mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-04 06:00:15 +00:00
45 lines
1.1 KiB
C
45 lines
1.1 KiB
C
/* $Id$ */
|
|
|
|
#ifndef SPRITE_H
|
|
#define SPRITE_H
|
|
|
|
|
|
/* The following describes bunch of sprites to be drawn together in a single 3D
|
|
* bounding box. Used especially for various multi-sprite buildings (like
|
|
* depots or stations): */
|
|
|
|
typedef struct DrawTileSeqStruct {
|
|
int8 delta_x; // 0x80 is sequence terminator
|
|
int8 delta_y;
|
|
int8 delta_z;
|
|
byte width,height;
|
|
byte unk; // 'depth', just z-size; TODO: rename
|
|
uint32 image;
|
|
} DrawTileSeqStruct;
|
|
|
|
typedef struct DrawTileSprites {
|
|
SpriteID ground_sprite;
|
|
const DrawTileSeqStruct* seq;
|
|
} DrawTileSprites;
|
|
|
|
/**
|
|
* This structure is the same for both Industries and Houses.
|
|
* Buildings here reference a general type of construction
|
|
*/
|
|
typedef struct DrawBuildingsTileStruct {
|
|
SpriteID ground;
|
|
SpriteID building;
|
|
byte subtile_x:4;
|
|
byte subtile_y:4;
|
|
byte width:4;
|
|
byte height:4;
|
|
byte dz;
|
|
byte draw_proc; /* this allows to specify a special drawing procedure.*/
|
|
} DrawBuildingsTileStruct;
|
|
|
|
// Iterate through all DrawTileSeqStructs in DrawTileSprites.
|
|
#define foreach_draw_tile_seq(idx, list) for (idx = list; ((byte) idx->delta_x) != 0x80; idx++)
|
|
|
|
|
|
#endif /* SPRITE_H */
|