mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-08 01:10:28 +00:00
899 lines
28 KiB
C
899 lines
28 KiB
C
/* $Id$ */
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#ifdef ENABLE_NETWORK
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#include "stdafx.h"
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#include "debug.h"
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#include "string.h"
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#include "network_data.h"
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#include "date.h"
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#include "map.h"
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#include "network_gamelist.h"
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#include "network_udp.h"
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#include "variables.h"
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#include "newgrf_config.h"
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//
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// This file handles all the LAN-stuff
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// Stuff like:
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// - UDP search over the network
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//
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typedef enum {
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PACKET_UDP_CLIENT_FIND_SERVER,
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PACKET_UDP_SERVER_RESPONSE,
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PACKET_UDP_CLIENT_DETAIL_INFO,
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PACKET_UDP_SERVER_DETAIL_INFO, // Is not used in OpenTTD itself, only for external querying
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PACKET_UDP_SERVER_REGISTER, // Packet to register itself to the master server
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PACKET_UDP_MASTER_ACK_REGISTER, // Packet indicating registration has succedeed
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PACKET_UDP_CLIENT_GET_LIST, // Request for serverlist from master server
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PACKET_UDP_MASTER_RESPONSE_LIST, // Response from master server with server ip's + port's
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PACKET_UDP_SERVER_UNREGISTER, // Request to be removed from the server-list
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PACKET_UDP_CLIENT_GET_NEWGRFS, // Requests the name for a list of GRFs (GRF_ID and MD5)
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PACKET_UDP_SERVER_NEWGRFS, // Sends the list of NewGRF's requested.
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PACKET_UDP_END
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} PacketUDPType;
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enum {
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ADVERTISE_NORMAL_INTERVAL = 30000, // interval between advertising in ticks (15 minutes)
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ADVERTISE_RETRY_INTERVAL = 300, // readvertise when no response after this many ticks (9 seconds)
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ADVERTISE_RETRY_TIMES = 3 // give up readvertising after this much failed retries
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};
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#define DEF_UDP_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(Packet *p, struct sockaddr_in *client_addr)
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static void NetworkSendUDP_Packet(SOCKET udp, Packet* p, struct sockaddr_in* recv);
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static NetworkClientState _udp_cs;
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/**
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* Serializes the GRFIdentifier (GRF ID and MD5 checksum) to the packet
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* @param p the packet to write the data to
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* @param c the configuration to write the GRF ID and MD5 checksum from
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*/
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static void NetworkSend_GRFIdentifier(Packet *p, const GRFConfig *c)
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{
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uint j;
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NetworkSend_uint32(p, c->grfid);
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for (j = 0; j < sizeof(c->md5sum); j++) {
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NetworkSend_uint8 (p, c->md5sum[j]);
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}
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}
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/**
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* Deserializes the GRFIdentifier (GRF ID and MD5 checksum) from the packet
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* @param p the packet to read the data from
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* @param c the configuration to write the GRF ID and MD5 checksum to
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*/
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static void NetworkRecv_GRFIdentifier(Packet *p, GRFConfig *c)
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{
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uint j;
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c->grfid = NetworkRecv_uint32(&_udp_cs, p);
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for (j = 0; j < sizeof(c->md5sum); j++) {
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c->md5sum[j] = NetworkRecv_uint8(&_udp_cs, p);
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}
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}
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DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER)
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{
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Packet *packet;
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// Just a fail-safe.. should never happen
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if (!_network_udp_server)
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return;
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packet = NetworkSend_Init(PACKET_UDP_SERVER_RESPONSE);
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// Update some game_info
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_network_game_info.game_date = _date;
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_network_game_info.map_width = MapSizeX();
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_network_game_info.map_height = MapSizeY();
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_network_game_info.map_set = _opt.landscape;
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NetworkSend_uint8 (packet, NETWORK_GAME_INFO_VERSION);
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/* NETWORK_GAME_INFO_VERSION = 4 */
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{
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/* Only send the GRF Identification (GRF_ID and MD5 checksum) of
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* the GRFs that are needed, i.e. the ones that the server has
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* selected in the NewGRF GUI and not the ones that are used due
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* to the fact that they are in [newgrf-static] in openttd.cfg */
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const GRFConfig *c;
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uint i = 0;
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/* Count number of GRFs to send information about */
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for (c = _grfconfig; c != NULL; c = c->next) {
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if (!HASBIT(c->flags, GCF_STATIC)) i++;
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}
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NetworkSend_uint8 (packet, i); // Send number of GRFs
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/* Send actual GRF Identifications */
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for (c = _grfconfig; c != NULL; c = c->next) {
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if (!HASBIT(c->flags, GCF_STATIC)) NetworkSend_GRFIdentifier(packet, c);
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}
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}
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/* NETWORK_GAME_INFO_VERSION = 3 */
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NetworkSend_uint32(packet, _network_game_info.game_date);
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NetworkSend_uint32(packet, _network_game_info.start_date);
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/* NETWORK_GAME_INFO_VERSION = 2 */
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NetworkSend_uint8 (packet, _network_game_info.companies_max);
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NetworkSend_uint8 (packet, ActivePlayerCount());
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NetworkSend_uint8 (packet, _network_game_info.spectators_max);
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/* NETWORK_GAME_INFO_VERSION = 1 */
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NetworkSend_string(packet, _network_game_info.server_name);
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NetworkSend_string(packet, _network_game_info.server_revision);
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NetworkSend_uint8 (packet, _network_game_info.server_lang);
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NetworkSend_uint8 (packet, _network_game_info.use_password);
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NetworkSend_uint8 (packet, _network_game_info.clients_max);
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NetworkSend_uint8 (packet, _network_game_info.clients_on);
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NetworkSend_uint8 (packet, NetworkSpectatorCount());
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NetworkSend_string(packet, _network_game_info.map_name);
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NetworkSend_uint16(packet, _network_game_info.map_width);
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NetworkSend_uint16(packet, _network_game_info.map_height);
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NetworkSend_uint8 (packet, _network_game_info.map_set);
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NetworkSend_uint8 (packet, _network_game_info.dedicated);
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// Let the client know that we are here
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NetworkSendUDP_Packet(_udp_server_socket, packet, client_addr);
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free(packet);
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DEBUG(net, 2)("[NET][UDP] Queried from %s", inet_ntoa(client_addr->sin_addr));
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}
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DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE)
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{
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extern const char _openttd_revision[];
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NetworkGameList *item;
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byte game_info_version;
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// Just a fail-safe.. should never happen
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if (_network_udp_server)
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return;
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game_info_version = NetworkRecv_uint8(&_udp_cs, p);
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if (_udp_cs.has_quit) return;
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DEBUG(net, 6)("[NET][UDP] Server response from %s:%d", inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port));
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// Find next item
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item = NetworkGameListAddItem(inet_addr(inet_ntoa(client_addr->sin_addr)), ntohs(client_addr->sin_port));
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item->info.compatible = true;
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/* Please observer the order. In the order in which packets are sent
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* they are to be received */
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switch (game_info_version) {
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case 4: {
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GRFConfig *c, **dst = &item->info.grfconfig;
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const GRFConfig *f;
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uint i;
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uint num_grfs = NetworkRecv_uint8(&_udp_cs, p);
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for (i = 0; i < num_grfs; i++) {
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c = calloc(1, sizeof(*c));
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NetworkRecv_GRFIdentifier(p, c);
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/* Find the matching GRF file */
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f = FindGRFConfig(c->grfid, c->md5sum);
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if (f == NULL) {
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/* Don't know the GRF, so mark game incompatible and the (possibly)
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* already resolved name for this GRF (another server has sent the
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* name of the GRF already */
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item->info.compatible = false;
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c->name = FindUnknownGRFName(c->grfid, c->md5sum, true);
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SETBIT(c->flags, GCF_NOT_FOUND);
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} else {
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c->filename = f->filename;
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c->name = f->name;
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c->info = f->info;
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}
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SETBIT(c->flags, GCF_COPY);
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/* Append GRFConfig to the list */
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*dst = c;
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dst = &c->next;
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}
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} /* Fallthrough */
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case 3:
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item->info.game_date = NetworkRecv_uint32(&_udp_cs, p);
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item->info.start_date = NetworkRecv_uint32(&_udp_cs, p);
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/* Fallthrough */
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case 2:
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item->info.companies_max = NetworkRecv_uint8(&_udp_cs, p);
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item->info.companies_on = NetworkRecv_uint8(&_udp_cs, p);
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item->info.spectators_max = NetworkRecv_uint8(&_udp_cs, p);
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/* Fallthrough */
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case 1:
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NetworkRecv_string(&_udp_cs, p, item->info.server_name, sizeof(item->info.server_name));
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NetworkRecv_string(&_udp_cs, p, item->info.server_revision, sizeof(item->info.server_revision));
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item->info.server_lang = NetworkRecv_uint8(&_udp_cs, p);
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item->info.use_password = NetworkRecv_uint8(&_udp_cs, p);
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item->info.clients_max = NetworkRecv_uint8(&_udp_cs, p);
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item->info.clients_on = NetworkRecv_uint8(&_udp_cs, p);
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item->info.spectators_on = NetworkRecv_uint8(&_udp_cs, p);
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if (game_info_version < 3) { // 16 bits dates got scrapped and are read earlier
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item->info.game_date = NetworkRecv_uint16(&_udp_cs, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
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item->info.start_date = NetworkRecv_uint16(&_udp_cs, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
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}
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NetworkRecv_string(&_udp_cs, p, item->info.map_name, sizeof(item->info.map_name));
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item->info.map_width = NetworkRecv_uint16(&_udp_cs, p);
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item->info.map_height = NetworkRecv_uint16(&_udp_cs, p);
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item->info.map_set = NetworkRecv_uint8(&_udp_cs, p);
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item->info.dedicated = NetworkRecv_uint8(&_udp_cs, p);
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if (item->info.server_lang >= NETWORK_NUM_LANGUAGES) item->info.server_lang = 0;
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if (item->info.map_set >= NUM_LANDSCAPE ) item->info.map_set = 0;
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if (item->info.hostname[0] == '\0')
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snprintf(item->info.hostname, sizeof(item->info.hostname), "%s", inet_ntoa(client_addr->sin_addr));
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/* Check if we are allowed on this server based on the revision-match */
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item->info.version_compatible =
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strcmp(item->info.server_revision, _openttd_revision) == 0 ||
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strcmp(item->info.server_revision, NOREV_STRING) == 0;
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item->info.compatible &= item->info.version_compatible; // Already contains match for GRFs
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break;
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}
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{
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/* Checks whether there needs to be a request for names of GRFs and makes
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* the request if necessary. GRFs that need to be requested are the GRFs
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* that do not exist on the clients system and we do not have the name
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* resolved of, i.e. the name is still UNKNOWN_GRF_NAME_PLACEHOLDER.
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* The in_request array and in_request_count are used so there is no need
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* to do a second loop over the GRF list, which can be relatively expensive
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* due to the string comparisons. */
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const GRFConfig *in_request[NETWORK_MAX_GRF_COUNT];
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const GRFConfig *c;
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uint in_request_count = 0;
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struct sockaddr_in out_addr;
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for (c = item->info.grfconfig; c != NULL; c = c->next) {
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if (!HASBIT(c->flags, GCF_NOT_FOUND) || strcmp(c->name, UNKNOWN_GRF_NAME_PLACEHOLDER) != 0) continue;
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in_request[in_request_count] = c;
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in_request_count++;
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}
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if (in_request_count > 0) {
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/* There are 'unknown' GRFs, now send a request for them */
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uint i;
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Packet *packet = NetworkSend_Init(PACKET_UDP_CLIENT_GET_NEWGRFS);
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NetworkSend_uint8 (packet, in_request_count);
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for (i = 0; i < in_request_count; i++) {
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NetworkSend_GRFIdentifier(packet, in_request[i]);
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}
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out_addr.sin_family = AF_INET;
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out_addr.sin_port = htons(item->port);
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out_addr.sin_addr.s_addr = item->ip;
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NetworkSendUDP_Packet(_udp_client_socket, packet, &out_addr);
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free(packet);
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}
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}
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item->online = true;
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UpdateNetworkGameWindow(false);
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}
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DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO)
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{
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NetworkClientState *cs;
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NetworkClientInfo *ci;
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Packet *packet;
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Player *player;
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byte current = 0;
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int i;
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// Just a fail-safe.. should never happen
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if (!_network_udp_server) return;
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packet = NetworkSend_Init(PACKET_UDP_SERVER_DETAIL_INFO);
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/* Send the amount of active companies */
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NetworkSend_uint8 (packet, NETWORK_COMPANY_INFO_VERSION);
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NetworkSend_uint8 (packet, ActivePlayerCount());
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/* Fetch the latest version of everything */
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NetworkPopulateCompanyInfo();
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/* Go through all the players */
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FOR_ALL_PLAYERS(player) {
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/* Skip non-active players */
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if (!player->is_active) continue;
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current++;
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/* Send the information */
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NetworkSend_uint8(packet, current);
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NetworkSend_string(packet, _network_player_info[player->index].company_name);
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NetworkSend_uint32(packet, _network_player_info[player->index].inaugurated_year);
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NetworkSend_uint64(packet, _network_player_info[player->index].company_value);
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NetworkSend_uint64(packet, _network_player_info[player->index].money);
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NetworkSend_uint64(packet, _network_player_info[player->index].income);
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NetworkSend_uint16(packet, _network_player_info[player->index].performance);
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/* Send 1 if there is a passord for the company else send 0 */
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if (_network_player_info[player->index].password[0] != '\0') {
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NetworkSend_uint8(packet, 1);
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} else {
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NetworkSend_uint8(packet, 0);
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}
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for (i = 0; i < NETWORK_VEHICLE_TYPES; i++)
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NetworkSend_uint16(packet, _network_player_info[player->index].num_vehicle[i]);
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for (i = 0; i < NETWORK_STATION_TYPES; i++)
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NetworkSend_uint16(packet, _network_player_info[player->index].num_station[i]);
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/* Find the clients that are connected to this player */
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FOR_ALL_CLIENTS(cs) {
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ci = DEREF_CLIENT_INFO(cs);
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if (ci->client_playas == player->index) {
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/* The uint8 == 1 indicates that a client is following */
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NetworkSend_uint8(packet, 1);
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NetworkSend_string(packet, ci->client_name);
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NetworkSend_string(packet, ci->unique_id);
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NetworkSend_uint32(packet, ci->join_date);
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}
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}
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/* Also check for the server itself */
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ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
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if (ci->client_playas == player->index) {
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/* The uint8 == 1 indicates that a client is following */
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NetworkSend_uint8(packet, 1);
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NetworkSend_string(packet, ci->client_name);
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NetworkSend_string(packet, ci->unique_id);
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NetworkSend_uint32(packet, ci->join_date);
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}
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/* Indicates end of client list */
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NetworkSend_uint8(packet, 0);
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}
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/* And check if we have any spectators */
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FOR_ALL_CLIENTS(cs) {
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ci = DEREF_CLIENT_INFO(cs);
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if (!IsValidPlayer(ci->client_playas)) {
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/* The uint8 == 1 indicates that a client is following */
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NetworkSend_uint8(packet, 1);
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NetworkSend_string(packet, ci->client_name);
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NetworkSend_string(packet, ci->unique_id);
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NetworkSend_uint32(packet, ci->join_date);
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}
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}
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/* Also check for the server itself */
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ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
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if (!IsValidPlayer(ci->client_playas)) {
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/* The uint8 == 1 indicates that a client is following */
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NetworkSend_uint8(packet, 1);
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NetworkSend_string(packet, ci->client_name);
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NetworkSend_string(packet, ci->unique_id);
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NetworkSend_uint32(packet, ci->join_date);
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}
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/* Indicates end of client list */
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NetworkSend_uint8(packet, 0);
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NetworkSendUDP_Packet(_udp_server_socket, packet, client_addr);
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free(packet);
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}
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DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST)
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{
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int i;
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struct in_addr ip;
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uint16 port;
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uint8 ver;
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/* packet begins with the protocol version (uint8)
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* then an uint16 which indicates how many
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* ip:port pairs are in this packet, after that
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* an uint32 (ip) and an uint16 (port) for each pair
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*/
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ver = NetworkRecv_uint8(&_udp_cs, p);
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if (_udp_cs.has_quit) return;
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if (ver == 1) {
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for (i = NetworkRecv_uint16(&_udp_cs, p); i != 0 ; i--) {
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ip.s_addr = TO_LE32(NetworkRecv_uint32(&_udp_cs, p));
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port = NetworkRecv_uint16(&_udp_cs, p);
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NetworkUDPQueryServer(inet_ntoa(ip), port);
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}
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}
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}
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DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER)
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{
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_network_advertise_retries = 0;
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DEBUG(net, 2)("[NET][UDP] We are advertised on the master-server!");
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if (!_network_advertise) {
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/* We are advertised, but we don't want to! */
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NetworkUDPRemoveAdvertise();
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}
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}
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/**
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* A client has requested the names of some NewGRFs.
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*
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* Replying this can be tricky as we have a limit of SEND_MTU bytes
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* in the reply packet and we can send up to 100 bytes per NewGRF
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* (GRF ID, MD5sum and NETWORK_GRF_NAME_LENGTH bytes for the name).
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* As SEND_MTU is _much_ less than 100 * NETWORK_MAX_GRF_COUNT, it
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* could be that a packet overflows. To stop this we only reply
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* with the first N NewGRFs so that if the first N + 1 NewGRFs
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* would be sent, the packet overflows.
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* in_reply and in_reply_count are used to keep a list of GRFs to
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* send in the reply.
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*/
|
|
DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS)
|
|
{
|
|
uint8 num_grfs;
|
|
uint i;
|
|
|
|
const GRFConfig *in_reply[NETWORK_MAX_GRF_COUNT];
|
|
Packet *packet;
|
|
uint8 in_reply_count = 0;
|
|
uint packet_len = 0;
|
|
|
|
/* Just a fail-safe.. should never happen */
|
|
if (_udp_cs.has_quit) return;
|
|
|
|
DEBUG(net, 6)("[NET][UDP] NewGRF data request from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
|
|
|
|
num_grfs = NetworkRecv_uint8 (&_udp_cs, p);
|
|
if (num_grfs > NETWORK_MAX_GRF_COUNT) return;
|
|
|
|
for (i = 0; i < num_grfs; i++) {
|
|
GRFConfig c;
|
|
const GRFConfig *f;
|
|
|
|
NetworkRecv_GRFIdentifier(p, &c);
|
|
|
|
/* Find the matching GRF file */
|
|
f = FindGRFConfig(c.grfid, c.md5sum);
|
|
if (f == NULL) continue; // The GRF is unknown to this server
|
|
|
|
/* If the reply might exceed the size of the packet, only reply
|
|
* the current list and do not send the other data.
|
|
* The name could be an empty string, if so take the filename. */
|
|
packet_len += sizeof(c.grfid) + sizeof(c.md5sum) +
|
|
min(strlen((f->name != NULL && strlen(f->name) > 0) ? f->name : f->filename) + 1, NETWORK_GRF_NAME_LENGTH);
|
|
if (packet_len > SEND_MTU - 4) { // 4 is 3 byte header + grf count in reply
|
|
break;
|
|
}
|
|
in_reply[in_reply_count] = f;
|
|
in_reply_count++;
|
|
}
|
|
|
|
if (in_reply_count == 0) return;
|
|
|
|
packet = NetworkSend_Init(PACKET_UDP_SERVER_NEWGRFS);
|
|
NetworkSend_uint8 (packet, in_reply_count);
|
|
for (i = 0; i < in_reply_count; i++) {
|
|
char name[NETWORK_GRF_NAME_LENGTH];
|
|
|
|
/* The name could be an empty string, if so take the filename */
|
|
ttd_strlcpy(name, (in_reply[i]->name != NULL && strlen(in_reply[i]->name) > 0) ?
|
|
in_reply[i]->name : in_reply[i]->filename, sizeof(name));
|
|
NetworkSend_GRFIdentifier(packet, in_reply[i]);
|
|
NetworkSend_string(packet, name);
|
|
}
|
|
|
|
NetworkSendUDP_Packet(_udp_server_socket, packet, client_addr);
|
|
free(packet);
|
|
}
|
|
|
|
/** The return of the client's request of the names of some NewGRFs */
|
|
DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS)
|
|
{
|
|
uint8 num_grfs;
|
|
uint i;
|
|
|
|
/* Just a fail-safe.. should never happen */
|
|
if (_udp_cs.has_quit) return;
|
|
|
|
DEBUG(net, 6)("[NET][UDP] NewGRF data reply from %s:%d", inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port));
|
|
|
|
num_grfs = NetworkRecv_uint8 (&_udp_cs, p);
|
|
if (num_grfs > NETWORK_MAX_GRF_COUNT) return;
|
|
|
|
for (i = 0; i < num_grfs; i++) {
|
|
char *unknown_name;
|
|
char name[NETWORK_GRF_NAME_LENGTH];
|
|
GRFConfig c;
|
|
|
|
NetworkRecv_GRFIdentifier(p, &c);
|
|
NetworkRecv_string(&_udp_cs, p, name, sizeof(name));
|
|
|
|
/* An empty name is not possible under normal circumstances
|
|
* and causes problems when showing the NewGRF list. */
|
|
if (strlen(name) == 0) continue;
|
|
|
|
/* Finds the fake GRFConfig for the just read GRF ID and MD5sum tuple.
|
|
* If it exists and not resolved yet, then name of the fake GRF is
|
|
* overwritten with the name from the reply. */
|
|
unknown_name = FindUnknownGRFName(c.grfid, c.md5sum, false);
|
|
if (unknown_name != NULL && strcmp(unknown_name, UNKNOWN_GRF_NAME_PLACEHOLDER) == 0) {
|
|
ttd_strlcpy(unknown_name, name, NETWORK_GRF_NAME_LENGTH);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// The layout for the receive-functions by UDP
|
|
typedef void NetworkUDPPacket(Packet *p, struct sockaddr_in *client_addr);
|
|
|
|
static NetworkUDPPacket* const _network_udp_packet[] = {
|
|
RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER),
|
|
RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE),
|
|
RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO),
|
|
NULL,
|
|
NULL,
|
|
RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER),
|
|
NULL,
|
|
RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST),
|
|
NULL,
|
|
RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS),
|
|
RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS),
|
|
};
|
|
|
|
|
|
// If this fails, check the array above with network_data.h
|
|
assert_compile(lengthof(_network_udp_packet) == PACKET_UDP_END);
|
|
|
|
|
|
static void NetworkHandleUDPPacket(Packet* p, struct sockaddr_in* client_addr)
|
|
{
|
|
byte type;
|
|
|
|
/* Fake a client, so we can see when there is an illegal packet */
|
|
_udp_cs.socket = INVALID_SOCKET;
|
|
_udp_cs.has_quit = false;
|
|
|
|
type = NetworkRecv_uint8(&_udp_cs, p);
|
|
|
|
if (type < PACKET_UDP_END && _network_udp_packet[type] != NULL && !_udp_cs.has_quit) {
|
|
_network_udp_packet[type](p, client_addr);
|
|
} else {
|
|
if (!_udp_cs.has_quit) {
|
|
DEBUG(net, 0)("[NET][UDP] Received invalid packet type %d", type);
|
|
} else {
|
|
DEBUG(net, 0)("[NET][UDP] Received illegal packet");
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// Send a packet over UDP
|
|
static void NetworkSendUDP_Packet(SOCKET udp, Packet* p, struct sockaddr_in* recv)
|
|
{
|
|
int res;
|
|
|
|
// Put the length in the buffer
|
|
p->buffer[0] = p->size & 0xFF;
|
|
p->buffer[1] = p->size >> 8;
|
|
|
|
// Send the buffer
|
|
res = sendto(udp, p->buffer, p->size, 0, (struct sockaddr *)recv, sizeof(*recv));
|
|
|
|
// Check for any errors, but ignore it for the rest
|
|
if (res == -1) {
|
|
DEBUG(net, 1)("[NET][UDP] Send error: %i", GET_LAST_ERROR());
|
|
}
|
|
}
|
|
|
|
// Start UDP listener
|
|
bool NetworkUDPListen(SOCKET *udp, uint32 host, uint16 port, bool broadcast)
|
|
{
|
|
struct sockaddr_in sin;
|
|
|
|
// Make sure socket is closed
|
|
closesocket(*udp);
|
|
|
|
*udp = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
|
|
if (*udp == INVALID_SOCKET) {
|
|
DEBUG(net, 1)("[NET][UDP] Failed to start UDP support");
|
|
return false;
|
|
}
|
|
|
|
// set nonblocking mode for socket
|
|
{
|
|
unsigned long blocking = 1;
|
|
#ifndef BEOS_NET_SERVER
|
|
ioctlsocket(*udp, FIONBIO, &blocking);
|
|
#else
|
|
setsockopt(*udp, SOL_SOCKET, SO_NONBLOCK, &blocking, NULL);
|
|
#endif
|
|
}
|
|
|
|
sin.sin_family = AF_INET;
|
|
// Listen on all IPs
|
|
sin.sin_addr.s_addr = host;
|
|
sin.sin_port = htons(port);
|
|
|
|
if (bind(*udp, (struct sockaddr*)&sin, sizeof(sin)) != 0) {
|
|
DEBUG(net, 1) ("[NET][UDP] error: bind failed on %s:%i", inet_ntoa(*(struct in_addr *)&host), port);
|
|
return false;
|
|
}
|
|
|
|
if (broadcast) {
|
|
/* Enable broadcast */
|
|
unsigned long val = 1;
|
|
#ifndef BEOS_NET_SERVER // will work around this, some day; maybe.
|
|
setsockopt(*udp, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val));
|
|
#endif
|
|
}
|
|
|
|
DEBUG(net, 1)("[NET][UDP] Listening on port %s:%d", inet_ntoa(*(struct in_addr *)&host), port);
|
|
|
|
return true;
|
|
}
|
|
|
|
// Close UDP connection
|
|
void NetworkUDPClose(void)
|
|
{
|
|
DEBUG(net, 1) ("[NET][UDP] Closed listeners");
|
|
|
|
if (_network_udp_server) {
|
|
if (_udp_server_socket != INVALID_SOCKET) {
|
|
closesocket(_udp_server_socket);
|
|
_udp_server_socket = INVALID_SOCKET;
|
|
}
|
|
|
|
if (_udp_master_socket != INVALID_SOCKET) {
|
|
closesocket(_udp_master_socket);
|
|
_udp_master_socket = INVALID_SOCKET;
|
|
}
|
|
|
|
_network_udp_server = false;
|
|
_network_udp_broadcast = 0;
|
|
} else {
|
|
if (_udp_client_socket != INVALID_SOCKET) {
|
|
closesocket(_udp_client_socket);
|
|
_udp_client_socket = INVALID_SOCKET;
|
|
}
|
|
_network_udp_broadcast = 0;
|
|
}
|
|
}
|
|
|
|
// Receive something on UDP level
|
|
void NetworkUDPReceive(SOCKET udp)
|
|
{
|
|
struct sockaddr_in client_addr;
|
|
socklen_t client_len;
|
|
int nbytes;
|
|
static Packet *p = NULL;
|
|
int packet_len;
|
|
|
|
// If p is NULL, malloc him.. this prevents unneeded mallocs
|
|
if (p == NULL) p = malloc(sizeof(*p));
|
|
|
|
packet_len = sizeof(p->buffer);
|
|
client_len = sizeof(client_addr);
|
|
|
|
// Try to receive anything
|
|
nbytes = recvfrom(udp, p->buffer, packet_len, 0, (struct sockaddr *)&client_addr, &client_len);
|
|
|
|
// We got some bytes.. just asume we receive the whole packet
|
|
if (nbytes > 0) {
|
|
// Get the size of the buffer
|
|
p->size = (uint16)p->buffer[0];
|
|
p->size += (uint16)p->buffer[1] << 8;
|
|
// Put the position on the right place
|
|
p->pos = 2;
|
|
p->next = NULL;
|
|
|
|
// Handle the packet
|
|
NetworkHandleUDPPacket(p, &client_addr);
|
|
|
|
// Free the packet
|
|
free(p);
|
|
p = NULL;
|
|
}
|
|
}
|
|
|
|
// Broadcast to all ips
|
|
static void NetworkUDPBroadCast(SOCKET udp)
|
|
{
|
|
Packet* p = NetworkSend_Init(PACKET_UDP_CLIENT_FIND_SERVER);
|
|
uint i;
|
|
|
|
for (i = 0; _broadcast_list[i] != 0; i++) {
|
|
struct sockaddr_in out_addr;
|
|
|
|
out_addr.sin_family = AF_INET;
|
|
out_addr.sin_port = htons(_network_server_port);
|
|
out_addr.sin_addr.s_addr = _broadcast_list[i];
|
|
|
|
DEBUG(net, 6)("[NET][UDP] Broadcasting to %s", inet_ntoa(out_addr.sin_addr));
|
|
|
|
NetworkSendUDP_Packet(udp, p, &out_addr);
|
|
}
|
|
|
|
free(p);
|
|
}
|
|
|
|
|
|
// Request the the server-list from the master server
|
|
void NetworkUDPQueryMasterServer(void)
|
|
{
|
|
struct sockaddr_in out_addr;
|
|
Packet *p;
|
|
|
|
if (_udp_client_socket == INVALID_SOCKET)
|
|
if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true))
|
|
return;
|
|
|
|
p = NetworkSend_Init(PACKET_UDP_CLIENT_GET_LIST);
|
|
|
|
out_addr.sin_family = AF_INET;
|
|
out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT);
|
|
out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST);
|
|
|
|
// packet only contains protocol version
|
|
NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION);
|
|
|
|
NetworkSendUDP_Packet(_udp_client_socket, p, &out_addr);
|
|
|
|
DEBUG(net, 2)("[NET][UDP] Queried Master Server at %s:%d", inet_ntoa(out_addr.sin_addr),ntohs(out_addr.sin_port));
|
|
|
|
free(p);
|
|
}
|
|
|
|
// Find all servers
|
|
void NetworkUDPSearchGame(void)
|
|
{
|
|
// We are still searching..
|
|
if (_network_udp_broadcast > 0)
|
|
return;
|
|
|
|
// No UDP-socket yet..
|
|
if (_udp_client_socket == INVALID_SOCKET)
|
|
if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true))
|
|
return;
|
|
|
|
DEBUG(net, 0)("[NET][UDP] Searching server");
|
|
|
|
NetworkUDPBroadCast(_udp_client_socket);
|
|
_network_udp_broadcast = 300; // Stay searching for 300 ticks
|
|
}
|
|
|
|
NetworkGameList *NetworkUDPQueryServer(const char* host, unsigned short port)
|
|
{
|
|
struct sockaddr_in out_addr;
|
|
Packet *p;
|
|
NetworkGameList *item;
|
|
|
|
// No UDP-socket yet..
|
|
if (_udp_client_socket == INVALID_SOCKET)
|
|
if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true))
|
|
return NULL;
|
|
|
|
out_addr.sin_family = AF_INET;
|
|
out_addr.sin_port = htons(port);
|
|
out_addr.sin_addr.s_addr = NetworkResolveHost(host);
|
|
|
|
// Clear item in gamelist
|
|
item = NetworkGameListAddItem(inet_addr(inet_ntoa(out_addr.sin_addr)), ntohs(out_addr.sin_port));
|
|
memset(&item->info, 0, sizeof(item->info));
|
|
ttd_strlcpy(item->info.server_name, host, lengthof(item->info.server_name));
|
|
ttd_strlcpy(item->info.hostname, host, lengthof(item->info.hostname));
|
|
item->online = false;
|
|
|
|
// Init the packet
|
|
p = NetworkSend_Init(PACKET_UDP_CLIENT_FIND_SERVER);
|
|
|
|
NetworkSendUDP_Packet(_udp_client_socket, p, &out_addr);
|
|
|
|
free(p);
|
|
|
|
UpdateNetworkGameWindow(false);
|
|
return item;
|
|
}
|
|
|
|
/* Remove our advertise from the master-server */
|
|
void NetworkUDPRemoveAdvertise(void)
|
|
{
|
|
struct sockaddr_in out_addr;
|
|
Packet *p;
|
|
|
|
/* Check if we are advertising */
|
|
if (!_networking || !_network_server || !_network_udp_server)
|
|
return;
|
|
|
|
/* check for socket */
|
|
if (_udp_master_socket == INVALID_SOCKET)
|
|
if (!NetworkUDPListen(&_udp_master_socket, _network_server_bind_ip, 0, false))
|
|
return;
|
|
|
|
DEBUG(net, 2)("[NET][UDP] Removing advertise..");
|
|
|
|
/* Find somewhere to send */
|
|
out_addr.sin_family = AF_INET;
|
|
out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT);
|
|
out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST);
|
|
|
|
/* Send the packet */
|
|
p = NetworkSend_Init(PACKET_UDP_SERVER_UNREGISTER);
|
|
/* Packet is: Version, server_port */
|
|
NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION);
|
|
NetworkSend_uint16(p, _network_server_port);
|
|
NetworkSendUDP_Packet(_udp_master_socket, p, &out_addr);
|
|
|
|
free(p);
|
|
}
|
|
|
|
/* Register us to the master server
|
|
This function checks if it needs to send an advertise */
|
|
void NetworkUDPAdvertise(void)
|
|
{
|
|
struct sockaddr_in out_addr;
|
|
Packet *p;
|
|
|
|
/* Check if we should send an advertise */
|
|
if (!_networking || !_network_server || !_network_udp_server || !_network_advertise)
|
|
return;
|
|
|
|
/* check for socket */
|
|
if (_udp_master_socket == INVALID_SOCKET)
|
|
if (!NetworkUDPListen(&_udp_master_socket, _network_server_bind_ip, 0, false))
|
|
return;
|
|
|
|
if (_network_need_advertise) {
|
|
_network_need_advertise = false;
|
|
_network_advertise_retries = ADVERTISE_RETRY_TIMES;
|
|
} else {
|
|
/* Only send once every ADVERTISE_NORMAL_INTERVAL ticks */
|
|
if (_network_advertise_retries == 0) {
|
|
if ((_network_last_advertise_frame + ADVERTISE_NORMAL_INTERVAL) > _frame_counter)
|
|
return;
|
|
_network_advertise_retries = ADVERTISE_RETRY_TIMES;
|
|
}
|
|
|
|
if ((_network_last_advertise_frame + ADVERTISE_RETRY_INTERVAL) > _frame_counter)
|
|
return;
|
|
}
|
|
|
|
_network_advertise_retries--;
|
|
_network_last_advertise_frame = _frame_counter;
|
|
|
|
/* Find somewhere to send */
|
|
out_addr.sin_family = AF_INET;
|
|
out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT);
|
|
out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST);
|
|
|
|
DEBUG(net, 1)("[NET][UDP] Advertising to master server");
|
|
|
|
/* Send the packet */
|
|
p = NetworkSend_Init(PACKET_UDP_SERVER_REGISTER);
|
|
/* Packet is: WELCOME_MESSAGE, Version, server_port */
|
|
NetworkSend_string(p, NETWORK_MASTER_SERVER_WELCOME_MESSAGE);
|
|
NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION);
|
|
NetworkSend_uint16(p, _network_server_port);
|
|
NetworkSendUDP_Packet(_udp_master_socket, p, &out_addr);
|
|
|
|
free(p);
|
|
}
|
|
|
|
void NetworkUDPInitialize(void)
|
|
{
|
|
_udp_client_socket = INVALID_SOCKET;
|
|
_udp_server_socket = INVALID_SOCKET;
|
|
_udp_master_socket = INVALID_SOCKET;
|
|
|
|
_network_udp_server = false;
|
|
_network_udp_broadcast = 0;
|
|
}
|
|
|
|
#endif /* ENABLE_NETWORK */
|