mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-13 07:10:57 +00:00
24 lines
945 B
Plaintext
24 lines
945 B
Plaintext
Scripting
|
|
---------
|
|
|
|
OpenTTD supports scripts.
|
|
|
|
local scripts:
|
|
- 'autoexec.scr' is executed on gamestart [all - use this for custom aliases per ex.]
|
|
|
|
+network scripts:
|
|
should be used to set client optimization settings:
|
|
- 'on_client.scr' is executed when you join a server [all clients]
|
|
|
|
- 'on_server_connect.scr' is executed on the server when a client has joined (MOTD)
|
|
|
|
should be used to set the servers port/ip and/or server optimization settings/patches:
|
|
- 'pre_server.scr' is executed before the servers tcp stack is started [in-game only]
|
|
- 'pre_dedicated.scr' is executed before the servers tcp stack is started [dedicated only]
|
|
|
|
should be used to set the servers name, password and so on:
|
|
- 'on_server.scr' is executed after starting a server [dedicated and in-game]
|
|
- 'on_dedicated.scr' is additionally executed after starting a server [dedicated only]
|
|
|
|
For examples how a script can look, check the .example examples.
|