mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
384 lines
10 KiB
C++
384 lines
10 KiB
C++
/* $Id$ */
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/** @file fileio.cpp Standard In/Out file operations */
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#include "stdafx.h"
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#include "openttd.h"
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#include "fileio.h"
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#include "functions.h"
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#include "string.h"
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#include "macros.h"
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#include "variables.h"
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#include "debug.h"
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#include "fios.h"
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#ifndef WIN32
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#include <pwd.h>
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#include <unistd.h>
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#include <sys/stat.h>
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#endif
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/*************************************************/
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/* FILE IO ROUTINES ******************************/
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/*************************************************/
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#define FIO_BUFFER_SIZE 512
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#define MAX_HANDLES 64
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struct Fio {
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byte *buffer, *buffer_end; ///< position pointer in local buffer and last valid byte of buffer
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uint32 pos; ///< current (system) position in file
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FILE *cur_fh; ///< current file handle
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FILE *handles[MAX_HANDLES]; ///< array of file handles we can have open
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byte buffer_start[FIO_BUFFER_SIZE]; ///< local buffer when read from file
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#if defined(LIMITED_FDS)
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uint open_handles; ///< current amount of open handles
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const char *filename[MAX_HANDLES]; ///< array of filenames we (should) have open
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uint usage_count[MAX_HANDLES]; ///< count how many times this file has been opened
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#endif /* LIMITED_FDS */
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};
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static Fio _fio;
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/* Get current position in file */
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uint32 FioGetPos()
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{
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return _fio.pos + (_fio.buffer - _fio.buffer_start) - FIO_BUFFER_SIZE;
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}
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void FioSeekTo(uint32 pos, int mode)
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{
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if (mode == SEEK_CUR) pos += FioGetPos();
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_fio.buffer = _fio.buffer_end = _fio.buffer_start + FIO_BUFFER_SIZE;
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_fio.pos = pos;
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fseek(_fio.cur_fh, _fio.pos, SEEK_SET);
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}
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#if defined(LIMITED_FDS)
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static void FioRestoreFile(int slot)
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{
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/* Do we still have the file open, or should we reopen it? */
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if (_fio.handles[slot] == NULL) {
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DEBUG(misc, 6, "Restoring file '%s' in slot '%d' from disk", _fio.filename[slot], slot);
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FioOpenFile(slot, _fio.filename[slot]);
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}
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_fio.usage_count[slot]++;
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}
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#endif /* LIMITED_FDS */
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/* Seek to a file and a position */
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void FioSeekToFile(uint32 pos)
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{
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FILE *f;
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#if defined(LIMITED_FDS)
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/* Make sure we have this file open */
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FioRestoreFile(pos >> 24);
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#endif /* LIMITED_FDS */
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f = _fio.handles[pos >> 24];
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assert(f != NULL);
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_fio.cur_fh = f;
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FioSeekTo(GB(pos, 0, 24), SEEK_SET);
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}
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byte FioReadByte()
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{
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if (_fio.buffer == _fio.buffer_end) {
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_fio.pos += FIO_BUFFER_SIZE;
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fread(_fio.buffer = _fio.buffer_start, 1, FIO_BUFFER_SIZE, _fio.cur_fh);
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}
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return *_fio.buffer++;
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}
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void FioSkipBytes(int n)
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{
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for (;;) {
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int m = min(_fio.buffer_end - _fio.buffer, n);
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_fio.buffer += m;
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n -= m;
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if (n == 0) break;
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FioReadByte();
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n--;
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}
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}
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uint16 FioReadWord()
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{
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byte b = FioReadByte();
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return (FioReadByte() << 8) | b;
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}
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uint32 FioReadDword()
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{
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uint b = FioReadWord();
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return (FioReadWord() << 16) | b;
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}
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void FioReadBlock(void *ptr, uint size)
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{
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FioSeekTo(FioGetPos(), SEEK_SET);
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_fio.pos += size;
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fread(ptr, 1, size, _fio.cur_fh);
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}
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static inline void FioCloseFile(int slot)
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{
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if (_fio.handles[slot] != NULL) {
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fclose(_fio.handles[slot]);
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_fio.handles[slot] = NULL;
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#if defined(LIMITED_FDS)
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_fio.open_handles--;
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#endif /* LIMITED_FDS */
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}
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}
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void FioCloseAll()
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{
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int i;
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for (i = 0; i != lengthof(_fio.handles); i++)
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FioCloseFile(i);
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}
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#if defined(LIMITED_FDS)
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static void FioFreeHandle()
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{
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/* If we are about to open a file that will exceed the limit, close a file */
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if (_fio.open_handles + 1 == LIMITED_FDS) {
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uint i, count;
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int slot;
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count = UINT_MAX;
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slot = -1;
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/* Find the file that is used the least */
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for (i = 0; i < lengthof(_fio.handles); i++) {
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if (_fio.handles[i] != NULL && _fio.usage_count[i] < count) {
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count = _fio.usage_count[i];
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slot = i;
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}
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}
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assert(slot != -1);
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DEBUG(misc, 6, "Closing filehandler '%s' in slot '%d' because of fd-limit", _fio.filename[slot], slot);
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FioCloseFile(slot);
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}
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}
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#endif /* LIMITED_FDS */
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void FioOpenFile(int slot, const char *filename)
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{
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FILE *f;
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#if defined(LIMITED_FDS)
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FioFreeHandle();
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#endif /* LIMITED_FDS */
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f = FioFOpenFile(filename);
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if (f == NULL) error("Cannot open file '%s%s'", _paths.data_dir, filename);
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FioCloseFile(slot); // if file was opened before, close it
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_fio.handles[slot] = f;
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#if defined(LIMITED_FDS)
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_fio.filename[slot] = filename;
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_fio.usage_count[slot] = 0;
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_fio.open_handles++;
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#endif /* LIMITED_FDS */
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FioSeekToFile(slot << 24);
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}
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/**
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* Check whether the given file exists
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* @param filename the file to try for existance
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* @return true if and only if the file can be opened
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*/
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bool FioCheckFileExists(const char *filename)
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{
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FILE *f = FioFOpenFile(filename);
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if (f == NULL) return false;
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fclose(f);
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return true;
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}
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/**
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* Opens the file with the given name
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* @param filename the file to open (in either data_dir or second_data_dir)
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* @return the opened file or NULL when it failed.
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*/
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FILE *FioFOpenFile(const char *filename)
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{
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FILE *f;
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char buf[MAX_PATH];
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snprintf(buf, lengthof(buf), "%s%s", _paths.data_dir, filename);
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f = fopen(buf, "rb");
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#if !defined(WIN32)
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if (f == NULL) {
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strtolower(buf + strlen(_paths.data_dir) - 1);
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f = fopen(buf, "rb");
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#if defined SECOND_DATA_DIR
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/* tries in the 2nd data directory */
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if (f == NULL) {
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snprintf(buf, lengthof(buf), "%s%s", _paths.second_data_dir, filename);
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strtolower(buf + strlen(_paths.second_data_dir) - 1);
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f = fopen(buf, "rb");
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}
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#endif
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}
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#endif
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return f;
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}
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/**
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* Create a directory with the given name
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* @param name the new name of the directory
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*/
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void FioCreateDirectory(const char *name)
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{
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#if defined(WIN32) || defined(WINCE)
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CreateDirectory(OTTD2FS(name), NULL);
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#elif defined(OS2) && !defined(__INNOTEK_LIBC__)
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mkdir(OTTD2FS(name));
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#else
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mkdir(OTTD2FS(name), 0755);
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#endif
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}
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/**
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* Appends, if necessary, the path separator character to the end of the string.
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* It does not add the path separator to zero-sized strings.
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* @param buf string to append the separator to
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* @param buflen the length of the buf
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*/
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void AppendPathSeparator(char *buf, size_t buflen)
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{
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size_t s = strlen(buf);
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/* Length of string + path separator + '\0' */
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if (s != 0 && buf[s - 1] != PATHSEPCHAR && s + 2 < buflen) {
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buf[s] = PATHSEPCHAR;
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buf[s + 1] = '\0';
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}
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}
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#if defined(WIN32) || defined(WINCE)
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/**
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* Determine the base (personal dir and game data dir) paths
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* @param exe the path to the executable
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*/
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extern void DetermineBasePaths(const char *exe);
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#else /* defined(WIN32) || defined(WINCE) */
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/**
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* Changes the working directory to the path of the give executable.
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* For OSX application bundles '.app' is the required extension of the bundle,
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* so when we crop the path to there, when can remove the name of the bundle
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* in the same way we remove the name from the executable name.
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* @param exe the path to the executable
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*/
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void ChangeWorkingDirectory(const char *exe)
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{
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#ifdef WITH_COCOA
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char *app_bundle = strchr(exe, '.');
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while (app_bundle != NULL && strncasecmp(app_bundle, ".app", 4) != 0) app_bundle = strchr(&app_bundle[1], '.');
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if (app_bundle != NULL) app_bundle[0] = '\0';
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#endif /* WITH_COCOA */
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char *s = strrchr(exe, PATHSEPCHAR);
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if (s != NULL) {
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*s = '\0';
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chdir(exe);
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*s = PATHSEPCHAR;
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}
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#ifdef WITH_COCOA
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if (app_bundle != NULL) app_bundle[0] = '.';
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#endif /* WITH_COCOA */
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}
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/**
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* Determine the base (personal dir and game data dir) paths
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* @param exe the path to the executable
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*/
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void DetermineBasePaths(const char *exe)
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{
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/* Change the working directory to enable doubleclicking in UIs */
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ChangeWorkingDirectory(exe);
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_paths.game_data_dir = MallocT<char>(MAX_PATH);
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ttd_strlcpy(_paths.game_data_dir, GAME_DATA_DIR, MAX_PATH);
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#if defined(SECOND_DATA_DIR)
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_paths.second_data_dir = MallocT<char>(MAX_PATH);
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ttd_strlcpy(_paths.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
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#endif
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#if defined(USE_HOMEDIR)
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const char *homedir = getenv("HOME");
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if (homedir == NULL) {
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const struct passwd *pw = getpwuid(getuid());
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if (pw != NULL) homedir = pw->pw_dir;
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}
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_paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
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#else /* not defined(USE_HOMEDIR) */
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_paths.personal_dir = MallocT<char>(MAX_PATH);
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ttd_strlcpy(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
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/* check if absolute or relative path */
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const char *s = strchr(_paths.personal_dir, PATHSEPCHAR);
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/* add absolute path */
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if (s == NULL || _paths.personal_dir != s) {
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getcwd(_paths.personal_dir, MAX_PATH);
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AppendPathSeparator(_paths.personal_dir, MAX_PATH);
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ttd_strlcat(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
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}
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#endif /* defined(USE_HOMEDIR) */
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AppendPathSeparator(_paths.personal_dir, MAX_PATH);
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AppendPathSeparator(_paths.game_data_dir, MAX_PATH);
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}
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#endif /* defined(WIN32) || defined(WINCE) */
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/**
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* Acquire the base paths (personal dir and game data dir),
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* fill all other paths (save dir, autosave dir etc) and
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* make the save and scenario directories.
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* @param exe the path to the executable
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* @todo for save_dir, autosave_dir, scenario_dir and heightmap_dir the
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* assumption is that there is no path separator, however for gm_dir
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* lang_dir and data_dir that assumption is made.
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* This inconsistency should be resolved.
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*/
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void DeterminePaths(const char *exe)
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{
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DetermineBasePaths(exe);
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_paths.save_dir = str_fmt("%ssave", _paths.personal_dir);
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_paths.autosave_dir = str_fmt("%s" PATHSEP "autosave", _paths.save_dir);
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_paths.scenario_dir = str_fmt("%sscenario", _paths.personal_dir);
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_paths.heightmap_dir = str_fmt("%s" PATHSEP "heightmap", _paths.scenario_dir);
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_paths.gm_dir = str_fmt("%sgm" PATHSEP, _paths.game_data_dir);
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_paths.data_dir = str_fmt("%sdata" PATHSEP, _paths.game_data_dir);
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#if defined(CUSTOM_LANG_DIR)
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/* Sets the search path for lng files to the custom one */
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_paths.lang_dir = MallocT<char>(MAX_PATH);
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ttd_strlcpy(_paths.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
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AppendPathSeparator(_paths.lang_dir, MAX_PATH);
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#else
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_paths.lang_dir = str_fmt("%slang" PATHSEP, _paths.game_data_dir);
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#endif
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if (_config_file == NULL) {
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_config_file = str_fmt("%sopenttd.cfg", _paths.personal_dir);
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}
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_highscore_file = str_fmt("%shs.dat", _paths.personal_dir);
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_log_file = str_fmt("%sopenttd.log", _paths.personal_dir);
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/* Make (auto)save and scenario folder */
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FioCreateDirectory(_paths.save_dir);
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FioCreateDirectory(_paths.autosave_dir);
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FioCreateDirectory(_paths.scenario_dir);
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FioCreateDirectory(_paths.heightmap_dir);
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}
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