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https://github.com/JGRennison/OpenTTD-patches.git
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2a31095118
# Conflicts: # regression/regression/result.txt # src/aircraft_cmd.cpp # src/airport_gui.cpp # src/articulated_vehicles.cpp # src/console_cmds.cpp # src/date_gui.cpp # src/engine.cpp # src/genworld_gui.cpp # src/gfx_layout_fallback.cpp # src/group_gui.cpp # src/hotkeys.cpp # src/network/core/tcp_connect.cpp # src/network/core/tcp_listen.h # src/newgrf.cpp # src/newgrf.h # src/newgrf_engine.cpp # src/newgrf_gui.cpp # src/newgrf_station.cpp # src/openttd.cpp # src/order_gui.cpp # src/os/macosx/osx_main.cpp # src/pathfinder/yapf/yapf_node_rail.hpp # src/rail_gui.cpp # src/saveload/afterload.cpp # src/saveload/cargopacket_sl.cpp # src/saveload/linkgraph_sl.cpp # src/saveload/station_sl.cpp # src/script/api/script_industrytype.cpp # src/settings.cpp # src/settings_gui.cpp # src/settings_table.cpp # src/settingsgen/settingsgen.cpp # src/station.cpp # src/station_cmd.cpp # src/strings.cpp # src/timer/timer_game_calendar.cpp # src/timer/timer_game_calendar.h # src/timer/timer_manager.h # src/timer/timer_window.cpp # src/timetable_cmd.cpp # src/toolbar_gui.cpp # src/town_cmd.cpp # src/town_gui.cpp # src/train_gui.cpp # src/vehicle_cmd.h # src/vehicle_gui.cpp # src/viewport.cpp # src/widgets/dropdown.cpp # src/window_func.h # src/window_gui.h
101 lines
3.8 KiB
C++
101 lines
3.8 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file ini_type.h Types related to reading/writing '*.ini' files. */
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#ifndef INI_TYPE_H
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#define INI_TYPE_H
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#include "fileio_type.h"
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#include <list>
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#include <string>
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#include <optional>
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/** Types of groups */
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enum IniGroupType {
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IGT_VARIABLES = 0, ///< Values of the form "landscape = hilly".
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IGT_LIST = 1, ///< A list of values, separated by \n and terminated by the next group block.
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IGT_SEQUENCE = 2, ///< A list of uninterpreted lines, terminated by the next group block.
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};
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/** A single "line" in an ini file. */
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struct IniItem {
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std::string name; ///< The name of this item
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std::optional<std::string> value; ///< The value of this item
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std::string comment; ///< The comment associated with this item
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IniItem(const std::string &name);
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void SetValue(const std::string_view value);
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};
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/** A group within an ini file. */
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struct IniGroup {
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std::list<IniItem> items; ///< all items in the group
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IniGroupType type; ///< type of group
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std::string name; ///< name of group
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std::string comment; ///< comment for group
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IniGroup(const std::string &name, IniGroupType type);
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const IniItem *GetItem(const std::string &name) const;
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IniItem &GetOrCreateItem(const std::string &name);
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IniItem &CreateItem(const std::string &name);
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void RemoveItem(const std::string &name);
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void Clear();
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};
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/** Ini file that only supports loading. */
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struct IniLoadFile {
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using IniGroupNameList = std::initializer_list<std::string_view>;
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std::list<IniGroup> groups; ///< all groups in the ini
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std::string comment; ///< last comment in file
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const IniGroupNameList list_group_names; ///< list of group names that are lists
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const IniGroupNameList seq_group_names; ///< list of group names that are sequences.
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IniLoadFile(const IniGroupNameList &list_group_names = {}, const IniGroupNameList &seq_group_names = {});
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virtual ~IniLoadFile() { }
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const IniGroup *GetGroup(const std::string &name) const;
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IniGroup *GetGroup(const std::string &name);
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IniGroup &GetOrCreateGroup(const std::string &name);
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IniGroup &CreateGroup(const std::string &name);
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void RemoveGroup(const std::string &name);
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void LoadFromDisk(const std::string &filename, Subdirectory subdir, std::string *save = nullptr);
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/**
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* Open the INI file.
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* @param filename Name of the INI file.
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* @param subdir The subdir to load the file from.
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* @param[out] size Size of the opened file.
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* @return File handle of the opened file, or \c nullptr.
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*/
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virtual FILE *OpenFile(const std::string &filename, Subdirectory subdir, size_t *size) = 0;
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/**
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* Report an error about the file contents.
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* @param pre Prefix text of the \a buffer part.
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* @param buffer Part of the file with the error.
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* @param post Suffix text of the \a buffer part.
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*/
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virtual void ReportFileError(const char * const pre, const char * const buffer, const char * const post) = 0;
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};
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/** Ini file that supports both loading and saving. */
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struct IniFile : IniLoadFile {
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IniFile(const IniGroupNameList &list_group_names = {});
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bool SaveToDisk(const std::string &filename);
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FILE *OpenFile(const std::string &filename, Subdirectory subdir, size_t *size) override;
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void ReportFileError(const char * const pre, const char * const buffer, const char * const post) override;
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};
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#endif /* INI_TYPE_H */
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