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https://github.com/JGRennison/OpenTTD-patches.git
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46 lines
1.7 KiB
C
46 lines
1.7 KiB
C
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file effectvehicle_base.h Base class for all effect vehicles. */
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#ifndef EFFECTVEHICLE_BASE_H
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#define EFFECTVEHICLE_BASE_H
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#include "vehicle_base.h"
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/**
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* A special vehicle is one of the following:
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* - smoke
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* - electric sparks for trains
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* - explosions
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* - bulldozer (road works)
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* - bubbles (industry)
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*/
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struct EffectVehicle : public SpecializedVehicle<EffectVehicle, VEH_EFFECT> {
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uint16 animation_state; ///< State primarily used to change the graphics/behaviour.
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byte animation_substate; ///< Sub state to time the change of the graphics/behaviour.
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/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
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EffectVehicle() : SpecializedVehicleBase() {}
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/** We want to 'destruct' the right class. */
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virtual ~EffectVehicle() {}
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void UpdateDeltaXY(Direction direction);
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bool Tick();
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TransparencyOption GetTransparencyOption() const;
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};
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/**
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* Iterate over disaster vehicles.
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* @param var The variable used to iterate over.
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*/
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#define FOR_ALL_EFFECTVEHICLES(var) FOR_ALL_VEHICLES_OF_TYPE(EffectVehicle, var)
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#endif /* EFFECTVEHICLE_BASE_H */
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