mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-04 06:00:15 +00:00
a7cfb80c40
This means that in the intro menu the 'Quit' button immediatelly quits and the 'Quit' in the menu of the normal game and scenario editor immediatelly quits when the 'autosave_on_exit' patch is turned on. This is the same way as the OS/window manager initiated quits, like alt-F4 and the 'x' in the (OS/window manager drawn) title bar of OTTD.
213 lines
6.7 KiB
C
213 lines
6.7 KiB
C
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "table/strings.h"
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#include "functions.h"
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#include "window.h"
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#include "gui.h"
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#include "gfx.h"
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#include "player.h"
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#include "network.h"
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#include "variables.h"
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#include "settings.h"
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#include "heightmap.h"
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#include "genworld.h"
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static const Widget _select_game_widgets[] = {
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{ WWT_CAPTION, RESIZE_NONE, 13, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL},
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{ WWT_IMGBTN, RESIZE_NONE, 13, 0, 335, 14, 176, STR_NULL, STR_NULL},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 40, 51, STR_PLAY_HEIGHTMAP, STR_PLAY_HEIGHTMAP_HINT},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 58, 69, STR_0220_CREATE_SCENARIO, STR_02FE_CREATE_A_CUSTOMIZED_GAME},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 58, 69, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME},
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{ WWT_PANEL_2, RESIZE_NONE, 12, 10, 86, 77, 131, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
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{ WWT_PANEL_2, RESIZE_NONE, 12, 90, 166, 77, 131, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
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{ WWT_PANEL_2, RESIZE_NONE, 12, 170, 246, 77, 131, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
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{ WWT_PANEL_2, RESIZE_NONE, 12, 250, 326, 77, 131, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 139, 150, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 139, 150, STR_01FE_DIFFICULTY, STR_0302_DISPLAY_DIFFICULTY_OPTIONS},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 157, 168, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 157, 168, STR_0304_QUIT, STR_0305_QUIT_OPENTTD},
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{ WIDGETS_END },
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};
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extern void HandleOnEditText(WindowEvent *e);
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static inline void SetNewLandscapeType(byte landscape)
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{
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_opt_newgame.landscape = landscape;
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InvalidateWindowClasses(WC_SELECT_GAME);
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}
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static void SelectGameWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_PAINT:
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w->click_state = (w->click_state & ~(0xF << 8)) | (1 << (_opt_newgame.landscape + 8));
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SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
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DrawWindowWidgets(w);
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break;
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case WE_CLICK:
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switch (e->click.widget) {
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case 2: ShowGenerateLandscape(); break;
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case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
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case 4: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
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case 5: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
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case 6: ShowCreateScenario(); break;
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case 7:
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#ifdef ENABLE_NETWORK
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if (!_network_available) {
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ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
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} else {
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ShowNetworkGameWindow();
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}
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#else
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ShowErrorMessage(INVALID_STRING_ID ,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
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#endif
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break;
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case 8: case 9: case 10: case 11:
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SetNewLandscapeType(e->click.widget - 8);
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break;
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case 12: ShowGameOptions(); break;
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case 13: ShowGameDifficulty(); break;
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case 14: ShowPatchesSelection(); break;
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case 15: HandleExitGameRequest(); break;
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}
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break;
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case WE_ON_EDIT_TEXT: HandleOnEditText(e); break;
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}
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}
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static const WindowDesc _select_game_desc = {
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WDP_CENTER, WDP_CENTER, 336, 177,
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WC_SELECT_GAME,0,
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WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
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_select_game_widgets,
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SelectGameWndProc
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};
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void ShowSelectGameWindow(void)
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{
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AllocateWindowDesc(&_select_game_desc);
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}
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static const Widget _ask_abandon_game_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, 4, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
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{ WWT_CAPTION, RESIZE_NONE, 4, 11, 179, 0, 13, STR_00C7_QUIT, STR_NULL},
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{ WWT_IMGBTN, RESIZE_NONE, 4, 0, 179, 14, 91, 0x0, STR_NULL},
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{ WWT_TEXTBTN, RESIZE_NONE, 12, 25, 84, 72, 83, STR_00C9_NO, STR_NULL},
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{ WWT_TEXTBTN, RESIZE_NONE, 12, 95, 154, 72, 83, STR_00C8_YES, STR_NULL},
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{ WIDGETS_END },
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};
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static void AskAbandonGameWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_PAINT:
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DrawWindowWidgets(w);
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#if defined(_WIN32)
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SetDParam(0, STR_0133_WINDOWS);
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#elif defined(__APPLE__)
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SetDParam(0, STR_0135_OSX);
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#elif defined(__BEOS__)
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SetDParam(0, STR_OSNAME_BEOS);
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#elif defined(__MORPHOS__)
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SetDParam(0, STR_OSNAME_MORPHOS);
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#elif defined(__AMIGA__)
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SetDParam(0, STR_OSNAME_AMIGAOS);
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#elif defined(__OS2__)
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SetDParam(0, STR_OSNAME_OS2);
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#else
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SetDParam(0, STR_0134_UNIX);
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#endif
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DrawStringMultiCenter(90, 38, STR_00CA_ARE_YOU_SURE_YOU_WANT_TO, 178);
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return;
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case WE_CLICK:
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switch (e->click.widget) {
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case 3: DeleteWindow(w); break;
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case 4: _exit_game = true; break;
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}
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break;
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case WE_KEYPRESS: /* Exit game on pressing 'Enter' */
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switch (e->keypress.keycode) {
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case WKC_RETURN:
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case WKC_NUM_ENTER:
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_exit_game = true;
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break;
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}
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break;
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}
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}
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static const WindowDesc _ask_abandon_game_desc = {
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WDP_CENTER, WDP_CENTER, 180, 92,
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WC_ASK_ABANDON_GAME,0,
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WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
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_ask_abandon_game_widgets,
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AskAbandonGameWndProc
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};
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void AskExitGame(void)
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{
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AllocateWindowDescFront(&_ask_abandon_game_desc, 0);
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}
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static const Widget _ask_quit_game_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, 4, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
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{ WWT_CAPTION, RESIZE_NONE, 4, 11, 179, 0, 13, STR_0161_QUIT_GAME, STR_NULL},
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{ WWT_IMGBTN, RESIZE_NONE, 4, 0, 179, 14, 91, 0x0, STR_NULL},
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{ WWT_TEXTBTN, RESIZE_NONE, 12, 25, 84, 72, 83, STR_00C9_NO, STR_NULL},
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{ WWT_TEXTBTN, RESIZE_NONE, 12, 95, 154, 72, 83, STR_00C8_YES, STR_NULL},
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{ WIDGETS_END },
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};
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static void AskQuitGameWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_PAINT:
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DrawWindowWidgets(w);
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DrawStringMultiCenter(
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90, 38,
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_game_mode != GM_EDITOR ?
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STR_0160_ARE_YOU_SURE_YOU_WANT_TO : STR_029B_ARE_YOU_SURE_YOU_WANT_TO,
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178
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);
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break;
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case WE_CLICK:
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switch (e->click.widget) {
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case 3: DeleteWindow(w); break;
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case 4: _switch_mode = SM_MENU; break;
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}
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break;
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case WE_KEYPRESS: /* Return to main menu on pressing 'Enter' */
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if (e->keypress.keycode == WKC_RETURN) _switch_mode = SM_MENU;
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break;
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}
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}
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static const WindowDesc _ask_quit_game_desc = {
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WDP_CENTER, WDP_CENTER, 180, 92,
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WC_QUIT_GAME,0,
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WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
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_ask_quit_game_widgets,
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AskQuitGameWndProc
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};
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void AskExitToGameMenu(void)
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{
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AllocateWindowDescFront(&_ask_quit_game_desc, 0);
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}
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