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OpenTTD-patches/src/network
alberth 4add445012 (svn r16232) -Codechange: Moving network content widgets enums outside window structs. 15 years ago
..
core (svn r16175) -Fix: Disable the join button in the multiplayer lobby for AI companies, since joining an AI company is not possible. 15 years ago
network.cpp (svn r16135) -Fix [FS#2856]: always give the server an already resolved 'client address' so we can be sure the client address is always resolved 15 years ago
network.h (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. 16 years ago
network_base.h (svn r15947) -Codechange: replace uint32 client_ip with NetworkAddress client_address. 15 years ago
network_chat_gui.cpp (svn r16231) -Codechange: Added nested widgets to chat window. 15 years ago
network_client.cpp (svn r16175) -Fix: Disable the join button in the multiplayer lobby for AI companies, since joining an AI company is not possible. 15 years ago
network_client.h (svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral) 16 years ago
network_command.cpp (svn r15299) -Cleanup: remove many redundant includes 16 years ago
network_content.cpp (svn r15967) -Codechange: do not access NetworkSocketHandler::has_quit directly 15 years ago
network_content.h (svn r15221) -Change [FS#2574]: only show missing NewGRFs when opening the content download window from a NewGRF list and there are missing NewGRFs, otherwise show just all NewGRFs the system knows. 16 years ago
network_content_gui.cpp (svn r16232) -Codechange: Moving network content widgets enums outside window structs. 15 years ago
network_func.h (svn r16022) -Fix (r15159): sometimes the unregister "query" thread could be delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary. 15 years ago
network_gamelist.cpp (svn r16064) -Fix: memory leak when querying a server multiple times. 15 years ago
network_gamelist.h (svn r15916) -Codechange: let the network game list use NetworkAddress 15 years ago
network_gui.cpp (svn r16163) -Codechange: instead of SetDParamStr(0, string); DrawString(..., STR_JUST_RAW_STRING, ...) use DrawString(..., string, ...). 15 years ago
network_gui.h (svn r14712) -Codechange: split server and client side w.r.t. the storage of network related company information. 16 years ago
network_internal.h (svn r16014) -Feature(-ish): allow binding to several IPs; [network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses] 15 years ago
network_server.cpp (svn r16176) -Fix: forbid joining AI companies via the 'move' and 'join' console commands. 15 years ago
network_server.h (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 16 years ago
network_type.h (svn r15969) -Codechange: make the list of broadcast addresses virtually unlimited. 15 years ago
network_udp.cpp (svn r16022) -Fix (r15159): sometimes the unregister "query" thread could be delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary. 15 years ago
network_udp.h (svn r16022) -Fix (r15159): sometimes the unregister "query" thread could be delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary. 15 years ago