mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
546c34f2e5
-This allows a player to clone an excisting vehicle of his own -[fix]: this uncovered an excisting bug in CmdBuildRailVehicle() where depots could build trains of the wrong track type. This is fixed -Thanks to Celestar for drawing the sprites and _luca_ for including them in openttd.grf
554 lines
17 KiB
C
554 lines
17 KiB
C
/* $Id$ */
|
|
|
|
#include "stdafx.h"
|
|
#include "openttd.h"
|
|
#include "table/strings.h"
|
|
#include "functions.h"
|
|
#include "map.h"
|
|
#include "gui.h"
|
|
#include "command.h"
|
|
#include "player.h"
|
|
#include "network.h"
|
|
#include "variables.h"
|
|
|
|
const char* _cmd_text = NULL;
|
|
|
|
#define DEF_COMMAND(yyyy) int32 yyyy(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|
|
|
DEF_COMMAND(CmdBuildRailroadTrack);
|
|
DEF_COMMAND(CmdRemoveRailroadTrack);
|
|
DEF_COMMAND(CmdBuildSingleRail);
|
|
DEF_COMMAND(CmdRemoveSingleRail);
|
|
|
|
DEF_COMMAND(CmdLandscapeClear);
|
|
|
|
DEF_COMMAND(CmdBuildBridge);
|
|
|
|
DEF_COMMAND(CmdBuildRailroadStation);
|
|
DEF_COMMAND(CmdRemoveFromRailroadStation);
|
|
DEF_COMMAND(CmdConvertRail);
|
|
|
|
DEF_COMMAND(CmdBuildSingleSignal);
|
|
DEF_COMMAND(CmdRemoveSingleSignal);
|
|
|
|
DEF_COMMAND(CmdTerraformLand);
|
|
|
|
DEF_COMMAND(CmdPurchaseLandArea);
|
|
DEF_COMMAND(CmdSellLandArea);
|
|
|
|
DEF_COMMAND(CmdBuildTunnel);
|
|
|
|
DEF_COMMAND(CmdBuildTrainDepot);
|
|
DEF_COMMAND(CmdBuildTrainWaypoint);
|
|
DEF_COMMAND(CmdRenameWaypoint);
|
|
DEF_COMMAND(CmdRemoveTrainWaypoint);
|
|
|
|
DEF_COMMAND(CmdBuildRoadStop);
|
|
|
|
DEF_COMMAND(CmdBuildLongRoad);
|
|
DEF_COMMAND(CmdRemoveLongRoad);
|
|
DEF_COMMAND(CmdBuildRoad);
|
|
DEF_COMMAND(CmdRemoveRoad);
|
|
|
|
DEF_COMMAND(CmdBuildRoadDepot);
|
|
|
|
DEF_COMMAND(CmdBuildAirport);
|
|
|
|
DEF_COMMAND(CmdBuildDock);
|
|
|
|
DEF_COMMAND(CmdBuildShipDepot);
|
|
|
|
DEF_COMMAND(CmdBuildBuoy);
|
|
|
|
DEF_COMMAND(CmdPlantTree);
|
|
|
|
DEF_COMMAND(CmdBuildRailVehicle);
|
|
DEF_COMMAND(CmdMoveRailVehicle);
|
|
|
|
DEF_COMMAND(CmdStartStopTrain);
|
|
|
|
DEF_COMMAND(CmdSellRailWagon);
|
|
|
|
DEF_COMMAND(CmdSendTrainToDepot);
|
|
DEF_COMMAND(CmdForceTrainProceed);
|
|
DEF_COMMAND(CmdReverseTrainDirection);
|
|
|
|
DEF_COMMAND(CmdModifyOrder);
|
|
DEF_COMMAND(CmdSkipOrder);
|
|
DEF_COMMAND(CmdDeleteOrder);
|
|
DEF_COMMAND(CmdInsertOrder);
|
|
DEF_COMMAND(CmdChangeTrainServiceInt);
|
|
DEF_COMMAND(CmdRestoreOrderIndex);
|
|
|
|
DEF_COMMAND(CmdBuildIndustry);
|
|
|
|
DEF_COMMAND(CmdBuildCompanyHQ);
|
|
DEF_COMMAND(CmdSetPlayerFace);
|
|
DEF_COMMAND(CmdSetPlayerColor);
|
|
|
|
DEF_COMMAND(CmdIncreaseLoan);
|
|
DEF_COMMAND(CmdDecreaseLoan);
|
|
|
|
DEF_COMMAND(CmdWantEnginePreview);
|
|
|
|
DEF_COMMAND(CmdNameVehicle);
|
|
DEF_COMMAND(CmdRenameEngine);
|
|
|
|
DEF_COMMAND(CmdChangeCompanyName);
|
|
DEF_COMMAND(CmdChangePresidentName);
|
|
|
|
DEF_COMMAND(CmdRenameStation);
|
|
|
|
DEF_COMMAND(CmdSellAircraft);
|
|
DEF_COMMAND(CmdStartStopAircraft);
|
|
DEF_COMMAND(CmdBuildAircraft);
|
|
DEF_COMMAND(CmdSendAircraftToHangar);
|
|
DEF_COMMAND(CmdChangeAircraftServiceInt);
|
|
DEF_COMMAND(CmdRefitAircraft);
|
|
|
|
DEF_COMMAND(CmdPlaceSign);
|
|
DEF_COMMAND(CmdRenameSign);
|
|
|
|
DEF_COMMAND(CmdBuildRoadVeh);
|
|
DEF_COMMAND(CmdStartStopRoadVeh);
|
|
DEF_COMMAND(CmdSellRoadVeh);
|
|
DEF_COMMAND(CmdSendRoadVehToDepot);
|
|
DEF_COMMAND(CmdTurnRoadVeh);
|
|
DEF_COMMAND(CmdChangeRoadVehServiceInt);
|
|
|
|
DEF_COMMAND(CmdPause);
|
|
|
|
DEF_COMMAND(CmdBuyShareInCompany);
|
|
DEF_COMMAND(CmdSellShareInCompany);
|
|
DEF_COMMAND(CmdBuyCompany);
|
|
|
|
DEF_COMMAND(CmdBuildTown);
|
|
|
|
DEF_COMMAND(CmdRenameTown);
|
|
DEF_COMMAND(CmdDoTownAction);
|
|
|
|
DEF_COMMAND(CmdSetRoadDriveSide);
|
|
|
|
DEF_COMMAND(CmdChangeDifficultyLevel);
|
|
DEF_COMMAND(CmdChangePatchSetting);
|
|
|
|
DEF_COMMAND(CmdStartStopShip);
|
|
DEF_COMMAND(CmdSellShip);
|
|
DEF_COMMAND(CmdBuildShip);
|
|
DEF_COMMAND(CmdSendShipToDepot);
|
|
DEF_COMMAND(CmdChangeShipServiceInt);
|
|
DEF_COMMAND(CmdRefitShip);
|
|
|
|
DEF_COMMAND(CmdCloneOrder);
|
|
|
|
DEF_COMMAND(CmdClearArea);
|
|
|
|
DEF_COMMAND(CmdGiveMoney);
|
|
DEF_COMMAND(CmdMoneyCheat);
|
|
DEF_COMMAND(CmdBuildCanal);
|
|
DEF_COMMAND(CmdBuildLock);
|
|
|
|
DEF_COMMAND(CmdPlayerCtrl);
|
|
|
|
DEF_COMMAND(CmdLevelLand);
|
|
|
|
DEF_COMMAND(CmdRefitRailVehicle);
|
|
|
|
DEF_COMMAND(CmdBuildSignalTrack);
|
|
DEF_COMMAND(CmdRemoveSignalTrack);
|
|
|
|
DEF_COMMAND(CmdReplaceVehicle);
|
|
|
|
DEF_COMMAND(CmdCloneVehicle);
|
|
|
|
|
|
/* The master command table */
|
|
static const Command _command_proc_table[] = {
|
|
{CmdBuildRailroadTrack, 0}, /* 0 */
|
|
{CmdRemoveRailroadTrack, 0}, /* 1 */
|
|
{CmdBuildSingleRail, 0}, /* 2 */
|
|
{CmdRemoveSingleRail, 0}, /* 3 */
|
|
{CmdLandscapeClear, 0}, /* 4 */
|
|
{CmdBuildBridge, 0}, /* 5 */
|
|
{CmdBuildRailroadStation, 0}, /* 6 */
|
|
{CmdBuildTrainDepot, 0}, /* 7 */
|
|
{CmdBuildSingleSignal, 0}, /* 8 */
|
|
{CmdRemoveSingleSignal, 0}, /* 9 */
|
|
{CmdTerraformLand, 0}, /* 10 */
|
|
{CmdPurchaseLandArea, 0}, /* 11 */
|
|
{CmdSellLandArea, 0}, /* 12 */
|
|
{CmdBuildTunnel, 0}, /* 13 */
|
|
{CmdRemoveFromRailroadStation, 0}, /* 14 */
|
|
{CmdConvertRail, 0}, /* 15 */
|
|
{CmdBuildTrainWaypoint, 0}, /* 16 */
|
|
{CmdRenameWaypoint, 0}, /* 17 */
|
|
{CmdRemoveTrainWaypoint, 0}, /* 18 */
|
|
{NULL, 0}, /* 19 */
|
|
{NULL, 0}, /* 20 */
|
|
{CmdBuildRoadStop, 0}, /* 21 */
|
|
{NULL, 0}, /* 22 */
|
|
{CmdBuildLongRoad, 0}, /* 23 */
|
|
{CmdRemoveLongRoad, 0}, /* 24 */
|
|
{CmdBuildRoad, 0}, /* 25 */
|
|
{CmdRemoveRoad, 0}, /* 26 */
|
|
{CmdBuildRoadDepot, 0}, /* 27 */
|
|
{NULL, 0}, /* 28 */
|
|
{CmdBuildAirport, 0}, /* 29 */
|
|
{CmdBuildDock, 0}, /* 30 */
|
|
{CmdBuildShipDepot, 0}, /* 31 */
|
|
{CmdBuildBuoy, 0}, /* 32 */
|
|
{CmdPlantTree, 0}, /* 33 */
|
|
{CmdBuildRailVehicle, 0}, /* 34 */
|
|
{CmdMoveRailVehicle, 0}, /* 35 */
|
|
{CmdStartStopTrain, 0}, /* 36 */
|
|
{NULL, 0}, /* 37 */
|
|
{CmdSellRailWagon, 0}, /* 38 */
|
|
{CmdSendTrainToDepot, 0}, /* 39 */
|
|
{CmdForceTrainProceed, 0}, /* 40 */
|
|
{CmdReverseTrainDirection, 0}, /* 41 */
|
|
|
|
{CmdModifyOrder, 0}, /* 42 */
|
|
{CmdSkipOrder, 0}, /* 43 */
|
|
{CmdDeleteOrder, 0}, /* 44 */
|
|
{CmdInsertOrder, 0}, /* 45 */
|
|
|
|
{CmdChangeTrainServiceInt, 0}, /* 46 */
|
|
|
|
{CmdBuildIndustry, 0}, /* 47 */
|
|
{CmdBuildCompanyHQ, 0}, /* 48 */
|
|
{CmdSetPlayerFace, 0}, /* 49 */
|
|
{CmdSetPlayerColor, 0}, /* 50 */
|
|
|
|
{CmdIncreaseLoan, 0}, /* 51 */
|
|
{CmdDecreaseLoan, 0}, /* 52 */
|
|
|
|
{CmdWantEnginePreview, 0}, /* 53 */
|
|
|
|
{CmdNameVehicle, 0}, /* 54 */
|
|
{CmdRenameEngine, 0}, /* 55 */
|
|
|
|
{CmdChangeCompanyName, 0}, /* 56 */
|
|
{CmdChangePresidentName, 0}, /* 57 */
|
|
|
|
{CmdRenameStation, 0}, /* 58 */
|
|
|
|
{CmdSellAircraft, 0}, /* 59 */
|
|
{CmdStartStopAircraft, 0}, /* 60 */
|
|
|
|
{CmdBuildAircraft, 0}, /* 61 */
|
|
{CmdSendAircraftToHangar, 0}, /* 62 */
|
|
{CmdChangeAircraftServiceInt, 0}, /* 63 */
|
|
{CmdRefitAircraft, 0}, /* 64 */
|
|
|
|
{CmdPlaceSign, 0}, /* 65 */
|
|
{CmdRenameSign, 0}, /* 66 */
|
|
|
|
{CmdBuildRoadVeh, 0}, /* 67 */
|
|
{CmdStartStopRoadVeh, 0}, /* 68 */
|
|
{CmdSellRoadVeh, 0}, /* 69 */
|
|
{CmdSendRoadVehToDepot, 0}, /* 70 */
|
|
{CmdTurnRoadVeh, 0}, /* 71 */
|
|
{CmdChangeRoadVehServiceInt, 0}, /* 72 */
|
|
|
|
{CmdPause, CMD_SERVER}, /* 73 */
|
|
|
|
{CmdBuyShareInCompany, 0}, /* 74 */
|
|
{CmdSellShareInCompany, 0}, /* 75 */
|
|
{CmdBuyCompany, 0}, /* 76 */
|
|
|
|
{CmdBuildTown, CMD_OFFLINE}, /* 77 */
|
|
{NULL, 0}, /* 78 */
|
|
{NULL, 0}, /* 79 */
|
|
{CmdRenameTown, CMD_SERVER}, /* 80 */
|
|
{CmdDoTownAction, 0}, /* 81 */
|
|
|
|
{CmdSetRoadDriveSide, CMD_SERVER}, /* 82 */
|
|
{NULL, 0}, /* 83 */
|
|
{NULL, 0}, /* 84 */
|
|
{CmdChangeDifficultyLevel, CMD_SERVER}, /* 85 */
|
|
|
|
{CmdStartStopShip, 0}, /* 86 */
|
|
{CmdSellShip, 0}, /* 87 */
|
|
{CmdBuildShip, 0}, /* 88 */
|
|
{CmdSendShipToDepot, 0}, /* 89 */
|
|
{CmdChangeShipServiceInt, 0}, /* 90 */
|
|
{CmdRefitShip, 0}, /* 91 */
|
|
|
|
{NULL, 0}, /* 92 */
|
|
{NULL, 0}, /* 93 */
|
|
{NULL, 0}, /* 94 */
|
|
{NULL, 0}, /* 95 */
|
|
{NULL, 0}, /* 96 */
|
|
{NULL, 0}, /* 97 */
|
|
{NULL, 0}, /* 98 */
|
|
|
|
{CmdCloneOrder, 0}, /* 99 */
|
|
|
|
{CmdClearArea, 0}, /* 100 */
|
|
{NULL, 0}, /* 101 */
|
|
|
|
{CmdMoneyCheat, CMD_OFFLINE}, /* 102 */
|
|
{CmdBuildCanal, 0}, /* 103 */
|
|
{CmdPlayerCtrl, 0}, /* 104 */
|
|
|
|
{CmdLevelLand, 0}, /* 105 */
|
|
|
|
{CmdRefitRailVehicle, 0}, /* 106 */
|
|
{CmdRestoreOrderIndex, 0}, /* 107 */
|
|
{CmdBuildLock, 0}, /* 108 */
|
|
{NULL, 0}, /* 109 */
|
|
{CmdBuildSignalTrack, 0}, /* 110 */
|
|
{CmdRemoveSignalTrack, 0}, /* 111 */
|
|
{NULL, 0}, /* 112 */
|
|
{CmdGiveMoney, 0}, /* 113 */
|
|
{CmdChangePatchSetting, CMD_SERVER}, /* 114 */
|
|
{CmdReplaceVehicle, 0}, /* 115 */
|
|
{CmdCloneVehicle, 0}, /* 116 */
|
|
};
|
|
|
|
/* This function range-checks a cmd, and checks if the cmd is not NULL */
|
|
bool IsValidCommand(uint cmd)
|
|
{
|
|
cmd = cmd & 0xFF;
|
|
|
|
if (cmd >= lengthof(_command_proc_table) || _command_proc_table[cmd].proc == NULL)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
byte GetCommandFlags(uint cmd) {return _command_proc_table[cmd & 0xFF].flags;}
|
|
|
|
int32 DoCommandByTile(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
|
|
{
|
|
return DoCommand(TileX(tile) * 16, TileY(tile) * 16, p1, p2, flags, procc);
|
|
}
|
|
|
|
|
|
int32 DoCommand(int x, int y, uint32 p1, uint32 p2, uint32 flags, uint procc)
|
|
{
|
|
int32 res;
|
|
CommandProc *proc;
|
|
|
|
/* Do not even think about executing out-of-bounds tile-commands */
|
|
if (TileVirtXY(x, y) > MapSize()) {
|
|
_cmd_text = NULL;
|
|
return CMD_ERROR;
|
|
}
|
|
|
|
proc = _command_proc_table[procc].proc;
|
|
|
|
if (_docommand_recursive == 0) {
|
|
_error_message = INVALID_STRING_ID;
|
|
// update last build coord of player
|
|
if ( (x|y) != 0 && _current_player < MAX_PLAYERS) {
|
|
GetPlayer(_current_player)->last_build_coordinate = TileVirtXY(x, y);
|
|
}
|
|
}
|
|
|
|
_docommand_recursive++;
|
|
|
|
// only execute the test call if it's toplevel, or we're not execing.
|
|
if (_docommand_recursive == 1 || !(flags & DC_EXEC) || (flags & DC_FORCETEST) ) {
|
|
res = proc(x, y, flags&~DC_EXEC, p1, p2);
|
|
if (CmdFailed(res)) {
|
|
if (res & 0xFFFF) _error_message = res & 0xFFFF;
|
|
goto error;
|
|
}
|
|
|
|
if (_docommand_recursive == 1) {
|
|
if (!(flags&DC_QUERY_COST) && res != 0 && !CheckPlayerHasMoney(res))
|
|
goto error;
|
|
}
|
|
|
|
if (!(flags & DC_EXEC)) {
|
|
_docommand_recursive--;
|
|
_cmd_text = NULL;
|
|
return res;
|
|
}
|
|
}
|
|
|
|
/* Execute the command here. All cost-relevant functions set the expenses type
|
|
* themselves with "SET_EXPENSES_TYPE(...);" at the beginning of the function */
|
|
res = proc(x, y, flags, p1, p2);
|
|
if (CmdFailed(res)) {
|
|
if (res & 0xFFFF) _error_message = res & 0xFFFF;
|
|
error:
|
|
_docommand_recursive--;
|
|
_cmd_text = NULL;
|
|
return CMD_ERROR;
|
|
}
|
|
|
|
// if toplevel, subtract the money.
|
|
if (--_docommand_recursive == 0) {
|
|
SubtractMoneyFromPlayer(res);
|
|
}
|
|
|
|
_cmd_text = NULL;
|
|
return res;
|
|
}
|
|
|
|
int32 GetAvailableMoneyForCommand(void)
|
|
{
|
|
PlayerID pid = _current_player;
|
|
if (pid >= MAX_PLAYERS) return 0x7FFFFFFF; // max int
|
|
return GetPlayer(pid)->player_money;
|
|
}
|
|
|
|
// toplevel network safe docommand function for the current player. must not be called recursively.
|
|
// the callback is called when the command succeeded or failed.
|
|
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd)
|
|
{
|
|
int32 res = 0,res2;
|
|
CommandProc *proc;
|
|
uint32 flags;
|
|
bool notest;
|
|
|
|
int x = TileX(tile) * 16;
|
|
int y = TileY(tile) * 16;
|
|
|
|
/* Do not even think about executing out-of-bounds tile-commands */
|
|
if (tile > MapSize()) {
|
|
_cmd_text = NULL;
|
|
return false;
|
|
}
|
|
|
|
assert(_docommand_recursive == 0);
|
|
|
|
_error_message = INVALID_STRING_ID;
|
|
_error_message_2 = cmd >> 16;
|
|
_additional_cash_required = 0;
|
|
|
|
/** Spectator has no rights except for the dedicated server which
|
|
* is a spectator but is the server, so can do anything */
|
|
if (_current_player == OWNER_SPECTATOR && !_network_dedicated) {
|
|
ShowErrorMessage(_error_message, _error_message_2, x, y);
|
|
_cmd_text = NULL;
|
|
return false;
|
|
}
|
|
|
|
flags = 0;
|
|
if (cmd & CMD_AUTO) flags |= DC_AUTO;
|
|
if (cmd & CMD_NO_WATER) flags |= DC_NO_WATER;
|
|
|
|
// get pointer to command handler
|
|
assert((cmd & 0xFF) < lengthof(_command_proc_table));
|
|
proc = _command_proc_table[cmd & 0xFF].proc;
|
|
if (proc == NULL) {
|
|
_cmd_text = NULL;
|
|
return false;
|
|
}
|
|
|
|
// Some commands have a different output in dryrun than the realrun
|
|
// e.g.: if you demolish a whole town, the dryrun would say okay.
|
|
// but by really destroying, your rating drops and at a certain point
|
|
// it will fail. so res and res2 are different
|
|
// CMD_REMOVE_ROAD: This command has special local authority
|
|
// restrictions which may cause the test run to fail (the previous
|
|
// road fragments still stay there and the town won't let you
|
|
// disconnect the road system), but the exec will succeed and this
|
|
// fact will trigger an assertion failure. --pasky
|
|
notest =
|
|
(cmd & 0xFF) == CMD_CLEAR_AREA ||
|
|
(cmd & 0xFF) == CMD_CONVERT_RAIL ||
|
|
(cmd & 0xFF) == CMD_LEVEL_LAND ||
|
|
(cmd & 0xFF) == CMD_REMOVE_ROAD ||
|
|
(cmd & 0xFF) == CMD_REMOVE_LONG_ROAD;
|
|
|
|
_docommand_recursive = 1;
|
|
|
|
// cost estimation only?
|
|
if (_shift_pressed && _current_player == _local_player && !(cmd & (CMD_NETWORK_COMMAND | CMD_SHOW_NO_ERROR))) {
|
|
// estimate the cost.
|
|
res = proc(x, y, flags, p1, p2);
|
|
if (CmdFailed(res)) {
|
|
if (res & 0xFFFF) _error_message = res & 0xFFFF;
|
|
ShowErrorMessage(_error_message, _error_message_2, x, y);
|
|
} else {
|
|
ShowEstimatedCostOrIncome(res, x, y);
|
|
}
|
|
|
|
_docommand_recursive = 0;
|
|
_cmd_text = NULL;
|
|
return false;
|
|
}
|
|
|
|
|
|
if (!((cmd & CMD_NO_TEST_IF_IN_NETWORK) && _networking)) {
|
|
// first test if the command can be executed.
|
|
res = proc(x,y, flags, p1, p2);
|
|
if (CmdFailed(res)) {
|
|
if (res & 0xFFFF) _error_message = res & 0xFFFF;
|
|
goto show_error;
|
|
}
|
|
// no money? Only check if notest is off
|
|
if (!notest && res != 0 && !CheckPlayerHasMoney(res)) goto show_error;
|
|
}
|
|
|
|
#ifdef ENABLE_NETWORK
|
|
/** If we are in network, and the command is not from the network
|
|
* send it to the command-queue and abort execution
|
|
* If we are a dedicated server temporarily switch local player, otherwise
|
|
* the other parties won't be able to execute our command and will desync.
|
|
* @todo Rewrite dedicated server to something more than a dirty hack!
|
|
*/
|
|
if (_networking && !(cmd & CMD_NETWORK_COMMAND)) {
|
|
if (_network_dedicated) _local_player = 0;
|
|
NetworkSend_Command(tile, p1, p2, cmd, callback);
|
|
if (_network_dedicated) _local_player = OWNER_SPECTATOR;
|
|
_docommand_recursive = 0;
|
|
_cmd_text = NULL;
|
|
return true;
|
|
}
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
// update last build coordinate of player.
|
|
if ( tile != 0 && _current_player < MAX_PLAYERS) GetPlayer(_current_player)->last_build_coordinate = tile;
|
|
|
|
/* Actually try and execute the command. If no cost-type is given
|
|
* use the construction one */
|
|
_yearly_expenses_type = EXPENSES_CONSTRUCTION;
|
|
res2 = proc(x,y, flags|DC_EXEC, p1, p2);
|
|
|
|
// If notest is on, it means the result of the test can be different than
|
|
// the real command.. so ignore the test
|
|
if (!notest && !((cmd & CMD_NO_TEST_IF_IN_NETWORK) && _networking)) {
|
|
assert(res == res2); // sanity check
|
|
} else {
|
|
if (CmdFailed(res2)) {
|
|
if (res2 & 0xFFFF) _error_message = res2 & 0xFFFF;
|
|
goto show_error;
|
|
}
|
|
}
|
|
|
|
SubtractMoneyFromPlayer(res2);
|
|
|
|
if (_current_player == _local_player && _game_mode != GM_EDITOR) {
|
|
if (res2 != 0)
|
|
ShowCostOrIncomeAnimation(x, y, GetSlopeZ(x, y), res2);
|
|
if (_additional_cash_required) {
|
|
SetDParam(0, _additional_cash_required);
|
|
ShowErrorMessage(STR_0003_NOT_ENOUGH_CASH_REQUIRES, _error_message_2, x,y);
|
|
if (res2 == 0) goto callb_err;
|
|
}
|
|
}
|
|
|
|
_docommand_recursive = 0;
|
|
|
|
if (callback) callback(true, tile, p1, p2);
|
|
_cmd_text = NULL;
|
|
return true;
|
|
|
|
show_error:
|
|
// show error message if the command fails?
|
|
if (_current_player == _local_player && _error_message_2 != 0)
|
|
ShowErrorMessage(_error_message, _error_message_2, x,y);
|
|
|
|
callb_err:
|
|
_docommand_recursive = 0;
|
|
|
|
if (callback) callback(false, tile, p1, p2);
|
|
_cmd_text = NULL;
|
|
return false;
|
|
}
|