mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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812 lines
22 KiB
Makefile
812 lines
22 KiB
Makefile
# This Makefile is partially based on "a completely generic Makefile",
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# originally created by Justin Husted <husted@cs>
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#
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# Rewrite and sane dependencies support by Petr Baudis <pasky@ucw.cz>
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# Cygwin support and configuration by Jaen Saul <slowbyte@hot.ee>
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# A lot of modifications by Bjarni Corfitzen <bjarni@openttd.com>
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#
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# Last modified by: $Author: strigeus $
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# On: $Date: 2004/03/11 19:15:06 $
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##############################################################################
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#
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# Usage
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#
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# Synopsis:
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#
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# make WITH_ZLIB=1 UNIX=1 MANUAL_CONFIG=1
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#
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# (See below for the list of possible options.)
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#
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# Alternately, you can run make without the MANUAL_CONFIG part. It then
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# generates Makefile.config, where you can customize all the options.
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# However beware that for all subsequent calls the option values from
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# Makefile.config take precedence to the commandline options.
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#
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# (That means that you probably want to either specify the options on command
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# line together with MANUAL_CONFIG=1 or you want to specify no commandline
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# options at all.)
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# Targets:
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#
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# Defaults to building binary
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# clean: remove intermediate build files
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# mrproper: remove intermediate files and makefile configuration
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# upgradeconf: add new options to old Makefile.config
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# osx: OS X application
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# release: used by OSX to make a dmg file ready to release
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# Options:
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#
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# Summary of OS choice defines
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# WIN32: building on Windows
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# UNIX: building on *nix derivate (Linux, FreeBSD)
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# OSX: building on Mac OS X
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# MORPHOS: building on MorphOS
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# BEOS: building on BeOS
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# SUNOS: building on SunOS (Solaris)
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#
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# Summary of library choice defines
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# WITH_ZLIB: savegames using zlib
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# WITH_PNG: screenshots using PNG
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# WITH_SDL: SDL video driver support
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#
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# Summary of other defines:
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# MANUAL_CONFIG: do not use Makefile.config, config options set manually
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# DEBUG: build in debug mode
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# PROFILE: build in profile mode, disables -s and -fomit-frame-pointer
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# DISPLAY_WARNINGS: when off, some errors are not displayed while compiling
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# TRANSLATOR: build in translator mode (untranslated strings are prepended by
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# a <TODO> mark)
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# RELEASE: this will be the released version number. It replaces all places
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# where it normally would print the revision number
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# MIDI: if set, it will use it as custom path to midi player.
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# If unset, it will use the hardcoded path in the c code
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# NOVERBOSE: supress all warnings and errors during compilation.
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# It looks nicer, but you will not know what went wrong. Use it on released (stable) sources only
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# VERBOSE: actually show the commands used for compilation.
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#
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# Paths:
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# INSTALL: If not set, the game uses the directory of the binary to
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# store everything (lang, data, gm, save and openttd.cfg), this is the `old' behaviour.
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# In this case, none of the following paths are used, you also should _not_
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# use `make install', but copy the required stuff yourself (or just play out
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# of you source directory, which should work fine).
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# If you want to use `make install' to install the game globally, you should
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# define it _before_ you build the game. If you only define INSTALL when you
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# do `make install', the game won't be able to find it's files (so you should
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# also define all the following paths before building).
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#
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# So, the following paths should be defined if INSTALL is defined.
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# None of these paths have to end with /
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# PREFIX: Normally /usr/local
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# BINARY_DIR: The location of the binary, normally games. (Will be prefixed
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# with $PREFIX)
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# DATA_DIR: The location of the data (lang, data and gm), normally
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# share/games/openttd. (Will be prefixed with $PREFIX)
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# PERSONAL_DIR: The directory where openttd.cfg and the save folder will be
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# stored. You cannot use ~ here, define USE_HOMEDIR for that.
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# USE_HOMEDIR: If this variable is set, PERSONAL_DIR will be prefixed with
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# ~/ at runtime (the user's homedir)
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# SECOND_DATA_PATH Use this data dir if a file is not found in the data dir in the data path
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# CUSTOM_LANG_PATH If this is set, it will use the path given to search for lng files
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# instead of the lang dir in the data path
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# NOTE: both SECOND_DATA_PATH and CUSTOM_LANG_PATH uses paths relative to where OTTD is opened
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#
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# DEST_DIR: make install will use this directory instead of the filesystem
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# root to install its files. This should normally not be used by
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# ordinary users, currently it is only used for the debian
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# packaging. This value should only be set when calling `make
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# install' and is not saved in Makefile.config
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#
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# STATIC: link statically
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# CYGWIN: build in Cygwin environment
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# MINGW: build with MingW compiler, link with MingW libraries
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#
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# Experimental (does not work properly):
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# WITH_NETWORK: enable networking
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# WITH_DIRECTMUSIC: enable DirectMusic MIDI support
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# DEDICATED: allows compilation on UNIX without SDL. Useful for dedicated servers
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##############################################################################
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#
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# Configuration
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#
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# Makefile version tag
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# it checks if the version tag in makefile.config is the same and force update outdated config files
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MAKEFILE_VERSION:=5
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# CONFIG_WRITER have to be found even for manual configuration
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CONFIG_WRITER=makefiledir/Makefile.config_writer
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ifndef MANUAL_CONFIG
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# Automatic configuration
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MAKE_CONFIG:=Makefile.config
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MAKEFILE:=Makefile
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LIB_DETECTION=makefiledir/Makefile.libdetection
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CONFIG_WRITER=makefiledir/Makefile.config_writer
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# Apply automatic configuration
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# See target section for how this is built, suppress errors
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# since first time it isn't found but make reads this twice
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-include $(MAKE_CONFIG)
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else
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CONFIG_INCLUDED:=1
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endif
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# updates makefile.config if it's outdated
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ifneq ($(MAKEFILE_VERSION),$(CONFIG_VERSION))
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ifndef MANUAL_CONFIG # manual config should not check this
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UPDATECONFIG:=upgradeconf
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CONFIG_INCLUDED:=
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else
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# this should define SDL-CONFIG for manual configuration
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ifeq ($(shell uname),FreeBSD)
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SDL-CONFIG:=sdl11-config
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else
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SDL-CONFIG:=sdl-config
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endif
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endif
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else
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# this should define SDL-CONFIG for manual configuration
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ifeq ($(shell uname),FreeBSD)
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SDL-CONFIG:=sdl11-config
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else
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SDL-CONFIG:=sdl-config
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endif
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endif
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# this is used if there aren't any makefile.config
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ifndef CONFIG_INCLUDED
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# sets network on by default if there aren't any config file
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ENABLE_NETWORK:=1
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# paths for make install
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# disabled as they would break it for some (many?) people if they were default
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#PREFIX:=/usr/local
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#DATA_DIR:=share/games/openttd
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#BINARY_DIR:=games
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#PERSONAL_DIR:=.openttd
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#USE_HOMEDIR:=1
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-include $(LIB_DETECTION)
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endif
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# Verbose filter
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ifdef NOVERBOSE
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VERBOSE_FILTER = >/dev/null 2>&1
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else
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VERBOSE_FILTER =
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endif
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ifdef DISPLAY_WARNINGS
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WARNING_DISPLAY:=-fstrict-aliasing
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VERBOSE_FILTER =
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else
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WARNING_DISPLAY:=-fno-strict-aliasing
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endif
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ifdef SUPRESS_LANG_ERRORS
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ifndef VERBOSE_FILTER
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LANG_ERRORS = >/dev/null 2>&1
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endif
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endif
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ifdef STATIC
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ifndef WIN32
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ifndef OSX
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ifndef MORPHOS
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ifndef SKIP_STATIC_CHECK
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$(error Static is only known to work on MorphOS and MacOSX!!! --- Check makefile.config for more info and howto bypass this check)
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endif
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endif
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endif
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endif
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endif
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# Force SDL on UNIX platforms
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ifndef WITH_SDL
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ifdef UNIX
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ifndef DEDICATED
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$(error You need to have SDL installed in order to run OpenTTD on UNIX. Use DEDICATED if you want to compile a CLI based server)
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endif
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endif
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endif
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##############################################################################
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#
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# Compiler configuration
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#
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CC=gcc
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CXX=g++
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ifdef MORPHOS
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CC += -noixemul -pipe
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CXX += -noixemul -pipe
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endif
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# Executable file extension
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ifdef WIN32
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EXE=.exe
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else
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EXE=
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endif
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# Set output executable names
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TTD=openttd$(EXE)
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ENDIAN_CHECK=endian_check$(EXE)
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STRGEN=strgen/strgen$(EXE)
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OSXAPP="OpenTTD.app"
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# What revision are we compiling, if we have an idea?
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REV_NUMBER := $(shell if test -d .svn; then svnversion . | tr -dc 0-9; fi)
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ifdef RELEASE
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REV:=$(RELEASE)
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else
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REV := $(shell if test -d .svn; then svnversion . | awk '{ print "r"$$0 }'; fi)
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tmp_test:=$(shell echo "$(REV)" | grep "M" )
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ifdef tmp_test
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REV_NUMBER:=1
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endif
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endif
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ifndef REV_NUMBER
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REV_NUMBER:=0
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endif
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# MorphOS needs builddate
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BUILDDATE=`date +%d.%m.%y`
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# AMD64 needs a little more settings to work
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ifeq ($(shell uname -m), x86_64)
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endwarnings:=endwarnings
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64_bit_warnings:=64_bit_warnings
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BASECFLAGS += -m64
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endif
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# When calling the compiler, use these flags
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# -g debugging symbols
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# -Wall all warnings
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# -s automatic strip
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#
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# You may also want:
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# -O optimize or -O2 fully optimize (O's above 2 are not recommended)
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# -pg profile - generate profiling data. See "man gprof" to use this.
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CFLAGS=-Wall -Wno-multichar
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CDEFS=-DWITH_REV
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LDFLAGS=
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LIBS=
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ifdef DEBUG
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# Debug mode
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CDEFS += -D_DEBUG
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BASECFLAGS += -g
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else
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ifdef PROFILE
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BASECFLAGS += -pg
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LDFLAGS += -pg
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else
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# Release mode
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ifndef MORPHOS
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# automatical strip breaks under morphos
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BASECFLAGS += -s
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LDFLAGS += -s
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endif
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endif
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ifdef OSX
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# these compilerflags makes the app run as fast as possible without making the app unstable. It works on G3 or newer
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BASECFLAGS += -O3 -funroll-loops -fsched-interblock -falign-loops=16 -falign-jumps=16 -falign-functions=16 -falign-jumps-max-skip=15 -falign-loops-max-skip=15 -mdynamic-no-pic -mpowerpc-gpopt -force_cpusubtype_ALL $(WARNING_DISPLAY)
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else
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ifdef MORPHOS
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BASECFLAGS += -O2 -funroll-loops -fexpensive-optimizations -mstring -mmultiple $(WARNING_DISPLAY)
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else
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BASECFLAGS += -O2 $(WARNING_DISPLAY)
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endif
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ifndef PROFILE
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BASECFLAGS += -fomit-frame-pointer
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endif
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endif
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endif
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ifdef STATIC
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ifndef OSX # OSX can't build static if -static flag is used
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LDFLAGS += -static
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endif
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endif
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# If building on Cygwin/MingW don't link with Cygwin libs
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ifdef WIN32
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ifdef MINGW
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ifdef CYGWIN
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BASECFLAGS += -mno-cygwin
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LDFLAGS += -mno-cygwin
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endif
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endif
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endif
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CFLAGS += $(BASECFLAGS)
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ifdef UNIX
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CDEFS += -DUNIX
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endif
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ifdef BEOS
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CDEFS += -DBEOS
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LDFLAGS += -lmidi -lbe
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ifdef WITH_NETWORK
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ifdef BEOS_NET_SERVER
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CDEFS += -DBEOS_NET_SERVER
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endif
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endif
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endif
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ifdef SUNOS
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CDEFS += -DSUNOS
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ifdef WITH_NETWORK
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LDFLAGS += -lnsl -lsocket
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endif
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endif
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# SDL config
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ifdef WITH_SDL
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CDEFS += -DWITH_SDL
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CFLAGS += `$(SDL-CONFIG) --cflags`
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ifdef STATIC
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LIBS += `$(SDL-CONFIG) --static-libs`
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else
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LIBS += `$(SDL-CONFIG) --libs`
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endif
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endif
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# zlib config
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ifdef WITH_ZLIB
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CDEFS += -DWITH_ZLIB
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ifdef STATIC
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ifdef OSX
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# zlib is default on OSX, so everybody have it. No need for static linking
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LIBS += -lz
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else
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ifndef STATIC_ZLIB_PATH
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ifndef MANUAL_CONFIG
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# updates makefile.config with the zlib path
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UPDATECONFIG:=upgradeconf
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endif
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TEMP:=$(shell ls /lib 2>/dev/null | grep "zlib.a")$(shell ls /lib 2>/dev/null | grep "libz.a")
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ifdef TEMP
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STATIC_ZLIB_PATH:=/lib/$(TEMP)
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else
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TEMP:=$(shell ls /usr/lib 2>/dev/null | grep "zlib.a")$(shell ls /usr/lib 2>/dev/null | grep "libz.a")
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ifdef TEMP
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STATIC_ZLIB_PATH:=/usr/lib/$(TEMP)
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else
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TEMP:=$(shell ls /usr/local/lib 2>/dev/null | grep "zlib.a")$(shell ls /usr/local/lib 2>/dev/null | grep "libz.a")
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ifdef TEMP
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STATIC_ZLIB_PATH:=/usr/local/lib/$(TEMP)
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endif
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endif
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endif
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endif
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LIBS += $(STATIC_ZLIB_PATH)
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endif
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else
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LIBS += -lz
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endif
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endif
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# libpng config
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ifdef WITH_PNG
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CDEFS += -DWITH_PNG
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# FreeBSD doesn't use libpng-config
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ifdef FREEBSD
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LIBS += -lpng
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else
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CFLAGS += `libpng-config --cflags`
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# seems like older libpng versions are broken and need this
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PNGCONFIG_FLAGS = --ldflags --libs
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ifdef STATIC
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LIBS += `libpng-config --static $(PNGCONFIG_FLAGS)`
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else
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LIBS += `libpng-config --L_opts $(PNGCONFIG_FLAGS)`
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endif
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endif
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endif
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# enables/disables assert()
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ifdef DISABLE_ASSERTS
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CFLAGS += -DNDEBUG
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endif
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# automatically disables asserts for release
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ifdef RELEASE
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ifndef ENABLE_ASSERTS
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CFLAGS += -DNDEBUG
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endif
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endif
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ifdef TRANSLATOR
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STRGEN_FLAGS=-t
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else
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STRGEN_FLAGS=
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endif
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# MIDI setup
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ifdef OSX
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ifndef MIDI
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MIDI:=$(OSXAPP)/contents/macos/track_starter
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endif
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ifndef SECOND_DATA_PATH
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SECOND_DATA_PATH:="$(OSXAPP)/contents/data/"
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endif
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ifndef CUSTOM_LANG_DIR
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CUSTOM_LANG_DIR:="$(OSXAPP)/contents/lang/"
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endif
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endif
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ifdef MIDI
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CDEFS += -DEXTERNAL_PLAYER=\"$(MIDI)\"
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ifdef MIDI_ARG
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CDEFS += -DMIDI_ARG=\"$(MIDI_ARG)\"
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endif
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endif
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ifdef WITH_NETWORK
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CDEFS += -DENABLE_NETWORK
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ifdef QNX
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LIBS += -lsocket
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endif
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ifdef UNIX
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ifndef OSX
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ifndef MORPHOS
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# this have caused problems on many platforms and disabling it didn't break anything
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# now we test if disabling it as a general breaks it for anybody
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#LIBS += -lresolv
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endif
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endif
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endif
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endif
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ifdef SECOND_DATA_PATH
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CDEFS += -DSECOND_DATA_DIR=\"$(SECOND_DATA_PATH)/\"
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endif
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ifdef CUSTOM_LANG_DIR
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CDEFS += -DCUSTOM_LANG_DIR=\"$(CUSTOM_LANG_DIR)/\"
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endif
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ifdef WITH_DIRECTMUSIC
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CDEFS += -DWIN32_ENABLE_DIRECTMUSIC_SUPPORT
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endif
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ifdef WIN32
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LIBS += -lws2_32 -lwinmm -lgdi32 -ldxguid -lole32 -lstdc++
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TTDLDFLAGS += -Wl,--subsystem,windows
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endif
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# sets up the paths for use for make install
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ifdef INSTALL
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# We use _PREFIXED vars here, so the paths are recalculated every time, and
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# the prefix is not prepended in the makefile config
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BINARY_DIR_PREFIXED:=$(PREFIX)/$(BINARY_DIR)
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DATA_DIR_PREFIXED:=$(PREFIX)/$(DATA_DIR)
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# We use _INSTALL vars here, these vars are the locations where the files will
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# be installed
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DATA_DIR_INSTALL=$(DEST_DIR)/$(DATA_DIR_PREFIXED)
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BINARY_DIR_INSTALL=$(DEST_DIR)/$(BINARY_DIR_PREFIXED)
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# Let the code know where to find stuff
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ifdef DATA_DIR_PREFIXED
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CDEFS += -DGAME_DATA_DIR=\"$(DATA_DIR_PREFIXED)/\"
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endif
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ifdef PERSONAL_DIR
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CDEFS += -DPERSONAL_DIR=\"$(PERSONAL_DIR)/\"
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endif
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ifdef USE_HOMEDIR
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CDEFS += -DUSE_HOMEDIR
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||
endif
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||
endif
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##############################################################################
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#
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# What to compile
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||
# (users do not want to modify anything below)
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||
#
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||
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||
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### Sources
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||
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||
C_SOURCES = \
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ai.c ai_build.c ai_new.c ai_pathfinder.c ai_shared.c aircraft_cmd.c \
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||
aircraft_gui.c airport.c airport_gui.c aystar.c bridge_gui.c \
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||
callback_table.c clear_cmd.c command.c console.c console_cmds.c \
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||
dedicated.c disaster_cmd.c dock_gui.c dummy_land.c economy.c \
|
||
engine.c engine_gui.c fileio.c gfx.c graph_gui.c newgrf.c \
|
||
industry_cmd.c industry_gui.c intro_gui.c landscape.c main_gui.c \
|
||
minilzo.c misc.c misc_cmd.c misc_gui.c music_gui.c namegen.c network.c \
|
||
network_client.c network_data.c network_gamelist.c network_gui.c \
|
||
network_server.c network_udp.c news_gui.c oldloader.c order_cmd.c \
|
||
order_gui.c pathfind.c player_gui.c players.c queue.c rail_cmd.c \
|
||
rail_gui.c rev.c road_cmd.c road_gui.c roadveh_cmd.c roadveh_gui.c \
|
||
saveload.c screenshot.c settings.c settings_gui.c ship_cmd.c \
|
||
ship_gui.c smallmap_gui.c sound.c sprite.c spritecache.c station_cmd.c \
|
||
station_gui.c strings.c subsidy_gui.c terraform_gui.c texteff.c \
|
||
town_cmd.c town_gui.c train_cmd.c train_gui.c tree_cmd.c ttd.c \
|
||
tunnelbridge_cmd.c unmovable_cmd.c vehicle.c vehicle_gui.c viewport.c \
|
||
water_cmd.c widget.c window.c
|
||
CXX_SOURCES =
|
||
|
||
ifdef WITH_SDL
|
||
C_SOURCES += sdl.c
|
||
endif
|
||
|
||
ifdef WIN32
|
||
C_SOURCES += win32.c w32dm.c
|
||
else
|
||
C_SOURCES += extmidi.c unix.c
|
||
endif
|
||
|
||
ttd_OBJS = $(C_SOURCES:%.c=%.o) $(CXX_SOURCES:%.cpp=%.o)
|
||
|
||
ifdef BEOS
|
||
CXX_SOURCES += os/beos/bemidi.cpp
|
||
CFLAGS += -I.
|
||
endif
|
||
|
||
ifdef WIN32
|
||
# Resource file
|
||
ttd_OBJS += winres.o
|
||
endif
|
||
|
||
ifdef WITH_DIRECTMUSIC
|
||
CXX_SOURCES += w32dm2.cpp
|
||
endif
|
||
|
||
ttd_DEPS1 = $(foreach obj,$(ttd_OBJS),.deps/$(obj))
|
||
ttd_DEPS = $(ttd_DEPS1:%.o=%.P)
|
||
|
||
LANG_TXT = $(filter-out %.unfinished.txt,$(wildcard lang/*.txt))
|
||
LANGS = $(LANG_TXT:%.txt=%.lng)
|
||
|
||
C_COMPILE = $(CC) $(CFLAGS) $(CDEFS)
|
||
CXX_COMPILE = $(CXX) $(CFLAGS) $(CDEFS)
|
||
|
||
C_BUILD = $(C_COMPILE) -c
|
||
CXX_BUILD = $(CXX_COMPILE) -c
|
||
|
||
C_LINK = $(CC) $(LDFLAGS) -o
|
||
|
||
|
||
|
||
##############################################################################
|
||
#
|
||
# Targets
|
||
#
|
||
|
||
|
||
### Normal build rules
|
||
|
||
|
||
ifdef OSX
|
||
OSX:=OSX
|
||
endif
|
||
|
||
|
||
all: endian.h $(UPDATECONFIG) $(LANGS) $(TTD) $(OSX) $(endwarnings)
|
||
|
||
endian.h: $(ENDIAN_CHECK)
|
||
@# Check if system is LITTLE_ENDIAN or BIG_ENDIAN
|
||
@echo 'Running endian_check'; \
|
||
./$(ENDIAN_CHECK) > $@
|
||
|
||
$(ENDIAN_CHECK): endian_check.c
|
||
@echo 'Compiling and Linking $@'; \
|
||
$(CC) $(BASECFLAGS) $(CDEFS) endian_check.c -o $@
|
||
|
||
|
||
$(TTD): table/strings.h $(ttd_OBJS) $(MAKE_CONFIG)
|
||
$(if $(VERBOSE),@echo '$(C_LINK) $@ $(TTDLDFLAGS) $(ttd_OBJS) $(LIBS)';,@echo 'Compiling and Linking $@';) \
|
||
$(C_LINK) $@ $(TTDLDFLAGS) $(ttd_OBJS) $(LIBS) $(VERBOSE_FILTER)
|
||
|
||
$(OSX):
|
||
@rm -fr $(OSXAPP)
|
||
@mkdir -p $(OSXAPP)/Contents/MacOS
|
||
@mkdir -p $(OSXAPP)/Contents/Resources
|
||
@mkdir -p $(OSXAPP)/Contents/Data
|
||
@mkdir -p $(OSXAPP)/Contents/Lang
|
||
@echo "APPL????" > $(OSXAPP)/Contents/PkgInfo
|
||
@cp os/macos/ttd.icns $(OSXAPP)/Contents/Resources/openttd.icns
|
||
@os/macos/plistgen.sh $(OSXAPP) $(REV)
|
||
@cp os/macos/track_starter $(OSXAPP)/contents/macos
|
||
@ls os/macos | grep -q "\.class" || \
|
||
javac os/macos/OpenTTDMidi.java
|
||
@cp os/macos/OpenTTDMidi.class $(OSXAPP)/contents/macos
|
||
@cp data/* $(OSXAPP)/Contents/data/
|
||
@cp lang/*.lng $(OSXAPP)/Contents/lang/
|
||
@cp $(TTD) $(OSXAPP)/Contents/MacOS/$(TTD)
|
||
|
||
$(endwarnings): $(64_bit_warnings)
|
||
|
||
$(64_bit_warnings):
|
||
$(warning 64 bit CPUs will get some 64 bit specific bugs!)
|
||
$(warning If you see any bugs, include in your bug report that you use a 64 bit CPU)
|
||
|
||
$(STRGEN): strgen/strgen.c
|
||
@echo 'Compiling and Linking $@'; \
|
||
$(CC) $(BASECFLAGS) $(CDEFS) -o $@ $^ $(VERBOSE_FILTER)
|
||
|
||
table/strings.h: lang/english.txt $(STRGEN)
|
||
@echo 'Generating $@'; \
|
||
$(STRGEN)
|
||
|
||
lang/%.lng: lang/%.txt $(STRGEN) lang/english.txt
|
||
@echo 'Generating $@'; \
|
||
$(STRGEN) $(STRGEN_FLAGS) $< $(VERBOSE_FILTER) $(LANG_ERRORS)
|
||
|
||
winres.o: ttd.rc
|
||
windres -o $@ $<
|
||
|
||
ifdef OSX
|
||
release: all
|
||
@mkdir -p OpenTTD\ $(RELEASE)
|
||
@mkdir -p OpenTTD\ $(RELEASE)/docs
|
||
@cp -R $(OSXAPP) OpenTTD\ $(RELEASE)/
|
||
@cp docs/OSX_where_did_the_package_go.txt OpenTTD\ $(RELEASE)/Where\ did\ the\ package\ go.txt
|
||
@cp readme.txt OpenTTD\ $(RELEASE)/docs/
|
||
@cp docs/README_if_game_crashed_on_OSX.txt OpenTTD\ $(RELEASE)/docs/readme\ if\ crashed\ on\ OSX.txt
|
||
@cp docs/console.txt OpenTTD\ $(RELEASE)/docs/
|
||
@cp COPYING OpenTTD\ $(RELEASE)/docs/
|
||
@cp changelog.txt OpenTTD\ $(RELEASE)/docs/
|
||
@cp docs/README_if_game_crashed_on_OSX.txt OpenTTD\ $(RELEASE)/docs/
|
||
@cp os/macos/*.webloc OpenTTD\ $(RELEASE)/
|
||
@hdiutil create -ov -format UDZO -srcfolder OpenTTD\ $(RELEASE) openttd-$(RELEASE)-osx.dmg
|
||
@rm -fr OpenTTD\ $(RELEASE)
|
||
|
||
nightly_build: all
|
||
@mkdir -p OpenTTD\ $(RELEASE)
|
||
@mkdir -p OpenTTD\ $(RELEASE)/docs
|
||
@cp -R $(OSXAPP) OpenTTD\ $(RELEASE)/
|
||
@cp docs/OSX_where_did_the_package_go.txt OpenTTD\ $(RELEASE)/Where\ did\ the\ package\ go.txt
|
||
@cp readme.txt OpenTTD\ $(RELEASE)/docs/
|
||
@cp docs/README_if_game_crashed_on_OSX.txt OpenTTD\ $(RELEASE)/docs/readme\ if\ crashed\ on\ OSX.txt
|
||
@cp docs/console.txt OpenTTD\ $(RELEASE)/docs/
|
||
@cp COPYING OpenTTD\ $(RELEASE)/docs/
|
||
@cp revisionlog.txt OpenTTD\ $(RELEASE)/revisionlog.txt
|
||
@cp changelog.txt OpenTTD\ $(RELEASE)/docs/
|
||
@cp docs/README_if_game_crashed_on_OSX.txt OpenTTD\ $(RELEASE)/docs/
|
||
@cp os/macos/*.webloc OpenTTD\ $(RELEASE)/
|
||
@hdiutil create -ov -format UDZO -srcfolder OpenTTD\ $(RELEASE) openttd-$(RELEASE).dmg
|
||
@rm -fr OpenTTD\ $(RELEASE)
|
||
|
||
.PHONY: release nightly_build
|
||
endif
|
||
|
||
rev.c: FORCE
|
||
@# setting the revision number in a place, there the binary can read it
|
||
@echo 'const char _openttd_revision[] = "'$(REV)'";' >>rev.c.new
|
||
@echo 'const int _revision_number = $(REV_NUMBER);' >>rev.c.new
|
||
@# some additions for MorphOS versions tag
|
||
@echo '#ifdef __MORPHOS__' >>rev.c.new
|
||
@echo 'const char morphos_versions_tag[] = "\\0$$VER: OpenTTD '$(REV)' ('${BUILDDATE}') <20> OpenTTD Team [MorphOS, PowerPC]";' >>rev.c.new
|
||
@echo '#endif' >>rev.c.new
|
||
@# Only update the real rev.c if it actually changed, to prevent
|
||
@# useless rebuilds.
|
||
@cmp -s rev.c rev.c.new 2>/dev/null || mv rev.c.new rev.c
|
||
@rm -f rev.c.new
|
||
|
||
FORCE:
|
||
|
||
|
||
# ttd$(EXE) is removed just to make sure people execute the right binary (openttd$(EXE))
|
||
# remove this for next release!
|
||
clean:
|
||
@echo 'Cleaning up...'; \
|
||
rm -rf .deps *~ $(TTD) $(STRGEN) core table/strings.h $(LANGS) $(ttd_OBJS) endian.h $(ENDIAN_CHECK) ttd$(EXE)
|
||
|
||
mrproper: clean
|
||
rm -rf $(MAKE_CONFIG)
|
||
|
||
ifndef OSX
|
||
ifndef MORPHOS
|
||
install:
|
||
ifeq ($(INSTALL),)
|
||
$(error make install is highly experimental at his state and not\
|
||
tested very much - use at your own risk - to use run \"make install INSTALL:=1\" - make sure makefile.config\
|
||
is set correctly up - run \"make upgradeconf\")
|
||
endif
|
||
|
||
ifeq ($(PREFIX), )
|
||
$(error no prefix set - check makefile.config)
|
||
endif
|
||
# We compare against the non prefixed version here, so we won't install
|
||
# if only the prefix has been set
|
||
ifeq ($(DATA_DIR),)
|
||
$(error no data path set - check makefile.config)
|
||
endif
|
||
ifeq ($(BINARY_DIR),)
|
||
$(error no binary path set - check makefile.config)
|
||
endif
|
||
# We'll install in $DEST_DIR instead of root if it is set (we don't
|
||
# care about extra /'s
|
||
mkdir -p $(DATA_DIR_INSTALL)/lang
|
||
mkdir -p $(DATA_DIR_INSTALL)/data
|
||
mkdir -p $(DATA_DIR_INSTALL)/gm
|
||
mkdir -p $(BINARY_DIR_INSTALL)
|
||
cp $(TTD) $(BINARY_DIR_INSTALL)
|
||
cp lang/*.lng $(DATA_DIR_INSTALL)/lang
|
||
cp data/*.grf $(DATA_DIR_INSTALL)/data
|
||
cp data/opntitle.dat $(DATA_DIR_INSTALL)/data
|
||
cp media/openttd.64.png $(DATA_DIR_INSTALL)
|
||
else #MorphOS
|
||
install:
|
||
$(error make install is not supported on MorphOS)
|
||
endif
|
||
else # OSX
|
||
install:
|
||
$(error make install is not supported on MacOSX)
|
||
endif
|
||
|
||
|
||
love:
|
||
@echo "YES! I thought you would never ask. We will have a great time. You can keep me turned on all night"
|
||
|
||
.PHONY: clean all $(OSX) install $(64_bit_warnings) $(endwarnings) love
|
||
|
||
|
||
### Automatic configuration
|
||
-include $(CONFIG_WRITER)
|
||
|
||
|
||
# Export all variables set to subprocesses (a bit dirty)
|
||
.EXPORT_ALL_VARIABLES:
|
||
upgradeconf: $(MAKE_CONFIG)
|
||
rm $(MAKE_CONFIG)
|
||
$(MAKE) $(MAKE_CONFIG)
|
||
|
||
.PHONY: upgradeconf
|
||
|
||
|
||
### Internal build rules
|
||
|
||
# This makes sure the .deps dir is always around.
|
||
DEPS_MAGIC := $(shell mkdir .deps > /dev/null 2>&1 || :)
|
||
|
||
# Introduce the dependencies
|
||
-include $(ttd_DEPS)
|
||
|
||
# This compiles the object file as well as silently updating its dependencies
|
||
# list at the same time. It is not an issue that they aren't around during the
|
||
# first compilation round as we just build everything at that time anyway,
|
||
# therefore we do not need to watch deps.
|
||
|
||
#@echo '$(C_BUILD) $<'; \
|
||
|
||
|
||
%.o: %.c $(MAKE_CONFIG)
|
||
$(if $(VERBOSE),@echo '$(C_BUILD) $<',@echo 'Compiling $(*F).o'); \
|
||
$(C_BUILD) $< -Wp,-MD,.deps/$(*F).pp $(VERBOSE_FILTER)
|
||
@-cp .deps/$(*F).pp .deps/$(*F).P; \
|
||
tr ' ' '\012' < .deps/$(*F).pp \
|
||
| sed -e 's/^\\$$//' -e '/^$$/ d' -e '/:$$/ d' -e 's/$$/ :/' \
|
||
>> .deps/$(*F).P; \
|
||
rm .deps/$(*F).pp
|
||
|
||
# For DirectMusic build and BeOS specific parts
|
||
%.o: %.cpp $(MAKE_CONFIG)
|
||
$(CXX_BUILD) $< -o $@
|