mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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628 lines
19 KiB
C++
628 lines
19 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file fontcache.cpp Cache for characters from fonts. */
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#include "stdafx.h"
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#include "fontcache.h"
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#include "fontdetection.h"
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#include "blitter/factory.hpp"
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#include "core/math_func.hpp"
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#include "strings_func.h"
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#include "zoom_type.h"
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#include "table/sprites.h"
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#include "table/control_codes.h"
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static const int ASCII_LETTERSTART = 32; ///< First printable ASCII letter.
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static const int MAX_FONT_SIZE = 72; ///< Maximum font size.
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/** Semi-constant for the height of the different sizes of fonts. */
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int _font_height[FS_END];
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/** Default heights for the different sizes of fonts. */
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static const int _default_font_height[FS_END] = {10, 6, 18, 10};
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/**
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* Reset the font sizes to the defaults of the sprite based fonts.
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* @param monospace Whether to reset the monospace or regular fonts.
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*/
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void ResetFontSizes(bool monospace)
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{
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if (monospace) {
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_font_height[FS_MONO] = _default_font_height[FS_MONO];
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} else {
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_font_height[FS_SMALL] = _default_font_height[FS_SMALL];
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_font_height[FS_NORMAL] = _default_font_height[FS_NORMAL];
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_font_height[FS_LARGE] = _default_font_height[FS_LARGE];
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}
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}
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/**
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* Create a new font cache.
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* @param fs The size of the font.
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*/
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FontCache::FontCache(FontSize fs) : parent(FontCache::Get(fs)), fs(fs)
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{
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assert(parent == NULL || this->fs == parent->fs);
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FontCache::caches[this->fs] = this;
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}
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/** Clean everything up. */
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FontCache::~FontCache()
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{
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assert(this->fs == parent->fs);
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FontCache::caches[this->fs] = this->parent;
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}
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/** Font cache for fonts that are based on a freetype font. */
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class SpriteFontCache : public FontCache {
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private:
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SpriteID **glyph_to_spriteid_map; ///< Mapping of glyphs to sprite IDs.
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void ClearGlyphToSpriteMap();
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public:
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SpriteFontCache(FontSize fs);
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~SpriteFontCache();
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virtual SpriteID GetUnicodeGlyph(uint32 key);
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virtual void SetUnicodeGlyph(uint32 key, SpriteID sprite);
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virtual void InitializeUnicodeGlyphMap();
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virtual void ClearFontCache();
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virtual const Sprite *GetGlyph(uint32 key);
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virtual uint GetGlyphWidth(uint32 key);
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virtual bool GetDrawGlyphShadow();
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};
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/**
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* Create a new sprite font cache.
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* @param fs The font size to create the cache for.
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*/
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SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs), glyph_to_spriteid_map(NULL)
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{
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this->InitializeUnicodeGlyphMap();
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}
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/**
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* Free everything we allocated.
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*/
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SpriteFontCache::~SpriteFontCache()
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{
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this->ClearGlyphToSpriteMap();
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}
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/**
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* Clear the glyph to sprite mapping.
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*/
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void SpriteFontCache::ClearGlyphToSpriteMap()
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{
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if (this->glyph_to_spriteid_map == NULL) return;
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for (uint i = 0; i < 256; i++) {
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free(this->glyph_to_spriteid_map[i]);
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}
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free(this->glyph_to_spriteid_map);
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this->glyph_to_spriteid_map = NULL;
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}
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void SpriteFontCache::ClearFontCache() {}
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const Sprite *SpriteFontCache::GetGlyph(uint32 key)
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{
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SpriteID sprite = this->GetUnicodeGlyph(key);
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if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
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return GetSprite(sprite, ST_FONT);
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}
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uint SpriteFontCache::GetGlyphWidth(uint32 key)
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{
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SpriteID sprite = this->GetUnicodeGlyph(key);
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if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
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return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + (this->fs != FS_NORMAL) : 0;
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}
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bool SpriteFontCache::GetDrawGlyphShadow()
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{
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return false;
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}
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/*static */ FontCache *FontCache::caches[FS_END] = { new SpriteFontCache(FS_NORMAL), new SpriteFontCache(FS_SMALL), new SpriteFontCache(FS_LARGE), new SpriteFontCache(FS_MONO) };
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#ifdef WITH_FREETYPE
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include FT_GLYPH_H
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#include FT_TRUETYPE_TABLES_H
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/** Font cache for fonts that are based on a freetype font. */
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class FreeTypeFontCache : public FontCache {
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private:
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FT_Face face; ///< The font face associated with this font.
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public:
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FreeTypeFontCache(FontSize fs, FT_Face face, int pixels);
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~FreeTypeFontCache();
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virtual SpriteID GetUnicodeGlyph(uint32 key) { return this->parent->GetUnicodeGlyph(key); }
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virtual void SetUnicodeGlyph(uint32 key, SpriteID sprite) { this->parent->SetUnicodeGlyph(key, sprite); }
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virtual void InitializeUnicodeGlyphMap() { this->parent->InitializeUnicodeGlyphMap(); }
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virtual void ClearFontCache();
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virtual const Sprite *GetGlyph(uint32 key);
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virtual uint GetGlyphWidth(uint32 key);
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virtual bool GetDrawGlyphShadow();
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};
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FT_Library _library = NULL;
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static int _ascender[FS_END];
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FreeTypeSettings _freetype;
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static const byte FACE_COLOUR = 1;
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static const byte SHADOW_COLOUR = 2;
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/**
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* Create a new FreeTypeFontCache.
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* @param fs The font size that is going to be cached.
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* @param face The font that has to be loaded.
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* @param pixels The number of pixels this font should be high.
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*/
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FreeTypeFontCache::FreeTypeFontCache(FontSize fs, FT_Face face, int pixels) : FontCache(fs), face(face)
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{
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if (pixels == 0) {
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/* Try to determine a good height based on the minimal height recommended by the font. */
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pixels = _default_font_height[this->fs];
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TT_Header *head = (TT_Header *)FT_Get_Sfnt_Table(this->face, ft_sfnt_head);
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if (head != NULL) {
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/* Font height is minimum height plus the difference between the default
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* height for this font size and the small size. */
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int diff = _default_font_height[this->fs] - _default_font_height[FS_SMALL];
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pixels = Clamp(min(head->Lowest_Rec_PPEM, 20) + diff, _default_font_height[this->fs], MAX_FONT_SIZE);
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}
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}
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FT_Error err = FT_Set_Pixel_Sizes(this->face, 0, pixels);
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if (err == FT_Err_Invalid_Pixel_Size) {
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/* Find nearest size to that requested */
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FT_Bitmap_Size *bs = this->face->available_sizes;
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int i = this->face->num_fixed_sizes;
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int n = bs->height;
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for (; --i; bs++) {
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if (abs(pixels - bs->height) < abs(pixels - n)) n = bs->height;
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}
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FT_Set_Pixel_Sizes(this->face, 0, n);
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}
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int asc = this->face->size->metrics.ascender >> 6;
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int dec = this->face->size->metrics.descender >> 6;
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_ascender[this->fs] = asc;
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_font_height[this->fs] = asc - dec;
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}
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/**
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* Loads the freetype font.
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* First type to load the fontname as if it were a path. If that fails,
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* try to resolve the filename of the font using fontconfig, where the
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* format is 'font family name' or 'font family name, font style'.
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*/
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static void LoadFreeTypeFont(const char *font_name, FT_Face *face, const char *type)
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{
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FT_Error error;
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if (StrEmpty(font_name)) return;
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error = FT_New_Face(_library, font_name, 0, face);
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if (error != FT_Err_Ok) error = GetFontByFaceName(font_name, face);
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if (error == FT_Err_Ok) {
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DEBUG(freetype, 2, "Requested '%s', using '%s %s'", font_name, (*face)->family_name, (*face)->style_name);
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/* Attempt to select the unicode character map */
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error = FT_Select_Charmap(*face, ft_encoding_unicode);
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if (error == FT_Err_Ok) return; // Success
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if (error == FT_Err_Invalid_CharMap_Handle) {
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/* Try to pick a different character map instead. We default to
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* the first map, but platform_id 0 encoding_id 0 should also
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* be unicode (strange system...) */
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FT_CharMap found = (*face)->charmaps[0];
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int i;
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for (i = 0; i < (*face)->num_charmaps; i++) {
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FT_CharMap charmap = (*face)->charmaps[i];
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if (charmap->platform_id == 0 && charmap->encoding_id == 0) {
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found = charmap;
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}
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}
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if (found != NULL) {
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error = FT_Set_Charmap(*face, found);
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if (error == FT_Err_Ok) return;
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}
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}
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}
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FT_Done_Face(*face);
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*face = NULL;
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ShowInfoF("Unable to use '%s' for %s font, FreeType reported error 0x%X, using sprite font instead", font_name, type, error);
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}
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static void ResetGlyphCache(bool monospace);
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/**
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* Unload the face
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*/
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FreeTypeFontCache::~FreeTypeFontCache()
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{
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if (this->face != NULL) FT_Done_Face(this->face);
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}
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/**
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* (Re)initialize the freetype related things, i.e. load the non-sprite fonts.
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* @param monospace Whether to initialise the monospace or regular fonts.
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*/
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void InitFreeType(bool monospace)
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{
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ResetFontSizes(monospace);
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ResetGlyphCache(monospace);
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if (StrEmpty(_freetype.small.font) && StrEmpty(_freetype.medium.font) && StrEmpty(_freetype.large.font) && StrEmpty(_freetype.mono.font)) {
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DEBUG(freetype, 1, "No font faces specified, using sprite fonts instead");
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return;
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}
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if (_library == NULL) {
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if (FT_Init_FreeType(&_library) != FT_Err_Ok) {
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ShowInfoF("Unable to initialize FreeType, using sprite fonts instead");
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return;
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}
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DEBUG(freetype, 2, "Initialized");
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}
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/* Load each font */
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if (monospace) {
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FT_Face mono = NULL;
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LoadFreeTypeFont(_freetype.mono.font , &mono, "mono");
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if (mono != NULL) new FreeTypeFontCache(FS_MONO, mono, _freetype.mono.size);
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} else {
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FT_Face small = NULL;
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FT_Face medium = NULL;
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FT_Face large = NULL;
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LoadFreeTypeFont(_freetype.small.font, &small, "small");
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LoadFreeTypeFont(_freetype.medium.font, &medium, "medium");
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LoadFreeTypeFont(_freetype.large.font, &large, "large");
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/* Set each font size */
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if (small != NULL) new FreeTypeFontCache(FS_SMALL, small, _freetype.small.size);
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if (medium != NULL) new FreeTypeFontCache(FS_NORMAL, medium, _freetype.medium.size);
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if (large != NULL) new FreeTypeFontCache(FS_LARGE, large, _freetype.large.size);
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}
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}
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/**
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* Free everything allocated w.r.t. fonts.
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*/
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void UninitFreeType()
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{
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ResetFontSizes(true);
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ResetFontSizes(false);
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ClearFontCache();
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for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
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FontCache *fc = FontCache::Get(fs);
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if (fc->HasParent()) delete fc;
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}
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FT_Done_FreeType(_library);
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_library = NULL;
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}
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/**
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* Reset cached glyphs.
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*/
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void FreeTypeFontCache::ClearFontCache()
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{
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ResetGlyphCache(true);
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ResetGlyphCache(false);
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}
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struct GlyphEntry {
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Sprite *sprite;
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byte width;
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bool duplicate;
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};
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/* The glyph cache. This is structured to reduce memory consumption.
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* 1) There is a 'segment' table for each font size.
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* 2) Each segment table is a discrete block of characters.
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* 3) Each block contains 256 (aligned) characters sequential characters.
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*
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* The cache is accessed in the following way:
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* For character 0x0041 ('A'): _glyph_ptr[FS_NORMAL][0x00][0x41]
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* For character 0x20AC (Euro): _glyph_ptr[FS_NORMAL][0x20][0xAC]
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*
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* Currently only 256 segments are allocated, "limiting" us to 65536 characters.
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* This can be simply changed in the two functions Get & SetGlyphPtr.
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*/
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static GlyphEntry **_glyph_ptr[FS_END];
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/**
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* Clear the complete cache
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* @param monospace Whether to reset the monospace or regular font.
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*/
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static void ResetGlyphCache(bool monospace)
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{
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for (FontSize i = FS_BEGIN; i < FS_END; i++) {
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if (monospace != (i == FS_MONO)) continue;
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if (_glyph_ptr[i] == NULL) continue;
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for (int j = 0; j < 256; j++) {
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if (_glyph_ptr[i][j] == NULL) continue;
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for (int k = 0; k < 256; k++) {
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if (_glyph_ptr[i][j][k].duplicate) continue;
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free(_glyph_ptr[i][j][k].sprite);
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}
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free(_glyph_ptr[i][j]);
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}
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free(_glyph_ptr[i]);
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_glyph_ptr[i] = NULL;
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}
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}
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static GlyphEntry *GetGlyphPtr(FontSize size, WChar key)
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{
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if (_glyph_ptr[size] == NULL) return NULL;
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if (_glyph_ptr[size][GB(key, 8, 8)] == NULL) return NULL;
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return &_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)];
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}
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static void SetGlyphPtr(FontSize size, WChar key, const GlyphEntry *glyph, bool duplicate = false)
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{
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if (_glyph_ptr[size] == NULL) {
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DEBUG(freetype, 3, "Allocating root glyph cache for size %u", size);
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_glyph_ptr[size] = CallocT<GlyphEntry*>(256);
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}
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if (_glyph_ptr[size][GB(key, 8, 8)] == NULL) {
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DEBUG(freetype, 3, "Allocating glyph cache for range 0x%02X00, size %u", GB(key, 8, 8), size);
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_glyph_ptr[size][GB(key, 8, 8)] = CallocT<GlyphEntry>(256);
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}
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DEBUG(freetype, 4, "Set glyph for unicode character 0x%04X, size %u", key, size);
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_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].sprite = glyph->sprite;
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_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].width = glyph->width;
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_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].duplicate = duplicate;
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}
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static void *AllocateFont(size_t size)
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{
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return MallocT<byte>(size);
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}
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/* Check if a glyph should be rendered with antialiasing */
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static bool GetFontAAState(FontSize size)
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{
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/* AA is only supported for 32 bpp */
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if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() != 32) return false;
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switch (size) {
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default: NOT_REACHED();
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case FS_NORMAL: return _freetype.medium.aa;
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case FS_SMALL: return _freetype.small.aa;
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case FS_LARGE: return _freetype.large.aa;
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case FS_MONO: return _freetype.mono.aa;
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}
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}
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const Sprite *FreeTypeFontCache::GetGlyph(WChar key)
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{
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FT_GlyphSlot slot;
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GlyphEntry new_glyph;
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GlyphEntry *glyph;
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SpriteLoader::Sprite sprite;
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int width;
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int height;
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int x;
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int y;
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assert(IsPrintable(key));
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/* Bail out if no face loaded, or for our special characters */
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if (this->face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) {
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SpriteID sprite = this->GetUnicodeGlyph(key);
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if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
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/* Load the sprite if it's known. */
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if (sprite != 0) return GetSprite(sprite, ST_FONT);
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/* For the 'rare' case there is no font available at all. */
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if (this->face == NULL) error("No sprite font and no real font either... bailing!");
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/* Use the '?' from the freetype font. */
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key = '?';
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}
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/* Check for the glyph in our cache */
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glyph = GetGlyphPtr(this->fs, key);
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if (glyph != NULL && glyph->sprite != NULL) return glyph->sprite;
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slot = this->face->glyph;
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bool aa = GetFontAAState(this->fs);
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FT_UInt glyph_index = FT_Get_Char_Index(this->face, key);
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if (glyph_index == 0) {
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if (key == '?') {
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/* The font misses the '?' character. Use sprite font. */
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SpriteID sprite = this->GetUnicodeGlyph(key);
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Sprite *spr = (Sprite*)GetRawSprite(sprite, ST_FONT, AllocateFont);
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assert(spr != NULL);
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new_glyph.sprite = spr;
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new_glyph.width = spr->width + (this->fs != FS_NORMAL);
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SetGlyphPtr(this->fs, key, &new_glyph, false);
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return new_glyph.sprite;
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} else {
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/* Use '?' for missing characters. */
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this->GetGlyph('?');
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glyph = GetGlyphPtr(this->fs, '?');
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SetGlyphPtr(this->fs, key, glyph, true);
|
|
return glyph->sprite;
|
|
}
|
|
}
|
|
FT_Load_Glyph(this->face, glyph_index, FT_LOAD_DEFAULT);
|
|
FT_Render_Glyph(this->face->glyph, aa ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO);
|
|
|
|
/* Despite requesting a normal glyph, FreeType may have returned a bitmap */
|
|
aa = (slot->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY);
|
|
|
|
/* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
|
|
width = max(1, slot->bitmap.width + (this->fs == FS_NORMAL));
|
|
height = max(1, slot->bitmap.rows + (this->fs == FS_NORMAL));
|
|
|
|
/* Limit glyph size to prevent overflows later on. */
|
|
if (width > 256 || height > 256) usererror("Font glyph is too large");
|
|
|
|
/* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
|
|
sprite.AllocateData(ZOOM_LVL_NORMAL, width * height);
|
|
sprite.type = ST_FONT;
|
|
sprite.width = width;
|
|
sprite.height = height;
|
|
sprite.x_offs = slot->bitmap_left;
|
|
sprite.y_offs = _ascender[this->fs] - slot->bitmap_top;
|
|
|
|
/* Draw shadow for medium size */
|
|
if (this->fs == FS_NORMAL && !aa) {
|
|
for (y = 0; y < slot->bitmap.rows; y++) {
|
|
for (x = 0; x < slot->bitmap.width; x++) {
|
|
if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
|
|
sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR;
|
|
sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (y = 0; y < slot->bitmap.rows; y++) {
|
|
for (x = 0; x < slot->bitmap.width; x++) {
|
|
if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
|
|
sprite.data[x + y * sprite.width].m = FACE_COLOUR;
|
|
sprite.data[x + y * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
|
|
}
|
|
}
|
|
}
|
|
|
|
new_glyph.sprite = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, AllocateFont);
|
|
new_glyph.width = slot->advance.x >> 6;
|
|
|
|
SetGlyphPtr(this->fs, key, &new_glyph);
|
|
|
|
return new_glyph.sprite;
|
|
}
|
|
|
|
|
|
bool FreeTypeFontCache::GetDrawGlyphShadow()
|
|
{
|
|
return GetFontAAState(FS_NORMAL);
|
|
}
|
|
|
|
|
|
uint FreeTypeFontCache::GetGlyphWidth(WChar key)
|
|
{
|
|
GlyphEntry *glyph;
|
|
|
|
if (this->face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) {
|
|
SpriteID sprite = this->GetUnicodeGlyph(key);
|
|
if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
|
|
return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + (this->fs != FS_NORMAL && this->fs != FS_MONO) : 0;
|
|
}
|
|
|
|
glyph = GetGlyphPtr(this->fs, key);
|
|
if (glyph == NULL || glyph->sprite == NULL) {
|
|
this->GetGlyph(key);
|
|
glyph = GetGlyphPtr(this->fs, key);
|
|
}
|
|
|
|
return glyph->width;
|
|
}
|
|
|
|
|
|
#endif /* WITH_FREETYPE */
|
|
|
|
/* Sprite based glyph mapping */
|
|
|
|
#include "table/unicode.h"
|
|
|
|
/** Get the SpriteID of the first glyph for the given font size */
|
|
static SpriteID GetFontBase(FontSize size)
|
|
{
|
|
switch (size) {
|
|
default: NOT_REACHED();
|
|
case FS_NORMAL: return SPR_ASCII_SPACE;
|
|
case FS_SMALL: return SPR_ASCII_SPACE_SMALL;
|
|
case FS_LARGE: return SPR_ASCII_SPACE_BIG;
|
|
case FS_MONO: return SPR_ASCII_SPACE;
|
|
}
|
|
}
|
|
|
|
|
|
SpriteID SpriteFontCache::GetUnicodeGlyph(uint32 key)
|
|
{
|
|
if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == NULL) return 0;
|
|
return this->glyph_to_spriteid_map[GB(key, 8, 8)][GB(key, 0, 8)];
|
|
}
|
|
|
|
|
|
void SpriteFontCache::SetUnicodeGlyph(uint32 key, SpriteID sprite)
|
|
{
|
|
if (this->glyph_to_spriteid_map == NULL) this->glyph_to_spriteid_map = CallocT<SpriteID*>(256);
|
|
if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == NULL) this->glyph_to_spriteid_map[GB(key, 8, 8)] = CallocT<SpriteID>(256);
|
|
this->glyph_to_spriteid_map[GB(key, 8, 8)][GB(key, 0, 8)] = sprite;
|
|
}
|
|
|
|
|
|
void SpriteFontCache::InitializeUnicodeGlyphMap()
|
|
{
|
|
/* Clear out existing glyph map if it exists */
|
|
this->ClearGlyphToSpriteMap();
|
|
|
|
SpriteID base = GetFontBase(this->fs);
|
|
|
|
for (uint i = ASCII_LETTERSTART; i < 256; i++) {
|
|
SpriteID sprite = base + i - ASCII_LETTERSTART;
|
|
if (!SpriteExists(sprite)) continue;
|
|
this->SetUnicodeGlyph(i, sprite);
|
|
this->SetUnicodeGlyph(i + SCC_SPRITE_START, sprite);
|
|
}
|
|
|
|
for (uint i = 0; i < lengthof(_default_unicode_map); i++) {
|
|
byte key = _default_unicode_map[i].key;
|
|
if (key == CLRA) {
|
|
/* Clear the glyph. This happens if the glyph at this code point
|
|
* is non-standard and should be accessed by an SCC_xxx enum
|
|
* entry only. */
|
|
this->SetUnicodeGlyph(_default_unicode_map[i].code, 0);
|
|
} else {
|
|
SpriteID sprite = base + key - ASCII_LETTERSTART;
|
|
this->SetUnicodeGlyph(_default_unicode_map[i].code, sprite);
|
|
}
|
|
}
|
|
}
|