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CMake works on all our supported platforms, like MSVC, Mingw, GCC, Clang, and many more. It allows for a single way of doing things, so no longer we need shell scripts and vbs scripts to work on all our supported platforms. Additionally, CMake allows to generate project files for like MSVC, KDevelop, etc. This heavily reduces the lines of code we need to support multiple platforms from a project perspective. Addtiionally, this heavily improves our detection of libraries, etc.
66 lines
1.5 KiB
CMake
66 lines
1.5 KiB
CMake
#[=======================================================================[.rst:
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FindFluidsynth
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-------
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Finds the fluidsynth library.
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Result Variables
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^^^^^^^^^^^^^^^^
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This will define the following variables:
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``Fluidsynth_FOUND``
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True if the system has the fluidsynth library.
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``Fluidsynth_INCLUDE_DIRS``
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Include directories needed to use fluidsynth.
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``Fluidsynth_LIBRARIES``
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Libraries needed to link to fluidsynth.
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``Fluidsynth_VERSION``
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The version of the fluidsynth library which was found.
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Cache Variables
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^^^^^^^^^^^^^^^
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The following cache variables may also be set:
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``Fluidsynth_INCLUDE_DIR``
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The directory containing ``fluidsynth.h``.
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``Fluidsynth_LIBRARY``
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The path to the fluidsynth library.
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#]=======================================================================]
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find_package(PkgConfig QUIET)
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pkg_check_modules(PC_Fluidsynth QUIET fluidsynth)
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find_path(Fluidsynth_INCLUDE_DIR
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NAMES fluidsynth.h
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PATHS ${PC_Fluidsynth_INCLUDE_DIRS}
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)
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find_library(Fluidsynth_LIBRARY
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NAMES fluidsynth
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PATHS ${PC_Fluidsynth_LIBRARY_DIRS}
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)
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set(Fluidsynth_VERSION ${PC_Fluidsynth_VERSION})
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(Fluidsynth
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FOUND_VAR Fluidsynth_FOUND
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REQUIRED_VARS
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Fluidsynth_LIBRARY
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Fluidsynth_INCLUDE_DIR
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VERSION_VAR Fluidsynth_VERSION
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)
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if (Fluidsynth_FOUND)
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set(Fluidsynth_LIBRARIES ${Fluidsynth_LIBRARY})
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set(Fluidsynth_INCLUDE_DIRS ${Fluidsynth_INCLUDE_DIR})
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endif ()
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mark_as_advanced(
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Fluidsynth_INCLUDE_DIR
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Fluidsynth_LIBRARY
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)
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