 3 helipads and a depot.
1167 lines
33 KiB
C
1167 lines
33 KiB
C
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "variables.h"
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#include "debug.h"
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#include "functions.h"
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#include "engine.h"
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#include "train.h"
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#include "player.h"
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#include "station.h"
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#include "airport.h"
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#include "newgrf.h"
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#include "newgrf_callbacks.h"
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#include "newgrf_engine.h"
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#include "newgrf_station.h"
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#include "newgrf_spritegroup.h"
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#include "newgrf_cargo.h"
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/* Default cargo classes */
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static const uint16 _cargo_classes[NUM_GLOBAL_CID] = {
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CC_PASSENGERS,
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CC_BULK,
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CC_MAIL,
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CC_LIQUID,
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CC_PIECE_GOODS,
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CC_EXPRESS,
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CC_BULK,
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CC_PIECE_GOODS,
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CC_BULK,
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CC_PIECE_GOODS,
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CC_ARMOURED,
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CC_PIECE_GOODS,
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CC_REFRIGERATED | CC_EXPRESS,
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CC_REFRIGERATED | CC_EXPRESS,
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CC_BULK,
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CC_LIQUID,
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CC_LIQUID,
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CC_BULK,
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CC_PIECE_GOODS,
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CC_PIECE_GOODS,
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CC_EXPRESS,
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CC_BULK,
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CC_LIQUID,
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CC_BULK,
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CC_PIECE_GOODS,
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CC_LIQUID,
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CC_PIECE_GOODS,
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CC_PIECE_GOODS,
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CC_NOAVAILABLE,
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CC_NOAVAILABLE,
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CC_NOAVAILABLE,
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};
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int _traininfo_vehicle_pitch = 0;
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int _traininfo_vehicle_width = 29;
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// TODO: We don't support cargo-specific wagon overrides. Pretty exotic... ;-) --pasky
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typedef struct WagonOverride {
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byte *train_id;
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int trains;
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const SpriteGroup *group;
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} WagonOverride;
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typedef struct WagonOverrides {
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int overrides_count;
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WagonOverride *overrides;
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} WagonOverrides;
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static WagonOverrides _engine_wagon_overrides[TOTAL_NUM_ENGINES];
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void SetWagonOverrideSprites(EngineID engine, const SpriteGroup *group, byte *train_id, int trains)
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{
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WagonOverrides *wos;
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WagonOverride *wo;
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wos = &_engine_wagon_overrides[engine];
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wos->overrides_count++;
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wos->overrides = realloc(wos->overrides,
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wos->overrides_count * sizeof(*wos->overrides));
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wo = &wos->overrides[wos->overrides_count - 1];
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/* FIXME: If we are replacing an override, release original SpriteGroup
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* to prevent leaks. But first we need to refcount the SpriteGroup.
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* --pasky */
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wo->group = group;
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wo->trains = trains;
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wo->train_id = malloc(trains);
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memcpy(wo->train_id, train_id, trains);
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}
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static const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, byte overriding_engine)
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{
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const WagonOverrides *wos = &_engine_wagon_overrides[engine];
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int i;
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// XXX: This could turn out to be a timesink on profiles. We could
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// always just dedicate 65535 bytes for an [engine][train] trampoline
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// for O(1). Or O(logMlogN) and searching binary tree or smt. like
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// that. --pasky
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for (i = 0; i < wos->overrides_count; i++) {
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const WagonOverride *wo = &wos->overrides[i];
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int j;
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for (j = 0; j < wo->trains; j++) {
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if (wo->train_id[j] == overriding_engine)
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return wo->group;
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}
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}
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return NULL;
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}
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/**
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* Unload all wagon override sprite groups.
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*/
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void UnloadWagonOverrides(void)
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{
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WagonOverrides *wos;
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WagonOverride *wo;
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EngineID engine;
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int i;
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for (engine = 0; engine < TOTAL_NUM_ENGINES; engine++) {
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wos = &_engine_wagon_overrides[engine];
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for (i = 0; i < wos->overrides_count; i++) {
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wo = &wos->overrides[i];
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wo->group = NULL;
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free(wo->train_id);
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}
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free(wos->overrides);
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wos->overrides_count = 0;
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wos->overrides = NULL;
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}
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}
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// 0 - 28 are cargos, 29 is default, 30 is the advert (purchase list)
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// (It isn't and shouldn't be like this in the GRF files since new cargo types
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// may appear in future - however it's more convenient to store it like this in
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// memory. --pasky)
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static const SpriteGroup *engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_GLOBAL_CID];
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static const GRFFile *_engine_grf[TOTAL_NUM_ENGINES];
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void SetCustomEngineSprites(EngineID engine, byte cargo, const SpriteGroup *group)
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{
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assert(engine < TOTAL_NUM_ENGINES);
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if (engine_custom_sprites[engine][cargo] != NULL) {
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DEBUG(grf, 6)("SetCustomEngineSprites: engine `%d' cargo `%d' already has group -- replacing.", engine, cargo);
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}
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engine_custom_sprites[engine][cargo] = group;
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}
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/**
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* Unload all engine sprite groups.
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*/
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void UnloadCustomEngineSprites(void)
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{
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EngineID engine;
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CargoID cargo;
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for (engine = 0; engine < TOTAL_NUM_ENGINES; engine++) {
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for (cargo = 0; cargo < NUM_GLOBAL_CID; cargo++) {
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engine_custom_sprites[engine][cargo] = NULL;
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}
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_engine_grf[engine] = 0;
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}
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}
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static const SpriteGroup *heli_rotor_custom_sprites[NUM_AIRCRAFT_ENGINES];
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/** Load a rotor override sprite group for an aircraft */
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void SetRotorOverrideSprites(EngineID engine, const SpriteGroup *group)
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{
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assert(engine >= AIRCRAFT_ENGINES_INDEX);
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assert(engine < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES);
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if (heli_rotor_custom_sprites[engine - AIRCRAFT_ENGINES_INDEX] != NULL) {
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DEBUG(grf, 6)("SetRotorOverrideSprites: engine `%d' already has group -- replacing.", engine);
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}
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heli_rotor_custom_sprites[engine - AIRCRAFT_ENGINES_INDEX] = group;
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}
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/** Unload all rotor override sprite groups */
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void UnloadRotorOverrideSprites(void)
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{
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EngineID engine;
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/* Starting at AIRCRAFT_ENGINES_INDEX may seem pointless, but it means
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* the context of EngineID is correct */
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for (engine = AIRCRAFT_ENGINES_INDEX; engine < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; engine++) {
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heli_rotor_custom_sprites[engine - AIRCRAFT_ENGINES_INDEX] = NULL;
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}
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}
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/**
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* Tie a GRFFile entry to an engine, to allow us to retrieve GRF parameters
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* etc during a game.
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* @param engine Engine ID to tie the GRFFile to.
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* @param file Pointer of GRFFile to tie.
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*/
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void SetEngineGRF(EngineID engine, const GRFFile *file)
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{
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assert(engine < TOTAL_NUM_ENGINES);
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_engine_grf[engine] = file;
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}
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/**
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* Retrieve the GRFFile tied to an engine
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* @param engine Engine ID to retrieve.
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* @return Pointer to GRFFile.
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*/
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const GRFFile *GetEngineGRF(EngineID engine)
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{
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assert(engine < TOTAL_NUM_ENGINES);
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return _engine_grf[engine];
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}
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/**
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* Retrieve the GRF ID of the GRFFile tied to an engine
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* @param engine Engine ID to retrieve.
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* @return 32 bit GRFID value.
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*/
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uint32 GetEngineGRFID(EngineID engine)
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{
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assert(engine < TOTAL_NUM_ENGINES);
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return _engine_grf[engine]->grfid;
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}
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static int MapOldSubType(const Vehicle *v)
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{
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if (v->type != VEH_Train) return v->subtype;
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if (IsTrainEngine(v)) return 0;
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if (IsFreeWagon(v)) return 4;
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return 2;
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}
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/* TTDP style aircraft movement states for GRF Action 2 Var 0xE2 */
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enum {
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AMS_TTDP_HANGAR,
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AMS_TTDP_TO_HANGAR,
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AMS_TTDP_TO_PAD1,
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AMS_TTDP_TO_PAD2,
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AMS_TTDP_TO_PAD3,
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AMS_TTDP_TO_ENTRY_2_AND_3,
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AMS_TTDP_TO_ENTRY_2_AND_3_AND_H,
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AMS_TTDP_TO_JUNCTION,
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AMS_TTDP_LEAVE_RUNWAY,
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AMS_TTDP_TO_INWAY,
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AMS_TTDP_TO_RUNWAY,
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AMS_TTDP_TO_OUTWAY,
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AMS_TTDP_WAITING,
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AMS_TTDP_TAKEOFF,
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AMS_TTDP_TO_TAKEOFF,
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AMS_TTDP_CLIMBING,
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AMS_TTDP_FLIGHT_APPROACH,
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AMS_TTDP_UNUSED_0x11,
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AMS_TTDP_FLIGHT_TO_TOWER,
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AMS_TTDP_UNUSED_0x13,
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AMS_TTDP_FLIGHT_FINAL,
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AMS_TTDP_FLIGHT_DESCENT,
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AMS_TTDP_BRAKING,
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AMS_TTDP_HELI_TAKEOFF_AIRPORT,
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AMS_TTDP_HELI_TO_TAKEOFF_AIRPORT,
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AMS_TTDP_HELI_LAND_AIRPORT,
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AMS_TTDP_HELI_TAKEOFF_HELIPORT,
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AMS_TTDP_HELI_TO_TAKEOFF_HELIPORT,
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AMS_TTDP_HELI_LAND_HELIPORT,
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};
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/**
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* Map OTTD aircraft movement states to TTDPatch style movement states
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* (VarAction 2 Variable 0xE2)
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*/
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static byte MapAircraftMovementState(const Vehicle *v)
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{
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const Station *st = GetStation(v->u.air.targetairport);
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byte amdflag = GetAirportMovingData(st->airport_type, v->u.air.pos)->flag;
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switch (v->u.air.state) {
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case HANGAR:
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/* The international airport is a special case as helicopters can land in
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* front of the hanger. Helicopters also change their air.state to
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* AMED_HELI_LOWER some time before actually descending. */
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/* This condition only occurs for helicopters, during descent,
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* to a landing by the hanger of an international airport. */
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if (amdflag & AMED_HELI_LOWER) return AMS_TTDP_HELI_LAND_AIRPORT;
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/* This condition only occurs for helicopters, before starting descent,
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* to a landing by the hanger of an international airport. */
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if (amdflag & AMED_SLOWTURN) return AMS_TTDP_FLIGHT_TO_TOWER;
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// The final two conditions apply to helicopters or aircraft.
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/* Has reached hanger? */
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if (amdflag & AMED_EXACTPOS) return AMS_TTDP_HANGAR;
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// Still moving towards hanger.
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return AMS_TTDP_TO_HANGAR;
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case TERM1:
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if (amdflag & AMED_EXACTPOS) return AMS_TTDP_TO_PAD1;
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return AMS_TTDP_TO_JUNCTION;
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case TERM2:
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if (amdflag & AMED_EXACTPOS) return AMS_TTDP_TO_PAD2;
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return AMS_TTDP_TO_ENTRY_2_AND_3_AND_H;
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case TERM3:
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case TERM4:
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case TERM5:
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case TERM6:
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case TERM7:
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case TERM8:
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/* TTDPatch only has 3 terminals, so treat these states the same */
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if (amdflag & AMED_EXACTPOS) return AMS_TTDP_TO_PAD3;
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return AMS_TTDP_TO_ENTRY_2_AND_3_AND_H;
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case HELIPAD1:
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case HELIPAD2:
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case HELIPAD3:
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case HELIPAD4: // Will only occur for helicopters.
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if (amdflag & AMED_HELI_LOWER) return AMS_TTDP_HELI_LAND_AIRPORT; // Descending.
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if (amdflag & AMED_SLOWTURN) return AMS_TTDP_FLIGHT_TO_TOWER; // Still hasn't started descent.
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return AMS_TTDP_TO_JUNCTION; // On the ground.
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case TAKEOFF: // Moving to takeoff position.
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return AMS_TTDP_TO_OUTWAY;
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case STARTTAKEOFF: // Accelerating down runway.
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return AMS_TTDP_TAKEOFF;
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case ENDTAKEOFF: // Ascent
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return AMS_TTDP_CLIMBING;
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case HELITAKEOFF: // Helicopter is moving to take off position.
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switch (st->airport_type) {
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case AT_SMALL:
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case AT_LARGE:
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case AT_METROPOLITAN:
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case AT_INTERNATIONAL:
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case AT_COMMUTER:
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case AT_INTERCON:
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/* Note, Helidepot and Helistation are treated as airports as
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* helicopters are taking off from ground level. */
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case AT_HELIDEPOT:
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case AT_HELISTATION:
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if (amdflag & AMED_HELI_RAISE) return AMS_TTDP_HELI_TAKEOFF_AIRPORT;
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return AMS_TTDP_TO_JUNCTION;
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case AT_HELIPORT:
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case AT_OILRIG:
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return AMS_TTDP_HELI_TAKEOFF_HELIPORT;
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default:
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return AMS_TTDP_HELI_TAKEOFF_AIRPORT;
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}
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case FLYING:
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return AMS_TTDP_FLIGHT_TO_TOWER;
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case LANDING: // Descent
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return AMS_TTDP_FLIGHT_DESCENT;
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case ENDLANDING: // On the runway braking
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if (amdflag & AMED_BRAKE) return AMS_TTDP_BRAKING;
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// Landed - moving off runway
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return AMS_TTDP_TO_INWAY;
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case HELILANDING:
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case HELIENDLANDING: // Helicoptor is decending.
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if (amdflag & AMED_HELI_LOWER) {
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switch (st->airport_type) {
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case AT_HELIPORT:
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case AT_OILRIG:
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return AMS_TTDP_HELI_LAND_HELIPORT;
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default:
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/* Note, Helidepot and Helistation are treated as airports as
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* helicopters are landing at ground level. */
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return AMS_TTDP_HELI_LAND_AIRPORT;
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}
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}
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return AMS_TTDP_FLIGHT_TO_TOWER;
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default:
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return AMS_TTDP_HANGAR;
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}
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}
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/* TTDP style aircraft movement action for GRF Action 2 Var 0xE6 */
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enum {
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AMA_TTDP_IN_HANGAR,
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AMA_TTDP_ON_PAD1,
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AMA_TTDP_ON_PAD2,
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AMA_TTDP_ON_PAD3,
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AMA_TTDP_HANGAR_TO_PAD1,
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AMA_TTDP_HANGAR_TO_PAD2,
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AMA_TTDP_HANGAR_TO_PAD3,
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AMA_TTDP_LANDING_TO_PAD1,
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AMA_TTDP_LANDING_TO_PAD2,
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AMA_TTDP_LANDING_TO_PAD3,
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AMA_TTDP_PAD1_TO_HANGAR,
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AMA_TTDP_PAD2_TO_HANGAR,
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AMA_TTDP_PAD3_TO_HANGAR,
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AMA_TTDP_PAD1_TO_TAKEOFF,
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AMA_TTDP_PAD2_TO_TAKEOFF,
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AMA_TTDP_PAD3_TO_TAKEOFF,
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AMA_TTDP_HANGAR_TO_TAKOFF,
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AMA_TTDP_LANDING_TO_HANGAR,
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AMA_TTDP_IN_FLIGHT,
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};
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/**
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* Map OTTD aircraft movement states to TTDPatch style movement actions
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* (VarAction 2 Variable 0xE6)
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* This is not fully supported yet but it's enough for Planeset.
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*/
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static byte MapAircraftMovementAction(const Vehicle *v)
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{
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switch (v->u.air.state) {
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case HANGAR:
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return (v->cur_speed > 0) ? AMA_TTDP_LANDING_TO_HANGAR : AMA_TTDP_IN_HANGAR;
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case TERM1:
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case HELIPAD1:
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return (v->current_order.type == OT_LOADING) ? AMA_TTDP_ON_PAD1 : AMA_TTDP_LANDING_TO_PAD1;
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case TERM2:
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case HELIPAD2:
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return (v->current_order.type == OT_LOADING) ? AMA_TTDP_ON_PAD2 : AMA_TTDP_LANDING_TO_PAD2;
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case TERM3:
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case TERM4:
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case TERM5:
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case TERM6:
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case TERM7:
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case TERM8:
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case HELIPAD3:
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case HELIPAD4:
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return (v->current_order.type == OT_LOADING) ? AMA_TTDP_ON_PAD3 : AMA_TTDP_LANDING_TO_PAD3;
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case TAKEOFF: // Moving to takeoff position
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case STARTTAKEOFF: // Accelerating down runway
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case ENDTAKEOFF: // Ascent
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case HELITAKEOFF:
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// TODO Need to find which terminal (or hanger) we've come from. How?
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return AMA_TTDP_PAD1_TO_TAKEOFF;
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case FLYING:
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return AMA_TTDP_IN_FLIGHT;
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case LANDING: // Descent
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case ENDLANDING: // On the runway braking
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case HELILANDING:
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case HELIENDLANDING:
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// TODO Need to check terminal we're landing to. Is it known yet?
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return (v->current_order.type == OT_GOTO_DEPOT) ?
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AMA_TTDP_LANDING_TO_HANGAR : AMA_TTDP_LANDING_TO_PAD1;
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default:
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return AMA_TTDP_IN_HANGAR;
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}
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}
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/* TTDP airport types. Used to map our types to TTDPatch's */
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enum {
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ATP_TTDP_SMALL,
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|
ATP_TTDP_LARGE,
|
|
ATP_TTDP_HELIPORT,
|
|
ATP_TTDP_OILRIG,
|
|
};
|
|
|
|
|
|
/* Vehicle Resolver Functions */
|
|
static inline const Vehicle *GRV(const ResolverObject *object)
|
|
{
|
|
return object->scope == VSG_SCOPE_SELF ? object->u.vehicle.self : object->u.vehicle.parent;
|
|
}
|
|
|
|
|
|
static uint32 VehicleGetRandomBits(const ResolverObject *object)
|
|
{
|
|
return GRV(object) == NULL ? 0 : GRV(object)->random_bits;
|
|
}
|
|
|
|
|
|
static uint32 VehicleGetTriggers(const ResolverObject *object)
|
|
{
|
|
return GRV(object) == NULL ? 0 : GRV(object)->waiting_triggers;
|
|
}
|
|
|
|
|
|
static void VehicleSetTriggers(const ResolverObject *object, int triggers)
|
|
{
|
|
/* Evil cast to get around const-ness. This used to be achieved by an
|
|
* innocent looking function pointer cast... Currently I cannot see a
|
|
* way of avoiding this without removing consts deep within gui code.
|
|
*/
|
|
Vehicle *v = (Vehicle*)GRV(object);
|
|
|
|
/* This function must only be called when processing triggers -- any
|
|
* other time is an error. */
|
|
assert(object->trigger != 0);
|
|
|
|
if (v != NULL) v->waiting_triggers = triggers;
|
|
}
|
|
|
|
|
|
static uint32 GetVehicleTypeInfo(EngineID engine_type)
|
|
{
|
|
/* Bit 0 Vehicle type is available on the market
|
|
* Bit 1 Vehicle type is in the testing phase
|
|
* Bit 2 Exclusive testing offer for a human player active */
|
|
const Engine *e = GetEngine(engine_type);
|
|
uint32 var = 0;
|
|
|
|
if (e->player_avail == 0xFF) SETBIT(var, 0);
|
|
if (e->age < e->duration_phase_1) SETBIT(var, 1);
|
|
if (e->player_avail > 0 && e->player_avail != 0xFF) SETBIT(var, 2);
|
|
return var;
|
|
}
|
|
|
|
|
|
static uint32 GetGRFParameter(EngineID engine_type, byte parameter)
|
|
{
|
|
const GRFFile *file = GetEngineGRF(engine_type);
|
|
|
|
if (parameter >= file->param_end) return 0;
|
|
return file->param[parameter];
|
|
}
|
|
|
|
|
|
static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
|
|
{
|
|
const Vehicle *v = GRV(object);
|
|
|
|
if (v == NULL) {
|
|
/* Vehicle does not exist, so we're in a purchase list */
|
|
switch (variable) {
|
|
case 0x43: return _current_player; /* Owner information */
|
|
case 0x46: return 0; /* Motion counter */
|
|
case 0x48: return GetVehicleTypeInfo(object->u.vehicle.self_type); /* Vehicle Type Info */
|
|
case 0xC4: return _cur_year; /* Build year */
|
|
case 0xDA: return INVALID_VEHICLE; /* Next vehicle */
|
|
case 0x7F: return GetGRFParameter(object->u.vehicle.self_type, parameter); /* Read GRF parameter */
|
|
}
|
|
|
|
*available = false;
|
|
return -1;
|
|
}
|
|
|
|
/* Calculated vehicle parameters */
|
|
switch (variable) {
|
|
case 0x40: /* Get length of consist */
|
|
case 0x41: /* Get length of same consecutive wagons */
|
|
if (v->type != VEH_Train) return 1;
|
|
|
|
{
|
|
const Vehicle* u;
|
|
byte chain_before = 0;
|
|
byte chain_after = 0;
|
|
|
|
for (u = GetFirstVehicleInChain(v); u != v; u = u->next) {
|
|
chain_before++;
|
|
if (variable == 0x41 && u->engine_type != v->engine_type) chain_before = 0;
|
|
}
|
|
|
|
while (u->next != NULL && (variable == 0x40 || u->next->engine_type == v->engine_type)) {
|
|
chain_after++;
|
|
u = u->next;
|
|
}
|
|
|
|
return chain_before | chain_after << 8 | (chain_before + chain_after) << 16;
|
|
}
|
|
|
|
case 0x42: { /* Consist cargo information */
|
|
/* XXX Missing support for common refit cycle and property 25 */
|
|
const Vehicle *u;
|
|
byte cargo_classes = 0;
|
|
uint common_cargo_best = 0;
|
|
uint common_cargos[NUM_GLOBAL_CID];
|
|
byte user_def_data = 0;
|
|
CargoID cargo;
|
|
CargoID common_cargo_type = GC_PASSENGERS;
|
|
|
|
/* Reset our arrays */
|
|
memset(common_cargos, 0, sizeof(common_cargos));
|
|
|
|
for (u = v; u != NULL; u = u->next) {
|
|
/* Skip empty engines */
|
|
if (u->cargo_cap == 0) continue;
|
|
/* Map from climate to global cargo ID */
|
|
cargo = _global_cargo_id[_opt.landscape][u->cargo_type];
|
|
cargo_classes |= _cargo_classes[cargo];
|
|
common_cargos[cargo]++;
|
|
user_def_data |= RailVehInfo(u->engine_type)->user_def_data;
|
|
}
|
|
|
|
/* Pick the most common cargo type */
|
|
for (cargo = 0; cargo < NUM_GLOBAL_CID; cargo++) {
|
|
if (common_cargos[cargo] > common_cargo_best) {
|
|
common_cargo_best = common_cargos[cargo];
|
|
common_cargo_type = cargo;
|
|
}
|
|
}
|
|
|
|
return cargo_classes | (common_cargo_type << 8) | (user_def_data << 24);
|
|
}
|
|
|
|
case 0x43: /* Player information */
|
|
return v->owner;
|
|
|
|
case 0x44: /* Aircraft information */
|
|
if (v->type != VEH_Aircraft) return -1;
|
|
|
|
{
|
|
const Vehicle *w = v->next;
|
|
uint16 altitude = v->z_pos - w->z_pos; /* Aircraft height - shadow height */
|
|
byte airporttype;
|
|
|
|
switch (GetStation(v->u.air.targetairport)->airport_type) {
|
|
/* Note, Helidepot and Helistation are treated as small airports
|
|
* as they are at ground level. */
|
|
case AT_HELIDEPOT:
|
|
case AT_HELISTATION:
|
|
case AT_COMMUTER:
|
|
case AT_SMALL: airporttype = ATP_TTDP_SMALL; break;
|
|
case AT_METROPOLITAN:
|
|
case AT_INTERNATIONAL:
|
|
case AT_INTERCON:
|
|
case AT_LARGE: airporttype = ATP_TTDP_LARGE; break;
|
|
case AT_HELIPORT: airporttype = ATP_TTDP_HELIPORT; break;
|
|
case AT_OILRIG: airporttype = ATP_TTDP_OILRIG; break;
|
|
default: airporttype = ATP_TTDP_LARGE; break;
|
|
}
|
|
|
|
return (altitude << 8) | airporttype;
|
|
}
|
|
|
|
case 0x46: /* Motion counter */
|
|
return 0;
|
|
|
|
case 0x47: { /* Vehicle cargo info */
|
|
/* Format: ccccwwtt
|
|
* tt - the cargo type transported by the vehicle,
|
|
* translated if a translation table has been installed.
|
|
* ww - cargo unit weight in 1/16 tons, same as cargo prop. 0F.
|
|
* cccc - the cargo class value of the cargo transported by the vehicle.
|
|
*/
|
|
CargoID cid = _global_cargo_id[_opt.landscape][v->cargo_type];
|
|
|
|
return (_cargo_classes[cid] << 16) | (_cargoc.weights[v->cargo_type] << 8) | cid;
|
|
}
|
|
|
|
case 0x48: return GetVehicleTypeInfo(v->engine_type); /* Vehicle Type Info */
|
|
|
|
/* Variables which use the parameter */
|
|
case 0x60: /* Count consist's engine ID occurance */
|
|
if (v->type != VEH_Train) return v->engine_type == parameter;
|
|
|
|
{
|
|
uint count = 0;
|
|
for (; v != NULL; v = v->next) {
|
|
if (v->engine_type == parameter) count++;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
case 0x7F: return GetGRFParameter(v->engine_type, parameter); /* Read GRF parameter */
|
|
}
|
|
|
|
/* General vehicle properties */
|
|
switch (variable - 0x80) {
|
|
case 0x00: return v->type;
|
|
case 0x01: return MapOldSubType(v);
|
|
case 0x04: return v->index;
|
|
case 0x05: return v->index & 0xFF;
|
|
case 0x0A: return PackOrder(&v->current_order);
|
|
case 0x0B: return PackOrder(&v->current_order) & 0xFF;
|
|
case 0x0C: return v->num_orders;
|
|
case 0x0D: return v->cur_order_index;
|
|
case 0x10: return v->load_unload_time_rem;
|
|
case 0x11: return v->load_unload_time_rem & 0xFF;
|
|
case 0x12: return v->date_of_last_service;
|
|
case 0x13: return v->date_of_last_service & 0xFF;
|
|
case 0x14: return v->service_interval;
|
|
case 0x15: return v->service_interval & 0xFF;
|
|
case 0x16: return v->last_station_visited;
|
|
case 0x17: return v->tick_counter;
|
|
case 0x18: return v->max_speed;
|
|
case 0x19: return v->max_speed & 0xFF;
|
|
case 0x1A: return v->x_pos;
|
|
case 0x1B: return v->x_pos & 0xFF;
|
|
case 0x1C: return v->y_pos;
|
|
case 0x1D: return v->y_pos & 0xFF;
|
|
case 0x1E: return v->z_pos;
|
|
case 0x1F: return object->info_view ? DIR_W : v->direction;
|
|
case 0x28: return v->cur_image;
|
|
case 0x29: return v->cur_image & 0xFF;
|
|
case 0x32: return v->vehstatus;
|
|
case 0x33: return v->vehstatus;
|
|
case 0x34: return v->cur_speed;
|
|
case 0x35: return v->cur_speed & 0xFF;
|
|
case 0x36: return v->subspeed;
|
|
case 0x37: return v->acceleration;
|
|
case 0x39: return v->cargo_type;
|
|
case 0x3A: return v->cargo_cap;
|
|
case 0x3B: return v->cargo_cap & 0xFF;
|
|
case 0x3C: return v->cargo_count;
|
|
case 0x3D: return v->cargo_count & 0xFF;
|
|
case 0x3E: return v->cargo_source;
|
|
case 0x3F: return v->cargo_days;
|
|
case 0x40: return v->age;
|
|
case 0x41: return v->age & 0xFF;
|
|
case 0x42: return v->max_age;
|
|
case 0x43: return v->max_age & 0xFF;
|
|
case 0x44: return v->build_year;
|
|
case 0x45: return v->unitnumber;
|
|
case 0x46: return v->engine_type;
|
|
case 0x47: return v->engine_type & 0xFF;
|
|
case 0x48: return v->spritenum;
|
|
case 0x49: return v->day_counter;
|
|
case 0x4A: return v->breakdowns_since_last_service;
|
|
case 0x4B: return v->breakdown_ctr;
|
|
case 0x4C: return v->breakdown_delay;
|
|
case 0x4D: return v->breakdown_chance;
|
|
case 0x4E: return v->reliability;
|
|
case 0x4F: return v->reliability & 0xFF;
|
|
case 0x50: return v->reliability_spd_dec;
|
|
case 0x51: return v->reliability_spd_dec & 0xFF;
|
|
case 0x52: return v->profit_this_year;
|
|
case 0x53: return v->profit_this_year & 0xFFFFFF;
|
|
case 0x54: return v->profit_this_year & 0xFFFF;
|
|
case 0x55: return v->profit_this_year & 0xFF;
|
|
case 0x56: return v->profit_last_year;
|
|
case 0x57: return v->profit_last_year & 0xFF;
|
|
case 0x58: return v->profit_last_year;
|
|
case 0x59: return v->profit_last_year & 0xFF;
|
|
case 0x5A: return v->next == NULL ? INVALID_VEHICLE : v->next->index;
|
|
case 0x5C: return v->value;
|
|
case 0x5D: return v->value & 0xFFFFFF;
|
|
case 0x5E: return v->value & 0xFFFF;
|
|
case 0x5F: return v->value & 0xFF;
|
|
case 0x60: return v->string_id;
|
|
case 0x61: return v->string_id & 0xFF;
|
|
case 0x72: return v->cargo_subtype;
|
|
case 0x7A: return v->random_bits;
|
|
case 0x7B: return v->waiting_triggers;
|
|
}
|
|
|
|
/* Vehicle specific properties */
|
|
switch (v->type) {
|
|
case VEH_Train:
|
|
switch (variable - 0x80) {
|
|
case 0x62: return v->u.rail.track;
|
|
case 0x66: return v->u.rail.railtype;
|
|
case 0x73: return v->u.rail.cached_veh_length;
|
|
case 0x74: return v->u.rail.cached_power;
|
|
case 0x75: return v->u.rail.cached_power & 0xFFFFFF;
|
|
case 0x76: return v->u.rail.cached_power & 0xFFFF;
|
|
case 0x77: return v->u.rail.cached_power & 0xFF;
|
|
case 0x7C: return v->first->index;
|
|
case 0x7D: return v->first->index & 0xFF;
|
|
case 0x7F: return 0; // Used for vehicle reversing hack in TTDP
|
|
}
|
|
break;
|
|
|
|
case VEH_Road:
|
|
switch (variable - 0x80) {
|
|
case 0x62: return v->u.road.state;
|
|
case 0x64: return v->u.road.blocked_ctr;
|
|
case 0x65: return v->u.road.blocked_ctr & 0xFF;
|
|
case 0x66: return v->u.road.overtaking;
|
|
case 0x67: return v->u.road.overtaking_ctr;
|
|
case 0x68: return v->u.road.crashed_ctr;
|
|
case 0x69: return v->u.road.crashed_ctr & 0xFF;
|
|
}
|
|
break;
|
|
|
|
case VEH_Aircraft:
|
|
switch (variable - 0x80) {
|
|
case 0x62: return MapAircraftMovementState(v); // Current movement state
|
|
case 0x63: return v->u.air.targetairport; // Airport to which the action refers
|
|
case 0x66: return MapAircraftMovementAction(v); // Current movement action
|
|
}
|
|
break;
|
|
}
|
|
|
|
DEBUG(grf, 1)("Unhandled vehicle property 0x%X, type 0x%X", variable, v->type);
|
|
|
|
*available = false;
|
|
return -1;
|
|
}
|
|
|
|
|
|
static const SpriteGroup *VehicleResolveReal(const ResolverObject *object, const SpriteGroup *group)
|
|
{
|
|
const Vehicle *v = object->u.vehicle.self;
|
|
uint totalsets;
|
|
uint set;
|
|
bool in_motion;
|
|
|
|
if (v == NULL) return group->g.real.loading[0];
|
|
|
|
if (v->type == VEH_Train) {
|
|
in_motion = GetFirstVehicleInChain(v)->current_order.type != OT_LOADING;
|
|
} else {
|
|
in_motion = v->current_order.type != OT_LOADING;
|
|
}
|
|
|
|
totalsets = in_motion ? group->g.real.num_loaded : group->g.real.num_loading;
|
|
|
|
if (v->cargo_count == v->cargo_cap || totalsets == 1) {
|
|
set = totalsets - 1;
|
|
} else if (v->cargo_count == 0 || totalsets == 2) {
|
|
set = 0;
|
|
} else {
|
|
set = v->cargo_count * (totalsets - 2) / max(1, v->cargo_cap) + 1;
|
|
}
|
|
|
|
return in_motion ? group->g.real.loaded[set] : group->g.real.loading[set];
|
|
}
|
|
|
|
|
|
static inline void NewVehicleResolver(ResolverObject *res, EngineID engine_type, const Vehicle *v)
|
|
{
|
|
res->GetRandomBits = &VehicleGetRandomBits;
|
|
res->GetTriggers = &VehicleGetTriggers;
|
|
res->SetTriggers = &VehicleSetTriggers;
|
|
res->GetVariable = &VehicleGetVariable;
|
|
res->ResolveReal = &VehicleResolveReal;
|
|
|
|
res->u.vehicle.self = v;
|
|
res->u.vehicle.parent = (v != NULL && v->type == VEH_Train) ? GetFirstVehicleInChain(v) : v;
|
|
|
|
res->u.vehicle.self_type = engine_type;
|
|
|
|
res->info_view = false;
|
|
|
|
res->callback = 0;
|
|
res->callback_param1 = 0;
|
|
res->callback_param2 = 0;
|
|
res->last_value = 0;
|
|
res->trigger = 0;
|
|
res->reseed = 0;
|
|
}
|
|
|
|
|
|
SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction direction)
|
|
{
|
|
const SpriteGroup *group;
|
|
ResolverObject object;
|
|
CargoID cargo = GC_PURCHASE;
|
|
|
|
NewVehicleResolver(&object, engine, v);
|
|
|
|
if (v != NULL) {
|
|
cargo = _global_cargo_id[_opt.landscape][v->cargo_type];
|
|
assert(cargo != GC_INVALID);
|
|
}
|
|
|
|
group = engine_custom_sprites[engine][cargo];
|
|
|
|
if (v != NULL && v->type == VEH_Train) {
|
|
const SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, v->u.rail.first_engine);
|
|
|
|
if (overset != NULL) group = overset;
|
|
}
|
|
|
|
group = Resolve(group, &object);
|
|
|
|
if ((group == NULL || group->type != SGT_RESULT) && cargo != GC_DEFAULT) {
|
|
// This group is empty but perhaps there'll be a default one.
|
|
group = Resolve(engine_custom_sprites[engine][GC_DEFAULT], &object);
|
|
}
|
|
|
|
if (group == NULL || group->type != SGT_RESULT) return 0;
|
|
|
|
return group->g.result.sprite + (direction % group->g.result.num_sprites);
|
|
}
|
|
|
|
|
|
SpriteID GetRotorOverrideSprite(EngineID engine, const Vehicle *v, bool info_view)
|
|
{
|
|
const SpriteGroup *group;
|
|
ResolverObject object;
|
|
|
|
assert(engine >= AIRCRAFT_ENGINES_INDEX);
|
|
assert(engine < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES);
|
|
|
|
/* Only valid for helicopters */
|
|
assert(!(AircraftVehInfo(engine)->subtype & AIR_CTOL));
|
|
|
|
NewVehicleResolver(&object, engine, v);
|
|
|
|
object.info_view = info_view;
|
|
|
|
group = heli_rotor_custom_sprites[engine - AIRCRAFT_ENGINES_INDEX];
|
|
group = Resolve(group, &object);
|
|
|
|
if (group == NULL || group->type != SGT_RESULT) return 0;
|
|
|
|
if (v == NULL) return group->g.result.sprite;
|
|
|
|
return group->g.result.sprite + (info_view ? 0 : (v->next->next->u.air.state % group->g.result.num_sprites));
|
|
}
|
|
|
|
|
|
/**
|
|
* Check if a wagon is currently using a wagon override
|
|
* @param v The wagon to check
|
|
* @return true if it is using an override, false otherwise
|
|
*/
|
|
bool UsesWagonOverride(const Vehicle* v)
|
|
{
|
|
assert(v->type == VEH_Train);
|
|
return GetWagonOverrideSpriteSet(v->engine_type, v->u.rail.first_engine) != NULL;
|
|
}
|
|
|
|
/**
|
|
* Evaluate a newgrf callback for vehicles
|
|
* @param callback The callback to evalute
|
|
* @param param1 First parameter of the callback
|
|
* @param param2 Second parameter of the callback
|
|
* @param engine Engine type of the vehicle to evaluate the callback for
|
|
* @param vehicle The vehicle to evaluate the callback for, or NULL if it doesnt exist yet
|
|
* @return The value the callback returned, or CALLBACK_FAILED if it failed
|
|
*/
|
|
uint16 GetVehicleCallback(uint16 callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v)
|
|
{
|
|
const SpriteGroup *group;
|
|
ResolverObject object;
|
|
CargoID cargo;
|
|
|
|
NewVehicleResolver(&object, engine, v);
|
|
|
|
object.callback = callback;
|
|
object.callback_param1 = param1;
|
|
object.callback_param2 = param2;
|
|
|
|
cargo = (v == NULL) ? GC_PURCHASE : _global_cargo_id[_opt.landscape][v->cargo_type];
|
|
|
|
group = engine_custom_sprites[engine][cargo];
|
|
|
|
if (v != NULL && v->type == VEH_Train) {
|
|
const SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, v->u.rail.first_engine);
|
|
|
|
if (overset != NULL) group = overset;
|
|
}
|
|
|
|
group = Resolve(group, &object);
|
|
|
|
if ((group == NULL || group->type != SGT_CALLBACK) && cargo != GC_DEFAULT) {
|
|
// This group is empty but perhaps there'll be a default one.
|
|
group = Resolve(engine_custom_sprites[engine][GC_DEFAULT], &object);
|
|
}
|
|
|
|
if (group == NULL || group->type != SGT_CALLBACK)
|
|
return CALLBACK_FAILED;
|
|
|
|
return group->g.callback.result;
|
|
}
|
|
|
|
/**
|
|
* Evaluate a newgrf callback for vehicles with a different vehicle for parent scope.
|
|
* @param callback The callback to evalute
|
|
* @param param1 First parameter of the callback
|
|
* @param param2 Second parameter of the callback
|
|
* @param engine Engine type of the vehicle to evaluate the callback for
|
|
* @param v The vehicle to evaluate the callback for, or NULL if it doesnt exist yet
|
|
* @param parent The vehicle to use for parent scope
|
|
* @return The value the callback returned, or CALLBACK_FAILED if it failed
|
|
*/
|
|
uint16 GetVehicleCallbackParent(uint16 callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v, const Vehicle *parent)
|
|
{
|
|
const SpriteGroup *group;
|
|
ResolverObject object;
|
|
CargoID cargo;
|
|
|
|
NewVehicleResolver(&object, engine, v);
|
|
|
|
object.callback = callback;
|
|
object.callback_param1 = param1;
|
|
object.callback_param2 = param2;
|
|
|
|
object.u.vehicle.parent = parent;
|
|
|
|
cargo = (v == NULL) ? GC_PURCHASE : _global_cargo_id[_opt.landscape][v->cargo_type];
|
|
|
|
group = engine_custom_sprites[engine][cargo];
|
|
|
|
if (v != NULL && v->type == VEH_Train) {
|
|
const SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, v->u.rail.first_engine);
|
|
|
|
if (overset != NULL) group = overset;
|
|
}
|
|
|
|
group = Resolve(group, &object);
|
|
|
|
if ((group == NULL || group->type != SGT_CALLBACK) && cargo != GC_DEFAULT) {
|
|
// This group is empty but perhaps there'll be a default one.
|
|
group = Resolve(engine_custom_sprites[engine][GC_DEFAULT], &object);
|
|
}
|
|
|
|
if (group == NULL || group->type != SGT_CALLBACK)
|
|
return CALLBACK_FAILED;
|
|
|
|
return group->g.callback.result;
|
|
}
|
|
|
|
static void DoTriggerVehicle(Vehicle *v, VehicleTrigger trigger, byte base_random_bits, bool first)
|
|
{
|
|
const SpriteGroup *group;
|
|
ResolverObject object;
|
|
CargoID cargo;
|
|
byte new_random_bits;
|
|
|
|
/* We can't trigger a non-existent vehicle... */
|
|
assert(v != NULL);
|
|
|
|
NewVehicleResolver(&object, v->engine_type, v);
|
|
|
|
object.trigger = trigger;
|
|
|
|
cargo = _global_cargo_id[_opt.landscape][v->cargo_type];
|
|
group = engine_custom_sprites[v->engine_type][cargo];
|
|
|
|
if (v->type == VEH_Train) {
|
|
const SpriteGroup *overset = GetWagonOverrideSpriteSet(v->engine_type, v->u.rail.first_engine);
|
|
if (overset != NULL) group = overset;
|
|
}
|
|
|
|
group = Resolve(group, &object);
|
|
if (group == NULL && v->cargo_type != GC_DEFAULT) {
|
|
// This group is empty but perhaps there'll be a default one.
|
|
group = Resolve(engine_custom_sprites[v->engine_type][GC_DEFAULT], &object);
|
|
}
|
|
|
|
/* Really return? */
|
|
if (group == NULL) return;
|
|
|
|
new_random_bits = Random();
|
|
v->random_bits &= ~object.reseed;
|
|
v->random_bits |= (first ? new_random_bits : base_random_bits) & object.reseed;
|
|
|
|
switch (trigger) {
|
|
case VEHICLE_TRIGGER_NEW_CARGO:
|
|
/* All vehicles in chain get ANY_NEW_CARGO trigger now.
|
|
* So we call it for the first one and they will recurse. */
|
|
/* Indexing part of vehicle random bits needs to be
|
|
* same for all triggered vehicles in the chain (to get
|
|
* all the random-cargo wagons carry the same cargo,
|
|
* i.e.), so we give them all the NEW_CARGO triggered
|
|
* vehicle's portion of random bits. */
|
|
assert(first);
|
|
DoTriggerVehicle(GetFirstVehicleInChain(v), VEHICLE_TRIGGER_ANY_NEW_CARGO, new_random_bits, false);
|
|
break;
|
|
|
|
case VEHICLE_TRIGGER_DEPOT:
|
|
/* We now trigger the next vehicle in chain recursively.
|
|
* The random bits portions may be different for each
|
|
* vehicle in chain. */
|
|
if (v->next != NULL) DoTriggerVehicle(v->next, trigger, 0, true);
|
|
break;
|
|
|
|
case VEHICLE_TRIGGER_EMPTY:
|
|
/* We now trigger the next vehicle in chain
|
|
* recursively. The random bits portions must be same
|
|
* for each vehicle in chain, so we give them all
|
|
* first chained vehicle's portion of random bits. */
|
|
if (v->next != NULL) DoTriggerVehicle(v->next, trigger, first ? new_random_bits : base_random_bits, false);
|
|
break;
|
|
|
|
case VEHICLE_TRIGGER_ANY_NEW_CARGO:
|
|
/* Now pass the trigger recursively to the next vehicle
|
|
* in chain. */
|
|
assert(!first);
|
|
if (v->next != NULL) DoTriggerVehicle(v->next, VEHICLE_TRIGGER_ANY_NEW_CARGO, base_random_bits, false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void TriggerVehicle(Vehicle *v, VehicleTrigger trigger)
|
|
{
|
|
if (trigger == VEHICLE_TRIGGER_DEPOT) {
|
|
// store that the vehicle entered a depot this tick
|
|
VehicleEnteredDepotThisTick(v);
|
|
}
|
|
|
|
DoTriggerVehicle(v, trigger, 0, true);
|
|
}
|
|
|
|
StringID _engine_custom_names[TOTAL_NUM_ENGINES];
|
|
|
|
void SetCustomEngineName(EngineID engine, StringID name)
|
|
{
|
|
assert(engine < lengthof(_engine_custom_names));
|
|
_engine_custom_names[engine] = name;
|
|
}
|
|
|
|
void UnloadCustomEngineNames(void)
|
|
{
|
|
EngineID i;
|
|
for (i = 0; i < TOTAL_NUM_ENGINES; i++) {
|
|
_engine_custom_names[i] = 0;
|
|
}
|
|
}
|
|
|
|
StringID GetCustomEngineName(EngineID engine)
|
|
{
|
|
return _engine_custom_names[engine] == 0 ? _engine_name_strings[engine] : _engine_custom_names[engine];
|
|
}
|
|
|
|
// Functions for changing the order of vehicle purchase lists
|
|
// This is currently only implemented for rail vehicles.
|
|
static EngineID engine_list_order[NUM_TRAIN_ENGINES];
|
|
|
|
void ResetEngineListOrder(void)
|
|
{
|
|
EngineID i;
|
|
|
|
for (i = 0; i < NUM_TRAIN_ENGINES; i++)
|
|
engine_list_order[i] = i;
|
|
}
|
|
|
|
EngineID GetRailVehAtPosition(EngineID pos)
|
|
{
|
|
return engine_list_order[pos];
|
|
}
|
|
|
|
void AlterRailVehListOrder(EngineID engine, EngineID target)
|
|
{
|
|
EngineID i;
|
|
bool moving = false;
|
|
|
|
if (engine == target) return;
|
|
|
|
// First, remove our ID from the list.
|
|
for (i = 0; i < NUM_TRAIN_ENGINES - 1; i++) {
|
|
if (engine_list_order[i] == engine)
|
|
moving = true;
|
|
if (moving)
|
|
engine_list_order[i] = engine_list_order[i + 1];
|
|
}
|
|
|
|
// Now, insert it again, before the target engine.
|
|
for (i = NUM_TRAIN_ENGINES - 1; i > 0; i--) {
|
|
engine_list_order[i] = engine_list_order[i - 1];
|
|
if (engine_list_order[i] == target) {
|
|
engine_list_order[i - 1] = engine;
|
|
break;
|
|
}
|
|
}
|
|
}
|