mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-06 03:20:28 +00:00
169 lines
3.9 KiB
C
169 lines
3.9 KiB
C
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "sprite.h"
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#include "variables.h"
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#include "debug.h"
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SpriteGroup *EvalDeterministicSpriteGroup(const DeterministicSpriteGroup *dsg, int value)
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{
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int i;
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value >>= dsg->shift_num; // This should bring us to the byte range.
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value &= dsg->and_mask;
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if (dsg->operation != DSG_OP_NONE)
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value += (signed char) dsg->add_val;
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switch (dsg->operation) {
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case DSG_OP_DIV:
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value /= (signed char) dsg->divmod_val;
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break;
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case DSG_OP_MOD:
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value %= (signed char) dsg->divmod_val;
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break;
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case DSG_OP_NONE:
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break;
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}
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for (i = 0; i < dsg->num_ranges; i++) {
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DeterministicSpriteGroupRange *range = &dsg->ranges[i];
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if (range->low <= value && value <= range->high)
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return range->group;
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}
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return dsg->default_group;
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}
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int GetDeterministicSpriteValue(byte var)
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{
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switch (var) {
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case 0x00:
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return _date;
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case 0x01:
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return _cur_year;
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case 0x02:
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return _cur_month;
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case 0x03:
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return _opt.landscape;
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case 0x09:
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return _date_fract;
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case 0x0A:
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return _tick_counter;
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case 0x0C:
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/* If we got here, it means there was no callback or
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* callbacks aren't supported on our callpath. */
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return 0;
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default:
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return -1;
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}
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}
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SpriteGroup *EvalRandomizedSpriteGroup(const RandomizedSpriteGroup *rsg, byte random_bits)
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{
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byte mask;
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byte index;
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/* Noone likes mangling with bits, but you don't get around it here.
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* Sorry. --pasky */
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// rsg->num_groups is always power of 2
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mask = (rsg->num_groups - 1) << rsg->lowest_randbit;
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index = (random_bits & mask) >> rsg->lowest_randbit;
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assert(index < rsg->num_groups);
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return rsg->groups[index];
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}
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byte RandomizedSpriteGroupTriggeredBits(const RandomizedSpriteGroup *rsg,
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byte triggers, byte *waiting_triggers)
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{
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byte match = rsg->triggers & (*waiting_triggers | triggers);
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bool res;
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if (rsg->cmp_mode == RSG_CMP_ANY) {
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res = (match != 0);
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} else { /* RSG_CMP_ALL */
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res = (match == rsg->triggers);
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}
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if (!res) {
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*waiting_triggers |= triggers;
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return 0;
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}
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*waiting_triggers &= ~match;
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return (rsg->num_groups - 1) << rsg->lowest_randbit;
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}
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/**
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* Traverse a sprite group and release its and its child's memory.
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* A group is only released if its reference count is zero.
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* We pass a pointer to a pointer so that the original reference can be set to NULL.
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* @param group_ptr Pointer to sprite group reference.
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*/
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void UnloadSpriteGroup(SpriteGroup **group_ptr)
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{
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SpriteGroup *group;
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int i;
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assert(group_ptr != NULL);
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assert(*group_ptr != NULL);
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group = *group_ptr;
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*group_ptr = NULL; // Remove this reference.
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group->ref_count--;
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if (group->ref_count > 0) {
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DEBUG(grf, 6)("UnloadSpriteGroup: Group at `%p' (type %d) has %d reference(s) left.", group, group->type, group->ref_count);
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return; // Still some references left, so don't clear up.
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}
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DEBUG(grf, 6)("UnloadSpriteGroup: Releasing group at `%p'.", group);
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switch (group->type) {
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case SGT_REAL:
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{
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RealSpriteGroup *rsg = &group->g.real;
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for (i = 0; i < rsg->loading_count; i++) {
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if (rsg->loading[i] != NULL) UnloadSpriteGroup(&rsg->loading[i]);
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}
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for (i = 0; i < rsg->loaded_count; i++) {
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if (rsg->loaded[i] != NULL) UnloadSpriteGroup(&rsg->loaded[i]);
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}
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free(group);
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return;
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}
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case SGT_DETERMINISTIC:
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{
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DeterministicSpriteGroup *dsg = &group->g.determ;
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for (i = 0; i < group->g.determ.num_ranges; i++) {
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if (dsg->ranges[i].group != NULL) UnloadSpriteGroup(&dsg->ranges[i].group);
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}
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if (dsg->default_group != NULL) UnloadSpriteGroup(&dsg->default_group);
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free(group->g.determ.ranges);
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free(group);
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return;
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}
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case SGT_RANDOMIZED:
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{
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for (i = 0; i < group->g.random.num_groups; i++) {
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if (group->g.random.groups[i] != NULL) UnloadSpriteGroup(&group->g.random.groups[i]);
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}
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free(group->g.random.groups);
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free(group);
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return;
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}
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case SGT_CALLBACK:
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case SGT_RESULT:
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free(group);
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return;
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}
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DEBUG(grf, 1)("Unable to remove unknown sprite group type `0x%x'.", group->type);
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}
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