OpenTTD-patches/os/macosx/Makefile
bjarni d657aa97de (svn r7588) -Change: [OSX] removed the flag JAGUAR since it didn't work anyway
Also removed all the Makefile code regarding this flag since it's no longer needed
   Removed documentation about special limitations regarding running the game on OSX 10.2
   OpenTTD now officially needs OSX 10.3.9 to work correctly (the trunk needed that for months)
2006-12-28 01:24:00 +00:00

149 lines
4.7 KiB
Makefile

# $Id: Makefile 3214 2005-11-17 19:43:37Z bjarni $
# This makefile is not a standalone makefile, but is called from the general one
# it contains targets specific to MacOS X
ifdef MACOSX_BUILD
DEPS_MAGIC := $(shell mkdir -p $(sort $(dir $(OBJS:%.o=.OSX/%))))
ifdef OTTD_PPC
OTTD_PPC :=.OSX/openttd.ppc
OBJS_ppc := $(OBJS:%.o=.OSX/%.o.ppc)
ifndef CC_PPC
CC_PPC := $(CC) -arch ppc
endif
ifndef CXX_PPC
CXX_PPC := $(CXX) -arch ppc
endif
endif
ifdef OTTD_i386
OTTD_i386 :=.OSX/openttd.i386
OBJS_i386 := $(OBJS:%.o=.OSX/%.o.i386)
ifndef CC_I386
CC_I386 := $(CC) -arch i386
endif
ifndef CXX_I386
CXX_I386 := $(CXX) -arch i386
endif
endif
ifdef OTTD_PPC970
OTTD_PPC970 :=.OSX/openttd.ppc970
OBJS_ppc970 := $(OBJS:%.o=.OSX/%.o.ppc970)
ifndef CC_PPC970
CC_PPC970 := $(CC) -arch ppc970
endif
ifndef CXX_PPC970
CXX_PPC970 := $(CXX) -arch ppc970
endif
endif
ifndef LIPO
LIPO := lipo
endif
ifndef STRIP
STRIP := strip
endif
# targets to link OpenTTD
$(TTD): $(OTTD_PPC) $(OTTD_i386) $(OTTD_PPC970)
@echo '===> Linking $@ into a single file'
$(Q)$(LIPO) -create -output $@ $(OTTD_PPC) $(OTTD_i386) $(OTTD_PPC970)
$(OTTD_PPC): $(MAKE_CONFIG) $(OBJS_ppc)
@echo '[PowerPC] Linking $(TTD)'
$(Q)$(CXX_PPC) $(LDFLAGS) $(TTDLDFLAGS) $(OBJS_ppc) $(LIBS) $(LDFLAGS_PPC) -o $@
$(OTTD_i386): $(MAKE_CONFIG) $(OBJS_i386)
@echo '[i386] Linking $(TTD)'
$(Q)$(CXX_I386) $(LDFLAGS) $(TTDLDFLAGS) $(OBJS_i386) $(LIBS) $(LDFLAGS_i386) -o $@
$(OTTD_PPC970): $(MAKE_CONFIG) $(OBJS_ppc970)
@echo '[PowerPC G5] Linking $(TTD)'
$(Q)$(CXX_PPC970) $(LDFLAGS) $(TTDLDFLAGS) $(OBJS_ppc970) $(LIBS) $(LDFLAGS_PPC) $(G5_FLAGS) -o $@
# targets to compile each c, m and cpp file
.OSX/%.o.ppc: %.c .deps/%.d
@echo '[PowerPC] Compiling $<'
$(Q)$(CC_PPC) $(CC_CFLAGS) $(CFLAGS) $(CFLAGS_PPC) $(CDEFS) -c -o $@ $<
.OSX/%.o.ppc: %.cpp .deps/%.d
@echo '[PowerPC] Compiling $<'
$(Q)$(CXX_PPC) $(CFLAGS) $(CFLAGS_PPC) $(CDEFS) -c -o $@ $<
.OSX/%.o.ppc: %.m .deps/%.d
@echo '[PowerPC] Compiling $<'
$(Q)$(CC_PPC) $(CC_CFLAGS) $(CFLAGS) $(CFLAGS_PPC) $(CDEFS) -c -o $@ $<
.OSX/%.o.i386: %.c .deps/%.d
@echo '[i386] Compiling $<'
$(Q)$(CC_I386) $(CC_CFLAGS) $(CFLAGS) $(CFLAGS_i386) $(CDEFS) -c -o $@ $<
.OSX/%.o.i386: %.cpp .deps/%.d
@echo '[i386] Compiling $<'
$(Q)$(CXX_I386) $(CFLAGS) $(CFLAGS_i386) $(CDEFS) -c -o $@ $<
.OSX/%.o.i386: %.m .deps/%.d
@echo '[i386] Compiling $<'
$(Q)$(CC_I386) $(CC_CFLAGS) $(CFLAGS) $(CFLAGS_i386) $(CDEFS) -c -o $@ $<
.OSX/%.o.ppc970: %.c .deps/%.d
@echo '[PowerPC G5] Compiling $<'
$(Q)$(CC_PPC970) $(CC_CFLAGS) $(CFLAGS) $(CFLAGS_PPC) $(G5_FLAGS) $(CDEFS) -c -o $@ $<
.OSX/%.o.ppc970: %.cpp .deps/%.d
@echo '[PowerPC G5] Compiling $<'
$(Q)$(CXX_PPC970) $(CFLAGS) $(CFLAGS_PPC) $(G5_FLAGS) $(CDEFS) -c -o $@ $<
.OSX/%.o.ppc970: %.m .deps/%.d
@echo '[PowerPC G5] Compiling $<'
$(Q)$(CC_PPC970) $(CC_CFLAGS) $(CFLAGS) $(CFLAGS_PPC) $(G5_FLAGS) $(CDEFS) -c -o $@ $<
endif
# manual strip, as the -s option fails
$(OSX_STRIP): $(TTD)
$(Q)$(STRIP) openttd
# build the bundle. OSX wants to keep apps in bundles, so we will give it one
# the good thing about bundles is that you can keep extra files in them, so we keep lng files and a data dir in it
BUILD_OSX_BUNDLE: $(TTD) $(OSX_STRIP)
@echo '===> Building application bundle'
$(Q)rm -fr "$(OSXAPP)"
$(Q)mkdir -p "$(OSXAPP)"/Contents/MacOS
$(Q)mkdir -p "$(OSXAPP)"/Contents/Resources
$(Q)mkdir -p "$(OSXAPP)"/Contents/Data
$(Q)mkdir -p "$(OSXAPP)"/Contents/Lang
$(Q)echo "APPL????" > "$(OSXAPP)"/Contents/PkgInfo
$(Q)cp os/macosx/openttd.icns "$(OSXAPP)"/Contents/Resources/openttd.icns
$(Q)os/macosx/plistgen.sh "$(OSXAPP)" "$(REV)"
$(Q)cp -R data/* "$(OSXAPP)"/Contents/Data/
$(Q)cp os/macosx/splash.png "$(OSXAPP)"/Contents/Data/
$(Q)cp lang/*.lng "$(OSXAPP)"/Contents/Lang/
$(Q)cp $(TTD) "$(OSXAPP)"/Contents/MacOS/$(TTD)
# make the release disk image. Should only be used with releases and is a good and fast way to make sure to remember all the needed files
release: all
@echo '===> Building release disk image'
$(Q)mkdir -p "OpenTTD $(REV)"
$(Q)mkdir -p "OpenTTD $(REV)/docs"
$(Q)mkdir -p "OpenTTD $(REV)/scenario"
$(Q)cp -R $(OSXAPP) "OpenTTD $(REV)/"
$(Q)cp docs/OSX_install_instructions.txt "OpenTTD $(REV)/How to install (please read).txt"
$(Q)cp readme.txt "OpenTTD $(REV)/docs/"
$(Q)cp docs/console.txt "OpenTTD $(REV)/docs/"
$(Q)cp COPYING "OpenTTD $(REV)/docs/"
$(Q)cp changelog.txt "OpenTTD $(REV)/docs/"
$(Q)cp os/macosx/*.webloc "OpenTTD $(REV)"
$(Q)cp known-bugs.txt "OpenTTD $(REV)/known-bugs.txt"
$(Q)cp -R scenario/* "OpenTTD $(REV)/scenario/"
$(Q)hdiutil create -ov -format UDZO -srcfolder "OpenTTD $(REV)" openttd-"$(REV)"-osx.dmg
$(Q)rm -fr "OpenTTD $(REV)"
$(OSX): $(TTD) $(OSX_STRIP) BUILD_OSX_BUNDLE
.PHONY: release BUILD_OSX_BUNDLE