mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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612 lines
17 KiB
C++
612 lines
17 KiB
C++
/* $Id$ */
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/** @file gfxinit.cpp Initializing of the (GRF) graphics. */
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#include "stdafx.h"
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#include "debug.h"
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#include "spritecache.h"
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#include "fileio_func.h"
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#include "fios.h"
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#include "newgrf.h"
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#include "md5.h"
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#include "fontcache.h"
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#include "gfx_func.h"
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#include "settings_type.h"
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#include "string_func.h"
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#include "ini_type.h"
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#include "table/sprites.h"
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#include "table/palette_convert.h"
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/** The currently used palette */
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PaletteType _use_palette = PAL_AUTODETECT;
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/** Whether the given NewGRFs must get a palette remap or not. */
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bool _palette_remap_grf[MAX_FILE_SLOTS];
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/** Palette map to go from the !_use_palette to the _use_palette */
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const byte *_palette_remap = NULL;
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/** Palette map to go from the _use_palette to the !_use_palette */
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const byte *_palette_reverse_remap = NULL;
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char *_ini_graphics_set;
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/** Structure holding filename and MD5 information about a single file */
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struct MD5File {
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const char *filename; ///< filename
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uint8 hash[16]; ///< md5 sum of the file
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const char *missing_warning; ///< warning when this file is missing
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};
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/** Types of graphics in the base graphics set */
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enum GraphicsFileType {
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GFT_BASE, ///< Base sprites for all climates
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GFT_LOGOS, ///< Logos, landscape icons and original terrain generator sprites
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GFT_ARCTIC, ///< Landscape replacement sprites for arctic
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GFT_TROPICAL, ///< Landscape replacement sprites for tropical
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GFT_TOYLAND, ///< Landscape replacement sprites for toyland
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GFT_EXTRA, ///< Extra sprites that were not part of the original sprites
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MAX_GFT ///< We are looking for this amount of GRFs
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};
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/** Information about a single graphics set. */
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struct GraphicsSet {
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const char *name; ///< The name of the graphics set
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const char *description; ///< Description of the graphics set
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uint32 shortname; ///< Four letter short variant of the name
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uint32 version; ///< The version of this graphics set
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PaletteType palette; ///< Palette of this graphics set
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MD5File files[MAX_GFT]; ///< All GRF files part of this set
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uint found_grfs; ///< Number of the GRFs that could be found
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GraphicsSet *next; ///< The next graphics set in this list
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/** Free everything we allocated */
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~GraphicsSet()
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{
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free((void*)this->name);
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free((void*)this->description);
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for (uint i = 0; i < MAX_GFT; i++) {
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free((void*)this->files[i].filename);
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free((void*)this->files[i].missing_warning);
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}
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delete this->next;
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}
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};
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/** All graphics sets currently available */
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static GraphicsSet *_available_graphics_sets = NULL;
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/** The one and only graphics set that is currently being used. */
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static const GraphicsSet *_used_graphics_set = NULL;
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#include "table/files.h"
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#include "table/landscape_sprite.h"
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static const SpriteID * const _landscape_spriteindexes[] = {
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_landscape_spriteindexes_1,
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_landscape_spriteindexes_2,
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_landscape_spriteindexes_3,
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};
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static uint LoadGrfFile(const char *filename, uint load_index, int file_index)
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{
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uint load_index_org = load_index;
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uint sprite_id = 0;
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FioOpenFile(file_index, filename);
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DEBUG(sprite, 2, "Reading grf-file '%s'", filename);
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while (LoadNextSprite(load_index, file_index, sprite_id)) {
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load_index++;
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sprite_id++;
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if (load_index >= MAX_SPRITES) {
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usererror("Too many sprites. Recompile with higher MAX_SPRITES value or remove some custom GRF files.");
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}
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}
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DEBUG(sprite, 2, "Currently %i sprites are loaded", load_index);
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return load_index - load_index_org;
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}
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void LoadSpritesIndexed(int file_index, uint *sprite_id, const SpriteID *index_tbl)
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{
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uint start;
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while ((start = *index_tbl++) != END) {
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uint end = *index_tbl++;
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do {
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bool b = LoadNextSprite(start, file_index, *sprite_id);
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assert(b);
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(*sprite_id)++;
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} while (++start <= end);
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}
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}
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static void LoadGrfIndexed(const char *filename, const SpriteID *index_tbl, int file_index)
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{
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uint sprite_id = 0;
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FioOpenFile(file_index, filename);
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DEBUG(sprite, 2, "Reading indexed grf-file '%s'", filename);
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LoadSpritesIndexed(file_index, &sprite_id, index_tbl);
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}
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/**
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* Calculate and check the MD5 hash of the supplied filename.
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* @param file filename and expected MD5 hash for the given filename.
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* @return true if the checksum is correct.
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*/
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static bool FileMD5(const MD5File file)
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{
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size_t size;
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FILE *f = FioFOpenFile(file.filename, "rb", DATA_DIR, &size);
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if (f != NULL) {
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Md5 checksum;
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uint8 buffer[1024];
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uint8 digest[16];
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size_t len;
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while ((len = fread(buffer, 1, (size > sizeof(buffer)) ? sizeof(buffer) : size, f)) != 0 && size != 0) {
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size -= len;
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checksum.Append(buffer, len);
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}
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FioFCloseFile(f);
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checksum.Finish(digest);
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return memcmp(file.hash, digest, sizeof(file.hash)) == 0;
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} else { // file not found
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return false;
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}
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}
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/**
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* Determine the graphics pack that has to be used.
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* The one with the most correct files wins.
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*/
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static bool DetermineGraphicsPack()
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{
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if (_used_graphics_set != NULL) return true;
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const GraphicsSet *best = _available_graphics_sets;
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for (const GraphicsSet *c = _available_graphics_sets; c != NULL; c = c->next) {
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if (best->found_grfs < c->found_grfs ||
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(best->found_grfs == c->found_grfs && (
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(best->shortname == c->shortname && best->version < c->version) ||
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(best->palette != _use_palette && c->palette == _use_palette)))) {
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best = c;
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}
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}
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_used_graphics_set = best;
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return _used_graphics_set != NULL;
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}
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extern void UpdateNewGRFConfigPalette();
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/**
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* Determine the palette that has to be used.
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* - forced palette via command line -> leave it that way
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* - otherwise -> palette based on the graphics pack
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*/
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static void DeterminePalette()
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{
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assert(_used_graphics_set != NULL);
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if (_use_palette >= MAX_PAL) _use_palette = _used_graphics_set->palette;
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switch (_use_palette) {
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case PAL_DOS:
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_palette_remap = _palmap_w2d;
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_palette_reverse_remap = _palmap_d2w;
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break;
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case PAL_WINDOWS:
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_palette_remap = _palmap_d2w;
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_palette_reverse_remap = _palmap_w2d;
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break;
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default:
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NOT_REACHED();
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}
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UpdateNewGRFConfigPalette();
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}
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/**
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* Checks whether the MD5 checksums of the files are correct.
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*
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* @note Also checks sample.cat and other required non-NewGRF GRFs for corruption.
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*/
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void CheckExternalFiles()
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{
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DeterminePalette();
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DEBUG(grf, 1, "Using the %s base graphics set with the %s palette", _used_graphics_set->name, _use_palette == PAL_DOS ? "DOS" : "Windows");
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static const size_t ERROR_MESSAGE_LENGTH = 128;
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char error_msg[ERROR_MESSAGE_LENGTH * (MAX_GFT + 1)];
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error_msg[0] = '\0';
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char *add_pos = error_msg;
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const char *last = lastof(error_msg);
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for (uint i = 0; i < lengthof(_used_graphics_set->files); i++) {
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if (!FileMD5(_used_graphics_set->files[i])) {
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add_pos += seprintf(add_pos, last, "Your '%s' file is corrupted or missing! %s\n", _used_graphics_set->files[i].filename, _used_graphics_set->files[i].missing_warning);
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}
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}
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bool sound = false;
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for (uint i = 0; !sound && i < lengthof(_sound_sets); i++) {
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sound = FileMD5(_sound_sets[i]);
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}
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if (!sound) {
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add_pos += seprintf(add_pos, last, "Your 'sample.cat' file is corrupted or missing! You can find 'sample.cat' on your Transport Tycoon Deluxe CD-ROM.\n");
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}
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if (add_pos != error_msg) ShowInfoF(error_msg);
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}
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static void LoadSpriteTables()
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{
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memset(_palette_remap_grf, 0, sizeof(_palette_remap_grf));
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uint i = FIRST_GRF_SLOT;
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_palette_remap_grf[i] = (_use_palette != _used_graphics_set->palette);
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LoadGrfFile(_used_graphics_set->files[GFT_BASE].filename, 0, i++);
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/*
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* The second basic file always starts at the given location and does
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* contain a different amount of sprites depending on the "type"; DOS
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* has a few sprites less. However, we do not care about those missing
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* sprites as they are not shown anyway (logos in intro game).
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*/
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_palette_remap_grf[i] = (_use_palette != _used_graphics_set->palette);
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LoadGrfFile(_used_graphics_set->files[GFT_LOGOS].filename, 4793, i++);
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/*
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* Load additional sprites for climates other than temperate.
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* This overwrites some of the temperate sprites, such as foundations
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* and the ground sprites.
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*/
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if (_settings_game.game_creation.landscape != LT_TEMPERATE) {
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_palette_remap_grf[i] = (_use_palette != _used_graphics_set->palette);
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LoadGrfIndexed(
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_used_graphics_set->files[GFT_ARCTIC + _settings_game.game_creation.landscape - 1].filename,
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_landscape_spriteindexes[_settings_game.game_creation.landscape - 1],
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i++
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);
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}
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/* Initialize the unicode to sprite mapping table */
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InitializeUnicodeGlyphMap();
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/*
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* Load the base NewGRF with OTTD required graphics as first NewGRF.
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* However, we do not want it to show up in the list of used NewGRFs,
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* so we have to manually add it, and then remove it later.
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*/
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GRFConfig *top = _grfconfig;
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GRFConfig *master = CallocT<GRFConfig>(1);
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master->filename = strdup(_used_graphics_set->files[GFT_EXTRA].filename);
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FillGRFDetails(master, false);
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master->windows_paletted = (_used_graphics_set->palette == PAL_WINDOWS);
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ClrBit(master->flags, GCF_INIT_ONLY);
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master->next = top;
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_grfconfig = master;
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LoadNewGRF(SPR_NEWGRFS_BASE, i);
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/* Free and remove the top element. */
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ClearGRFConfig(&master);
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_grfconfig = top;
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}
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void GfxLoadSprites()
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{
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DEBUG(sprite, 2, "Loading sprite set %d", _settings_game.game_creation.landscape);
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GfxInitSpriteMem();
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LoadSpriteTables();
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GfxInitPalettes();
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}
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/**
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* Try to read a single piece of metadata and return false if it doesn't exist.
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* @param name the name of the item to fetch.
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*/
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#define fetch_metadata(name) \
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item = metadata->GetItem(name, false); \
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if (item == NULL || strlen(item->value) == 0) { \
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DEBUG(grf, 0, "Base graphics set detail loading: %s field missing", name); \
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return false; \
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}
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/** Names corresponding to the GraphicsFileType */
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static const char *_gft_names[MAX_GFT] = { "base", "logos", "arctic", "tropical", "toyland", "extra" };
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/**
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* Read the graphics set information from a loaded ini.
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* @param graphics the graphics set to write to
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* @param ini the ini to read from
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* @param path the path to this ini file (for filenames)
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* @return true if loading was successful.
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*/
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static bool FillGraphicsSetDetails(GraphicsSet *graphics, IniFile *ini, const char *path)
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{
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memset(graphics, 0, sizeof(*graphics));
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IniGroup *metadata = ini->GetGroup("metadata");
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IniItem *item;
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fetch_metadata("name");
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graphics->name = strdup(item->value);
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fetch_metadata("description");
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graphics->description = strdup(item->value);
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fetch_metadata("shortname");
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for (uint i = 0; item->value[i] != '\0' && i < 4; i++) {
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graphics->shortname |= ((uint8)item->value[i]) << (i * 8);
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}
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fetch_metadata("version");
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graphics->version = atoi(item->value);
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fetch_metadata("palette");
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graphics->palette = (*item->value == 'D' || *item->value == 'd') ? PAL_DOS : PAL_WINDOWS;
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/* For each of the graphics file types we want to find the file, MD5 checksums and warning messages. */
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IniGroup *files = ini->GetGroup("files");
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IniGroup *md5s = ini->GetGroup("md5s");
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IniGroup *origin = ini->GetGroup("origin");
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for (uint i = 0; i < MAX_GFT; i++) {
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MD5File *file = &graphics->files[i];
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/* Find the filename first. */
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item = files->GetItem(_gft_names[i], false);
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if (item == NULL) {
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DEBUG(grf, 0, "No graphics file for: %s", _gft_names[i]);
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return false;
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}
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const char *filename = item->value;
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file->filename = MallocT<char>(strlen(filename) + strlen(path) + 1);
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sprintf((char*)file->filename, "%s%s", path, filename);
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/* Then find the MD5 checksum */
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item = md5s->GetItem(filename, false);
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if (item == NULL) {
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DEBUG(grf, 0, "No MD5 checksum specified for: %s", filename);
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return false;
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}
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char *c = item->value;
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for (uint i = 0; i < sizeof(file->hash) * 2; i++, c++) {
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uint j;
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if ('0' <= *c && *c <= '9') {
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j = *c - '0';
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} else if ('a' <= *c && *c <= 'f') {
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j = *c - 'a' + 10;
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} else if ('A' <= *c && *c <= 'F') {
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j = *c - 'A' + 10;
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} else {
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DEBUG(grf, 0, "Malformed MD5 checksum specified for: %s", filename);
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return false;
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}
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if (i % 2 == 0) {
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file->hash[i / 2] = j << 4;
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} else {
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file->hash[i / 2] |= j;
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}
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}
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/* Then find the warning message when the file's missing */
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item = origin->GetItem(filename, false);
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if (item == NULL) item = origin->GetItem("default", false);
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if (item == NULL) {
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DEBUG(grf, 1, "No origin warning message specified for: %s", filename);
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file->missing_warning = strdup("");
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} else {
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file->missing_warning = strdup(item->value);
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}
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if (FileMD5(*file)) graphics->found_grfs++;
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}
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return true;
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}
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/** Helper for scanning for files with GRF as extension */
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class OBGFileScanner : FileScanner {
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public:
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/* virtual */ bool AddFile(const char *filename, size_t basepath_length);
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/** Do the scan for OBGs. */
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static uint DoScan()
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{
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OBGFileScanner fs;
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return fs.Scan(".obg", DATA_DIR);
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}
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};
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/**
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* Try to add a graphics set with the given filename.
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* @param filename the full path to the file to read
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* @param basepath_length amount of characters to chop of before to get a relative DATA_DIR filename
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* @return true if the file is added.
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*/
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bool OBGFileScanner::AddFile(const char *filename, size_t basepath_length)
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{
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bool ret = false;
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DEBUG(grf, 1, "Found %s as base graphics set", filename);
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GraphicsSet *graphics = new GraphicsSet();;
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IniFile *ini = new IniFile();
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ini->LoadFromDisk(filename);
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char *path = strdup(filename + basepath_length);
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char *psep = strrchr(path, PATHSEPCHAR);
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if (psep != NULL) {
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psep[1] = '\0';
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} else {
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*path = '\0';
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}
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if (FillGraphicsSetDetails(graphics, ini, path)) {
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bool duplicate = false;
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for (const GraphicsSet *c = _available_graphics_sets; !duplicate && c != NULL; c = c->next) {
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duplicate = (strcmp(c->name, graphics->name) == 0 || c->shortname == graphics->shortname) && c->version == graphics->version;
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}
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if (duplicate) {
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delete graphics;
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} else {
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graphics->next = _available_graphics_sets;
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_available_graphics_sets = graphics;
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ret = true;
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}
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} else {
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delete graphics;
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}
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free(path);
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delete ini;
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return ret;
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}
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/** Scan for all Grahpics sets */
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void FindGraphicsSets()
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{
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DEBUG(grf, 1, "Scanning for Graphics sets");
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OBGFileScanner::DoScan();
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}
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/**
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* Set the graphics set to be used.
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* @param name of the graphics set to use
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* @return true if it could be loaded
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*/
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bool SetGraphicsSet(const char *name)
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{
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if (StrEmpty(name)) {
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if (!DetermineGraphicsPack()) return false;
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CheckExternalFiles();
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return true;
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}
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for (const GraphicsSet *g = _available_graphics_sets; g != NULL; g = g->next) {
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if (strcmp(name, g->name) == 0) {
|
|
_used_graphics_set = g;
|
|
CheckExternalFiles();
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Returns a list with the graphics sets.
|
|
* @param p where to print to
|
|
* @param last the last character to print to
|
|
* @return the last printed character
|
|
*/
|
|
char *GetGraphicsSetsList(char *p, const char *last)
|
|
{
|
|
p += seprintf(p, last, "List of graphics sets:\n");
|
|
for (const GraphicsSet *g = _available_graphics_sets; g != NULL; g = g->next) {
|
|
if (g->found_grfs <= 1) continue;
|
|
|
|
p += seprintf(p, last, "%18s: %s", g->name, g->description);
|
|
int difference = MAX_GFT - g->found_grfs;
|
|
if (difference != 0) {
|
|
p += seprintf(p, last, " (missing %i file%s)\n", difference, difference == 1 ? "" : "s");
|
|
} else {
|
|
p += seprintf(p, last, "\n");
|
|
}
|
|
}
|
|
p += seprintf(p, last, "\n");
|
|
|
|
return p;
|
|
}
|
|
|
|
#if defined(ENABLE_NETWORK)
|
|
#include "network/network_content.h"
|
|
|
|
/**
|
|
* Check whether we have an graphics with the exact characteristics as ci.
|
|
* @param ci the characteristics to search on (shortname and md5sum)
|
|
* @param md5sum whether to check the MD5 checksum
|
|
* @return true iff we have an graphics set matching.
|
|
*/
|
|
bool HasGraphicsSet(const ContentInfo *ci, bool md5sum)
|
|
{
|
|
assert(ci->type == CONTENT_TYPE_BASE_GRAPHICS);
|
|
for (const GraphicsSet *g = _available_graphics_sets; g != NULL; g = g->next) {
|
|
if (g->found_grfs <= 1) continue;
|
|
|
|
if (g->shortname != ci->unique_id) continue;
|
|
if (!md5sum) return true;
|
|
|
|
byte md5[16];
|
|
memset(md5, 0, sizeof(md5));
|
|
for (uint i = 0; i < MAX_GFT; i++) {
|
|
for (uint j = 0; j < sizeof(md5); j++) {
|
|
md5[j] ^= g->files[i].hash[j];
|
|
}
|
|
}
|
|
if (memcmp(md5, ci->md5sum, sizeof(md5)) == 0) return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
/**
|
|
* Count the number of available graphics sets.
|
|
*/
|
|
int GetNumGraphicsSets()
|
|
{
|
|
int n = 0;
|
|
for (const GraphicsSet *g = _available_graphics_sets; g != NULL; g = g->next) {
|
|
if (g != _used_graphics_set && g->found_grfs <= 1) continue;
|
|
n++;
|
|
}
|
|
return n;
|
|
}
|
|
|
|
/**
|
|
* Get the index of the currently active graphics set
|
|
*/
|
|
int GetIndexOfCurrentGraphicsSet()
|
|
{
|
|
int n = 0;
|
|
for (const GraphicsSet *g = _available_graphics_sets; g != NULL; g = g->next) {
|
|
if (g == _used_graphics_set) return n;
|
|
if (g->found_grfs <= 1) continue;
|
|
n++;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
/**
|
|
* Get the name of the graphics set at the specified index
|
|
*/
|
|
const char *GetGraphicsSetName(int index)
|
|
{
|
|
for (const GraphicsSet *g = _available_graphics_sets; g != NULL; g = g->next) {
|
|
if (g != _used_graphics_set && g->found_grfs <= 1) continue;
|
|
if (index == 0) return g->name;
|
|
index--;
|
|
}
|
|
error("GetGraphicsSetName: index %d out of range", index);
|
|
}
|