OpenTTD-patches/src/newgrf_object.h
2024-01-07 17:20:41 +00:00

218 lines
9.3 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file newgrf_object.h Functions related to NewGRF objects. */
#ifndef NEWGRF_OBJECT_H
#define NEWGRF_OBJECT_H
#include "newgrf_callbacks.h"
#include "newgrf_spritegroup.h"
#include "newgrf_town.h"
#include "economy_func.h"
#include "date_type.h"
#include "object_type.h"
#include "newgrf_animation_type.h"
#include "newgrf_class.h"
#include "newgrf_commons.h"
#include <vector>
/** Various object behaviours. */
enum ObjectFlags : uint16_t {
OBJECT_FLAG_NONE = 0, ///< Just nothing.
OBJECT_FLAG_ONLY_IN_SCENEDIT = 1 << 0, ///< Object can only be constructed in the scenario editor.
OBJECT_FLAG_CANNOT_REMOVE = 1 << 1, ///< Object can not be removed.
OBJECT_FLAG_AUTOREMOVE = 1 << 2, ///< Object get automatically removed (like "owned land").
OBJECT_FLAG_BUILT_ON_WATER = 1 << 3, ///< Object can be built on water (not required).
OBJECT_FLAG_CLEAR_INCOME = 1 << 4, ///< When object is cleared a positive income is generated instead of a cost.
OBJECT_FLAG_HAS_NO_FOUNDATION = 1 << 5, ///< Do not display foundations when on a slope.
OBJECT_FLAG_ANIMATION = 1 << 6, ///< Object has animated tiles.
OBJECT_FLAG_ONLY_IN_GAME = 1 << 7, ///< Object can only be built in game.
OBJECT_FLAG_2CC_COLOUR = 1 << 8, ///< Object wants 2CC colour mapping.
OBJECT_FLAG_NOT_ON_LAND = 1 << 9, ///< Object can not be on land, implicitly sets #OBJECT_FLAG_BUILT_ON_WATER.
OBJECT_FLAG_DRAW_WATER = 1 << 10, ///< Object wants to be drawn on water.
OBJECT_FLAG_ALLOW_UNDER_BRIDGE = 1 << 11, ///< Object can built under a bridge.
OBJECT_FLAG_ANIM_RANDOM_BITS = 1 << 12, ///< Object wants random bits in "next animation frame" callback.
OBJECT_FLAG_SCALE_BY_WATER = 1 << 13, ///< Object count is roughly scaled by water amount at edges.
};
DECLARE_ENUM_AS_BIT_SET(ObjectFlags)
enum ObjectCtrlFlags {
OBJECT_CTRL_FLAG_NONE = 0, ///< Just nothing.
OBJECT_CTRL_FLAG_USE_LAND_GROUND = 1 << 0, ///< Use land for ground sprite.
OBJECT_CTRL_FLAG_EDGE_FOUNDATION = 1 << 1, ///< Use edge foundation mode.
OBJECT_CTRL_FLAG_FLOOD_RESISTANT = 1 << 2, ///< Object is flood-resistant.
OBJECT_CTRL_FLAG_VPORT_MAP_TYPE = 1 << 3, ///< Viewport map type is set.
};
DECLARE_ENUM_AS_BIT_SET(ObjectCtrlFlags)
enum ObjectEdgeFoundationFlags {
/* Bits 0 and 1 use for edge DiagDirection */
OBJECT_EF_FLAG_ADJUST_Z = 1 << 2, ///< Adjust sprite z position to z at edge.
OBJECT_EF_FLAG_FOUNDATION_LOWER = 1 << 3, ///< If edge is lower than tile max z, add foundation.
OBJECT_EF_FLAG_INCLINE_FOUNDATION = 1 << 4, ///< Use inclined foundations where possible when edge at tile max z.
};
DECLARE_ENUM_AS_BIT_SET(ObjectEdgeFoundationFlags)
static const uint8_t OBJECT_SIZE_1X1 = 0x11; ///< The value of a NewGRF's size property when the object is 1x1 tiles: low nibble for X, high nibble for Y.
void ResetObjects();
/** Class IDs for objects. */
enum ObjectClassID : uint16_t {
OBJECT_CLASS_BEGIN = 0, ///< The lowest valid value
OBJECT_CLASS_MAX = 0xFFFF, ///< Maximum number of classes.
INVALID_OBJECT_CLASS = 0xFFFF, ///< Class for the less fortunate.
};
/** Allow incrementing of ObjectClassID variables */
DECLARE_POSTFIX_INCREMENT(ObjectClassID)
enum ObjectViewportMapType {
OVMT_DEFAULT = 0,
OVMT_CLEAR,
OVMT_GRASS,
OVMT_ROUGH,
OVMT_ROCKS,
OVMT_FIELDS,
OVMT_SNOW,
OVMT_DESERT,
OVMT_TREES,
OVMT_HOUSE,
OVMT_WATER,
};
/** An object that isn't use for transport, industries or houses.
* @note If you change this struct, adopt the initialization of
* default objects in table/object_land.h
*/
struct ObjectSpec {
/* 2 because of the "normal" and "buy" sprite stacks. */
GRFFilePropsBase<2> grf_prop; ///< Properties related the the grf file
AnimationInfo animation; ///< Information about the animation.
ObjectClassID cls_id; ///< The class to which this spec belongs.
StringID name; ///< The name for this object.
uint8_t climate; ///< In which climates is this object available?
uint8_t size; ///< The size of this objects; low nibble for X, high nibble for Y.
uint8_t build_cost_multiplier; ///< Build cost multiplier per tile.
uint8_t clear_cost_multiplier; ///< Clear cost multiplier per tile.
Date introduction_date; ///< From when can this object be built.
Date end_of_life_date; ///< When can't this object be built anymore.
ObjectFlags flags; ///< Flags/settings related to the object.
ObjectCtrlFlags ctrl_flags; ///< Extra control flags.
uint8_t edge_foundation[4]; ///< Edge foundation flags
uint16_t callback_mask; ///< Bitmask of requested/allowed callbacks.
uint8_t height; ///< The height of this structure, in heightlevels; max MAX_TILE_HEIGHT.
uint8_t views; ///< The number of views.
uint8_t generate_amount; ///< Number of objects which are attempted to be generated per 256^2 map during world generation.
ObjectViewportMapType vport_map_type; ///< Viewport map type
uint16_t vport_map_subtype; ///< Viewport map subtype
/**
* Test if this object is enabled.
* @return True iff this object is enabled.
*/
bool IsEnabled() const { return this->views > 0; }
/**
* Get the cost for building a structure of this type.
* @return The cost for building.
*/
Money GetBuildCost() const { return GetPrice(PR_BUILD_OBJECT, this->build_cost_multiplier, this->grf_prop.grffile, 0); }
/**
* Get the cost for clearing a structure of this type.
* @return The cost for clearing.
*/
Money GetClearCost() const { return GetPrice(PR_CLEAR_OBJECT, this->clear_cost_multiplier, this->grf_prop.grffile, 0); }
bool IsEverAvailable() const;
bool WasEverAvailable() const;
bool IsAvailable() const;
uint Index() const;
static const std::vector<ObjectSpec> &Specs();
static size_t Count();
static const ObjectSpec *Get(ObjectType index);
static const ObjectSpec *GetByTile(TileIndex tile);
static void BindToClasses();
};
/** Object scope resolver. */
struct ObjectScopeResolver : public ScopeResolver {
struct Object *obj; ///< The object the callback is ran for.
const ObjectSpec *spec; ///< Specification of the object type.
TileIndex tile; ///< The tile related to the object.
uint8_t view; ///< The view of the object.
/**
* Constructor of an object scope resolver.
* @param ro Surrounding resolver.
* @param obj Object being resolved.
* @param tile %Tile of the object.
* @param view View of the object.
*/
ObjectScopeResolver(ResolverObject &ro, Object *obj, const ObjectSpec *spec, TileIndex tile, uint8_t view = 0)
: ScopeResolver(ro), obj(obj), spec(spec), tile(tile), view(view)
{
}
uint32_t GetRandomBits() const override;
uint32_t GetVariable(uint16_t variable, uint32_t parameter, GetVariableExtra *extra) const override;
};
/** A resolver object to be used with feature 0F spritegroups. */
struct ObjectResolverObject : public ResolverObject {
ObjectScopeResolver object_scope; ///< The object scope resolver.
TownScopeResolver *town_scope; ///< The town scope resolver (created on the first call).
ObjectResolverObject(const ObjectSpec *spec, Object *o, TileIndex tile, uint8_t view = 0,
CallbackID callback = CBID_NO_CALLBACK, uint32_t param1 = 0, uint32_t param2 = 0);
~ObjectResolverObject();
ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, VarSpriteGroupScopeOffset relative = 0) override
{
switch (scope) {
case VSG_SCOPE_SELF:
return &this->object_scope;
case VSG_SCOPE_PARENT: {
TownScopeResolver *tsr = this->GetTown();
if (tsr != nullptr) return tsr;
FALLTHROUGH;
}
default:
return ResolverObject::GetScope(scope, relative);
}
}
GrfSpecFeature GetFeature() const override;
uint32_t GetDebugID() const override;
private:
TownScopeResolver *GetTown();
};
/** Struct containing information relating to object classes. */
typedef NewGRFClass<ObjectSpec, ObjectClassID, OBJECT_CLASS_MAX> ObjectClass;
static const size_t OBJECT_SPRITE_GROUP_DEFAULT = 0;
static const size_t OBJECT_SPRITE_GROUP_PURCHASE = 1;
uint16_t GetObjectCallback(CallbackID callback, uint32_t param1, uint32_t param2, const ObjectSpec *spec, Object *o, TileIndex tile, uint8_t view = 0);
void DrawNewObjectTile(TileInfo *ti, const ObjectSpec *spec, int building_z_offset);
void DrawNewObjectTileInGUI(int x, int y, const ObjectSpec *spec, uint8_t view);
void AnimateNewObjectTile(TileIndex tile);
uint8_t GetNewObjectTileAnimationSpeed(TileIndex tile);
void TriggerObjectTileAnimation(Object *o, TileIndex tile, ObjectAnimationTrigger trigger, const ObjectSpec *spec);
void TriggerObjectAnimation(Object *o, ObjectAnimationTrigger trigger, const ObjectSpec *spec);
#endif /* NEWGRF_OBJECT_H */