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https://github.com/JGRennison/OpenTTD-patches.git
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b83a3f8726
All the struct holds is a simple colour gradient, so using a simple array with 8 entries is more clear Also add the names of colour the gradients as enum
168 lines
4.5 KiB
C
168 lines
4.5 KiB
C
/* $Id$ */
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#ifndef GFX_H
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#define GFX_H
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typedef byte Pixel;
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struct DrawPixelInfo {
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Pixel *dst_ptr;
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int left, top, width, height;
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int pitch;
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uint16 zoom;
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};
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typedef struct CursorVars {
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Point pos, size, offs, delta; ///< position, size, offset from top-left, and movement
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Point draw_pos, draw_size; ///< position and size bounding-box for drawing
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CursorID sprite; ///< current image of cursor
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int wheel; ///< mouse wheel movement
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const CursorID *animate_list, *animate_cur; ///< in case of animated cursor, list of frames
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uint animate_timeout; ///< current frame in list of animated cursor
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bool visible; ///< cursor is visible
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bool dirty; ///< the rect occupied by the mouse is dirty (redraw)
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bool fix_at; ///< mouse is moving, but cursor is not (used for scrolling)
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bool in_window; ///< mouse inside this window, determines drawing logic
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} CursorVars;
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typedef enum FontSizes {
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FS_NORMAL,
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FS_SMALL,
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FS_LARGE,
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FS_END,
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} FontSize;
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void RedrawScreenRect(int left, int top, int right, int bottom);
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void GfxScroll(int left, int top, int width, int height, int xo, int yo);
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// XXX doesn't really belong here, but the only
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// consumers always use it in conjunction with DoDrawString()
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#define UPARROW "\x80"
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#define DOWNARROW "\xAA"
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int DrawStringCentered(int x, int y, StringID str, uint16 color);
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int DrawStringCenteredTruncated(int xl, int xr, int y, StringID str, uint16 color);
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int DoDrawStringCentered(int x, int y, const char *str, uint16 color);
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int DrawString(int x, int y, StringID str, uint16 color);
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int DrawStringTruncated(int x, int y, StringID str, uint16 color, uint maxw);
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int DoDrawString(const char *string, int x, int y, uint16 color);
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int DoDrawStringTruncated(const char *str, int x, int y, uint16 color, uint maxw);
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void DrawStringCenterUnderline(int x, int y, StringID str, uint16 color);
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void DrawStringCenterUnderlineTruncated(int xl, int xr, int y, StringID str, uint16 color);
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int DrawStringRightAligned(int x, int y, StringID str, uint16 color);
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void DrawStringRightAlignedTruncated(int x, int y, StringID str, uint16 color, uint maxw);
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void DrawStringRightAlignedUnderline(int x, int y, StringID str, uint16 color);
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void GfxFillRect(int left, int top, int right, int bottom, int color);
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void GfxDrawLine(int left, int top, int right, int bottom, int color);
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int GetStringWidth(const char *str);
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void LoadStringWidthTable(void);
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void DrawStringMultiCenter(int x, int y, StringID str, int maxw);
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void DrawStringMultiLine(int x, int y, StringID str, int maxw);
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void DrawDirtyBlocks(void);
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void SetDirtyBlocks(int left, int top, int right, int bottom);
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void MarkWholeScreenDirty(void);
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void GfxInitPalettes(void);
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bool FillDrawPixelInfo(DrawPixelInfo* n, int left, int top, int width, int height);
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/* window.c */
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void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
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void SetMouseCursor(uint cursor);
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void SetAnimatedMouseCursor(const CursorID *table);
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void CursorTick(void);
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void DrawMouseCursor(void);
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void ScreenSizeChanged(void);
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void UndrawMouseCursor(void);
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bool ChangeResInGame(int w, int h);
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void SortResolutions(int count);
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void ToggleFullScreen(bool fs);
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/* gfx.c */
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#define ASCII_LETTERSTART 32
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extern FontSize _cur_fontsize;
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extern byte _stringwidth_table[FS_END][224];
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static inline byte GetCharacterWidth(FontSize size, byte key)
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{
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assert(key >= ASCII_LETTERSTART);
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return _stringwidth_table[size][key - ASCII_LETTERSTART];
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}
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static inline byte GetCharacterHeight(FontSize size)
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{
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switch (size) {
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default: NOT_REACHED();
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case FS_NORMAL: return 10;
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case FS_SMALL: return 6;
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case FS_LARGE: return 18;
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}
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}
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VARDEF DrawPixelInfo _screen;
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VARDEF DrawPixelInfo *_cur_dpi;
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VARDEF CursorVars _cursor;
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enum {
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COLOUR_DARK_BLUE,
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COLOUR_PALE_GREEN,
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COLOUR_PINK,
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COLOUR_YELLOW,
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COLOUR_RED,
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COLOUR_LIGHT_BLUE,
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COLOUR_GREEN,
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COLOUR_DARK_GREEN,
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COLOUR_BLUE,
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COLOUR_CREAM,
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COLOUR_MAUVE,
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COLOUR_PURPLE,
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COLOUR_ORANGE,
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COLOUR_BROWN,
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COLOUR_GREY,
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COLOUR_WHITE
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};
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/**
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* All 16 colour gradients
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* 8 colours per gradient from darkest (0) to lightest (7)
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*/
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VARDEF byte _colour_gradient[16][8];
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VARDEF int _pal_first_dirty;
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VARDEF int _pal_last_dirty;
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VARDEF bool _use_dos_palette;
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typedef struct Colour {
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byte r;
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byte g;
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byte b;
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} Colour;
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extern Colour _cur_palette[256];
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typedef enum StringColorFlags {
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IS_PALETTE_COLOR = 0x100, // color value is already a real palette color index, not an index of a StringColor
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} StringColorFlags;
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#ifdef _DEBUG
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extern bool _dbg_screen_rect;
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#endif
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#endif /* GFX_H */
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