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ai_rail.h
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(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
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2005-10-22 06:39:32 +00:00 |
animcursors.h
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(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
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2005-07-24 15:56:31 +00:00 |
autorail.h
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(svn r3297) Staticise
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2005-12-14 06:20:23 +00:00 |
bridge_land.h
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(svn r3889) Change a part of the bridge drawing code to make it more comprehensible and add the needed accessors
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2006-03-15 17:27:15 +00:00 |
build_industry.h
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(svn r3135) Use symbolic names in the tables, which hold the information about accepted goods of industry tiles, instead of magic numbers
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2005-11-04 16:12:48 +00:00 |
clear_land.h
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(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
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2005-10-22 06:39:32 +00:00 |
engines.h
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(svn r3685) Include a file missed from r3684...
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2006-02-28 08:16:00 +00:00 |
files.h
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(svn r3314) Add 2 times static
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2005-12-18 12:17:53 +00:00 |
genland.h
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(svn r2701) Insert Id tags into all source files
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2005-07-24 14:12:37 +00:00 |
industry_land.h
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(svn r3195) Use bitfields instead of explicit shifting/masking
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2005-11-16 11:55:06 +00:00 |
landscape_const.h
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(svn r2701) Insert Id tags into all source files
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2005-07-24 14:12:37 +00:00 |
landscape_sprite.h
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(svn r3125) Symbolic names for skiping sprites and the end of the sprite list
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2005-11-03 15:25:45 +00:00 |
namegen.h
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(svn r3707) -Fix: made the generated Finnish town names sound more Finnish (ln-)
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2006-03-01 19:20:35 +00:00 |
palettes.h
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(svn r2701) Insert Id tags into all source files
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2005-07-24 14:12:37 +00:00 |
road_land.h
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(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
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2005-07-24 15:56:31 +00:00 |
roadveh.h
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(svn r2701) Insert Id tags into all source files
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2005-07-24 14:12:37 +00:00 |
sprites.h
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(svn r3717) - [2cc] Add 2cc colour maps and use for newgrf engines requiring them. Currently the second colour is fixed to be the player's colour.
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2006-03-01 23:14:03 +00:00 |
station_land.h
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(svn r3447) - CodeChange: [ 1360866 ] station_land.h Naming ALL sprites. Also replaced the SPTR_STATUE_GROUND by the more obvious SPR_CONCRETE_GROUND in unmovable_cmd.c. No functional changes except for commenting out PALETTE_RECOLOR_SPRITE in table/sprites.h. (Belugas)
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2006-01-26 19:06:16 +00:00 |
town_land.h
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(svn r3118) Name 3 palette modifiers properly (belugas)
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2005-11-02 13:06:07 +00:00 |
track_land.h
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(svn r3982) Fix last commit. I got confused by some strange test, which did nothing
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2006-03-19 14:43:23 +00:00 |
train_cmd.h
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(svn r2701) Insert Id tags into all source files
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2005-07-24 14:12:37 +00:00 |
tree_land.h
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(svn r3564) Several smaller changes:
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2006-02-06 09:18:04 +00:00 |
unmovable_land.h
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(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
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2005-07-24 15:56:31 +00:00 |
water_land.h
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(svn r2781) Fix some of the issues with variables in .h files.
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2005-08-01 16:31:19 +00:00 |