mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-09 19:10:38 +00:00
1151 lines
35 KiB
C++
1151 lines
35 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file company_cmd.cpp Handling of companies. */
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#include "stdafx.h"
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#include "engine_base.h"
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#include "company_base.h"
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#include "company_func.h"
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#include "company_gui.h"
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#include "town.h"
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#include "news_func.h"
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#include "cmd_helper.h"
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#include "command_func.h"
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#include "network/network.h"
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#include "network/network_func.h"
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#include "network/network_base.h"
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#include "network/network_admin.h"
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#include "ai/ai.hpp"
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#include "company_manager_face.h"
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#include "window_func.h"
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#include "strings_func.h"
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#include "date_func.h"
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#include "sound_func.h"
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#include "rail.h"
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#include "core/pool_func.hpp"
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#include "settings_func.h"
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#include "vehicle_base.h"
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#include "vehicle_func.h"
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#include "sprite.h"
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#include "smallmap_gui.h"
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#include "table/strings.h"
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CompanyByte _local_company; ///< Company controlled by the human player at this client. Can also be #COMPANY_SPECTATOR.
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CompanyByte _current_company; ///< Company currently doing an action.
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Colours _company_colours[MAX_COMPANIES]; ///< NOSAVE: can be determined from company structs.
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CompanyManagerFace _company_manager_face; ///< for company manager face storage in openttd.cfg
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uint _next_competitor_start; ///< the number of ticks before the next AI is started
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uint _cur_company_tick_index; ///< used to generate a name for one company that doesn't have a name yet per tick
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CompanyPool _company_pool("Company"); ///< Pool of companies.
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INSTANTIATE_POOL_METHODS(Company)
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/**
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* Constructor.
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* @param name_1 Name of the company.
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* @param is_ai A computer program is running for this company.
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*/
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Company::Company(uint16 name_1, bool is_ai)
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{
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this->name_1 = name_1;
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this->location_of_HQ = INVALID_TILE;
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this->is_ai = is_ai;
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this->terraform_limit = _settings_game.construction.terraform_frame_burst << 16;
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this->clear_limit = _settings_game.construction.clear_frame_burst << 16;
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for (uint j = 0; j < 4; j++) this->share_owners[j] = COMPANY_SPECTATOR;
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InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, INVALID_COMPANY);
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}
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/** Destructor. */
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Company::~Company()
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{
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free(this->num_engines);
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if (CleaningPool()) return;
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DeleteCompanyWindows(this->index);
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}
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/**
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* Invalidating some stuff after removing item from the pool.
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* @param index index of deleted item
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*/
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void Company::PostDestructor(size_t index)
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{
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InvalidateWindowData(WC_GRAPH_LEGEND, 0, (int)index);
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InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, (int)index);
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InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0);
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/* If the currently shown error message has this company in it, then close it. */
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InvalidateWindowData(WC_ERRMSG, 0);
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}
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/**
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* Sets the local company and updates the settings that are set on a
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* per-company basis to reflect the core's state in the GUI.
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* @param new_company the new company
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* @pre Company::IsValidID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE
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*/
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void SetLocalCompany(CompanyID new_company)
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{
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/* company could also be COMPANY_SPECTATOR or OWNER_NONE */
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assert(Company::IsValidID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE);
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#ifdef ENABLE_NETWORK
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/* Delete the chat window, if you were team chatting. */
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InvalidateWindowData(WC_SEND_NETWORK_MSG, DESTTYPE_TEAM, _local_company);
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#endif
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assert(IsLocalCompany());
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_current_company = _local_company = new_company;
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/* Delete any construction windows... */
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DeleteConstructionWindows();
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/* ... and redraw the whole screen. */
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MarkWholeScreenDirty();
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}
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/**
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* Get the colour for DrawString-subroutines which matches the colour of the company.
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* @param company Company to get the colour of.
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* @return Colour of \a company.
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*/
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TextColour GetDrawStringCompanyColour(CompanyID company)
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{
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if (!Company::IsValidID(company)) return (TextColour)_colour_gradient[COLOUR_WHITE][4] | TC_IS_PALETTE_COLOUR;
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return (TextColour)_colour_gradient[_company_colours[company]][4] | TC_IS_PALETTE_COLOUR;
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}
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/**
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* Draw the icon of a company.
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* @param c Company that needs its icon drawn.
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* @param x Horizontal coordinate of the icon.
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* @param y Vertical coordinate of the icon.
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*/
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void DrawCompanyIcon(CompanyID c, int x, int y)
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{
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DrawSprite(SPR_COMPANY_ICON, COMPANY_SPRITE_COLOUR(c), x, y);
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}
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/**
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* Checks whether a company manager's face is a valid encoding.
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* Unused bits are not enforced to be 0.
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* @param cmf the fact to check
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* @return true if and only if the face is valid
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*/
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static bool IsValidCompanyManagerFace(CompanyManagerFace cmf)
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{
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if (!AreCompanyManagerFaceBitsValid(cmf, CMFV_GEN_ETHN, GE_WM)) return false;
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GenderEthnicity ge = (GenderEthnicity)GetCompanyManagerFaceBits(cmf, CMFV_GEN_ETHN, GE_WM);
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bool has_moustache = !HasBit(ge, GENDER_FEMALE) && GetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge) != 0;
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bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge) != 0;
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bool has_glasses = GetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge) != 0;
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if (!AreCompanyManagerFaceBitsValid(cmf, CMFV_EYE_COLOUR, ge)) return false;
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for (CompanyManagerFaceVariable cmfv = CMFV_CHEEKS; cmfv < CMFV_END; cmfv++) {
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switch (cmfv) {
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case CMFV_MOUSTACHE: if (!has_moustache) continue; break;
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case CMFV_LIPS: // FALL THROUGH
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case CMFV_NOSE: if (has_moustache) continue; break;
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case CMFV_TIE_EARRING: if (!has_tie_earring) continue; break;
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case CMFV_GLASSES: if (!has_glasses) continue; break;
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default: break;
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}
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if (!AreCompanyManagerFaceBitsValid(cmf, cmfv, ge)) return false;
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}
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return true;
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}
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/**
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* Refresh all windows owned by a company.
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* @param company Company that changed, and needs its windows refreshed.
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*/
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void InvalidateCompanyWindows(const Company *company)
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{
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CompanyID cid = company->index;
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if (cid == _local_company) SetWindowDirty(WC_STATUS_BAR, 0);
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SetWindowDirty(WC_FINANCES, cid);
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}
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/**
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* Verify whether the company can pay the bill.
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* @param cost [inout] Money to pay, is changed to an error if the company does not have enough money.
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* @return Function returns \c true if the company has enough money, else it returns \c false.
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*/
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bool CheckCompanyHasMoney(CommandCost &cost)
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{
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if (cost.GetCost() > 0) {
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const Company *c = Company::GetIfValid(_current_company);
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if (c != NULL && cost.GetCost() > c->money) {
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SetDParam(0, cost.GetCost());
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cost.MakeError(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY);
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return false;
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}
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}
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return true;
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}
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/**
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* Deduct costs of a command from the money of a company.
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* @param c Company to pay the bill.
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* @param cost Money to pay.
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*/
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static void SubtractMoneyFromAnyCompany(Company *c, CommandCost cost)
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{
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if (cost.GetCost() == 0) return;
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assert(cost.GetExpensesType() != INVALID_EXPENSES);
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c->money -= cost.GetCost();
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c->yearly_expenses[0][cost.GetExpensesType()] += cost.GetCost();
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if (HasBit(1 << EXPENSES_TRAIN_INC |
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1 << EXPENSES_ROADVEH_INC |
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1 << EXPENSES_AIRCRAFT_INC |
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1 << EXPENSES_SHIP_INC, cost.GetExpensesType())) {
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c->cur_economy.income -= cost.GetCost();
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} else if (HasBit(1 << EXPENSES_TRAIN_RUN |
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1 << EXPENSES_ROADVEH_RUN |
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1 << EXPENSES_AIRCRAFT_RUN |
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1 << EXPENSES_SHIP_RUN |
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1 << EXPENSES_PROPERTY |
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1 << EXPENSES_LOAN_INT, cost.GetExpensesType())) {
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c->cur_economy.expenses -= cost.GetCost();
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}
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InvalidateCompanyWindows(c);
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}
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/**
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* Subtract money from the #_current_company, if the company is valid.
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* @param cost Money to pay.
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*/
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void SubtractMoneyFromCompany(CommandCost cost)
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{
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Company *c = Company::GetIfValid(_current_company);
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if (c != NULL) SubtractMoneyFromAnyCompany(c, cost);
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}
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/**
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* Subtract money from a company, including the money fraction.
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* @param company Company paying the bill.
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* @param cst Cost of a command.
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*/
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void SubtractMoneyFromCompanyFract(CompanyID company, CommandCost cst)
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{
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Company *c = Company::Get(company);
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byte m = c->money_fraction;
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Money cost = cst.GetCost();
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c->money_fraction = m - (byte)cost;
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cost >>= 8;
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if (c->money_fraction > m) cost++;
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if (cost != 0) SubtractMoneyFromAnyCompany(c, CommandCost(cst.GetExpensesType(), cost));
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}
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/** Update the landscaping limits per company. */
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void UpdateLandscapingLimits()
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{
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Company *c;
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FOR_ALL_COMPANIES(c) {
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c->terraform_limit = min(c->terraform_limit + _settings_game.construction.terraform_per_64k_frames, (uint32)_settings_game.construction.terraform_frame_burst << 16);
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c->clear_limit = min(c->clear_limit + _settings_game.construction.clear_per_64k_frames, (uint32)_settings_game.construction.clear_frame_burst << 16);
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}
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}
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/**
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* Set the right DParams to get the name of an owner.
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* @param owner the owner to get the name of.
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* @param tile optional tile to get the right town.
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* @pre if tile == 0, then owner can't be OWNER_TOWN.
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*/
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void GetNameOfOwner(Owner owner, TileIndex tile)
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{
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SetDParam(2, owner);
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if (owner != OWNER_TOWN) {
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if (!Company::IsValidID(owner)) {
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SetDParam(0, STR_COMPANY_SOMEONE);
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} else {
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SetDParam(0, STR_COMPANY_NAME);
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SetDParam(1, owner);
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}
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} else {
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assert(tile != 0);
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const Town *t = ClosestTownFromTile(tile, UINT_MAX);
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SetDParam(0, STR_TOWN_NAME);
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SetDParam(1, t->index);
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}
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}
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/**
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* Check whether the current owner owns something.
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* If that isn't the case an appropriate error will be given.
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* @param owner the owner of the thing to check.
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* @param tile optional tile to get the right town.
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* @pre if tile == 0 then the owner can't be OWNER_TOWN.
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* @return A succeeded command iff it's owned by the current company, else a failed command.
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*/
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CommandCost CheckOwnership(Owner owner, TileIndex tile)
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{
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assert(owner < OWNER_END);
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assert(owner != OWNER_TOWN || tile != 0);
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if (owner == _current_company) return CommandCost();
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GetNameOfOwner(owner, tile);
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return_cmd_error(STR_ERROR_OWNED_BY);
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}
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/**
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* Check whether the current owner owns the stuff on
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* the given tile. If that isn't the case an
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* appropriate error will be given.
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* @param tile the tile to check.
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* @return A succeeded command iff it's owned by the current company, else a failed command.
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*/
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CommandCost CheckTileOwnership(TileIndex tile)
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{
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Owner owner = GetTileOwner(tile);
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assert(owner < OWNER_END);
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if (owner == _current_company) return CommandCost();
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/* no need to get the name of the owner unless we're the local company (saves some time) */
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if (IsLocalCompany()) GetNameOfOwner(owner, tile);
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return_cmd_error(STR_ERROR_OWNED_BY);
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}
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/**
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* Generate the name of a company from the last build coordinate.
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* @param c Company to give a name.
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*/
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static void GenerateCompanyName(Company *c)
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{
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/* Reserve space for extra unicode character. We need to do this to be able
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* to detect too long company name. */
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char buffer[(MAX_LENGTH_COMPANY_NAME_CHARS + 1) * MAX_CHAR_LENGTH];
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if (c->name_1 != STR_SV_UNNAMED) return;
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if (c->last_build_coordinate == 0) return;
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Town *t = ClosestTownFromTile(c->last_build_coordinate, UINT_MAX);
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StringID str;
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uint32 strp;
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if (t->name == NULL && IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1)) {
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str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_PLAYERNAME_START;
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strp = t->townnameparts;
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verify_name:;
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/* No companies must have this name already */
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Company *cc;
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FOR_ALL_COMPANIES(cc) {
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if (cc->name_1 == str && cc->name_2 == strp) goto bad_town_name;
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}
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GetString(buffer, str, lastof(buffer));
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if (Utf8StringLength(buffer) >= MAX_LENGTH_COMPANY_NAME_CHARS) goto bad_town_name;
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set_name:;
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c->name_1 = str;
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c->name_2 = strp;
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MarkWholeScreenDirty();
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if (c->is_ai) {
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CompanyNewsInformation *cni = MallocT<CompanyNewsInformation>(1);
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cni->FillData(c);
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SetDParam(0, STR_NEWS_COMPANY_LAUNCH_TITLE);
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SetDParam(1, STR_NEWS_COMPANY_LAUNCH_DESCRIPTION);
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SetDParamStr(2, cni->company_name);
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SetDParam(3, t->index);
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AddNewsItem(STR_MESSAGE_NEWS_FORMAT, NS_COMPANY_NEW, NR_TILE, c->last_build_coordinate, NR_NONE, UINT32_MAX, cni);
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}
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AI::BroadcastNewEvent(new AIEventCompanyNew(c->index), c->index);
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return;
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}
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bad_town_name:;
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if (c->president_name_1 == SPECSTR_PRESIDENT_NAME) {
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str = SPECSTR_ANDCO_NAME;
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strp = c->president_name_2;
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goto set_name;
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} else {
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str = SPECSTR_ANDCO_NAME;
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strp = Random();
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goto verify_name;
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}
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}
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static const byte _colour_sort[COLOUR_END] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
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static const Colours _similar_colour[COLOUR_END][2] = {
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{ COLOUR_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_DARK_BLUE
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{ COLOUR_GREEN, COLOUR_DARK_GREEN }, // COLOUR_PALE_GREEN
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{ INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_PINK
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{ COLOUR_ORANGE, INVALID_COLOUR }, // COLOUR_YELLOW
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{ INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_RED
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{ COLOUR_DARK_BLUE, COLOUR_BLUE }, // COLOUR_LIGHT_BLUE
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{ COLOUR_PALE_GREEN, COLOUR_DARK_GREEN }, // COLOUR_GREEN
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{ COLOUR_PALE_GREEN, COLOUR_GREEN }, // COLOUR_DARK_GREEN
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{ COLOUR_DARK_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_BLUE
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{ COLOUR_BROWN, COLOUR_ORANGE }, // COLOUR_CREAM
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{ COLOUR_PURPLE, INVALID_COLOUR }, // COLOUR_MAUVE
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{ COLOUR_MAUVE, INVALID_COLOUR }, // COLOUR_PURPLE
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{ COLOUR_YELLOW, COLOUR_CREAM }, // COLOUR_ORANGE
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{ COLOUR_CREAM, INVALID_COLOUR }, // COLOUR_BROWN
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{ COLOUR_WHITE, INVALID_COLOUR }, // COLOUR_GREY
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{ COLOUR_GREY, INVALID_COLOUR }, // COLOUR_WHITE
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};
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/**
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* Generate a company colour.
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* @return Generated company colour.
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*/
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static Colours GenerateCompanyColour()
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{
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Colours colours[COLOUR_END];
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/* Initialize array */
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for (uint i = 0; i < COLOUR_END; i++) colours[i] = (Colours)i;
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/* And randomize it */
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for (uint i = 0; i < 100; i++) {
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uint r = Random();
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Swap(colours[GB(r, 0, 4)], colours[GB(r, 4, 4)]);
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}
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/* Bubble sort it according to the values in table 1 */
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for (uint i = 0; i < COLOUR_END; i++) {
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for (uint j = 1; j < COLOUR_END; j++) {
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if (_colour_sort[colours[j - 1]] < _colour_sort[colours[j]]) {
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Swap(colours[j - 1], colours[j]);
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}
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}
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}
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/* Move the colours that look similar to each company's colour to the side */
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Company *c;
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FOR_ALL_COMPANIES(c) {
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Colours pcolour = (Colours)c->colour;
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for (uint i = 0; i < COLOUR_END; i++) {
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if (colours[i] == pcolour) {
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colours[i] = INVALID_COLOUR;
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break;
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}
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}
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for (uint j = 0; j < 2; j++) {
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Colours similar = _similar_colour[pcolour][j];
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if (similar == INVALID_COLOUR) break;
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for (uint i = 1; i < COLOUR_END; i++) {
|
|
if (colours[i - 1] == similar) Swap(colours[i - 1], colours[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Return the first available colour */
|
|
for (uint i = 0; i < COLOUR_END; i++) {
|
|
if (colours[i] != INVALID_COLOUR) return colours[i];
|
|
}
|
|
|
|
NOT_REACHED();
|
|
}
|
|
|
|
/**
|
|
* Generate a random president name of a company.
|
|
* @param c Company that needs a new president name.
|
|
*/
|
|
static void GeneratePresidentName(Company *c)
|
|
{
|
|
for (;;) {
|
|
restart:;
|
|
c->president_name_2 = Random();
|
|
c->president_name_1 = SPECSTR_PRESIDENT_NAME;
|
|
|
|
/* Reserve space for extra unicode character. We need to do this to be able
|
|
* to detect too long president name. */
|
|
char buffer[(MAX_LENGTH_PRESIDENT_NAME_CHARS + 1) * MAX_CHAR_LENGTH];
|
|
SetDParam(0, c->index);
|
|
GetString(buffer, STR_PRESIDENT_NAME, lastof(buffer));
|
|
if (Utf8StringLength(buffer) >= MAX_LENGTH_PRESIDENT_NAME_CHARS) continue;
|
|
|
|
Company *cc;
|
|
FOR_ALL_COMPANIES(cc) {
|
|
if (c != cc) {
|
|
/* Reserve extra space so even overlength president names can be compared. */
|
|
char buffer2[(MAX_LENGTH_PRESIDENT_NAME_CHARS + 1) * MAX_CHAR_LENGTH];
|
|
SetDParam(0, cc->index);
|
|
GetString(buffer2, STR_PRESIDENT_NAME, lastof(buffer2));
|
|
if (strcmp(buffer2, buffer) == 0) goto restart;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Reset the livery schemes to the company's primary colour.
|
|
* This is used on loading games without livery information and on new company start up.
|
|
* @param c Company to reset.
|
|
*/
|
|
void ResetCompanyLivery(Company *c)
|
|
{
|
|
for (LiveryScheme scheme = LS_BEGIN; scheme < LS_END; scheme++) {
|
|
c->livery[scheme].in_use = false;
|
|
c->livery[scheme].colour1 = c->colour;
|
|
c->livery[scheme].colour2 = c->colour;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Create a new company and sets all company variables default values
|
|
*
|
|
* @param is_ai is an AI company?
|
|
* @param company CompanyID to use for the new company
|
|
* @return the company struct
|
|
*/
|
|
Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY)
|
|
{
|
|
if (!Company::CanAllocateItem()) return NULL;
|
|
|
|
/* we have to generate colour before this company is valid */
|
|
Colours colour = GenerateCompanyColour();
|
|
|
|
Company *c;
|
|
if (company == INVALID_COMPANY) {
|
|
c = new Company(STR_SV_UNNAMED, is_ai);
|
|
} else {
|
|
if (Company::IsValidID(company)) return NULL;
|
|
c = new (company) Company(STR_SV_UNNAMED, is_ai);
|
|
}
|
|
|
|
c->colour = colour;
|
|
|
|
ResetCompanyLivery(c);
|
|
_company_colours[c->index] = (Colours)c->colour;
|
|
|
|
c->money = c->current_loan = 100000;
|
|
|
|
c->share_owners[0] = c->share_owners[1] = c->share_owners[2] = c->share_owners[3] = INVALID_OWNER;
|
|
|
|
c->avail_railtypes = GetCompanyRailtypes(c->index);
|
|
c->avail_roadtypes = GetCompanyRoadtypes(c->index);
|
|
c->inaugurated_year = _cur_year;
|
|
RandomCompanyManagerFaceBits(c->face, (GenderEthnicity)Random(), false); // create a random company manager face
|
|
|
|
SetDefaultCompanySettings(c->index);
|
|
|
|
GeneratePresidentName(c);
|
|
|
|
SetWindowDirty(WC_GRAPH_LEGEND, 0);
|
|
SetWindowDirty(WC_TOOLBAR_MENU, 0);
|
|
SetWindowDirty(WC_CLIENT_LIST, 0);
|
|
BuildOwnerLegend();
|
|
InvalidateWindowData(WC_SMALLMAP, 0, 1);
|
|
|
|
if (is_ai && (!_networking || _network_server)) AI::StartNew(c->index);
|
|
|
|
c->num_engines = CallocT<uint16>(Engine::GetPoolSize());
|
|
|
|
return c;
|
|
}
|
|
|
|
/** Start the next competitor now. */
|
|
void StartupCompanies()
|
|
{
|
|
_next_competitor_start = 0;
|
|
}
|
|
|
|
#ifdef ENABLE_AI
|
|
/** Start a new competitor company if possible. */
|
|
static void MaybeStartNewCompany()
|
|
{
|
|
#ifdef ENABLE_NETWORK
|
|
if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) return;
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
Company *c;
|
|
|
|
/* count number of competitors */
|
|
uint n = 0;
|
|
FOR_ALL_COMPANIES(c) {
|
|
if (c->is_ai) n++;
|
|
}
|
|
|
|
if (n < (uint)_settings_game.difficulty.max_no_competitors) {
|
|
/* Send a command to all clients to start up a new AI.
|
|
* Works fine for Multiplayer and Singleplayer */
|
|
DoCommandP(0, 1 | INVALID_COMPANY << 16, 0, CMD_COMPANY_CTRL);
|
|
}
|
|
}
|
|
#endif /* ENABLE_AI */
|
|
|
|
/** Initialize the pool of companies. */
|
|
void InitializeCompanies()
|
|
{
|
|
_cur_company_tick_index = 0;
|
|
}
|
|
|
|
/**
|
|
* May company \a cbig buy company \a csmall?
|
|
* @param cbig Company buying \a csmall.
|
|
* @param csmall Company getting bought.
|
|
* @return Return \c true if it is allowed.
|
|
*/
|
|
bool MayCompanyTakeOver(CompanyID cbig, CompanyID csmall)
|
|
{
|
|
uint big_counts[4], small_counts[4];
|
|
CountCompanyVehicles(cbig, big_counts);
|
|
CountCompanyVehicles(csmall, small_counts);
|
|
|
|
/* Do the combined vehicle counts stay within the limits? */
|
|
return big_counts[VEH_TRAIN] + small_counts[VEH_TRAIN] <= _settings_game.vehicle.max_trains &&
|
|
big_counts[VEH_ROAD] + small_counts[VEH_ROAD] <= _settings_game.vehicle.max_roadveh &&
|
|
big_counts[VEH_SHIP] + small_counts[VEH_SHIP] <= _settings_game.vehicle.max_ships &&
|
|
big_counts[VEH_AIRCRAFT] + small_counts[VEH_AIRCRAFT] <= _settings_game.vehicle.max_aircraft;
|
|
}
|
|
|
|
/**
|
|
* Handle the bankruptcy take over of a company.
|
|
* Companies going bankrupt will ask the other companies in order of their
|
|
* performance rating, so better performing companies get the 'do you want to
|
|
* merge with Y' question earlier. The question will then stay till either the
|
|
* company has gone bankrupt or got merged with a company.
|
|
*
|
|
* @param c the company that is going bankrupt.
|
|
*/
|
|
static void HandleBankruptcyTakeover(Company *c)
|
|
{
|
|
/* Amount of time out for each company to take over a company;
|
|
* Timeout is a quarter (3 months of 30 days) divided over the
|
|
* number of companies. The minimum number of days in a quarter
|
|
* is 90: 31 in January, 28 in February and 31 in March.
|
|
* Note that the company going bankrupt can't buy itself. */
|
|
static const int TAKE_OVER_TIMEOUT = 3 * 30 * DAY_TICKS / (MAX_COMPANIES - 1);
|
|
|
|
assert(c->bankrupt_asked != 0);
|
|
|
|
/* We're currently asking some company to buy 'us' */
|
|
if (c->bankrupt_timeout != 0) {
|
|
c->bankrupt_timeout -= MAX_COMPANIES;
|
|
if (c->bankrupt_timeout > 0) return;
|
|
c->bankrupt_timeout = 0;
|
|
|
|
return;
|
|
}
|
|
|
|
/* Did we ask everyone for bankruptcy? If so, bail out. */
|
|
if (c->bankrupt_asked == MAX_UVALUE(CompanyMask)) return;
|
|
|
|
Company *c2, *best = NULL;
|
|
int32 best_performance = -1;
|
|
|
|
/* Ask the company with the highest performance history first */
|
|
FOR_ALL_COMPANIES(c2) {
|
|
if (c2->bankrupt_asked == 0 && // Don't ask companies going bankrupt themselves
|
|
!HasBit(c->bankrupt_asked, c2->index) &&
|
|
best_performance < c2->old_economy[1].performance_history &&
|
|
MayCompanyTakeOver(c2->index, c->index)) {
|
|
best_performance = c2->old_economy[1].performance_history;
|
|
best = c2;
|
|
}
|
|
}
|
|
|
|
/* Asked all companies? */
|
|
if (best_performance == -1) {
|
|
c->bankrupt_asked = MAX_UVALUE(CompanyMask);
|
|
return;
|
|
}
|
|
|
|
SetBit(c->bankrupt_asked, best->index);
|
|
|
|
c->bankrupt_timeout = TAKE_OVER_TIMEOUT;
|
|
if (best->is_ai) {
|
|
AI::NewEvent(best->index, new AIEventCompanyAskMerger(c->index, ClampToI32(c->bankrupt_value)));
|
|
} else if (IsInteractiveCompany(best->index)) {
|
|
ShowBuyCompanyDialog(c->index);
|
|
}
|
|
}
|
|
|
|
void OnTick_Companies()
|
|
{
|
|
if (_game_mode == GM_EDITOR) return;
|
|
|
|
Company *c = Company::GetIfValid(_cur_company_tick_index);
|
|
if (c != NULL) {
|
|
if (c->name_1 != 0) GenerateCompanyName(c);
|
|
if (c->bankrupt_asked != 0) HandleBankruptcyTakeover(c);
|
|
}
|
|
|
|
#ifdef ENABLE_AI
|
|
if (_next_competitor_start == 0) {
|
|
_next_competitor_start = AI::GetStartNextTime() * DAY_TICKS;
|
|
}
|
|
|
|
if (AI::CanStartNew() && _game_mode != GM_MENU && --_next_competitor_start == 0) {
|
|
MaybeStartNewCompany();
|
|
}
|
|
#endif /* ENABLE_AI */
|
|
|
|
_cur_company_tick_index = (_cur_company_tick_index + 1) % MAX_COMPANIES;
|
|
}
|
|
|
|
/**
|
|
* A year has passed, update the economic data of all companies, and perhaps show the
|
|
* financial overview window of the local company.
|
|
*/
|
|
void CompaniesYearlyLoop()
|
|
{
|
|
Company *c;
|
|
|
|
/* Copy statistics */
|
|
FOR_ALL_COMPANIES(c) {
|
|
memmove(&c->yearly_expenses[1], &c->yearly_expenses[0], sizeof(c->yearly_expenses) - sizeof(c->yearly_expenses[0]));
|
|
memset(&c->yearly_expenses[0], 0, sizeof(c->yearly_expenses[0]));
|
|
SetWindowDirty(WC_FINANCES, c->index);
|
|
}
|
|
|
|
if (_settings_client.gui.show_finances && _local_company != COMPANY_SPECTATOR) {
|
|
ShowCompanyFinances(_local_company);
|
|
c = Company::Get(_local_company);
|
|
if (c->num_valid_stat_ent > 5 && c->old_economy[0].performance_history < c->old_economy[4].performance_history) {
|
|
SndPlayFx(SND_01_BAD_YEAR);
|
|
} else {
|
|
SndPlayFx(SND_00_GOOD_YEAR);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Fill the CompanyNewsInformation struct with the required data.
|
|
* @param c the current company.
|
|
* @param other the other company (use \c NULL if not relevant).
|
|
*/
|
|
void CompanyNewsInformation::FillData(const Company *c, const Company *other)
|
|
{
|
|
SetDParam(0, c->index);
|
|
GetString(this->company_name, STR_COMPANY_NAME, lastof(this->company_name));
|
|
|
|
if (other == NULL) {
|
|
*this->other_company_name = '\0';
|
|
} else {
|
|
SetDParam(0, other->index);
|
|
GetString(this->other_company_name, STR_COMPANY_NAME, lastof(this->other_company_name));
|
|
c = other;
|
|
}
|
|
|
|
SetDParam(0, c->index);
|
|
GetString(this->president_name, STR_PRESIDENT_NAME_MANAGER, lastof(this->president_name));
|
|
|
|
this->colour = c->colour;
|
|
this->face = c->face;
|
|
|
|
}
|
|
|
|
/**
|
|
* Called whenever company related information changes in order to notify admins.
|
|
* @param company The company data changed of.
|
|
*/
|
|
void CompanyAdminUpdate(const Company *company)
|
|
{
|
|
#ifdef ENABLE_NETWORK
|
|
if (_network_server) NetworkAdminCompanyUpdate(company);
|
|
#endif /* ENABLE_NETWORK */
|
|
}
|
|
|
|
/**
|
|
* Called whenever a company goes bankrupt in order to notify admins.
|
|
* @param company_id The company that went bankrupt.
|
|
*/
|
|
void CompanyAdminBankrupt(CompanyID company_id)
|
|
{
|
|
#ifdef ENABLE_NETWORK
|
|
if (_network_server) NetworkAdminCompanyRemove(company_id, ADMIN_CRR_BANKRUPT);
|
|
#endif /* ENABLE_NETWORK */
|
|
}
|
|
|
|
/**
|
|
* Control the companies: add, delete, etc.
|
|
* @param tile unused
|
|
* @param flags operation to perform
|
|
* @param p1 various functionality
|
|
* - bits 0..15:
|
|
* = 0 - create a new company
|
|
* = 1 - create a new AI company
|
|
* = 2 - delete a company
|
|
* - bits 16..24: CompanyID
|
|
* @param p2 ClientID
|
|
* @param text unused
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
|
|
{
|
|
InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0);
|
|
CompanyID company_id = (CompanyID)GB(p1, 16, 8);
|
|
#ifdef ENABLE_NETWORK
|
|
ClientID client_id = (ClientID)p2;
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
switch (GB(p1, 0, 16)) {
|
|
case 0: { // Create a new company
|
|
/* This command is only executed in a multiplayer game */
|
|
if (!_networking) return CMD_ERROR;
|
|
|
|
#ifdef ENABLE_NETWORK
|
|
/* Has the network client a correct ClientIndex? */
|
|
if (!(flags & DC_EXEC)) return CommandCost();
|
|
NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(client_id);
|
|
if (ci == NULL) return CommandCost();
|
|
|
|
/* Delete multiplayer progress bar */
|
|
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
|
|
|
|
Company *c = DoStartupNewCompany(false);
|
|
|
|
/* A new company could not be created, revert to being a spectator */
|
|
if (c == NULL) {
|
|
if (_network_server) {
|
|
ci->client_playas = COMPANY_SPECTATOR;
|
|
NetworkUpdateClientInfo(ci->client_id);
|
|
}
|
|
break;
|
|
}
|
|
|
|
/* This is the client (or non-dedicated server) who wants a new company */
|
|
if (client_id == _network_own_client_id) {
|
|
assert(_local_company == COMPANY_SPECTATOR);
|
|
SetLocalCompany(c->index);
|
|
if (!StrEmpty(_settings_client.network.default_company_pass)) {
|
|
NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
|
|
}
|
|
|
|
/* Now that we have a new company, broadcast our company settings to
|
|
* all clients so everything is in sync */
|
|
SyncCompanySettings();
|
|
|
|
MarkWholeScreenDirty();
|
|
}
|
|
|
|
if (_network_server) {
|
|
CompanyID old_playas = ci->client_playas;
|
|
ci->client_playas = c->index;
|
|
NetworkUpdateClientInfo(ci->client_id);
|
|
|
|
if (Company::IsValidID(ci->client_playas)) {
|
|
_network_company_states[c->index].months_empty = 0;
|
|
_network_company_states[c->index].password[0] = '\0';
|
|
NetworkServerUpdateCompanyPassworded(ci->client_playas, false);
|
|
|
|
/* XXX - When a client joins, we automatically set its name to the
|
|
* client's name (for some reason). As it stands now only the server
|
|
* knows the client's name, so it needs to send out a "broadcast" to
|
|
* do this. To achieve this we send a network command. However, it
|
|
* uses _local_company to execute the command as. To prevent abuse
|
|
* (eg. only yourself can change your name/company), we 'cheat' by
|
|
* impersonation _local_company as the server. Not the best solution;
|
|
* but it works.
|
|
* TODO: Perhaps this could be improved by when the client is ready
|
|
* with joining to let it send itself the command, and not the server?
|
|
* For example in network_client.c:534? */
|
|
NetworkSendCommand(0, 0, 0, CMD_RENAME_PRESIDENT, NULL, ci->client_name, ci->client_playas);
|
|
}
|
|
|
|
/* Announce new company on network, if the client was a SPECTATOR before */
|
|
if (old_playas == COMPANY_SPECTATOR) {
|
|
NetworkAdminCompanyInfo(c, true);
|
|
NetworkServerSendChat(NETWORK_ACTION_COMPANY_NEW, DESTTYPE_BROADCAST, 0, "", ci->client_id, ci->client_playas + 1);
|
|
}
|
|
}
|
|
#endif /* ENABLE_NETWORK */
|
|
break;
|
|
}
|
|
|
|
case 1: // Make a new AI company
|
|
if (!(flags & DC_EXEC)) return CommandCost();
|
|
|
|
if (company_id != INVALID_COMPANY && (company_id >= MAX_COMPANIES || Company::IsValidID(company_id))) return CMD_ERROR;
|
|
DoStartupNewCompany(true, company_id);
|
|
break;
|
|
|
|
case 2: { // Delete a company
|
|
Company *c = Company::GetIfValid(company_id);
|
|
if (c == NULL) return CMD_ERROR;
|
|
|
|
if (!(flags & DC_EXEC)) return CommandCost();
|
|
|
|
/* Delete any open window of the company */
|
|
DeleteCompanyWindows(c->index);
|
|
CompanyNewsInformation *cni = MallocT<CompanyNewsInformation>(1);
|
|
cni->FillData(c);
|
|
|
|
/* Show the bankrupt news */
|
|
SetDParam(0, STR_NEWS_COMPANY_BANKRUPT_TITLE);
|
|
SetDParam(1, STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION);
|
|
SetDParamStr(2, cni->company_name);
|
|
AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, NS_COMPANY_BANKRUPT, cni);
|
|
|
|
/* Remove the company */
|
|
ChangeOwnershipOfCompanyItems(c->index, INVALID_OWNER);
|
|
if (c->is_ai) AI::Stop(c->index);
|
|
|
|
CompanyID c_index = c->index;
|
|
delete c;
|
|
AI::BroadcastNewEvent(new AIEventCompanyBankrupt(c_index));
|
|
CompanyAdminBankrupt(c_index);
|
|
break;
|
|
}
|
|
|
|
default: return CMD_ERROR;
|
|
}
|
|
|
|
InvalidateWindowClassesData(WC_GAME_OPTIONS);
|
|
InvalidateWindowClassesData(WC_AI_SETTINGS);
|
|
InvalidateWindowClassesData(WC_AI_LIST);
|
|
|
|
return CommandCost();
|
|
}
|
|
|
|
/**
|
|
* Change the company manager's face.
|
|
* @param tile unused
|
|
* @param flags operation to perform
|
|
* @param p1 unused
|
|
* @param p2 face bitmasked
|
|
* @param text unused
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdSetCompanyManagerFace(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
|
|
{
|
|
CompanyManagerFace cmf = (CompanyManagerFace)p2;
|
|
|
|
if (!IsValidCompanyManagerFace(cmf)) return CMD_ERROR;
|
|
|
|
if (flags & DC_EXEC) {
|
|
Company::Get(_current_company)->face = cmf;
|
|
MarkWholeScreenDirty();
|
|
}
|
|
return CommandCost();
|
|
}
|
|
|
|
/**
|
|
* Change the company's company-colour
|
|
* @param tile unused
|
|
* @param flags operation to perform
|
|
* @param p1 bitstuffed:
|
|
* p1 bits 0-7 scheme to set
|
|
* p1 bits 8-9 set in use state or first/second colour
|
|
* @param p2 new colour for vehicles, property, etc.
|
|
* @param text unused
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdSetCompanyColour(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
|
|
{
|
|
Colours colour = Extract<Colours, 0, 4>(p2);
|
|
LiveryScheme scheme = Extract<LiveryScheme, 0, 8>(p1);
|
|
byte state = GB(p1, 8, 2);
|
|
|
|
if (scheme >= LS_END || state >= 3 || colour == INVALID_COLOUR) return CMD_ERROR;
|
|
|
|
Company *c = Company::Get(_current_company);
|
|
|
|
/* Ensure no two companies have the same primary colour */
|
|
if (scheme == LS_DEFAULT && state == 0) {
|
|
const Company *cc;
|
|
FOR_ALL_COMPANIES(cc) {
|
|
if (cc != c && cc->colour == colour) return CMD_ERROR;
|
|
}
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
switch (state) {
|
|
case 0:
|
|
c->livery[scheme].colour1 = colour;
|
|
|
|
/* If setting the first colour of the default scheme, adjust the
|
|
* original and cached company colours too. */
|
|
if (scheme == LS_DEFAULT) {
|
|
_company_colours[_current_company] = colour;
|
|
c->colour = colour;
|
|
CompanyAdminUpdate(c);
|
|
}
|
|
break;
|
|
|
|
case 1:
|
|
c->livery[scheme].colour2 = colour;
|
|
break;
|
|
|
|
case 2:
|
|
c->livery[scheme].in_use = colour != 0;
|
|
|
|
/* Now handle setting the default scheme's in_use flag.
|
|
* This is different to the other schemes, as it signifies if any
|
|
* scheme is active at all. If this flag is not set, then no
|
|
* processing of vehicle types occurs at all, and only the default
|
|
* colours will be used. */
|
|
|
|
/* If enabling a scheme, set the default scheme to be in use too */
|
|
if (colour != 0) {
|
|
c->livery[LS_DEFAULT].in_use = true;
|
|
break;
|
|
}
|
|
|
|
/* Else loop through all schemes to see if any are left enabled.
|
|
* If not, disable the default scheme too. */
|
|
c->livery[LS_DEFAULT].in_use = false;
|
|
for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) {
|
|
if (c->livery[scheme].in_use) {
|
|
c->livery[LS_DEFAULT].in_use = true;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
ResetVehicleColourMap();
|
|
MarkWholeScreenDirty();
|
|
|
|
/* All graph related to companies use the company colour. */
|
|
InvalidateWindowData(WC_INCOME_GRAPH, 0);
|
|
InvalidateWindowData(WC_OPERATING_PROFIT, 0);
|
|
InvalidateWindowData(WC_DELIVERED_CARGO, 0);
|
|
InvalidateWindowData(WC_PERFORMANCE_HISTORY, 0);
|
|
InvalidateWindowData(WC_COMPANY_VALUE, 0);
|
|
/* The smallmap owner view also stores the company colours. */
|
|
BuildOwnerLegend();
|
|
InvalidateWindowData(WC_SMALLMAP, 0, 1);
|
|
|
|
/* Company colour data is indirectly cached. */
|
|
Vehicle *v;
|
|
FOR_ALL_VEHICLES(v) {
|
|
if (v->owner == _current_company) v->InvalidateNewGRFCache();
|
|
}
|
|
|
|
extern void UpdateObjectColours(const Company *c);
|
|
UpdateObjectColours(c);
|
|
}
|
|
return CommandCost();
|
|
}
|
|
|
|
/**
|
|
* Is the given name in use as name of a company?
|
|
* @param name Name to search.
|
|
* @return \c true if the name us unique (that is, not in use), else \c false.
|
|
*/
|
|
static bool IsUniqueCompanyName(const char *name)
|
|
{
|
|
const Company *c;
|
|
|
|
FOR_ALL_COMPANIES(c) {
|
|
if (c->name != NULL && strcmp(c->name, name) == 0) return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Change the name of the company.
|
|
* @param tile unused
|
|
* @param flags operation to perform
|
|
* @param p1 unused
|
|
* @param p2 unused
|
|
* @param text the new name or an empty string when resetting to the default
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdRenameCompany(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
|
|
{
|
|
bool reset = StrEmpty(text);
|
|
|
|
if (!reset) {
|
|
if (Utf8StringLength(text) >= MAX_LENGTH_COMPANY_NAME_CHARS) return CMD_ERROR;
|
|
if (!IsUniqueCompanyName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
Company *c = Company::Get(_current_company);
|
|
free(c->name);
|
|
c->name = reset ? NULL : strdup(text);
|
|
MarkWholeScreenDirty();
|
|
CompanyAdminUpdate(c);
|
|
}
|
|
|
|
return CommandCost();
|
|
}
|
|
|
|
/**
|
|
* Is the given name in use as president name of a company?
|
|
* @param name Name to search.
|
|
* @return \c true if the name us unique (that is, not in use), else \c false.
|
|
*/
|
|
static bool IsUniquePresidentName(const char *name)
|
|
{
|
|
const Company *c;
|
|
|
|
FOR_ALL_COMPANIES(c) {
|
|
if (c->president_name != NULL && strcmp(c->president_name, name) == 0) return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Change the name of the president.
|
|
* @param tile unused
|
|
* @param flags operation to perform
|
|
* @param p1 unused
|
|
* @param p2 unused
|
|
* @param text the new name or an empty string when resetting to the default
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdRenamePresident(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
|
|
{
|
|
bool reset = StrEmpty(text);
|
|
|
|
if (!reset) {
|
|
if (Utf8StringLength(text) >= MAX_LENGTH_PRESIDENT_NAME_CHARS) return CMD_ERROR;
|
|
if (!IsUniquePresidentName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
Company *c = Company::Get(_current_company);
|
|
free(c->president_name);
|
|
|
|
if (reset) {
|
|
c->president_name = NULL;
|
|
} else {
|
|
c->president_name = strdup(text);
|
|
|
|
if (c->name_1 == STR_SV_UNNAMED && c->name == NULL) {
|
|
char buf[80];
|
|
|
|
snprintf(buf, lengthof(buf), "%s Transport", text);
|
|
DoCommand(0, 0, 0, DC_EXEC, CMD_RENAME_COMPANY, buf);
|
|
}
|
|
}
|
|
|
|
MarkWholeScreenDirty();
|
|
CompanyAdminUpdate(c);
|
|
}
|
|
|
|
return CommandCost();
|
|
}
|